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WARHAMMER 40,000 RULEBOOK1

WARHAMMER 40,000RULEBOOK

Official Update Version 1.2Although we strive to ensure that our rulebooks are perfect,sometimes mistakes do creep in. When such issues arise, we feelthat it is important to deal with them as promptly as we can, andwe therefore produce regular updates for all of our rulebooks.When changes are made, the version number will be updated,and any changes from the previous version will be highlighted inMagenta. Where a version number has a letter, E.g. 1.1a, thismeans it has had a local update, only in that language, to clarifya translation issue or other minor correction.

Each update is split into three sections: Errata, Amendments,and ‘Frequently Asked Questions’. The Errata corrects anymistakes in the codex, while the Amendments bring therulebook up to date with the latest version of the rules. TheFrequently Asked Questions (or ‘FAQ’) section answerscommonly asked questions about the rules. Although you canmark corrections directly in your rulebook, this is by no meansnecessary – just keep a copy of the update with your rulebook.

ERRATAPage 15 – Shooting Phase, Mixed SavesChange subheader to “Mixed Saves and Characters”.Change the first sentence to read “If the target unit containsseveral different saving throws, or at least one character…”

Page 16 – Shooting Phase, Look Out, SirDelete “(or unsaved Wounds)” from the first paragraph.

Page 16 – Shooting Phase, Look Out, SirChange the second sentence of the second bullet point to:“Determine which model in the unit is closest to the character,and resolve the Wound against that model instead.”

Page 22 ¬ Charge Move, Charging Through Difficult Terrain.Change the first sentence to read “If, when charging, one ormore models have to move through difficult terrain in order toreach the enemy by the shortest possible route, the unit mustmake a Difficult Terrain test (see page 90).”

Page 22 – Fight Sub-phase, Initiative Steps.Change the bolded text to read “Work your way through theInitiative values of the models in the combat, starting with thehighest and ending with the lowest.”

Page 26 – Assault phase, Look Out, SirChange the fourth sentence of the first paragraph to:“Determine which model in the unit is closest to the character,and resolve the Wound against that model instead.”

Page 28 – Multiple Combats, Charging Through DifficultTerrain.Change the sentence to read “If all of the enemy units chargedwere already locked in combat from a previous turn or hadgone to ground, the Initiative penalty for charging throughdifficult terrain does not apply, as the enemy warriors are notset to receive the charge, and the unit charging throughdifficult terrain fights at its normal Initiative.”

Page 35 – Special Rules, Feel No Pain.Add the following paragraph “If one or more models in a unithave the Feel No Pain special rule then the Mixed Savesmethod of Wound allocation should always be used forallocating Wounds and removing casualties from that unit; FeelNo Pain rolls should be individually made after each failedsave.”

Page 36 – Special Rules, Deep Strike.Change the first sentence of the third paragraph to read“Some units must arrive by Deep Strike.”

Page 43 – Special Rules, Vector Strike.Change the second paragraph to read “When Swooping, thismodel may savage its prey. At the end of the Movement Phase,nominate one unengaged enemy unit the model has movedover that turn. This unit may even be an enemy Flyer. That unittakes D3+1 hits, resolved at the model’s unmodified Strengthand AP3, using Random Allocation. Against vehicles, these hitsare resolved against the target’s side armour. No cover saves areallowed against these hits.”

Page 45 – Bikes & Jetbikes, Special Rules.Add ‘Very Bulky’ to the list of special rules for Bikes andJetbikes.

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Page 49 – Flying Monstrous Creatures, Swooping.Add the following bullet point:

‘• Models that physically fit under a Swooping FlyingMonstrous Creature can move beneath it. Likewise, a SwoopingFlying Monstrous Creature can end its move over such models.However, when moving this way, enemy models must stillremain 1" away from the base of the Swooping FlyingMonstrous Creature, and the Swooping Flying MonstrousCreature cannot end its move with its base within 1" of otherenemy models.’

Page 49 – Flying Monstrous Creatures, Grounded Tests.Change the second sentence of the third paragraph to read “AGrounded Flying Monstrous Creature is treated as if it is inGlide mode with immediate effect, and can therefore betargeted normally and charged in the following Assault phase.Furthermore, the model automatically loses the Jink specialrule (if it had it), but can otherwise revert to Swoop modeagain in its next turn.”

Page 61 – Assault Grenades, Assault.Change the sentence to read “Models equipped with assaultgrenades don’t suffer the penalty to their Initiative forcharging enemies through difficult terrain.”

Page 62 – Plasma Grenades, Assault.Change the sentence to read “Models equipped with plasmagrenades don’t suffer the penalty to their Initiative forcharging enemies through difficult terrain.”

Page 71 – Vehicles, Difficult and Dangerous Terrain.Change the final sentence to “A vehicle that fails a DangerousTerrain test immediately suffers an Immobilised result fromthe Vehicle Damage table, including losing one Hull Point”.

Page 76 – Vehicles, Leadership and Morale.Change the section in bold to “Therefore, vehicles never takeMorale checks or Leadership tests for any reason”.

Page 80 – Flyers, Zoom.Change the fourth sentence to read “If a Flyer Zooms, it has aCombat Speed of 18" and a Cruising Speed of up to 36".”

Page 80 – Flyers, Zoom.Change the fifth sentence to read “However, as a certainamount of forward thrust is required for the vehicle to stay inthe air, a Zooming Flyer can never voluntarily move less than18" in its own Movement phase.”

Page 80 – Transports, Transports and Assaults.Change the first sentence to read “If a Transport vehicle isassaulted, an embarked unit can fire Overwatch at the attackersout of its Fire Points – note that a unit may still only fireOverwatch once in a turn, even if it is embarked on aTransport.”

Page 83 – Skimmers, Special Rules.Change this sentence to “Skimmers that are not also HeavyVehicles have the Jink special rule”.

Page 102 – Forest, Jungles & Woods, Brainleaf Fronds.Change the first sentence of the second paragraph to read “If anon-vehicle unit is at least partially in a brainleaf frond forest atthe start of its Shooting phase, it must take a Leadership teston 3D6 (even if locked in combat).”

Page 115 – Fortifications, Skyshield Landing Pad.Ignore the reference to Access Points & Fire Points.

Reference Section – Codex: Blood Angels – Vehicles.Change the Death Company Dreadnought’s Attacks value (A)to read “3(4)”.

Change the Furioso Dreadnought’s Attacks Value (A) to read“2(3)”.

Reference Section – Profile, Codex: Grey Knights, Paladins.Change unit type to Infantry.

Reference Section – Profile, Codex: Space Wolves, Wolf Guard.Change unit type to Infantry.

Reference Section – Profile, Codex: Orks, Nob.Change unit type to Infantry and add the following Designer’sNote:

Reference Section – Profile, Codex: Orks, Warbiker Nob.Change unit type to Bike

Reference Section – Profile, Codex: Tau Empire, Crisis Shas’vre.Change unit type to Infantry (Jetpack).

Reference Section – Profiles.Add the following Designer’s Note:.

Designers Note: Wolf Guard, Nobz, Nobz Warbikers, and CrisisShas’vre that lead a unit (for example an Ork Nob leading Ork Boyz, aWolf Guard leading Grey Hunters) have (Character) added to theirunit type.

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Reference Section – Profiles, Codex: Tyranids.Add the following profiles to the Tyranids section:

Model WS BS S T W I A Ld Sv TypeTrygon Prime 5 3 6 6 6 4 6 10 3+ Mc(ch)Tyranid Prime 6 4 5 5 3 5 4 10 3+ In(ch)

Reference Section – Telepathy, Dominate.Change the first sentence of the second paragraph to read“Dominate is a malediction that targets a single non-vehicleenemy unit within 24".”

Reference Section – The Game Summary, Transport Vehiclesand Their Passengers, Explodes (Other Effects).Change the entry to read “The unit takes a number ofStrength 4 AP – hits equal to the number of models in theunit. Surviving passengers are placed where the vehicle usedto be and must take a Pinning test.”

Reference Section – The Game Summary, Assault Phase,Jump units (using their jump packs), Effects of DifficultTerrain.Change the entry to read “2D6"; may re-roll both dice andmust take a Dangerous Terrain test if they start or end theircharge move in difficult terrain.”

AMENDMENTSNNoonnee..

FAQsQ: When making Snap Shots, do weapons with a special rule oreffect that only applies on To Hit rolls of a 6 retain these abilities?For example Necron Tesla weapons? (p13)A: Yes.

Q: Does a weapon that hits automatically, still hit automaticallywhen making a Snap Shot? (p13)A: Yes.

Q: Can the BS1 of a Snap Shot ever be modified by special rules thatmodify the BS of a model’s Shooting attack (such as Taumarkerlights, Space Marine Signums or Sergeant Telion’s Voice ofExperience)? (p13)A: No.

Q: Can psychic shooting attacks be fired as Snap Shots (assumingthat the Psyker has enough Warp Charge available and requires aroll to hit)? (p13)A: Yes, but only in your own Shooting phase. This means thatpsychic shooting attacks cannot be made when firingOverwatch.

Q: Can I choose to make a Snap Shot rather than a normal shot?(p13)A: No.

Q: What happens if a model with BS0 takes a Snap Shot? Do theycount as having a BS of 1? (13)A: Models with BS 0 cannot make any form of Shootingattack – see the rules for zero-level characteristics on page 3.

Q: How do maelstroms, novas and beams – or indeed any weaponthat doesn’t need to roll To Hit or hits automatically – interact withZooming Flyers and Swooping Flying Monstrous Creatures? (p13)A: Only Snap Shots can hit Zooming Flyers and SwoopingFlying Monstrous Creatures. Therefore, any attacks that useblast markers, templates, create a line of/area of effect orotherwise don’t roll to hit cannot target them. This includesweapons such as the Necron Doom Scythe’s death ray or theDeathstrike missile of the Imperial Guard, and psychicpowers that follow the rule for maelstroms, beams, andnovas.

Q: When are effects from non-direct-damage dealing witchfirepsychic powers (such as Puppet Master) applied if the casting modelis part of a unit that is firing in the same Shooting phase? (p15)A: The firing player gets to choose the order in which thepsychic power and shooting attacks are resolved.

Q: Does the shooting player choose the order in which Wounds areassigned with different weapons during the Take Saving Throwsstep of the Shooting phase? (p15)A: Yes – see the rules for resolving Mixed Wounds.

Q: A Terminators unit (all with 2+ Armour Saves and 5+invulnerable saves, but out in the open) is wounded by a unit withweapons that would subject them to 'mixed wounds’ – two Woundsat AP4 and two Wounds at AP2. Is the Terminator unit a 'samesave' or 'mixed save' unit since the saves the unit takes varydepending on the Wound assignment? (p15)A: Follow the rules for resolving Mixed Wounds on page 15.In the example above, the player would need to make two 2+armour saving throws and two 5+ invulnerable saves. Theshooting player chooses the order in which these saves aremade (which could make a difference if one or more of theTerminators were equipped with storm shields or had abetter invulnerable save).

Q: When making a Shooting attack against a unit, can Woundsfrom the Wound Pool be allocated to models that were not withinrange any of the shooting models when To Hit rolls were made (i.e.half the targeted model are in the shooting models’ range, and halfare not)? (p15)A: No.

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Q: Can a character make a Look out, Sir attempt to pass a Woundfrom an overheating Gets Hot weapon onto another member of hissquad? (p16)A: No.

Q: Can I charge an enemy unit that I can’t hurt? (p20)A: Yes.

Q: Can you use a witchfire power when resolving Overwatch? (p21)A: No.

Q: Do models that ignore difficult terrain when moving or chargingstill fight at Initiative step 1 if they charge through difficult terrain?(p22)A: Yes.

Q: If a model has a special rule or ability that allows it to re-roll oneor more of its dice when determining charge distance (for exampleFleet), and that model charges through difficult terrain, does it rollthree dice, re-roll any desired, then remove the highest roll? (p22)A: Yes.

