Tomas Mőller © 2000 Speeding up your game The scene graph Culling techniques Level-of-detail rendering (LODs) Collision detection Resources and pointers.
Tomas Mőller © 2000 Speed-up Techniques for Real-Time Rendering or “What makes your real-time video game fly” Tomas Möller Chalmers University of Technology,
Graphics api
OpenGL Tutorial Jason Lawrence COS426 Precept Notes 2/16/04.
Introduction to OpenGL M. Ramanathan STTP CAD 2011Introduction to OpenGL.