Brainstorm Matrix

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Transcript of Brainstorm Matrix

BRAINST RMMATRIX

Bertrand ISRAEL - 2011

LET’S TAKE SOME EXAMPLES…

REQUIRE [Exiger]

INCITE [Inciter]

DISSUADE [Dissuader]

RESTRICT [Limiter]

FORBID [Interdire]

MECHANICS

Telekinesis

BEHAVIOR

Remain close to your mates

ABILITY

Jump

REQUIRE [Exiger]

The player must do it.

- Objective completion- Challenge- Rhythm- Learning / Reminder

This hill requires few jumps to get over it.

ABILITY : Jump

A scanner ask for a specific DNA to open the door.

MECHANICS : Telekinesis

All players must rally the safe room.

BEHAVIOR : Remain close to your mates

INCITE [Inciter]

The player desire to do it.

- Motivation- Reward- Effectiveness- Safety- Fun

MECHANICS : Telekinesis

Spare ammunitions by using projectiles.

BEHAVIOR : Remain close to your mates

Focus fire is often the key to safety.

ABILITY : Jump

Catch some coins.

MECHANICS : Telekinesis

You can’t shoot when you use telekinesis.

BEHAVIOR : Remain close to your mates

Some attacks can affect the whole group.

ABILITY : Jump

You will be punished if you jump now.

DISSUADE [Dissuader]

The player is reluctant to do it.

- Difficulty- Danger (Punition)- Risk- Complexity (Advanced Skills)- Uselessness

MECHANICS : Telekinesis

The platform can only move along of the railway.

BEHAVIOR : Remain close to your mates

The jockey tries to separate you from the group.

ABILITY : Jump

You can’t jump as high as you want.

RESTRICT [Limiter]

The player can’t do it freely.

- Metrics- Condition- Modifier- Local boundary- Resource dependency

MECHANICS : Telekinesis

There are no interactive elements here.

BEHAVIOR : Remain close to your mates

You can’t move after a Tank charged you.

ABILITY : Jump

You can’t jump when snow falls on you.

FORBID [Interdire]

The player can’t do it at all.

- Perspective change- Variety- Punition- Temporary frustration- Emptiness feeling

INCITE vs DISSUADE

RISKREWARD

ABILITY : Jump

MECHANICS : Telekinesis

AMMUNITION SAVING

ADVANCED SKILLS

BEHAVIOR : Remain close to your mates

TEAM SYNERGY

INSTINCTIVE SELFISHNESS

FORBID

REVISIT

TEMPORARYBLOCKADE

REQUIRE

INCITE

LEARNING

RESTRICT

CHALLENGE

SECRET

DILEMMA

DISSUADE

STRESS

OFFSETFLOWCHART

How these levers interactwith each other...

BRAINSTORM MATRIX

REQUIRE INCITE DISSUADE RESTRICT FORBID

EXAMPLESTRAFEin a FPS game

BRAINSTORM MATRIX

REQUIRE INCITE DISSUADE RESTRICT FORBID

EXAMPLESTRAFEin a FPS game

Lateral

Gameplay

(Shooting an

enemy while

dodging his

missiles)

Circular

Gameplay

(Shooting the

weak point

of a spining

enemy)

BRAINSTORM MATRIX

REQUIRE INCITE DISSUADE RESTRICT FORBID

EXAMPLESTRAFEin a FPS game

Lateral

Gameplay

(Shooting an

enemy while

dodging his

missiles)

Circular

Gameplay

(Shooting the

weak point

of a spining

enemy)

Moving while

keeping an eye

on the enemy

Shooting from

behind a tall

cover

Being a harder

target

BRAINSTORM MATRIX

REQUIRE INCITE DISSUADE RESTRICT FORBID

EXAMPLESTRAFEin a FPS game

Fighting in the

middle of a

mine field

Falling risk on

both sides

Poorer

accuracy when

strafing

Lateral

Gameplay

(Shooting an

enemy while

dodging his

missiles)

Circular

Gameplay

(Shooting the

weak point

of a spining

enemy)

Moving while

keeping an eye

on the enemy

Shooting from

behind a tall

cover

Being a harder

target

BRAINSTORM MATRIX

REQUIRE INCITE DISSUADE RESTRICT FORBID

EXAMPLESTRAFEin a FPS game

Fighting in the

middle of a

mine field

Wearing an

heavy armor

Falling risk on

both sides

Carrying an

heavy weapon

Poorer

accuracy when

strafing

Fighting in a

narrow corridor

Lateral

Gameplay

(Shooting an

enemy while

dodging his

missiles)

Circular

Gameplay

(Shooting the

weak point

of a spining

enemy)

Moving while

keeping an eye

on the enemy

Shooting from

behind a tall

cover

Being a harder

target

BRAINSTORM MATRIX

REQUIRE INCITE DISSUADE RESTRICT FORBID

EXAMPLESTRAFEin a FPS game

Lateral

Gameplay

(Shooting an

enemy while

dodging his

missiles) Fighting in the

middle of a

mine field

Wearing an

heavy armor Firing a static

mounted

weapon

Circular

Gameplay

(Shooting the

weak point

of a spining

enemy)

Moving while

keeping an eye

on the enemy

Falling risk on

both sides

Carrying an

heavy weaponWhile running

Shooting from

behind a tall

cover

Poorer

accuracy when

strafing

Fighting in a

narrow corridor

Being a harder

target

Knocked-down

(wounded)

THANK YOU