Q: Do you get to Pile In twice in Fight sub-phase if you fight at twodifferent Initiatives (i.e. a Techmarine with servo-harness)?(p22/23)A: No. You Pile In once, at your highest Initiative step.

Q: Does a model with an Unwieldy weapon Pile In at its normalInitiative step and then fight at Initiative step 1? (p22/23)A: No – it Piles In and fights at Initiative step 1.

Q: Two of my units are involved in a multiple combat against anenemy unit that has been reduced to a single character. If thatcharacter is currently fighting in a challenge with a character fromone of my two units, is it possible for my unengaged unit toconsolidate and leave the combat? (p27)A: No, though they do count for Moral Support re-rolls.

Q: In a multiple combat, if one of the two enemy units is wiped out,are any excess unsaved Wounds transferred to the second unit?(p28)A: No.

Q: In a multiple combat, if one of the two enemy units is wiped out,are any excess unsaved Wounds counted when determining assaultresults? (p28)A: No.

Q: If a unit fails their test to Regroup when assaulted, do the modelsin the charging unit still make their charge move? (p31)A: Yes.

Q: Do Transports with the Assault Vehicle special rule permit theirpassengers to charge on the turn they arrive from Reserve? (p33)A: No.

Q: Can blast markers hit a model that is not in the attacker’s line ofsight if they do NOT scatter? (p33)A: Yes, as long as the target enemy model for the blastweapon is within the firer’s line of sight.

Q: In a multiple barrage, do you determine all of the hits and all ofthe Wounds separately for each blast, or do you resolve all of blastsin one go? (p34)A: Work out the total number of models hit by eachtemplate, then proceed to allocate Wounds and removecasualties as normal for the models hit by each seperatetemplate.

Q: If a unit has the Fearless special rule applied to them while theyhave Gone to Ground, are the effects of Go to Ground immediatelycancelled (for example, if this were to occur at the start of their turncould those units then move, shoot etc. as normal in the appropriatephases?) (p35)A: Yes.

Q: Can the Feel No Pain special rule be used to resist a Woundsuffered from the Perils of the Warp? (p35)A: Yes.

Q: Can Feel No Pain rolls be made against unsaved Woundsinflicted by weapons that have the Instant Death special rule? (p35)A: No.

Q: If a model has the Eternal Warrior and Feel No Pain specialrules, can it still make Feel No Pain rolls against Wounds thatinflict Instant Death (Eternal Warrior states that the model isimmune to the effects of Instant Death, after all)? (p35)A: No.

Q: In assault, what comes first – Feel No Pain rolls or the roll toactivate a Force weapon? (p37)A: The roll to activate a Force Weapon is made beforedetermining whether or not the victim is permitted a FeelNo Pain roll.

Q: When a model makes a Vector Strike or Hammer of Wrath, dothese attacks benefit from any special rules (such as Furious Charge,Poisoned or Rending), or any weapons or other wargear it isequipped with? (p37/43)A: No.

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Q: Can a unit with both the Infiltrate and Scout special rules deployas Infiltrators and then make a Scout redeployment before the gamebegins? (p38)A: Yes.

Q: The rulebook states "A unit that makes a Scout redeploymentcannot charge in the first turn." Does this mean that if youropponent has the first turn and you go second, your Scouting unitcan charge? (p41) A: Yes.

Q: If an attack with the Rending special rule rolls a 6 for theirArmour Penetration roll against a vehicle and subsequently scores aPenetrating Hit, does that hit count as being AP2 as it would if theattack rolled a 6 To Wound? (p41)A: No.

Q: The rulebook says that you halve your Attacks characteristic ifyou perform a Smash attack. However, if a Monstrous Creature hasan uneven number of Attacks, (3 for example), but has charged thatturn, does it receive the bonus Attack for charging before or afterhalving its Attacks? (p42)A: You halve the model’s Attacks characteristic first, thenapply any additional modifiers. In the example above, themodel would halve its Attacks first (rounding up to 2), thenreceive a bonus Attack for charging.

Q: Can a Vector Strike be made against Swooping Flying MonstrousCreatures? (p43)A: Yes.

Q: Flyers are entitled to choose whether or not to use the Skyfirespecial rule at the start of each Shooting phase. Can SwoopingFlying Monstrous Creatures also do this? (p49)A: Yes.

Q: Can a vehicle Tank Shock a Swooping Flying MonstrousCreature? (p49)A: No. If a Swooping Flying Monstrous Creature would endup underneath the Tank Shocking vehicle when it reaches itsfinal position, move it by shortest distance so that it is 1"away from the vehicle.

Q: Are models free to move underneath a Swooping FlyingMonstrous Creature? (p49)A: Yes, though enemy models must finish their move at least1" away from the Flying Monstrous Creature’s base.

Q: Does a Flying Monstrous Creature that arrives via Deep Strikecount as arriving in Swoop mode? (p49)A: Yes.

Q: Can a Swooping Flying Monstrous Creature make a VectorStrike against a Zooming Flyer? (p49)A: Yes.

Q: Do you have to take a Grounded test for a Swooping FlyingMonstrous Creature that has only been hit, or for one that hassuffered a Wound? (p49)A: For a Flying Monstrous Creature that has been hit.

Q: Do hits by Tau markerlights, or other items of wargear that causehits but do not inflict damage, require a Swooping Flying MonstrousCreature to take a Grounded test. (p49)A: Yes.

Q: Can a Flyer or Flying Monstrous Creature Leave CombatAirspace on the same turn that it entered play fromReserves/Ongoing Reserves? (p49/81)A: No – the owning player must deploy and move their Flyeror Flying Monstrous Creature in such a way that this doesnot happen.

Q: If a melee weapon ignores armour saves, such as a Tyranidbonesword or Captain Tycho’s Dead Man’s Hand, is it treated as anunusual power weapon and therefore AP3? (p61)A: No – it ignores armour saves completely.

Q: Melta bombs, plasma and krak grenades can all be used inagainst Monstrous Creatures in the Assault phase. Does this includeFlying Monstrous Creatures? (p62)A: Yes, providing they are in Glide mode.

Q: If a model with Defensive Grenades is part of or joins a unitwho do not have Defensive Grenades, for example a Grey KnightGrand Master with blind grenades, does the unit they join benefitfrom the effects of their Defensive Grenades? (p62)A: Yes.

Q: Do models classified as unique count as characters? (p63)A: Yes, but not in the case of vehicles (with the exception ofBjorn the Fell-handed).

Q: Do Precision Shots have to be allocated against models in thecharacter’s line of sight? (p63)A: Yes.

Q: Do models in a multiple Toughness value unit who are involvedin a Challenge still use the majority Toughness of their unit? (p64)A: No, they use their own Toughness value.

Q: Can Wounds caused by a character in a challenge only beallocated to the opposing character in the challenge? (p64)A: Yes.

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Q: If you slay an opponent in a challenge, can any excess Woundsbe allocated to other models in the same unit? (p64)A: No.

Q: Challenges are described in the rulebook as being resolved at thesame time as the rest of the combat. However, in the summary onpage 429 it implies that challenges are resolved separately from therest of the combat. Which is it? (p64)A: Challenges are fought at the same Initiative step as therest of the combat they’re involved in, but make no Pile Inmoves as they are already in base contact with theiropponent.

Q: If a character is removed from play as a casualty after fighting achallenge, are any excess unsaved Wounds counted whendetermining assault results? (p65)A: No – only the Wounds actually suffered in the challengecount.

Q: Blessings are manifested ‘at the start of the Psyker’s Movementphase’ – does this mean they happen simultaneously with Reservesrolls, Outflanking rolls etc and if so which is resolved first? (p68)A: They do occur simultaneously – as such, the player whoseturn it is decides in what order these things occur as perpage 9 of the Warhammer 40,000 rulebook.

Q: Can vehicles be targeted by malediction psychic powers? (p68)A: Yes, but some malediction powers (such as Hallucination)have no effect on vehicles.

Q: If the Blood Lance or Jaws of the World Wolf psychic power(or any beam power for that matter) passes through more than oneenemy unit, does my opponent get to make a Deny the Witch roll foreach unit affected? (p69)A: No. The first unit affected by the psychic power canattempt to Deny the Witch, but if that test is failed, everyenemy unit is affected as normal.

Q: If a Psyker uses a beam power on an Infantry unit in front ofhim and the beam proceeds to pass over the base of a Zooming Flyeror Swooping Flying Monstrous Creature, is it also hit by the attack?(p69)A: No.

Q: Can a vehicle that has moved at Cruising Speed still fire anOrdnance weapon? (p71)A: Yes, providing that the vehicle is not Snap Firing.

Q: If the vehicle or vehicles being assaulted have all suffered eitherWrecked or Explodes results, does the assaulting enemy get to makeSweeping Advances, Pile Ins or Consolidate moves? (p76)A: No.

Q: Can psychic powers or other effects that cause a Leadership test,for example the Tyranids’ Psychic Scream, affect vehicles or unitsembarked upon transports? (p76 / p78)A: No.

Q: If one or more members of a vehicle squadron is abandoned, willit then be worth a separate Victory Point from the rest of its originalsquadron? (p77)A: Yes.

Q: Do embarked passengers with ‘area of effect’ wargear, such asthe Big Mek’s Kustom Force Field, measure the range of such itemsfrom the hull of the transport they are embarked upon? (p78)A: Yes.

Q: Can Psykers use a Transport’s Fire Point(s) to manifest powersthat require line of sight whilst still embarked? (p78)A: No. Note, however, that witchfire powers specifically allowyou to do so and are the one exception to this rule.

Q: If passengers disembark from a Transport that has suffered aShaken or Stunned result, do they still suffer these effects in theirnext Shooting phase? (p80)A: Yes.

Q: Can a model with the ability to repair Hull Points orImmobilised/Weapon Destroyed results from the Vehicle DamageTable use this ability on Zooming Flyers? (p80)A: No.

Q. If a fortification you are in is charged, are your units occupyingit allowed to make Overwatch shots against the assaulters from anyFire Points in the same manner as an occupied Transport? (p80/97)A: Yes. Note, however, that models defending a fortification’sbattlements may not fire Overwatch in this situation, as theydo not count as embarked inside the fortification.

Q: If a unit disembarks from a destroyed vehicle during the enemyturn, can it Charge in the Assault phase of its own turn? (p80)A: No, unless the vehicle in question was an Assault Vehicle.

Q: Can a Flyer with the Deep Strike special rule still choose toarrive from Reserves via Deep Strike? (p80)A: Yes.

Q: If a Flyer arrives via Deep Strike, can embarked passengersdisembark from it on the same turn it arrives? (p80-)A: No.

Q: Can Flyers in Hover mode still choose to use the Skyfire specialrule? (p81)A: No.

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Q: If a Flyer (Hover) suffers Locked Velocity from an Immobilisedresult whilst Zooming, can it opt to switch to Hover mode? (p81)A: No.

Q: Can units embarked on a Flyer (Transport) make use of anyspecial disembarkation rules for their passengers (such as Skies ofBlood or Grav Chute Insertion) if the vehicle has suffered a CrewShaken/Stunned or Locked Velocity? (p81)A: Yes.

Q: Flyers normally have to start in reserve, but can a Flyer (Hover)choose to begin the game in Hover mode and deploy with the rest ofthe army? (p81)A: No.

Q: If a Flyer suffers Locked Velocity and was moving at CruisingSpeed (18"-36"), what speed is its velocity actually locked at? (p81)A: 36".

Q: Can the rider of a Chariot that is also a Skimmer make SweepAttacks against Zooming Flyers or Swooping Flying MonstrousCreatures? (p82).A: No.

Q: If a Chariot is in combat with an enemy unit, can models fromthat unit direct attacks against the chariot itself? (p82)A: Yes.

Q: If a Chariot is Wrecked or suffers an Explodes! result in closecombat, does the rider remain locked in combat with the unit theywere fighting? (p82)A: No, they perform an Emergency Disembarkation.

