2D Games to HPC
Rfem 5 New Features En
©Zachary Wartell, UNCC9/28/2006 11:30 AM 1 Overview of OpenGL Revision: 1.2 Copyright Professor Zachary Wartell, University of North Carolina All Rights.
Pismo Ivan Neulander Parallax-Interpolated Shadow Map Occlusion.
Lighting. Lighting Instruments Ellipsoidal Spot Light.
Precomputed Local Radiance Transfer for Real-time Lighting Design Anders Wang Kristensen Tomas Akenine-Moller Henrik Wann Jensen SIGGRAPH ‘05 Presented.
Direct-to-Indirect Transfer for Cinematic Relighting Milos Hasan (Cornell University) Fabio Pellacini (Dartmouth College) Kavita Bala (Cornell University)
OpenGL Help Session CS248 Fall 2006 Zhengyun Zhang.
Lecture 2 Image cues Shading, Stereo, Specularities Dana Cobzas PIMS Postdoc.
Illumination and Shading Mengxia Zhu Fall 2007.. Why? What light source is used and how the object response to the light makes difference Lighting gives.
Capture of Hair Geometry from Multiple Images Sylvain Paris – Hector M. Briceño – François X. Sillion ARTIS is a team of the GRAVIR - IMAG research lab.
Review 2: Illumination, Shading, Texturing and Anti-aliasing Jian Huang, CS594, Spring 2002.