Beyond porting
Optimizing unity games (Google IO 2014)
Unity Morph performance test
Approaching zero driver overhead
Visibility Optimization for Games
Parallel Graphics in Frostbite - Current & Future (Siggraph 2009)
DirectGMA on AMD’S FirePro™ GPUS
Visibility Optimization for Games Sampo Lappalainen Lead Programmer Umbra Software Ltd.
Destruction Masking in Frostbite 2 using Volume Distance Fields Robert Kihl DICE.
Batch, Batch, Batch: What Does It Really Mean? Matthias Wloka.
Far Cry and DirectX Carsten Wenzel Carsten Wenzel.