Q: Can a unit deploy onto battlements by Deep Strike? (p95)A: A unit may attempt to Deep Strike onto battlements;however, if after determining scatter, the entire unit cannotdeploy onto the battlements (for example if several modelswould land on the battlements and others would have toland on the ground next to the building, and thus out ofcoherency) then the unit must roll on the Deep StrikeMishap Table.

Q. Does a Bastion have battlements? (p95)A: Yes – see the rules for Fortifications, Fire Points andArmour Values on page 97.

Q. If so, do battlements count as a separate building, or is thebastion a multi-part building? (p95)A: Battlements are treated as being separate from thebuilding itself, simply acting as cover for any models on topof the building in question – see the rules for battlements onpage 95.

Q. What is the armour value of battlements? (p95)A: Battlements have no armour value as they are not abuilding. They serve to protect any models on the roof ofthe building in the same way as barricades and walls (seepage 104), offering a 4+ cover save.

Q. Can units disembark from the battlements? (p95)A: Yes. Follow the same rules for embarking into thebuilding interior to disembark from the battlements.Alternatively, you could choose to leap down using the ruleson page 95.

Q: Are models firing emplaced weapons from a building orFortification considered to be occupying a space at a fire point onthat building or Fortification? (p 96)A: No.

Q: Some units have rules that mean their selection permits otherunits from that detachment to be selected as if they belonged todifferent parts of their Codex army list (Heavy Support choiceschosen as Troops for example). If such a permissive unit is killed, dothese rules immediately cease to apply (e.g. units chosen as Troopsthat were not Troops originally cease to count as such and so cannotbe Scoring units, or worse become illedgal units due to excess choicesfrom one or more sections of the army list)? (p109)A: No.

Q: If your Warlor’s Warlord Trait confers a specific ability to a unitor units in your army, is this ability always immediately lost whenthe Warlord is killed? (p111)A: Yes. Further, if the Warlord Trait conferred a special rulethat allows an unusual method of deployment from Reserves(such as conferring Infiltrate to allow a unit to Outflank)that special rule is immediately lost and the unit must deployfrom Reserves in the normal fashion.

Q: Does the Initiative 10 imposed by the Timeflow Stabiliser takeprecedence over other set value modifiers such as Necron Whip Coils?(p106)A: No, randomly determine which effect takes precedenceeach turn.

Q: Can models from an Allied Detachment that have the ability torepair Hull Points or Immobilised/Weapon Destroyed results fromthe Vehicle Damage Table use this ability on Allied vehicles? (p112)A: No.

Q: Can occupied Fortifications fire Overwatch from their emplacedweapons? (p114)A: No.

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Q: Can you deploy the Aegis Defence Line sections in two or moregroups of two or more sections apiece (this way, they will still be inbase contact with at least one other section)? (p114)A: No – the Aegis defence line sections must be deployedin an unbroken chain, though they can be connected end-to-end such as in the example shown on page 114.

Q: Can fortifications make Deny the Witch rolls? (p114)A: No.

Q: Can you shoot at a gun emplacement attached to an Aegisdefence line? (p114)A: Yes – see page 105 for a gun emplacement’s profile.

Q: Can you shoot at a gun emplacement on a Bastion’s roof?(p116)A: Yes – see page 105 for a gun emplacement’s profile. Itcan also be destroyed by certain results on the BuildingDamage Table.

Q: Can a unit occupying a Bastion manually fire a gunemplacement (eg. quad gun) on the Bastion’s roof? (p116)A: No – a model must be in base contact to manually fire agun emplacement, therefore the unit must be on theBastion’s roof.

Q: Can Objective markers be placed on the upper floors of ruinsand similar terrain? (p121)A: Yes, but not a fortification.

Q: If you leave combat airspace with all of your Flyers and haveno other models on the gaming board at the beginning of youropponent's turn, do you automatically lose the game? (p122)A: Yes.

Q: If all of my units are either Flyers or embarked upon Flyers, willI automatically lose the game as there are none of my models on thegaming board at the end of Turn 1? (p122)A: Yes.

Q: To score a Victory Point for achieving the LinebreakerSecondary Objective, you must have at least one model from one ormore scoring or denial units within the enemy’s deployment zone.Does such a model have to be completely within the enemy’sdeployment zone, or do they still count if they are only partiallywithin? (p122)A: The base of the model in question must be wholly withinthe enemy’s deployment zone.

Q: Do units that are transported in a vehicle that MUST start inreserve count towards the number of units that can be placed inReserves? For example, must I count the units in a Drop Pod orValkyrie towards the 50% of units I can place in Reserves? (p124)A: No.

Q: Do modifiers that apply to such things as Reserve rolls, apply tounits from an allied detachment? (p124)A: No.

Q: Which missile launchers have access to flakk missiles?(p57/415)A: Only those that specifically have an option to take themas an upgrade in their army list.

Q: Land Speeder Storms, Stormraven Gunships and StormtalonGunships are all listed as Space Marine vehicles in the Referencesection. Does this mean that every Space Marine Chapter now hasaccess to these vehicles as well (i.e. Space Wolves, Blood Angels,Grey Knights etc.)? (p411)A: No – you may only select units and vehicles that areavailable in the army list section of your Codex. The oneexception is the Stormtalon (as its rules were featured inWhite Dwarf), but it is only available to armies chosen fromCodex: Space Marines.

Q: Can psychic powers be mixed and matched from the psychicdisciplines and those found in the Codexes? (p418)A: No. You may select from the psychic powers listed in theCodex as normal or swap them for a number of rolls onthe psychic disciplines tables.

Q: Does the Puppet Master power allow the controlling psyker to‘pivot’ an enemy Walker in order to select a target not currently inits fire arc? (p423)A: Yes, but the model is assumed to return to its originalfacing when it reverts back to the owning player’s control.

Q: Is an enemy model affected by the Puppet Master psychicpower treated as a friendly model for the purposes of resolving itsshooting attacks (so, for example, cannot target an enemy unitwith a blast weapon in a manner that would also hit itself)?(p423)A: Yes.

Q: Are the psychic powers listed in the Codexes all assumed to beWarp Charge 1? (var)A: Yes.

8WARHAMMER 40,000: RULEBOOK

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Q: If a unit of models that are Psykers and armed with forceweapons are affected by the You! You’re a Traitor! result of theHallucination psychic power from the Telepathy discipline, doesthis force them to spend warp charge points (if they have anyavailable) and activate their force weapons for the hits they inflictupon their own unit? (Reference section).A: Yes.

Last updated January 2013

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WARHAMMER 40,000 CODEX:

BLACK TEMPLARSOfficial Update for 6th Edition, Version 1.2

Although we strive to ensure that our codexes are perfect,sometimes mistakes do creep in. In addition, we occasionallyprint new versions of our rules which require amendments to bemade in older versions of our army books. When such issuesarise, we feel that it is important to deal with them as promptlyas we can, and we therefore produce regular updates for all ofour army books. When changes are made, the version numberwill be updated, and any changes from the previous version willbe highlighted in Magenta. Where a version number has a letter,e.g. 1.1a, this means it has had a local update, only in thatlanguage, to clarify a translation issue or other minor correction.

Each update is split into three sections: Errata, Amendments,and ‘Frequently Asked Questions’. The Errata corrects anymistakes in the codex, while the Amendments bring the codexup to date with the latest version of the rules. The FrequentlyAsked Questions (or ‘FAQ’) section answers commonly askedquestions about the rules. Although you can mark correctionsdirectly in your codex, this is by no means necessary – just keepa copy of the update with your codex.

ERRATAPage 22 – Drop Pod Assault.Replace this entry with the following rules:

“Drop Pod Assault: Drop Pods must enter play using the DeepStrike rules. At the beginning of your first turn, choose half ofyour Drop Pods (rounding up) to make a ‘Drop Pod Assault’.Units making a Drop Pod Assault arrive on their controllingplayer’s first turn. The arrival of the remaining Drop Pods isrolled for as normal. A unit that Deep Strikes via Drop Podcannot charge in the turn it arrives.

Immobile: A Drop Pod cannot move once it has entered thebattle, and counts in all respects as a vehicle that has sufferedan Immobilised damage result that cannot be repaired in anyway.

Inertial Guidance System: Should a Drop Pod scatter on top ofimpassable terrain or another model (friend or foe) thenreduce the scatter distance by the minimum required in orderto avoid the obstacle. Note that if a Drop Pod scatters off theedge of the board then they will suffer a Deep Strike Mishap asper the Warhammer 40,000 rulebook.”

Page 24 – Uphold the Honour of The Emperor.Change the first sentence of the first paragraph to read to:“No friendly units chosen from Codex: Black Templars may takecover saves.”

Change the first sentence of the second paragraph to: “Inaddition, all friendly units chosen from Codex: Black Templarsare immune to the effects of Pinning.”

Page 25 – Accept any Challenge, No Matter the Odds.Replace this entry with “This vow affects all friendly modelschosen from Codex: Black Templars except Neophytes andvehicles that are not walkers.These models have the Ragespecial rule.”

WARHAMMER 40,000: BLACK TEMPLARS

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Page 28 – Space Marine Bike.Change “Space Marine Characters that have a CommandSquad may not be mounted on a Bike.” to: “Space MarineCharacters that have a Command Squad or a jump pack maynot be mounted on a Bike.

Page 31 – Commander, Rites of Battle.Change the third sentence to: “If a Black TemplarsCommander is on the table then all other friendly unitschosen from Codex: Black Templars may use his Leadership forMorale, Pinning or Leadership tests”.

Page 35 – Dreadnought, Venerable.Change the third sentence to: “If a Venerable Dreadnoughtsuffers a penetrating hit, you can make your opponent re-rollthe result on the Vehicle Damage table”.

Page 39 – Land Speeder Typhoon, Typhoon Missile Launcher.Replace the profile presented with the Typhoon MissileLauncher profile as follows:

Range S AP TypeFrag 48" 4 6 Heavy 2, BlastKrak 48" 8 3 Heavy 2

Page 40 – Black Templar Bike Squadron, Options.Change “Up to three Initiates in the squad may exchange theirbolt pistol for one of the following weapons:” to “Up to threeInitiates in the squad may take one of the following weapons:”

AMENDMENTSNote that this is an older Codex, written for a previous editionof the rules. You will therefore need to consult the Referencesection of the Warhammer 40,000 rulebook for an up to date listUnit Types and Vehicle Hull Points. You’ll also find that someof the weapons in this Codex are written out longhand, ratherthan using the weapon profile format in the Warhammer 40,000rulebook. Don’t worry – these are functionally identical, unlessnoted otherwise in this document.

Two Toughness ValuesWhere a model has two Toughness values presented on itsprofile, one of which is presented in brackets, always use thebracketed value. Ignore the other value entirely.

Page var. – Last Man Standing test.Ignore all references to Last Man Standing tests.

Page var. – ‘Massacre’ results.Ignore all references to ‘Massacre’ results.

Page 22 – “And they Shall Know no Fear...”.Ignore this entry – refer instead to the ‘And they Shall Knowno Fear...” special rule in the Warhammer 40,000 rulebook.

Page 23 – Righteous Zeal.Change the first sentence of the second paragraph to: “In theShooting phase, any Infantry unit (not Jump Infantry) that hasnot gone to ground and is not falling back must take a moralecheck if it suffers any casualties from enemy shooting, not justwhen it suffers 25% casualties.”

Change the second sentence of the third paragraph to read“This is identical to a Consolidation move – refer to theWarhammer 40,000 rulebook”.

Page 23 – Mixed Armour.Ignore this special rule.

Page 23 – Kill Them All.Ignore this special rule.

Page 24 – Suffer Not the Unclean to Live.Change the final sentence to read: “This Strength bonus is notcumulative with that conferred by the Furious Charge specialrule”.

