Making robust computer vision in games Presented by: Diarmid Campbell.
Scene Management CSE 191A: Seminar on Video Game Programming Lecture 2: Scene Management UCSD, Spring, 2003 Instructor: Steve Rotenberg.
Chapter 1 Embedded And Real-Time System Department of Computer Science Hsu Hao Chen Professor Hsung-Pin Chang.
Low Cost Virtual Reality Platform Done by: Peter Fang, Kevin Feng & Karen Wai Supervised by: Prof. Edwin Blake & Dave Maclay.