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Mark Nelson [email protected] Metrics and adaptation Fall 2013 www.itu.dk Game metrics Anything that can be recorded about gameplay Used to understand how the game works, and how…

Mark Nelson [email protected] Rendering algorithms Fall 2013 www.itu.dk Last lecture: Wireframe projection Wireframe -> opaque Starts the same Transform vertices to (x,y) coordinates…

Mark Nelson [email protected] 3d projections Fall 2013 www.itu.dk The 3d pipeline (expansive view) Tools stage Asset conditioning stage Application stage | Geometry processing…

Mark Nelson [email protected] Gameplay systems Fall 2013 www.itu.dk Gameplay systems Layer that interfaces engine tech and gameplay Levels, goals, objects, behavior, scripting,…

Mark Nelson [email protected] Movement and physics Fall 2013 www.itu.dk Movement You will probably want some things moving Lots of ways to do that General tradeoff between physics…

Mark Nelson [email protected] What are game engines? Fall 2013 www.itu.dk Whatâs a game engine? Try #1 Real-time graphics engine? Maybe w/ physics? Possible features Realistic…

Mark Nelson [email protected] Graphics hardware & Game worlds Fall 2013 www.itu.dk Exercise from last week Choose a game Does it generalize into a game engine? Engine levels…

Slide 1 Dan Witzner Hansen Diako Mardanbeigi Email: [email protected]@itu.dk/ [email protected] [email protected] Slide 2  Usual get to know each other  About the course …

Slide 19. Oktober, 2009 9. Oktober, 2009 9. Oktober, 2009 Definition af Tvetydighed 9. Oktober, 2009 Tvetydighed i Kunst 9. Oktober, 2009 Tvetydighed i Symboler O.k. Nul

Universitetsparken 1, DK-2100 Copenhagen , Denmark Carsten K. Gomard Bregnerdvej 144, DK-3460 Birkerd, Denmark Peter Sestoft Department of Computer Science, Technical University

Slide 1 SkipNet Christian Schmidt-Madsen, [email protected] Peter Tiedemann, [email protected] Slide 2 SkipNet structure overview Dual ID-space: Name ID Numeric ID (similar to Chord,Pastry…

cuckoo-jour.dviRasmus Pagh 1 IT University of Copenhagen, Rued Langgaardsvej 7, 2300 København S, Denmark Flemming Friche Rodler 2 Abstract We present a simple dictionary

Slide 1 Alessandro Canossa [email protected] Michael Schmidt [email protected] Game Development – Process Spring 2010 www.itu.dkwww.itu.dk Slide 2 Game development is primarily an…

Why Big Data Needs Thick DataOriginally published on May 13, 2013 for Ethnography Matters, I’m republishing the post for the launch of the new Ethnography Matters Medium

GTR Processor - Getting StartedGetting StartedGetting Started EZSurvEZSurv™ for Survey applications™ for Survey applications EZSurv™ for survey –

Measurements and Scale Arjan Kuijper [email protected] Measurements and scale; PhD course on Scale Space, Cph 1-5 Dec 2003 Before doing anything Things do not have a shape Like…

Slide 1 XML Store Christian Theil Have, [email protected]@itu.dk René Kofoed, [email protected]@itu.dk References: Kasper Pedersen & Jesper Pedersen, Value-oriented…

Slide 1 Alessandro Canossa – [email protected]@itu.dk Michael Schmidt – [email protected]@itu.dk Course code: MSU 0806015U Game Development – A crash course Spring 2010…

Strict Ideal Completions of the Lambda Calculus Patrick Bahr IT University of Copenhagen Denmark paba@itudk https:orcidorg0000-0003-1600-8261 Abstract The infinitary lambda…

What constitutes Software An Empirical Descriptive Study of Artifacts Rolf-Helge Pfeiffer ropf@itudk IT University of Copenhagen Copenhagen Denmark ABSTRACT The term software…