Page 25 – Abhor the Witch, Destroy the Witch.Change the first sentence of the first paragraph to read:“This vow affects all friendly units chosen from Codex: BlackTemplars (including vehicles) and happens after deploymentbut before deploying Infiltrators or redeploying units with theScouts special rule”.

Ignore the last sentences of both the first and secondparagraphs.

Page 26 – Single-handed Weapons.Change the storm shield from “10 points” to “15 points”

Page 27 – Auspex.Ignore the bracketed section in the second sentence(regarding Sentries).

Page 27 – Combat Shield.Change the last sentence to: “The combat shield confers a 6+invulnerable save.”

Page 27 – Cenobyte Servitors.Ignore the sixth sentence (regarding Veteran Skills) altogether.

Page 27 – Crozius Arcanum.Replace this entry with: “A crozius arcanum is treated as apower maul – refer to the Warhammer 40,000 rulebook.”

Page 27 – Cyclone Missile Launcher.Change “as a missile launcher” to “as a heavy 2 missilelauncher.”

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Page 28 – Holy Orbs of Antioch.Replace this entry with “A Holy Orb of Antioch is a shootingweapon (not a grenade) with the following profile:

Range S AP TypeHoly Orb 12" 3 3 Assault 1, Armourbane,of Antioch Blast,Fleshbane,

One Use Only,

Page 28 – Jump PackReplace this entry with: “Models equipped with jump packsgain the Jump unit type as described in the Warhammer 40,000rulebook”.

Page 28 – Narthecium.Replace the second paragraph with: “As long as the Apothecaryis alive, all models in his squad have the Feel No Pain specialrule.”

Page 28 – Signum.Change the last two sentences to: “A model can use a signumin lieu of making a shooting attack of his own. If he does so,one model in his squad is Ballistic Skill 5 for the remainder ofthe Shooting phase. Declare that the signum is being usedbefore any rolls to hit are made.”

Page 28 – Space Marine BikeReplace this entry with: “Models equipped with Space Marinebikes change their unit type to Bike as described in theWarhammer 40,000 rulebook. Space Marine bikes have a twin-linked boltgun”.

Page 28 – Storm shield.Change to: “A storm shield is a solid shield that has an energyfield generator built into it. The energy field is capable ofdeflecting almost any attack, even blows from lascannons andpower weapons. A model with a storm shield has a 3+invulnerable save. A model equipped with a storm shield cannever claim the +1 Attack bonus for being armed with twoclose combat weapons in an assault.”

Page 29 – Thunder Hammer.Ignore this entry – refer instead to the Thunder Hammerprofile in the Weapons section of the Warhammer 40,000rulebook.

Page 29 – Pintle Mounted Storm Bolter.Ignore this entry – refer instead to the Storm Bolter profile inthe Weapons section of the Warhammer 40,000 rulebook.

Page 29 – Power of the Machine Spirit.Ignore this entry, and replace with “The tank has the Power ofthe Machine Spirit special rule”.

Page 29 – Terminator Armour.Change “Space Marines in Terminator armour are capable ofmoving and firing with heavy weapons.” to “Space Marines inTerminator armour have the Relentless special rule.”

Page 29 – Dozer Blades; Hunter-killer Missile; Searchlight;Smoke Launchers.Use the entries in the Warhammer 40,000 rulebook.

Page 31 – Commander, Command SquadReplace this entry with “A Commander may lead a CommandSquad or, if equipped with Terminator Armour, may lead aTerminator Command Squad”.

Page 31 – Emperor’s Champion, the Black Sword.Replace the last sentence with the following profile:

Range S AP TypeBlack - +2 3 MeleeSword

Page 31 – The Emperor’s Champion, Slayer of Champions.Change the second sentence to read: “The Emperor’sChampion must always issue and accept a challenge wheneverpossible. If there is more than one model in a combat with thisspecial rule, you may select which model issues or accepts thechallenge”.

Page 32 – Black Templars Chaplain, Reclusiam CommandSquad.

Replace this entry with “A Chaplain may lead a CommandSquad or, if equipped with Terminator Armour, may lead aTerminator Command Squad. A Standard Bearer within oneReclusiam Command Squad may carry a Holy Relic for +30points. A Chaplain who does not lead a Terminator CommandSquad may also be accompanied by up to 3 Cenobyte Servitorsof the Company Chapel for +10 points each”.

Page 32 – Sword Brethren Terminator Command Squad.Change the first sentence to read: “You may take a CommandSquad to accompany a Commander or Chaplain in Terminatorarmour chosen from Codex: Black Templars”.

Page 32 – Sword Brethren Terminator Command Squad,Transport.Change the first sentence to read: “A Terminator Commandsquad which, including leading/attached characters, numberseight models or less may select a Land Raider Crusader as adedicated transport.”

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Page 32 – Sword Brethren Terminator Command Squad,Special Skills.Change the second sentence to read: “At a cost of +3 pointsper model, all models in a Terminator Command squad(including leading/attached characters chosen from Codex:Black Templars) may be upgraded to have one of the followingspecial rules: Furious Charge, Tank Hunters”.

Ignore the bracketed section (ref. the Universal Special Rulessection).

Page 32 – Sword Brethren Terminator Command Squad,Teleport.Replace this entry with: “This unit has the Deep Strike specialrule.”

Page 33 – Command Squad.Change the first sentence to read: “You may take a CommandSquad to accompany a Commander or Chaplain inpower/artificer armour chosen from Codex: Black Templars”.

Page 33 – Command Squad, Transport.Replace this entry with “A Command Squad that numbers sixmodels or less may select a Razorback as a DedicatedTransport. A Command Squad that numbers ten models or lessmay select a Rhino or Drop Pod as a Dedicated Transport. ACommand Squad that numbers fifteen models or less mayselect a Land Raider Crusader as a Dedicated Transport. Notethese limits include any leading/attached characters”.

Page 33 – Command Squad, Special Skills.Change the sentence to read “At the cost of +3 points permodel, all models in a Command Squad (includingleading/attached characters chosen from Codex: Black Templars)may be upgraded to have one of the following special rules:Furious Charge, Counter-attack, Infiltrate (may only beselected if the squad does not have a Dedicated Transport)”.

Ignore the bracketed section (ref. the Universal Special Rulessection).

Page 34 – Sword Brethren Terminator Squad, Transport.Change the first sentence to read: “A Terminator Squad whichnumbers eight models or less may select a Land RaiderCrusader as a Dedicated Transport”.

Page 34 – Sword Brethren Terminator Squad, Special Skills.Change the sentence to read “At the cost of +3 points permodel, all models in a Sword Brethren Terminator Squad maybe upgraded to have one of the following special rules: FuriousCharge, Tank Hunters”.

Ignore the bracketed section (ref. the Universal Special Rulessection).

Page 34 – Sword Brethren Terminator Squad, Teleport.Change the second sentence to read: “They have the DeepStrike special rule”.

Page 34 – Sword Brethren Terminator Assault Squad,Transport.Change the first sentence to read: “A Terminator Squad whichnumbers eight models or less may select a Land RaiderCrusader as a Dedicated Transport”.

Page 34 – Sword Brethren Terminator Assault Squad, SpecialSkills.

Change the sentence to read “At the cost of +3 points permodel, all models in a Sword Brethren Terminator AssaultSquad may be upgraded to have one of the following specialrules: Furious Charge, Tank Hunters”.

Ignore the bracketed section (ref. the Universal Special Rulessection).

Page 34 – Sword Brethren Terminator Assault Squad, Teleport.Change the second sentence to read: “They have the DeepStrike special rule”.

Page 35 – Sword Brethren Squad, Transport.Replace this entry with “A Sword Brethren Squad that numberssix models or less may select a Razorback as a DedicatedTransport. A Sword Brethren Squad that numbers ten modelsor less may select a Rhino or Drop Pod as a DedicatedTransport. A Sword Brethren Squad that numbers fifteenmodels or less may select a Land Raider Crusader as aDedicated Transport. Note these limits include anyleading/attached characters”.

Page 35 – Sword Brethren, Special Skills.Change the second sentence to read: “All members of theSword Brethren Squad will have one of the following specialrules: Furious Charge, Counter-attack, Infiltrate (may not beselected if the squad has a Dedicated Transport)”.

Ignore the bracketed section (ref. the Universal Special Rulessection).

Page 35 – Dreadnought, Venerable.Change the second paragraph to read: “A VenerableDreadnought may be given either the Furious Charge orTank Hunter special rule for +10 points”.

Page 35 – Dreadnought, Transport.Add the following option “A Dreadnought or VenerableDreadnought may take a Drop Pod as a Dedicated Transport”.

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Page 36 – Techmarine, Blessing of the Omnissiah.Replace this entry with the following:

“Blessing of the Omnissiah: In each of your Shooting phases,instead of firing his weapons, a Techmarine may choose torepair a single friendly vehicle that he is in base contact with orembarked upon. To repair a vehicle, roll a D6 and add thefollowing modifiers where applicable:

• Each servitor with a servo-arm in his unit +1• The Techmarine has a servo-harness +1

If the result is 5 or more, you may restore a Hull Point lostearlier in the battle, or repair a Weapon Destroyed orImmobilised result suffered earlier in the battle; this is effectiveimmediately.”

Page 36 – Techmarine, Transport.Replace this entry with: “A Techmarine (and any Servitorsattached to him as a retinue) may select a Razorback, Rhino orLand Raider Crusader as a Dedicated Transport”.

Page 37 – Crusader Squad, Transport.Replace this entry with “A Crusader Squad that numbers sixmodels or less may select a Razorback as a DedicatedTransport. A Crusader Squad that numbers ten models or lessmay select a Rhino or Drop Pod as a Dedicated Transport. ACrusader Squad that numbers fifteen models or less may selecta Land Raider Crusader as a Dedicated Transport. Note theselimits include any leading/attached characters”.

Page 38 – Transport Vehicles.Ignore the entire italicised section – refer to the rules fordedicated transports in the Warhammer 40,000 rulebook.

Page 38 – Drop Pod.Ignore the penultimate sentence of this entry (regarding thePower of the Machine Spirit).

Page 38 and 48 – Deathwind Launcher, AP.Change “6” to “-”.Page 39 – Black Templars Assault Squad,Options.Change the last sentence to: “Any model may exchange its boltpistol for a storm shield for +15 points.”

Page 39 – Assault Squad, Deep Strike.Replace this entry with: “Black Templars Assault Squads withjump packs can Deep Strike.”

Page 39 – Land Speeder, Deep Strike.Replace this entry with: “A Land Speeder Squadron has theDeep Strike special rule.”

Page 39 – Land Speeder Typhoon, Typhoon Missile Launcher.Replace the profile presented with the Typhoon MissileLauncher profile as follows:

Range S AP TypeFrag Missile 48" 4 6 Heavy 2, BlastKrak Missile 48" 8 3 Heavy 2

Page 42 – Land Raider and Land Raider Crusader.Add “Assault Vehicle: Refer to the Warhammer 40,000rulebook.” to these vehicles’ special rules.

Page 42 – Land Raider and Land Raider Crusader, Power ofthe Machine Spirit.Ignore this entry – refer to the Warhammer 40,000 rulebook.

Page 44 – High Marshall Helbrecht, Retinue.Change the final sentence of Retinue to read “If Helbrechtchooses a Command Squad, he and all its members must begiven the Furious Charge special rule at the cost of +3 pointsper model”.

Page 44 – High Marshall Helbrecht, Sword of the HighMarshals.Change the final sentence to read “In the first turn of anyassault, the Sword of the High Marshals gives Helbrecht anadditional D3 Attacks for the duration of that turn (roll at thebeginning of the Fight sub-phase)”.

Page 48 – Shotgun, Strength.Change “3” to “4”.

FAQsQ. When a unit with the And They Shall Know no Fear special ruleregroups, do they get to immediately move up to 3" as well as movingas normal that turn? (p23)A. Yes.

