Final report
Physics for Games IMGD 4000. Topics Introduction Point Masses –Projectile motion –Collision response Rigid-Bodies –Numerical simulation –Controlling truncation.
Psychological Deconstruction of Angry Birds
Intro to AI STRIPS Planning & Applications in Video-games Lecture1-Part1
Gamificc wobo escape-startovac
Universidad de Alicante. Alicante (Spain) Modelling the populations of Trans-Neptunian Objects [email protected] Paula G. Benavidez & Adriano Campo.
CS 282 Simulation Physics Lecture 1: Introduction to Rigid-Body Simulation 1 September 2011 Instructor: Kostas Bekris Computer Science & Engineering, University.
CS425 Lecture 9 Jan M. Allbeck Slides based on those by Graham Morgan.
Parallel Session II: Model development and comparison with experiments (M.Kosov)
Dirt 06.02.08 version1 The Game Key Features Game Overview Now six disciplines in Career Mode… Rally, Crossover, Rally Cross, CORR series, Rally Raid and.
Artificial Intelligence Applications Institute Vue – Virtual University of Edinburgh OpenVCE – Virtual Collaboration Environment I-Room – a Virtual Space.
Connected 3D Game Development for Mobile Devices using X-Forge Game Developers Conference 2005 March 11, 2005 - San Francisco Petrus Lundqvist.