Particle Systems Derived from Steve Rotenberg, UCSD Particle Systems Particle systems have been used extensively in computer animation and special effects since their introduction…
Computer Animation CSE169: Computer Animation Instructor: Steve Rotenberg UCSD Winter 2020 CSE169 ◼ Computer Animation Programming ◼ Instructor: Steve Rotenberg srotenberg@engucsdedu…
Slide 1 Scene Management CSE 167, UCSD, Fall 2005 Steve Rotenberg Slide 2 Scene Management The scene management system is responsible for efficiently rendering complex scenes…
Slide 1 Lighting CSE167: Computer Graphics Instructor: Steve Rotenberg UCSD, Fall 2005 Slide 2 Triangle Rendering The main stages in the traditional graphics pipeline are:…
Slide 1 Skin CSE169: Computer Animation Instructor: Steve Rotenberg UCSD, Winter 2005 Slide 2 Rendering Review Slide 3 Rendering Renderable surfaces are built up from simple…
Review CSE167: Computer Graphics Instructor: Steve Rotenberg UCSD, Fall 2005 Final The final is on Tuesday, December 6 From 11:30-2:30 Center Hall, room 105 It will cover…
Slide 1 Quaternions CSE169: Computer Animation Instructor: Steve Rotenberg UCSD, Winter 2004 Slide 2 Project 2 Extra Credit Slide 3 Textures in.skin file The modified version…
Slide 1 Antialiasing CSE167: Computer Graphics Instructor: Steve Rotenberg UCSD, Fall 2006 Slide 2 Texture Minification Consider a texture mapped triangle Assume that we…
Slide 1 Skeletons CSE169: Computer Animation Instructor: Steve Rotenberg UCSD, Winter 2005 Slide 2 Kinematics Kinematics: The analysis of motion independent of physical forces.…
Slide 1 Lighting CSE167: Computer Graphics Instructor: Steve Rotenberg UCSD, Fall 2006 Slide 2 Triangle Rendering The main stages in the traditional graphics pipeline are:…
Slide 1Homogeneous Transformations CSE167: Computer Graphics Instructor: Steve Rotenberg UCSD, Fall 2005 Slide 2 Example: Distance Between Lines We have two non-intersecting…
Slide 1 Particle Systems CSE169: Computer Animation Instructor: Steve Rotenberg UCSD, Winter 2005 Slide 2 Particle Systems Particle systems have been used extensively in…
Slide 1 Vectors & Matrices CSE167: Computer Graphics Instructor: Steve Rotenberg UCSD, Fall 2006 Slide 2 Project 1 Make a program that renders a simple 3D object (like…
Curved Surfaces CSE167: Computer Graphics Instructor: Steve Rotenberg UCSD, Fall 2005 Bezier Curves Bezier curves can be thought of as a higher order extension of linear…
Slide 1 Models & Hierarchies CSE167: Computer Graphics Instructor: Steve Rotenberg UCSD, Fall 2005 Slide 2 Normals The concept of normals is essential to lighting Intuitively,…
Slide 1 Advanced Skin CSE169: Computer Animation Instructor: Steve Rotenberg UCSD, Winter 2005 Slide 2 Shape Interpolation Algorithm To compute a blended vertex position:…
Slide 1 Midterm Review CSE169: Computer Animation Instructor: Steve Rotenberg UCSD, Winter 2004 Slide 2 Project 3 Load an.anim file and play back a keyframed animation on…
Slide 1Global Illumination CSE167: Computer Graphics Instructor: Steve Rotenberg UCSD, Fall 2005 Slide 2 Classic Ray Tracing The ‘classic’ ray tracing algorithm shoots…
Slide 1 Channels & Keyframes CSE169: Computer Animation Instructor: Steve Rotenberg UCSD, Winter 2005 Slide 2 Animation Slide 3 Rigging and Animation Animation System…
Slide 1 Ray Tracing CSE167: Computer Graphics Instructor: Steve Rotenberg UCSD, Fall 2006 Slide 2 Ray Tracing Ray tracing is a powerful rendering technique that is the foundation…