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Fast Depth-of-Field Rendering with Surface Splatting Jaroslav Křivánek CTU Prague IRISA – INRIA Rennes Jiří Žára CTU Prague Kadi Bouatouch IRISA – INRIA Rennes…

View-Dependent Textured Splatting for Rendering Live Scenes R. Yang, D. Guinnip and S. Lai Goal A novel approach to render low resolution point clouds with multiple high…

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COMPUTER ANIMATION AND VIRTUAL WORLDS Comp Anim Virtual Worlds 2012 Published online in Wiley Online Library wileyonlinelibrarycom DOI: 101002cav1463 SPECIAL ISSUE PAPER…

SPLATTING: A Parallel Feed-Forward Volume Rendering Algorithm TR91-029 July 1991 Lee Alan Westover The University of North Carolina at Chapel Hill Department of Computer…

1. Terrain Rendering in Frostbite using Procedural Shader Splatting Johan Andersson Rendering Architect, EA DICE 2.5 2. Outline Previous games Terrain overview Graph-based…

Slide 1Fast Depth-of-Field Rendering with Surface Splatting Jaroslav Křivánek CTU Prague IRISA – INRIA Rennes Jiří Žára CTU Prague Kadi Bouatouch IRISA – INRIA…

Slide 1 Footprint Evaluation for Volume Rendering A Feed-forward Approach - a.k.a. Splatting (We ‘used’ to be called Ohio Splatting University (OSU)) Slide 2 Process…

Splatting Illuminated Ellipsoids with Depth Correction Stefan Gumhold University of Tübingen WSIGRIS Sand 14 72076 Tübingen Germany Email: gumhold@grisuni-tuebingende…

Vol 8 No 3: 1—21 Efficient Splatting Using Modern Graphics Hardware Daqing Xue and Roger Crawfis The Ohio State University Abstract Interactive volume rendering for data…

Vis Comput DOI 101007s00371-017-1420-7 ORIGINAL ARTICLE Stroke-based splatting: an efficient multi-resolution point cloud visualization technique Rafael Kuffner dos Anjos12…

Pacific Graphics 2008 T Igarashi N Max and F Sillion Guest Editors Volume 27 2008 Number 7 Real-Time Depth-of-Field Rendering Using Point Splatting on Per-Pixel Layers Sungkil…

Chapter 5: Terrain Rendering in Frostbite Using Procedural Shader Splatting 38 Chapter 5 Terrain Rendering in Frostbite Using Procedural Shader Splatting Johan Andersson…

Order Independent, Attenuation-Leakage Free Splatting using FreeVoxels Kartic Subr Pablo Diaz-Gutierrez Renato Pajarola M. Gopi Computer Graphics Lab, University of California…

Terrain Rendering in FrostbiteTerrain Rendering in Frostbite using Procedural Shader Splattingusing Procedural Shader Splatting Johan AnderssonJohan Andersson Rendering Architect,…

Project Report - Junnan LiuAbstract Digital refocusing is a technique that generates photographs focused at different depths after a single camera shot and can be treated

Laplacian Kernel Splating for Eficient Depth-of-field and Motion Blur Synthesis or Reconstruction THOMAS LEIMKÜHLERMPI Informatik Saarland Informatics Campus Germany HANS-PETER…

Rafał Mantiuk Dept of Computer Science and Technology University of Cambridge Stereo Rendering Overview  Depth perception  3D display technologies  Stereo rendering…

GPU Accelerated Isosurface Volume Rendering Using Depth-Based Coherence Colin Braley ∗ Virginia Tech Robert Hagan ∗ Virginia Tech Yong Cao ∗ Virginia Tech Denis Gračanin…

GPU Accelerated Isosurface Volume Rendering Using Depth-Based Coherence Colin Braley ∗ Virginia Tech Robert Hagan ∗ Virginia Tech Yong Cao ∗ Virginia Tech Denis Gračanin…