Q: In Black Templar armies that consist of multiple detachments (dueto being 2000 points or above) is an additional Vow taken for eachadditional detachment? (p24)A: No.

Q: Must the ‘Consolidate move’ towards the enemy for Righteous Zealbe made in full? (p23)A: Yes.

Q: Is the Abhor the Witch, Destroy the Witch vow taken instead ofnormal Deny the Witch rolls? (p25)A: Yes.

Q. Is a Fighting Company Standard the same as a Fighting CompanyBanner? (p28)A. Yes, throughout the book the words ‘standard’ and‘banner’ are used interchangeably.

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Q. Can a vehicle with the ‘Power of the Machine Spirit’ fire a weaponon the turn the vehicle uses Smoke Launchers? (p29)A. No.

Q: In Black Templar armies that consist of multiple detachments (due tobeing 2000 points or above) must an additional Emperor’s Championbe taken for each additional detachment as per the Chosen of theEmperor special rule? (p31)A: No.

Q. Can I field more than one Emperor’s Champion? (p31)A. You can only have one Emperor’s Champion per primarydetatchment chosen from Codex: Black Templars.

Q. Can the Emperor’s Champion be my warlord? (p31)A. No. This will mean you will need to include a second HQchoice to be your warlord.

Q. Can I field a Command Squad or a Sword Brethren TerminatorCommand Squad without a character to lead it? (p32)A. No.

Q. Does a Techmarine’s twin-linked plasma pistol on the servo-harnessgive an extra attack in close combat? (p36)A. No.

Q: Can a Techmarine attempt to use his Blessing of the Omnissiahspecial rule to repair a vehicle he is currently embarked upon? (p36)A: Yes.

Q: Does a successful Rhino repair attempt restore a Hull Point?(p38)A: No.

Q: Can you use a Drop Pod on its own, with no squad inside? (p38)A: Yes you can.

Q: If a Drop Pod scatters off the board when deep striking, whathappens? (p38)A: They will have to roll on the deep strike Mishap table.

Q. If Chaplain Grimaldus is removed from play by an attack thatdoesn’t cause Wounds, can he use his ‘Only in Death does Duty End’special rule to take a Leadership test to fight on with 1 Woundremaining? (p46)A. No.

Q: There is no Black Templars vehicles reference section at the back ofthe rulebook. Does this mean I should use the Codex: Space Marinesvehicle reference section instead (meaning my Venerable Dreadnoughtsare now Weapon Skill and Ballistic Skill 5, for example)?A: Yes

Last updated January 2013

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WARHAMMER 40,000: BLOOD ANGELS1

WARHAMMER 40,000 CODEX:BLOOD ANGELS

Official Update for 6th Edition, Version 1.2

Although we strive to ensure that our codexes are perfect,sometimes mistakes do creep in. In addition, we occasionallyprint new versions of our rules, which require amendments tobe made in older versions of our army books. When such issuesarise, we feel that it is important to deal with them as promptlyas we can, and we therefore produce regular updates for all ofour army books. When changes are made, the version numberwill be updated, and any changes from the previous version willbe highlighted in Magenta. Where a version number has aletter, E.g. 1.1a, this means it has had a local update, only inthat language, to clarify a translation issue or other minorcorrection.

Each update is split into three sections: Errata, Amendments,and ‘Frequently Asked Questions’. The Errata corrects anymistakes in the codex, while the Amendments bring the codexup to date with the latest version of the rules. The FrequentlyAsked Questions (or ‘FAQ’) section answers commonly askedquestions about the rules. Although you can mark correctionsdirectly in your codex, this is by no means necessary – just keepa copy of the update with your codex.

ERRATAPage 23 – Combat Squads.Replace with:

A ten-man unit with this special rule can break down into twofive-man units, called combat squads.

You must decide which units are splitting into combat squads,and which models go into each combat squad, immediatelybefore deployment. A unit split into combat squads thereforeis now two separate units for all game purposes includingcalculating the total number of units in the army, and thenumber of units you can place in reserve. Then proceed withdeployment as normal. Note that two combat squads split fromthe same unit can embark in the same transport vehicle,providing its transport capacity allows.

Once you have decided whether or not to split a unit intocombat squads, it must remain that way for the entire battle. Itcannot split up or join back together later on in the battle, norcan you use a redeployment to split up a unit or join it backtogether.

Page 23 – Descent of Angels.Change this entry to read “A Blood Angels unit composedentirely of models with this special rule can re-roll failedreserve rolls if arriving by Deep Strike using its Jump Packs.Also, due to the precision of their descent, the unit scatters D6"rather than 2D6".”

Page 27 – Vanguard Veterans, Heroic Intervention.Add the following sentence to the end of the paragraph: “Notethat Vanguard Veterans using the Heroic Intervention rule willcount as having used their jump packs in the Movementphase.”

Page 27 – Veteran Squads, Hellfire Rounds.Change the Strength from “X” to “1”.

Page 38 – Stormraven Gunships, Assault Vehicle.Change “(providing the Stormraven did not Deep Strike)” to“(providing the Stormraven did not Deep Strike this turn)”.

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Page 60, 96 – Demolisher Cannon.The demolisher cannon should have the type “Ordnance 1,Large Blast.”

Page 61, 96 – Whirlwind Multiple Missile Launcher.Add “Large Blast” to both the Vengeance and IncendiaryCastellan Missiles Types.

Page 62 – Camo Cloak.Change to: “A model wearing a camo cloak has +1 cover save.”

Page 87 – Sanguinary Priest, Options.Change “Replace all wargear with Terminator armour withChalice of Blood and power sword” to “Replace all wargearwith Terminator armour with Blood Chalice and power sword”.

AMENDMENTSNote that this is an older Codex, written for a previous editionof the rules. You will therefore need to consult the Referencesection of the Warhammer 40,000 rulebook for an up to date listof Unit Types and Vehicle Hull Points. You’ll also find thatsome of the weapons in this Codex are written out longhand,rather than using the weapon profile format in the Warhammer40,000 rulebook. Don’t worry – these are functionally identical,unless noted otherwise in this document.

Two Toughness ValuesWhere a model has two Toughness values presented on itsprofile, one of which is presented in brackets, always use thebracketed value. Ignore the other value entirely.

PSYCHIC POWERSA Blood Angels Librarian (including Mephiston) may use thepsychic disciplines found in the Warhammer 40,000 rulebook,instead of those in Codex: Blood Angels. If he does so, generatetwo new powers from the Biomancy, Divination, Telepathy orTelekinesis disciplines (in any combination) before armies aredeployed.

Var – Power SwordsIn the bestiary and army list, replace all references to “powersword” with “power weapon”.

Page 22 – “And they Shall Know no Fear...”.Ignore this entry – refer instead to the ‘And they Shall Knowno Fear...” special rule in the Warhammer 40,000 rulebook.

Page 37 – Land Raiders, Power of the Machine Spirit.Ignore this entry – refer to the Warhammer 40,000 rulebook.

Page 38 – Stormraven Gunships, Skies of Blood.Change the first sentence to read: “If the Stormraven hasmoved more than 6", passengers can still disembark, but theymust do so as follows.”

Change the penultimate sentence to read: “If any of themodels cannot be deployed the unit is destroyed”.

Page 38 – Stormraven Gunships, Transport.Change the first sentence to “The Stormraven can carry twoseparate squads: one unit of up to 12 models in its cabin, plus asingle Dreadnought in its rear grapples. If a ZoomingStormraven is Wrecked or Explodes!, the Dreadnought suffersa Strength 10 hit on its rear armour; if the Stormraven isHovering, the hi is Strength 4 instead.

Page 39 – Techmarines, Blessing of the Omnissiah.Replace this entry with the following:

“Blessing of the Omnissiah: In each of your Shooting phases,instead of firing his weapons, a Techmarine may choose torepair a single friendly vehicle that he is in base contact with orembarked upon. To repair a vehicle, roll a D6 and add thefollowing modifiers where applicable:

• Each servitor with a servo-arm in his unit +1• The Techmarine has a servo-harness +1

If the result is 5 or more, you may restore a Hull Point lostearlier in the battle, or repair a Weapon Destroyed orImmobilised result suffered earlier in the battle; this is effectiveimmediately.”Page 39 – Techmarine, Bolster Defences.

Replace this entry with the following:

Page 39 - Techmarines, Bolster Defences:Techmarines can increase the effectiveness of cover,reinforcing crumbling walls and re-welding badly damagedspars. After deployment, but before Scout redeployments andInfiltrate deployments, nominate a single ruin in yourdeployment zone. The ruin’s cover save is increased by one forthe duration of the game (usually to a 3+). Each ruin can onlybe bolstered once.”

Page 42 – Chaplains, Crozius Arcanum.Replace this entry with “A crozius arcanum is treated as apower maul.”

Page 42 – Chaplain, Honour of the Chapter.In the second sentence, replace “He, and all members of asquad he has joined…” with “He, and all members of any unitchosen from Codex: Blood Angels that he has joined…”

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WARHAMMER 40,000: BLOOD ANGELS3

Page 42 – Chaplain, Liturgies of BloodChange the first sentence to read “On a turn in which hecharges, a Chaplain and all members of any unit chosen fromCodex: Blood Angels that he has joined re-roll failed rolls To Hit.”

Page 43 – Lemartes, The Blood Crozius.Change the last sentence to read “The Blood Crozius is apower maul with the Master-crafted special rule.”

Page 43 – Lemartes, Liturgies of Blood.Change the first sentence to read “On a player turn in whichthey charge, Lemartes and his Death Company can re-rollfailed rolls To Hit and To Wound.”

Page 45 – Astorath the Grim, The Executioner’s Axe.Replace the first sentence with the following profile:

Range S AP Type -- 6 2 Melee, Two-handed,

Unwieldy

Page 45 – Astorath the Grim, Liturgies of Blood.Change the first sentence to read “On a turn in which hecharges, Astorath and all members of any unit chosen fromCodex: Blood Angels that he has joined re-roll failed rolls To Hit.”

Page 46 – Librarians, Psychic Hood.Ignore this paragraph – refer to the Warhammer 40,000rulebook.

Page 47 – Mephiston, Lord of Death, Psychic Hood.Ignore this paragraph – refer to the Warhammer 40,000rulebook.

Page 47 – Mephiston, Lord of Death, Transfixing Gaze.Change first sentence to: “At the start of the Fight sub-phase,Mephiston can attempt to enthral a single enemy independentcharacter in base contact”.

Page 48 – Sanguinary Priests, Blood Chalice.Change first sentence to: “All friendly units chosen from Codex:Blood Angels within 6" are subject to the Furious Charge andFeel No Pain special rules”.

Page 49 – Brother Corbulo, The Red Grail.Change first sentence to: “All friendly units chosen from Codex:Blood Angels within 6" of Corbulo are subject to the FuriousCharge and Feel No Pain special rules”.

Page 50 – Sanguinary Guard, Death Mask.Change this entry to read: “At the beginning of the Fight sub-phase, any unit charged by one or more units equipped withdeath masks must pass a Leadership test or be reduced toWeapon Skill 1 until the end of the Assault phase”.

Page 51 – The Sanguinor, Aura of Fervour.Change first sentence to read: “All friendly units chosen fromCodex: Blood Angels within 6" of the Sanguinor (except for theSanguinor himself) have +1 Attack”.

Page 52 – Sanguinary Novitiate, Blood Chalice.Change this entry to read: “All friendly units chosen fromCodex: Blood Angels within 6" of the Sanguinary Novitiate aresubject to the Furious Charge and Feel No Pain special rules”.

Page 53 – Commander Dante, The Axe Mortalis.Replace the entry with the “The Axe Mortalis is a power axewith the Master-crafted special rule.”

Page 60 – Dozer Blades, Hunter-killer Missile, Searchlight,Smoke Launchers.Use the entries in the Warhammer 40,000 rulebook.

FAQsQ: When a unit with the And They Shall Know No Fear special ruleregroups, do they get to immediately move up to 3" as well as movingas normal that turn? (p23)A: Yes.

