Workshop on HPC in India Programming Models, Languages, and Compilation for Accelerator-Based Architectures R. Govindarajan SERC, IISc [email protected].
Inside Xbox One Martin Fuller Xbox Advanced Technology Group AMD AND MICROSOFT GAME DEVELOPER DAY - June 2 2014, STOCKHOLM.
Complete Unified Device Architecture A Highly Scalable Parallel Programming Framework Submitted in partial fulfillment of the requirements for the Maryland.
Region-Scale Evacuation Modeling using GPUs Towards Highly Interactive, GPU-based Evaluation of Evacuation Transport Scenarios at State-Scale Kalyan S.
The UNIVERSITY of NORTH CAROLINA at CHAPEL HILL Fluid Dynamics with Erosion Brandon Lloyd COMP 259 May 2003.
Colt McAnlis Graphics Programmer – Blizzard 60 minutes (ish)
1. 2 3 4 5 Real-time Ray-tracing Real-time Ray-tracing Programmable Graphics Hardware Programmable Graphics Hardware Precomputed Radiance Transfer.
Light Hearted Look At GPU Programming And Linear Algebra Operators.
Don’t Throw it all Away: Efficient Buffer Management John McDonald Developer Technology, NVIDIA Corporation.
Split Primitive on the GPU. Split Primitive Split can be defined as performing :: append(x,List[category(x)]) for each x, List holds elements of same.
Carlo del Mundo Department of Electrical and Computer Engineering Ubiquitous Parallelism Are You Equipped To Code For Multi- and Many- Core Platforms?
Real-Time Human Pose Recognition in Parts from Single Depth Images Presented by: Mohammad A. Gowayyed.