1Computer Graphics Implementation III Lecture 17 John Shearer Culture Lab – space 2 [email protected]
CS 480/680 Computer Graphics Implementation III Dr. Frederick C Harris, Jr. Fall 2011.
Stupid OpenGL Shader Tricks
CS 480/680
The Camera Analogy ► Set up your tripod and point the camera at the scene (viewing transformation) ► Arrange the scene to be photographed into the desired.
CGGM Lab. Tan-Chi Ho 2001 Viewing and Transformation.
Viewing and Transformation
The Camera Analogy
Framebuffer in OpenGL
4 . 10. Displacement Mapping