Chapter 04
Lecture 04_Introduction to Statistics (Short)
Games & Adversarial Search Chapter 5. Games vs. search problems "Unpredictable" opponent specifying a move for every possible opponent’s reply. Time.
Games & Adversarial Search. Game tree (2-player, deterministic, turns) How do we search this tree to find the optimal move?
1 1 Slide © University of Minnesota-Duluth, Econ-2030(Dr. Tadesse) Chapter-2: Descriptive Statistics: Tabular and Graphical Presentations Part A Exploratory.
Games with Chance 2012/04/25 1. Nondeterministic Games: Backgammon White moves clockwise toward 25. Black moves counterclockwise toward 0. A piece can.
©The McGraw-Hill Companies, Inc. 2008McGraw-Hill/Irwin Describing Data: Displaying and Exploring Data Chapter 4.
Games & Adversarial Search Chapter 6 Section 1 – 4.
Graphical Representation of Information. INTRODUCTION Diagrams are particularly effective as a way of conveying quite complex information. Presenting.
Describing Data: Displaying and Exploring Data Chapter 4 McGraw-Hill/Irwin Copyright © 2012 by The McGraw-Hill Companies, Inc. All rights reserved.
Efficient Learning of Statistical Relational Models
Games & Adversarial Search