Basil Fierz Benjamin Schindler Henning Avenhaus Game Development Lab SS 07 Project: Gravity Bound.

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Basil Fierz Benjamin Schindler Henning Avenhaus Game Development Lab SS 07 Project: Gravity Bound

description

Bubble Bobble Game idea loosely based on the old arcade game “Bubble Bobble” We will use 3D and several modifications to make it more fun

Transcript of Basil Fierz Benjamin Schindler Henning Avenhaus Game Development Lab SS 07 Project: Gravity Bound.

Page 1: Basil Fierz Benjamin Schindler Henning Avenhaus Game Development Lab SS 07 Project: Gravity Bound.

Basil Fierz

Benjamin Schindler

Henning Avenhaus

Game Development Lab SS 07Project: Gravity Bound

Page 2: Basil Fierz Benjamin Schindler Henning Avenhaus Game Development Lab SS 07 Project: Gravity Bound.

Our HeroOur HeroWe found our hero. It is a blob.

(this is a picture of a blob at birth)

It is oily, it is wobbly, it is shiny.

Page 3: Basil Fierz Benjamin Schindler Henning Avenhaus Game Development Lab SS 07 Project: Gravity Bound.

Bubble BobbleBubble Bobble

• Game idea loosely based on the old arcade game “Bubble Bobble”

• We will use 3D and several modifications to make it more fun

Page 4: Basil Fierz Benjamin Schindler Henning Avenhaus Game Development Lab SS 07 Project: Gravity Bound.

Game rulesGame rules Game plays in cubic levels Kill all monsters in one level to advance to the next Paralyze monsters by shooting oil at them Kill monsters by moving over them when paralyzed Shots of oil are parts of yourself shots make you

shrink Collect shots to refill yourself Collect bonus items to become more powerful The direction of gravity can change!

Page 5: Basil Fierz Benjamin Schindler Henning Avenhaus Game Development Lab SS 07 Project: Gravity Bound.

The gravity featureThe gravity feature Direction of gravity can change in steps of 90°

Could be controlled by either player, level, or at random

Page 6: Basil Fierz Benjamin Schindler Henning Avenhaus Game Development Lab SS 07 Project: Gravity Bound.

What will it look like?What will it look like?

Single player mode

Page 7: Basil Fierz Benjamin Schindler Henning Avenhaus Game Development Lab SS 07 Project: Gravity Bound.

What will it look like?What will it look like?

Split-screen multiplayer

Page 8: Basil Fierz Benjamin Schindler Henning Avenhaus Game Development Lab SS 07 Project: Gravity Bound.

Will it be fun?Will it be fun?

Page 9: Basil Fierz Benjamin Schindler Henning Avenhaus Game Development Lab SS 07 Project: Gravity Bound.

Will it be fun?Will it be fun?

Page 10: Basil Fierz Benjamin Schindler Henning Avenhaus Game Development Lab SS 07 Project: Gravity Bound.

Will it be fun?Will it be fun?Why? Playing requires skill / dexterity Good old arcade – style Ballistic movement of shots Direction of gravity can change Re-collection of oil Limited amount of shots (ammo) For the men, it has hunting, killing, collecting and competition in it For the women, it has a cute main character, colorful graphics, and lots of nice little bonus items, and no blood Split-screen multiplayer!

Yes, of course!

Page 11: Basil Fierz Benjamin Schindler Henning Avenhaus Game Development Lab SS 07 Project: Gravity Bound.

Technical issuesTechnical issues

To make the game look (and feel) good, wewill need:

Mass-spring system or FEM model for the blob itself

Environment mapping for the surface of the blob Collision detection Physics

Page 12: Basil Fierz Benjamin Schindler Henning Avenhaus Game Development Lab SS 07 Project: Gravity Bound.

Tools of the devilTools of the devil Microsoft™ Visual Studio C# Express Microsoft™ XNA Framework Adobe Photoshop Propellerheads Reason Open Office / Power Point SVN Repository maybe MAYA (if we cannot find monster and

bonus item models) .... more tools which we will find as we go

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Development scheduleDevelopment schedule Start programming Get a playable version as soon as possible Focus on implementing core aspects (shooting

monsters, gravity feature, wobbly blob, re-collection of oil, split-screen, …)

Implement more advanced features later Care about making more levels last Care about making more monsters last Care about making more items last

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Development schedule - Development schedule - milestonesmilestones

17.04.: Very simple yet playable version (blob as sphere, cubic level, no interaction with monsters)

24.04.: Functional minimum (working camera, shooting monsters, …)

15.05.: Low target (Textured levels, wobbly blob, gravity feature, some sound, ….)

05.06.: Alpha release, ready for playtesting (environment mapping for blob, bonus items, split-screen, …)

19.06.: Final game release (with all features, and then without bugs )