GDC 2008 Post Processing In The Orange Box
Flex4-in-a-day
Deferred rendering using compute shader
HP- PDS Order Information and Pricing
AMD Accelerated Parallel Processing OpenCL Programming Guide
Forward+ (EUROGRAPHICS 2012)
pt#1
Real-Time Rendering of Cartoon Smoke and Clouds Morgan McGuire Andi Fein Paulo Ferreira.
Real-time Atmospheric Effects in Games Revisited Carsten Wenzel.
Stuttgart, April 23 - 26 2013 Hair Rendering in Tomb Raider Stephan Hodes, AMD Wolfgang Engel, Confetti.
OIT and Indirect Illumination using DX11 Linked Lists Holger GruenAMD ISV Relations Nicolas ThibierozAMD ISV Relations.
Computer graphics & visualization Real-Time Pencil Rendering Marc Treib.