Adversarial Search Chapter 6 Section 1 – 4. Types of Games.
Hebring
Adversarial Search Chapter 6 Section 1 – 4. Outline Optimal decisions α-β pruning Imperfect, real-time decisions.
OOMPA Lecture 17 Artificial intelligence and game playing Course evaluation & discussion C++ standard template library.
Game Playing Perfect decisions Heuristically based decisions Pruning search trees Games involving chance.
Good writers use figurative language to create deeper meanings for the reader.
Adversarial Search
Game Playing