Q: Some Space Marine squads can take a Razorback as a dedicatedtransport. A Razorback has a transport capacity of six models. Can youstill choose this as a dedicated transport for a squad with more than sixmodels? (p23)A: Yes.

Q: Can a single combat squad from a unit that had split into combatsquads before deployment but was embarked on the same Transportchoose to disembark whilst leaving the other combat squad onboard?(p23)A: Yes.

Q: If a unit with the Descent of Angels rule Deep Strikes via atransport, teleport or means other than by jump pack, can the Descent ofAngels rule still be used? (p23)A: No.

Q: Can a unit of Vanguard Veterans use its Heroic Interventionspecial rule when deploying by Deep Strike from a Stormraven Gunship(using its Skies of Blood special rule) (p27 and 38)A: No.

Q: Can Sternguard Veterans equipped with storm bolters use theirSpecial Issue Ammunition with these weapons? (p27)A: No.

Q: Can a Furioso Librarian still use a psychic shooting attack if hehas no weapons left? (p29)A: Yes.

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4WARHAMMER 40,000: BLOOD ANGELS

Q: Can a Furioso Librarian take additional wargear (such as extraarmour)? (p29)A: No.

Q: A Furioso Librarian counts as being Leadership 10 for all psychicpurposes. What exactly does this mean? (p29)A: It means that for Psychic tests, and for being affected bypsychic powers, special rules or wargear that affect psykers andrequire a Leadership value, they are counted as beingLeadership 10.

Q: Do Drop Pods count as immobilised the moment they touch down?Also, are any immobilised hits on them counted for weapon destroyedetc? (p32)A: Yes.

Q: If a Drop Pod scatters off of the board when deep striking whathappens? (p32)A: They will have to roll on the Deep Strike Mishap table.

Q: Can you use a Drop Pod on its own, with no squad inside? (p32)A: Yes you can.

Q: Does a successful Rhino repair attempt restore a Hull Point? (Pg34)A: No.

Q: If a Razorback armed with a lascannon and twin-linked plasmagun suffers a weapon destroyed result, does it destroy both weapons orjust one? (p35)A: Only one weapon – either the lascannon or the twin-linkedplasma gun.

Q: Can a Baal Predator use smoke launchers during its Scout move?(p36)A: No.

Q: Can a vehicle with the ‘Power of the Machine Spirit’ fire a weaponon the turn the vehicle uses Smoke Launchers? (p37)A: No.

Q: What happens to an embarked Dreadnought that suffers anImmobilized result from the hit when the Stormraven it is embarked inExplodes? (p38)A: It is Destroyed as it is unable to disembark.

Q: Can a Techmarine that is in base contact with multiple damagedvehicles attempt to repair them all? (p39)A: No. A Techmarine can only ever make one repair attemptper turn.

Q: Can a Techmarine attempt to use his Blessing of the Omnissiahspecial rule to repair a vehicle he is currently embarked upon? (p39)A: Yes.

Q: Is Tycho’s Deadman’s Hand an additional close combat weapon?(p41)A: No.

Q: What Mastery Level is a Blood Angels Librarian? (pg 46)A: Mastery Level 1. An Epistolary is Mastery Level 2. They bothknow two powers.

Q: What Mastery Level is Mephiston? (pg 47)A: Mastery Level 3.

Q: Are the Sanguinor, Mephiston and Death Company TychoIndependent Characters, or single model units in their own right?(p41, 47, 51)A: Single model units in their own right.

Q: Does the Sanguinary Priest benefit from the effects of his own BloodChalice? (p48)A: Yes.

Q: At what point does a model need to be in range of a Blood Chaliceor The Red Grail in order to gain the bonuses of Furious Charge?(p48, 49, 52)A: When you put the bonuses to use, i.e. when the modelmakes its close combat attacks.

Q: Can Corbulo’s re-roll from the Far Seeing Eye be used to affect theresult of roll-offs for deployment zones and first turn? (p49)A: No.

Q: Are Glaive Encarmines treated as ‘unusual power weapons’ (andtherefore AP 3), or do they follow the rules for power axes/swords asdefined by the type of weapon the model is carrying? (p50)A: Glaive Encarmines follow the rules as described in the Typesof Power Weapon section on page 61 of the Warhammer 40,000rulebook, but also have the Master-crafted and Two-handedspecial rules. They would therefore have the following profiles.

Range S AP TypeGlaive Encarmine - User 3 Melee,(Sword) Master-crafted,

Two-handed.

Range S AP TypeGlaive Encarmine - +1 2 Melee,(Axe) Master-crafted,

Two-handed,Unwieldy.

Q: Do models that are allowed to re-roll rolls of 1 To Hit in closecombat, who are fighting Gabriel Seth, suffer hits if they roll 1 To Hitand further hits if their re-rolls To Hit are also 1s? (p55)A: No, the models only suffer hits if their re-rolled To Hit roll isalso a 1 – discount the rolls of 1 that were re-rolled.

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Q: Can a magna-grapple cause a non-tank vehicle to tank shock?(p60)A: Yes.

Q: If a Magna-grapple hits a zooming flyer, does the Grapple specialrule work as normal? (p61)A: No.

Q: Do vehicles gain a cover save from Shield of Sanguinius? (p63)A: Yes.

Q: Does a model that uses the Wings of Sanguinius to charge an enemyunit in the Assault phase gain the Hammer of Wrath special rule?p(63)A: Yes.

Q: If a Furioso Librarian has suffered an Immobilised result on theVehicle Damage table, can it still use Wings of Sanguinius to continuemoving? (p63)A: No.

Q: Blood Lance is a psychic shooting attack that can hit multiple units.If the Librarian wishes to assault after using Blood Lance, whichunit(s) is he permitted to assault? (p63)A: Only the first unit hit by the Blood Lance.

Q: As Blood Lance is a psychic shooting attack, does it need to roll ToHit? (p63)A: No.

Q: Can the Sanguinary Novitiate in the Honour Guard take theupgrades that are available to the Honour Guard? (p84)A: No.

Q: Can Tactical Squads, Sternguard Squads, Devastator Squads,Vanguard Squads, Assault Squads and Death Company take anydedicated transport, or just the ones shown on page 90? (p90-91)A: Any. The page reference indicates the start of the section.

Last updated January 2013

5 WARHAMMER 40,000: BLOOD ANGELS

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WARHAMMER 40,000: CHAOS DAEMONS1

WARHAMMER 40,000 CODEX:CHAOS DAEMONSOfficial Update 6th Edition, Version 1.3

Although we strive to ensure that our codexes are perfect,sometimes mistakes do creep in. In addition, we occasionallyprint new versions of our rules, which require amendments tobe made in older versions of our codexes. When such issuesarise, we feel that it is important to deal with them as promptlyas we can, and we therefore produce regular updates for all ofour codexes. When changes are made, the version number willbe updated, and any changes from the previous version will behighlighted in Magenta. Where a version number has a letter,E.g. 1.1a, this means it has had a local update, only in thatlanguage, to clarify a translation issue or other minorcorrection.

Each update is split into three sections: Errata, Amendments,and ‘Frequently Asked Questions’. The Errata corrects anymistakes in the codex, while the Amendments bring the codexup to date with the latest version of the rules. The FrequentlyAsked Questions (or ‘FAQ’) section answers commonly askedquestions about the rules. Although you can mark correctionsdirectly in your codex, this is by no means necessary – just keepa copy of the update with your codex.

AMENDMENTSNote that this is an older Codex, written for a previous editionof the rules. You will therefore need to consult the Referencesection of the Warhammer 40,000 rulebook for an up to date listof Unit Types and Vehicle Hull Points. You’ll also find thatsome of the weapons in this Codex are written out longhand,rather than using the weapon profile format in the Warhammer40,000 rulebook. Don’t worry – these are functionally identical,unless noted otherwise in this document.

Two Toughness ValuesWhere a model has two Toughness values presented on itsprofile, one of which is presented in brackets, always use thebracketed value. Ignore the other value entirely.

White Dwarf, August 2012, Chaos Daemons Official Update,Page 2 – Seeker Chariots of Slaanesh, Special Rules, ExaltedAlluress.Add ‘Fleet’ to the Exalted Alluress’ special rules.

White Dwarf, August 2012, Chaos Daemons Official Update,Page 3 – Hellflayers of Slaanesh, Profile, Hellflayer.Change the Hellflayer’s BS to 4.

White Dwarf, August 2012, Chaos Daemons Official Update,Page 3 – Hellflayers of Slaanesh, Special Rules, Hellflayer.Add ‘Fleet’ to the Hellflayer’s special rules.

White Dwarf, August 2012, Chaos Daemons Official Update,Page 3 – Hellflayers of Slaanesh, Designer’s Note.Change the Designer’s Note to read “An Exalted Alluresscannot disembark from a Hellflayer. When a Hellflayer isdestroyed, the Exalted Alluress is also removed from play.”

Page 27 – Daemonic Assault.Change the second paragraph to read: “No model in adetachment chosen from Codex: Chaos Daemons is ever placedon the battlefield during deployment. Instead, all of the unitsfrom this detachment always start the game in reserve. Youmust declare if any models with the Independent Characterspecial rule are on their own, counting as a separate unit inreserve, or if they are joining a unit, in which case they andtheir unit are a single unit in reserve. The enemy deploys asnormal, as do any units in your army not belonging to thedetachment chosen from Codex: Chaos Daemons.”

The first sentence of the third paragraph should be changed to“At the beginning of your first turn, divide each detachmentchosen from Codex: Chaos Daemons into two groups that mustinclude, as much as possible, the same number of units.”

Page 27 – Daemonic Rivalry.The second paragraph should be changed to: “Independentcharacters in this list cannot join units of Daemons belongingto a different Chaos God, units of Furies of Chaos, or any alliedunits. Equally, allied independent characters may never joinunits chosen from Codex: Chaos Daemons”.

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2WARHAMMER 40,000: CHAOS DAEMONS

Page 38 – Beasts of Nurgle.Change the effects of Random Poisoned Attacks to read:“At the beginning of each Fight sub-phase, roll a D6 for eachfriendly Beast of Nurgle unit that is locked in combat. Theresult is the number of Attacks (before modifiers) that allBeasts of Nurgle in that unit have this turn. These Attacks havethe Poisoned (4+) special rule”.

Page 45 – Soul Grinders.Leave the text in brackets for the Daemon special rule as it isbut add “…and have the Fear special rule”.

Page 49 – Fateweaver, Oracle of Eternity.Change the first sentence to read “Because of the incredibleprescience of the Oracle of Tzeentch, Fateweaver and allfriendly units chosen from Codex: Chaos Daemons within 6" re-roll all failed Armour, Invulnerable and Cover saves.”

Page 73 – Boon of Mutation.Ignore the last sentence of the third paragraph (regardingvictory points) altogether.

Page 73 – Daemonic Gifts, Daemonic Flight.Replace this entry with “Monstrous Creatures with DaemonicFlight are Flying Monstrous Creatures”.

Page 73 – Daemonic Gifts, Chaos Icon.Change the second paragraph to read “When a friendly unitchosen from Codex: Chaos Daemons Deep Strikes within 6" of anIcon of Chaos, it does not roll for scatter, provided that theicon was on the table from the beginning of the turn and hasnot arrived from Reserve in the same turn.”

Page 74 – Gifts of Tzeentch, Soul Devourer.Replace the second, third and fourth sentences with thefollowing profile:

Range S AP TypeSoul Devourer - User 3 Melee,

Soul Devour

Soul Devour: If a model suffers any unsaved Wounds from theDaemon’s close combat Attacks, it must immediately take aLeadership test for each Wound suffered (on its ownLeadership value, the model cannot use another model’s Ldfor the test). If any of these tests are failed, the victim suffersInstant Death.

Page 74 – Hellblades.Change the second sentence to read “Hellblades follow therules for power swords (see the Warhammer 40,000 rulebook)”.

