1 TPCG’03, Birmingham, UK © R.Ošlejšek, J.Sochor, FI MU Brno Generic Graphics Architecture Radek Ošlejšek, Jiří Sochor Human Computer Interaction Laboratory.
An Interactive Modeling, Simulation, Animation, and Real-Time Control (MoSART) Twin-Lift Helicopter System Environment Chen-I Lim Richard P. Metzger,Jr.
Non-Photorealistic Rendering: Toon Shading David Luebke University of Virginia.
SIGGRAPH Course 30: Performance-Driven Facial Animation For Latest Version of Bregler’s Slides and Notes please go to: bregler/sig-course-06-face
1 Mesostructure Rendering Techniques Presented by Keith Yerex.
A Crash Course on Texturing Li-Yi Wei 2005 at Tsinghua University, Beijing.
Joe Kniss Scientific Computing and Imaging Institute University of Utah Volume Effects: Modeling Smoke, Fire, & Clouds.
Flexible Bump Map Capture From Video James A. Paterson and Andrew W. Fitzgibbon University of Oxford {jamie,awf}@robots.ox.ac.uk Calibration Requirement:
Real-Time Relief Mapping on Arbitrary Polygonal Surfaces
A Crash Course on Texturing
Gaming Engines for Windows 8 M2: Game assets Jeremy Foster Microsoft Technical Evangelist Adam Tuliper Microsoft Technical Evangelist.
Rendering hair with graphics hardware Tae-Yong Kim Rhythm & Hues Studios [email protected].