Good vs. Great Design
Papahristos et al interact 2005 final
Seven Habits of Highly Effective Designers - IAP 2014
Evaluating User Interfaces Chapter 4. Introduction Why evaluate? – Designers become too entranced What I like Sunk cost fallacy – Experienced designers.
Good Greater
Basic Design Patterns 1. Introduction Gabriel Mañana Ed. 453 Of. 120 Ext. 14080 gjmananag @unal.edu.co.
ACTING LIKE A DESIGNER CHAPTER 07 1. Topics The Iterative Process of Design –Analysis –Design –Implementation –Testing –Iteration! Innovation Brainstorming.
designer research
Adobe Muse
Evaluating User Interfaces
FNDS 6010Dr. Shumack Spring 2010