Page 75 – Aura of Acquiescense.Replace this entry with: “Models with this gift do not suffer thepenalties for charging enemies through cover, but instead fightat their normal Initiative in the ensuing combat. In additionenemy units do not gain their bonus Attacks for charging aunit including one or more models with this gift”.

Page 75 – Rending Claws.Change the second sentence to read: “A model with rendingclaws counts as being equipped with two close combat weaponsthat have the Rending special rule (the bonus Attack is alwaysincluded in the Daemon’s profile)”.

Page 75 – Transfixing Gaze.Change the second sentence to read: “At the beginning of theFight sub-phase, after challenges have been issued andaccepted or declined, the player may force one model in basecontact with the Daemon to lose an Attack in close combat”.

Page 75 – Cloud of Flies.Replace the second sentence with: “Models with this gift do notsuffer the penalties for charging enemies through cover, butinstead fight at their normal Initiative in the ensuing combat.In addition enemy units do not gain their bonus Attacks forcharging a unit including one or more models with this gift”.

FAQsQ: Do models chosen from Codex: Chaos Daemons and / or the WhiteDwarf, August 2012, Codex: Chaos Daemons official update have theDaemon special rule from the Warhammer 40,000 Rulebook, or do theyhave the Daemon army special rule from Codex: Chaos Daemons?(p27)A: All models from Codex: Chaos Daemons and/or the WhiteDwarf, August 2012, Codex: Daemons official update have theDaemon army special rule listed in Codex: Chaos Daemonswith the addition of the Fear special rule from the Warhammer40,000 rulebook and a 5+ invulnerable save.

Q: If Chaos Daemons are taken as allies, or are purchased as aprimary detachment that then has an allied detachment added to it, dothey still deploy by Daemonic Assault? (p27)A: Yes.

Q: If a detachment is chosen from Codex: Chaos Daemons and isallied with a detachment chosen from another codex, do the models fromthe detachment that was not chosen from Codex: Chaos Daemonsnow deploy by Daemonic Assault? (p27)A: No.

Q: If The Masque targets a unit with multiple Pavane of Slaaneshattacks, do you roll one dice for each hit and pick the highest whenworking out how far she can move the unit? (p51)A: No, regardless of how many times she hits the unit, you stillonly roll one dice to see how far they move.

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Q: When do models with an ability that can bring them back after theyloose their last Wound count towards The Tally of Pestilence? (p52)A: Only once they are finally removed from the game, afterfailing to come back.

Q. When The Tally of Pestilence reaches 20+ casualties the rules saythat ‘All attacks from followers of Nurgle ignore armour saves’. Wasthis intended to affect both ranged and close combat attacks by thefollowers of Nurgle, as the text seems to indicate? (p52)A. Yes, that is indeed the case. Both ranged and close combatattacks.

Q: Do models nominated as Plague Zombies from Codex: Chaos SpaceMarines count as followers of Nurgle for the purposes of Epidemius’Tally of Pestilence? (p52)A: No.

Q. The Blue Scribes’ ‘Watch This!’ power says: ‘In their Shootingphase, before using their second ranged attack, roll a dice.’ Were theBlue Scribes intended to be able to fully resolve one ranged attack beforeresolving their second ranged attack, as this goes against the normalrules for a unit firing multiple ranged attacks (normally all targets aredeclared at the same time, all To Hit dice are rolled at the same timeetc.)? Or are players just supposed to pick one power and then pickanother power, then roll the ‘Watch This!’ test and then proceed withusing both powers at the same time? (p53)A. The second! When resolving the ranged attacks of theScribes, or indeed any model with the Master of Sorcery andWe are Legion gift, first declare which ranged attacks you areusing and against which unit (or units) and then proceed toresolve them.If targeting the same enemy, the two ranged attacks areresolved at the same time, just like the firing of any unit withdifferent weapons.The Scribes might of course ‘accidentally’ end up using thesame power twice rather than the two you intended (eitheragainst the same target or two different targets), but this willstill be resolved simultaneously.

Q. The Changeling’s Glamour of Tzeentch says: ‘Pick any enemy unitthat is visible to the Changeling and is about to fire.’ Was this intendedto affect EVERY enemy unit that fires within 24" of the Changeling orwas it supposed to be limited to only one enemy unit per Shootingphase? (p54)A. Just one unit.

Q: If models in a unit that is the target of Glamour of Tzeentch havemultiple different weapons, or weapon firing modes, does theChangeling’s controlling player get to choose which are fired? (p54)A: Yes.

Q: Can Glamour of Tzeentch make a psyker with witchfire/psychicshooting attacks use them? (p54)A: Yes.

Q: Can Glamour of Tzeentch be used to fire weapons that do not havea choice of who they target, such as Aura of Decay? (p54)A: Yes, in these circumstances they are still fired, just withoutthe Changeling’s controlling player getting to choose theirtarget.

Q: If Glamour of Tzeentch is used to cast Blood Lance or Jaws of theWorld Wolf, must the first model hit by these psychic shooting attacks bein the unit targeted by the glamoured unit? (p54)A: Yes.

Q: If Chaos Daemons are allied to Chaos Space Marines, do they rollfor scatter if Deep Striking within 6" of a Chaos Icon carried by aChaos Space Marine model? (p73)A: If the wording on the Chaos Icon’s description refers to ‘allfriendly units’, then yes. If not, then the Chaos Icon onlyaffects the specific units referred to in its description.

Q: Can Boon of Mutation target a model that is embarked in avehicle, as it does not need line of sight? (p73)A: No. Whilst it does not need line of sight to its target youmust still pick a model physically on the board as its target.

Q: If there isn’t space on the board to place the Chaos Spawn created byBoon of Mutation, what happens? (p73)A: Move the models that are in the way the minimum distancerequired to make enough space. If it is not possible to makeenough space on the board the enemy target is still removed asa casualty but no Chaos Spawn model is placed.

Q. Are a Chaos Spawn’s Attacks poisoned like those of a Beast ofNurgle? (p73)A. No, the word ‘poisoned’ has been left out on purpose.

Q: Can a model with Pavane of Slaanesh, and another rangedweapon, that is able to use them both in the same turn, use Pavane ofSlaanesh to move the target unit into range of its other ranged weapon?(p75)A: No. Both attacks are resolved simultaneously so all hits willbe worked out first before the unit is moved.

Q: Does the use of Aura of Decay limit what enemy units the rest of theunit can shoot and assault for that turn? (p75)A: No.

Q: Does Aura of Decay require line of sight? (p75)A: Yes.

Last updated January 2013

3 WARHAMMER 40,000: CHAOS DAEMONS

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WARHAMMER 40,000: CHAOS SPACE MARINES1

WARHAMMER 40,000 CODEX:CHAOSSPACEMARINES

Official Update Version 1.1

Although we strive to ensure that our codexes are perfect,sometimes mistakes do creep in. In addition, we occasionallyprint new versions of our rules, which require amendments to bemade in older versions of our codexes. When such issues arise,we feel that it is important to deal with them as promptly as wecan, and we therefore produce regular updates for all of ourcodexes. When changes are made, the version number will beupdated, and any changes from the previous version will behighlighted in Magenta. Where a version number has a letter,E.g. 1.1a, this means it has had a local update, only in thatlanguage, to clarify a translation issue or other minor correction.

Each update is split into three sections: Errata, Amendments,and ‘Frequently Asked Questions’. The Errata corrects anymistakes in the codex, while the Amendments bring the codexup to date with the latest version of the rules. The FrequentlyAsked Questions (or ‘FAQ’) section answers commonly askedquestions about the rules. Although you can mark correctionsdirectly in your codex, this is by no means necessary – just keepa copy of the update with your codex.

ERRATAPage 61 – Typhus, Plague Zombies.Change the second sentence to read ‘Plague Zombies areChaos Cultists that have the Fearless, Feel No Pain and Slowand Purposeful special rules and cannot purchase optionsother than to add additional models to the unit.’

Page 69 – Axe of Blind Fury.Change first rules sentence to ‘Models with the Mark ofKhorne, or Daemons of Khorne, only.’

Page 91 – superscript note 5.Change to ‘Models with the Mark of Khorne, or Daemons ofKhorne, only.’

Page 94 – Daemon Prince, Options.Change the first bullet point to ‘Must be upgraded to be oneof the following:’

Page 97 – Chaos Terminators, Options, second bullet pointChange to ‘Any Chaos Terminator may choose any of thefollowing three options:’

Page 97 – HelbruteChange points value to 100 points.

Page 98 – Plague Marines, Plague Knife.Add the following Designer’s Note:

Note that, for the purposes of the Plague Champion purchasing itemsfrom the Melee Weapons section of the wargear list, his Plague Knifecan be exchanged in the same fashion as a close combat weapon.

Page 99 – Noise Marines, Wargear.Add “Close combat weapon (Champion Only)”

Page 99 – Noise Marines, Options.Change the third bullet point to “One Noise Marine mayreplace his boltgun with a blastmaster at 30 pts/model. If thesquad numbers ten or more models, an additional NoiseMarine may replace his boltgun with a blastmaster at 30pts/model..”

FAQsQ: If a model with a Mark of Chaos becomes a Daemon Prince due tothe Dark Apotheosis result on the Chaos Boon Table, do they lose thebenefit of their Mark of Chaos? (p29)A: Yes.

Q: Does a Warpsmith need a To Hit roll of 6 (as if taking a SnapShot) when using his Master of Mechanisms special rule to curse aZooming Flyer? (p34)A: Yes.

Q: How do I determine the Arc of Sight for a Heldrake’s rangedweapon? (p52)A: Treat the Heldrake’s ranged weapon as a Turret MountedWeapon, measuring all ranges from the edge of the Heldrake’sbase nearest to the target unit.

Q: Does a Defiler with a power scourge gain the effects of theFlailspecial rule, reducing it’s opponent’s WS in addition to fightingwith its power fists? (p53)A: Yes.

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Q: If a Helbrute rolls Fire Frenzy on the Crazed table but there areno viable enemy units within range/line of sight, is the Helbrutestill Immobilised until the end of your turn? (p56)A: Yes.

Q: Does Abaddon the Despoiler’s Mark of Chaos Ascendant preventhim from joining friendly units chosen from Codex: Chaos SpaceMarines that have a Mark of Chaos ? (p57)A: No.

Q: If Khârn the Betrayer is engaged in a Challenge, do his To Hitrolls of a 1 still hit friendly models locked in the same combat?(p59)A: Yes.

Q: If Khârn the Betrayer rolls a 1 To Hit in close combat andsubsequently re-rolls this roll of a 1 due to his Hatred IncarnateWarlord Trait, does the original roll of a 1 still count for thepurposes of inflicting hits on friendly models due to The Betrayerspecial rule?A: No.

Q: If Typhus is engaged in a Challenge and chooses to use theDestroyer Hive, do you centre the template over him and resolve hitsas normal against all units with models under the template, ordoes the Destroyer Hive only hit the model against which Typhus isfighting his Challenge? (p61)A: It hits all units with models touched as normal.

Q: Is Lucius the Eternal’s Lash of Torment a close combat or meleeweapon? (p62)A: No, it is an artefact with specific abilities that are alwaysin effect.

Q: The Maulerfiend model has a pair of magma cutters. Does thismean that if it hits with at least one Attack in the Fight sub-phaseit gets to make one additional Attack with each magma cutter andif it hits with all of its Attacks, it instead makes two additionalAttacks with each of its magma cutters? (p68)A: No. The Magma Cutters rule covers the effects of boththe Maulerfiend’s magma cutters, which are treated as asingle weapon. They are also treated as a single weapon forthe purposes of Weapon Destroyed results.

Q: Is a model equipped with the Scrolls of Magnus that does notbegin the game as a Psyker, considered to have become a Psyker oncethey acquire one or more additional psychic powers from the scrolls?For example a Dark Apostle with the Mark of Tzeentch. (p69)A: Yes, the model has the Psyker rule from that pointonward.

