Five Rendering Ideas from Battlefield 3 & Need For Speed: The Run
SA09 Realtime education
Volumetric Lighting for Many Lights in Lords of the Fallen
Augmented Reality Tutorial - Transparency & Shadow in Unity
[GEG1] 10.camera-centric engine design for multithreaded rendering
Cc slideshow
Final GIS Report
1 TPCG’03, Birmingham, UK © R.Ošlejšek, J.Sochor, FI MU Brno Generic Graphics Architecture Radek Ošlejšek, Jiří Sochor Human Computer Interaction Laboratory.
Real-time Mesh Simplification Using the GPU Christopher DeCoro Natasha Tatarchuk 3D Application Research Group.
CS 563 Advanced Topics in Computer Graphics View Interpolation and Image Warping by Brad Goodwin Images in this presentation are used WITHOUT permission.
OpenGL Shading Language (GLSL)
Shader. Original Rendering Pipeline Vertex Shader Vertex transformation Normal transformation & normalization Texture coordinate generation & transformation.