Post on 09-May-2015
description
Taking Accessibilityto the Next Dimension:
Thoughts About Canvas 3D
@kliehmHTML WG & HTML Accessibility Task Force.
http://www.bluishcoder.co.nz/2008/09/javascript-space-invaders-emulator.html
http://flickr.com/photos/tais/2411643409/http://flickr.com/photos/energeticspell/2332820792/
<canvas id="canvas" width="500" height="350"> <img src="fallback.jpg" width="500" height="350" alt="Pulp Fiction Minifigs"/></canvas>
http://www.flickr.com/photos/minifig/72091618/
• fallback: shadow DOM• always exposed to AT • keyboard accessible• focus ring in canvas• caret position
http://blog.largeanimal.com/demo/http://www.youtube.com/watch?v=uofWfXOzX-g
http://code.google.com/apis/o3d/
http://blog.largeanimal.com/
• audio cues• earcons• sound radar• tactile feedback• speech synthesis• hardware acceleration
• user generated content
• 40% of objects in SL don‘t have alt text
• summarize objects
• filter nearby objects
• screen-reader support
http://blog.largeanimal.com/demo/http://www.youtube.com/watch?v=uofWfXOzX-g
http://code.google.com/apis/o3d/
http://www.sci.utah.edu/cibc/software/41-imagevis3d.html
Thanks.
twitter: @kliehmSlides: http://slidesha.re/a0QuR2Contact: http://klie.hm/profile