Post on 06-Jan-2018
description
Basil Fierz
Benjamin Schindler
Henning Avenhaus
Game Development Lab SS 07Project: Gravity Bound
Our HeroOur HeroWe found our hero. It is a blob.
(this is a picture of a blob at birth)
It is oily, it is wobbly, it is shiny.
Bubble BobbleBubble Bobble
• Game idea loosely based on the old arcade game “Bubble Bobble”
• We will use 3D and several modifications to make it more fun
Game rulesGame rules Game plays in cubic levels Kill all monsters in one level to advance to the next Paralyze monsters by shooting oil at them Kill monsters by moving over them when paralyzed Shots of oil are parts of yourself shots make you
shrink Collect shots to refill yourself Collect bonus items to become more powerful The direction of gravity can change!
The gravity featureThe gravity feature Direction of gravity can change in steps of 90°
Could be controlled by either player, level, or at random
What will it look like?What will it look like?
Single player mode
What will it look like?What will it look like?
Split-screen multiplayer
Will it be fun?Will it be fun?
Will it be fun?Will it be fun?
Will it be fun?Will it be fun?Why? Playing requires skill / dexterity Good old arcade – style Ballistic movement of shots Direction of gravity can change Re-collection of oil Limited amount of shots (ammo) For the men, it has hunting, killing, collecting and competition in it For the women, it has a cute main character, colorful graphics, and lots of nice little bonus items, and no blood Split-screen multiplayer!
Yes, of course!
Technical issuesTechnical issues
To make the game look (and feel) good, wewill need:
Mass-spring system or FEM model for the blob itself
Environment mapping for the surface of the blob Collision detection Physics
Tools of the devilTools of the devil Microsoft™ Visual Studio C# Express Microsoft™ XNA Framework Adobe Photoshop Propellerheads Reason Open Office / Power Point SVN Repository maybe MAYA (if we cannot find monster and
bonus item models) .... more tools which we will find as we go
Development scheduleDevelopment schedule Start programming Get a playable version as soon as possible Focus on implementing core aspects (shooting
monsters, gravity feature, wobbly blob, re-collection of oil, split-screen, …)
Implement more advanced features later Care about making more levels last Care about making more monsters last Care about making more items last
Development schedule - Development schedule - milestonesmilestones
17.04.: Very simple yet playable version (blob as sphere, cubic level, no interaction with monsters)
24.04.: Functional minimum (working camera, shooting monsters, …)
15.05.: Low target (Textured levels, wobbly blob, gravity feature, some sound, ….)
05.06.: Alpha release, ready for playtesting (environment mapping for blob, bonus items, split-screen, …)
19.06.: Final game release (with all features, and then without bugs )