GDC 2012: Advanced Procedural Rendering in DX11
Mapping
Approaching zero driver overhead
2013 Korean tour Jeju
Texture mapping
The Browser As Console - HTML5 and WebGL for Game Development
NVIDIA Graphics, Cg, and Transparency
SGcafe Anime News For Otaku Mar 2013 Issue
A Real Time Radiosity Architecture for Video Games Sam Martin, Per Einarsson Geomerics, DICE.
Multi-variate, Time-varying, and Comparative Visualization with Contextual Cues Jon Woodring and Han-Wei Shen The Ohio State University.
Packing Square Tiles into One Texture Eurographics 2004 Philippe Decaudin Fabrice Neyret GRAVIR/IMAG-INRIA, Grenoble, France ?
Hardware Virtual Texturing Graham Sellers, AMD [email protected] @grahamsellers.