Definition Platforms for this talk –Windows / DirectX11 –OpenGL 4 / OpenGL ES 3.0 –PlayStation 4 –Xbox One.
Mitchell
Mobile Performance Tools and GPU Performance Tuning Lars M. Bishop, NVIDIA Handheld DevTech Jason Allen, NVIDIA Handheld DevTools.
OpenGL ES Performance (and Quality) on the GoForce5500 Handheld GPU Lars M. Bishop, NVIDIA Developer Technologies.
Symmetric Architecture Modeling with a Single Image