Gamifying the Classroom TAKE THE QUIZ: How many games have you played? Hide and Seek Jacks Marbles Hopscotch Tug-of-War ANY Physical Sport ANY Card Game Monopoly Sorry Risk…
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1. "Gamification is using game-based mechanics, aesthetics and game thinking to engage people, motivate action, promote learning, and solve problems.” - Karl…
Keynote presentation given at the 7th Virtual Round Table conference - April 27th 2014
1. © Ian Muttoo, Flickr.com Gamifying The Hunger Project – How Gamification can assist in the quest to end world hunger 2. Why do we donate money? © [ changó ], Flickr.com…
1. Barclay RaeNarain Muralidharan 2. AgendaIntroductionWhat is Gamification? – Key elementsHow is gamification used in the workplace?Does gamification work?Applying gamification…
1. Copyright © 2013 Accenture. All rights reserved.Gamifying Enterprise Social CollaborationThomas HsuExecutive – Social Collaboration StrategyAccenture Gamification Community…
1. Gamifying Social CollaborationHow to Drive Employee & Customer Engagement 2. Agenda1. #GoingSocial2. Gamification3. Social Strategy#GoingSocial 3. Introductions….…
1. Copyright © 2013 Accenture. All rights reserved. 2. Copyright © 2013 Accenture. All rights reserved. 3. What is it? 4. What is gamification? It’s about learning from…
1. Rajashree N Vice President, Process and Tools Group & Kn0wledge Management 2. Game industry is big (multi billion dollars ) and evolving Multi million dollarsVirtual…
Gamifying Health Data Collection Gamifying Health Data Collection Mariko Wakabayashi & RJ Kunde Department of Computer Science University of Illinois at Urbana-Champaign…
PowerPoint-Präsentation Jürgen Grieshofer Managing Director, Co-Founder AWARITY â The Human Firewall Gamifying Security Awareness 1 Episode XXIII Die Macht (des Menschen)…
Gamifying Open Source @gautamrege @joshsoftware Where Programming an Art! Why should I care about OpenSource? What keeps open-source contributors going? https://flic.kr/p/joND3L…
essential in preparing future professionals to meet the demand for accessible media content. Gamification, the application of game elements in non-game contexts, has been
1. Problem Volunteering: accountability, measuring impact, and rewarding participants Image Source: http-//melbournecommunitytoylibrary.org.au/blog/wp-content/uploads/2012/07/Hands-new-cropped…
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Youth Achiever @ShaolinYouth Achiever @ShaolinYouth Achiever @ShaolinYouth Achiever @Shaolin From 17 March to 20 March, we had joined the Youth Achiever @Shaolin trip in…
1. 1 Achiever Pattern : 12 Ways to Spot a High Achiever 2. 1.They've been assigned difficult challenges ahead of their peers. The best people, including engineers, accountants,…
High achiever! Always a high achiever? A comparison of student achievements on mathematical tests with different aims and goals Elisabet Mellroth E lisabet M ellroth H igh…