Q: Must a Forgefiend exchange its hades autocannons forectoplasma cannons before being allowed to take the ‘additional’ectoplasma cannon upgrade? (p103)A: No.

Last updated January 2013

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WARHAMMER 40,000: DARK ANGELS1

WARHAMMER 40,000 CODEX:

DARK ANGELSOfficial Update Version 1.0 A

Although we strive to ensure that our codexes are perfect,sometimes mistakes do creep in. In addition, we occasionallyprint new versions of our rules, which require amendments tobe made in older versions of our codexes. When such issuesarise, we feel that it is important to deal with them as promptlyas we can, and we therefore produce regular updates for all ofour codexes. When changes are made, the version number willbe updated, and any changes from the previous version will behighlighted in Magenta. Where a version number has a letter,E.g. 1.1a, this means it has had a local update, only in thatlanguage, to clarify a translation issue or other minorcorrection.

Each update is split into three sections: Errata, Amendments,and ‘Frequently Asked Questions’. The Errata corrects anymistakes in the codex, while the Amendments bring the codexup to date with the latest version of the rules. The FrequentlyAsked Questions (or ‘FAQ’) section answers commonly askedquestions about the rules. Although you can mark correctionsdirectly in your codex, this is by no means necessary – just keepa copy of the update with your codex.

ERRATAPage 32, 94 – Techmarines/Techmarine.Add Boltgun to wargear.

Page 53/93 – Azrael Warlord Trait.Change this entry to “If Azrael is in your primary detachment,he must be your Warlord. He can choose any of the DarkAngels Warlord Traits on page 28 (there is no need to roll)”.

Page 60 – Plasma Talon.Add “Rapid Fire” to the weapon’s Type.

Page 61 – Stasis Bomb weapon special rules.Add “Bomb”: The rules for Bombing Runs are found in theWarhammer 40,000 rulebook.

Page 63 – Displacer field, rules.Change the last sentence of the first paragraph to: “If thescatter causes the bearer to arrive on top, or within 1” ofanother model or impassable terrain, alter the scatter by theminimum amount possible (in any direction) to prevent this”.

Page 92 – Azrael, Wargear.Add “• bolt pistol” to Azrael’s wargear.

Page 92 – Belial, Wargear.Add “• Iron Halo” to Belial’s wargear.

Page 95 – Deathwing Command Squad, options.Change the second bullet point to: “• One DeathwingTerminator in the army may be upgraded to the DeathwingChampion, replacing all their weapons with the Halberd ofCaliban...............................................................................5 pts”.

Page 96 – Ravenwing Command Squad, options.Change the first bullet point to:“• One Ravenwing Black Knight may take a banner from thefollowing list:- Ravenwing Company Banner*...........................................15 pts”- Revered Standard................................................................25 pts”- Alternatively, the may take a banner from the SacredStandards section of the wargear list.”

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Page 98 – Company Veteran Squad, wargear.Replace the first four options with:“• May include up to five additional Veterans ....18 pts/ model• Any model may replace his boltgun orbolt pistol with a chainsword ....................................................free• Any model may replace his boltgun with one of the following:- Storm bolter ......................................................... 5 pts/model- Combi-flamer, -melta or -plasma ...................... .10 pts/model- Power weapon, lightning claw or plasma pistol 15 pts/model- Power fist ............................................................. 25 pts/model- Pair of lightning claws ........................................ 30 pts/model• Any model may take:- Combat shield ...................................................... 5 pts/model- Melta bombs ......................................................... 5 pts/model- Storm shield ......................................................... 10 pts/model”

Page 101 – Ravenwing Black Knights, options.Change the third option here to:“• The Ravenwing Huntmaster may replace his corvus hammerwith a power sword or power maul...................................12 pts”.

Page 102 – Ravenwing Darkshroud, special rules.Delete “Stealth” from this list.

Page 102 – Assault Squad, options.Change the final bullet point to:“• The entire squad may remove their jump packs, changingtheir unit type to Infantry. They may then have a Drop Pod orRhino as a Dedicated Transport for free (p100)”.

Page 102 – Nephilim Jetfighter, special rules.Delete “Missile Lock” from this list

Page 104 – Land Raiders (all), options.They do not have to be taken as a Dedicated Transport to havethis upgrade, so change the last option for each Land Raider to:“• May be upgraded to a Deathwing Vehicle (p40).........30 pts”. .

FAQsQ: What type of weapon is a combat knife? (p97)A: A combat knife is a close combat weapon. See page 51 in theWarhammer 40,000 rulebook.

Q: How many points is Interrogator-Chaplain Seraphicus, from thespecial edition Dark Vengeance boxed game?A: 125 points. Seraphicus is an HQ choice in a Dark Angelsarmy, and a special character. He is an Interrogator-Chaplainarmed with a plasma pistol, as listed in Codex: Dark Angels. Hereplaces the Interrogator-Chaplain’s Zealot special rule with hisown Litanies of the Dark Angels special rule.

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WARHAMMER 40,000: DARK ELDAR1

WARHAMMER 40,000 CODEX:DARK ELDAR

Official Update for 6th Edition, Version 1.2

Although we strive to ensure that our codexes are perfect,sometimes mistakes do creep in. In addition, we occasionallyprint new versions of our rules, which require amendments to bemade in older versions of our army books. When such issuesarise, we feel that it is important to deal with them as promptlyas we can, and we therefore produce regular updates for all ofour army books. When changes are made, the version numberwill be updated, and any changes from the previous version willbe highlighted in Magenta. Where a version number has a letter,E.g. 1.1a, this means it has had a local update, only in thatlanguage, to clarify a translation issue or other minor correction.

Each update is split into three sections: Errata, Amendments,and ‘Frequently Asked Questions’. The Errata corrects anymistakes in the codex, while the Amendments bring the codexup to date with the latest version of the rules. The FrequentlyAsked Questions (or ‘FAQ’) section answers commonly askedquestions about the rules. Although you can mark correctionsdirectly in your codex, this is by no means necessary – just keepa copy of the update with your codex.

ERRATAPage 29 – Reavers, Grav-talon.Change to: “If a model with a grav-talon inflicts one or moreunsaved Wounds with its bladevanes (see above) the target unitmust immediately take a pinning test.”

Page 47 – Voidraven Bombers, Void Mine.Change “template” to “blast marker” in the second and thirdsentence of the last paragraph.

Page 48 – Baron Sathonyx, Bones of the Seer.Change “chooses deployment zone” to “goes first”.

Page 49 – Lelith Hesperax, A League Apart.Change the first sentence to: “If Lelith’s Weapon Skill is higherthan that of all enemy models she is in base contact with, shegets a number of bonus Attacks equal to the differencebetween her Weapon Skill and the highest Weapon Skill fromamongst those enemies.”

Page 55 – Asdrubael Vect, Obsidian Orbs.Change “Each wound caused[...]” to “Each unsaved Woundcaused[...]”.

Page 56-61 – Weapon Profiles.Change all occurrences of “Special” to “Type”.

Page 62 – Webway Portal.In the third sentence, change “in base contact with the bearerwhen he activates the portal.” to “in base contact with thebearer, and not within 2" of an enemy model or anotherwebway portal, when he activates the portal.”

Page 63 – Night Shields.In the second sentence, change “reducing the range of enemyunits” to “reducing the range of the weapons of enemy units”.

Page 63 – Torment Grenade Launcher.In the last sentence, change “must pass a Morale check” to“must pass a Leadership test”.

AMENDMENTSNote that this is an older Codex, written for a previous editionof the rules. You will therefore need to consult the Referencesection of the Warhammer 40,000 rulebook for an up to date listof Unit Types and Vehicle Hull Points. You’ll also find that someof the weapons in this Codex are written out longhand, ratherthan using the weapon profile format in the Warhammer40,000 rulebook. Don’t worry – these are functionally identical,unless noted otherwise in this document.

Two Toughness ValuesWhere a model has two Toughness values presented on itsprofile, one of which is presented in brackets, always use thebracketed value. Ignore the other value entirely.Page 25 –Poisoned Shooting Weapons.Change the fourth sentence to read: “These weapons cannotdamage enemy vehicles”.

Page 27 – Wyches, Hydra Gauntlets.Change the second sentence to read: “Roll at the beginning ofeach Fight sub-phase…”.

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2WARHAMMER 40,000: DARK ELDAR

Page 29 – Reavers, Reaver Jetbike.Ignore the third sentence.

Page 31 – Incubi, Klaives.Replace this entry with: “Klaives have the following profile:

Range S AP TypeKlaive - +1 2 Melee, Two-handed

Page 31 – Incubi, Demiklaives.Replace this entry with: “Demiklaives are close-combat weaponswhich can be wielded either separately or clasped together.Decide which way the demiklaives will be used at the beginningof each Fight sub-phase, then use the appropriate profile fromthose below for the duration of the sub-phase.

Range S AP TypeSeparate - User 2 Melee,

+2 Attacks

Clasped - +2 2 Melee,Two-handed

Page 31 – Incubi, Murderous Assault.Change the second sentence to read: “He may nominate anenemy Independent Character at the beginning of each Fightsub-phase”.

Page 40 – Talos, Random Attacks.Change the third sentence to read: “Roll at the beginning ofeach Fight sub-phase to determine how many Attacks it makesin that sub-phase”.

Page 42 – Shadowseers, Veil of Tears.Replace the last three sentences with the following: “TheShadowseer, and all models in her unit, have the Stealth andShrouded special rules.”

Page 45 – Ravagers, Aerial Assault.Replace the entry with the following:

“Aerial Assault: Due to the largely open construction of its decksand the sophisticated targeting matrices used by its crew, aRavager that moved at cruising speed may fire all of its weaponsusing its crew’s full Ballistic Skill.”

Page 46 – Razorwing Jetfighter, Unit Type.Ignore this entry – refer to the Profiles section in theWarhammer 40,000 rulebook.

Page 46 – Razorwing Jetfighter, Aerial Assault.Ignore this entry.

Page 46 – Razorwing Jetfighter, Supersonic.Refer to the main Warhammer 40,000 rulebook.

Page 47 – Voidraven Bombers, Unit Type.Ignore this entry.

Page 47 – Voidraven Bombers, Aerial Assault.Ignore this entry – refer to the Flyers section in the Warhammer40,000 rulebook.

Page 46 – Voidraven Bombers, Supersonic.Refer to the main Warhammer 40,000 rulebook.

Page 50 – Kheradruakh the Decapitator, Decapitator.Replace the Decapitator entry with:

“This is a close-combat weapon with the following profile:Range S AP Type- User 3 Melee, Decapitator

Decapitator: Rolls of a 6 to Wound with this weapon have theInstant Death special rule”.

Page 50 – Kheradruakh the Decapitator, Shade Stalker.Change the third sentence to read: “He may not charge thatturn, but may otherwise act normally.”

Page 52 – Drazhar, Darting Strike.Change the first sentence to read: “At the beginning of anyFight sub-phase in which Drazhar is locked in close combat,but after any challenges have been issued and accepted ordeclined, he may move to any part of the same combat wherethere is room to place him.”

Page 52 – Drazhar, Riposte.Change the paragraph to “Such is Drazhar’s skill that when herolls a 6 on an armour save in close combat, he may make animmediate bonus Attack at S4 with an AP of 2, directed at theunit that caused the Wound.”

Page 53 – Lady Malys, The Crystal Heart.Change the paragraph to “To represent the strange powers ofthe trans-dimensional being whose heart beats in her breast,Lady Malys and her unit cannot be targeted by psychicpowers.”

Page 53 – Lady Malys, The Lady’s Blade.Change the second sentence to read “The Lady’s Blade is anAP3 melee weapon.”

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Page 53 – Lady Malys, Precognisant.Change the second sentence to “At the start of the game, afterboth sides have been deployed but before Infiltratordeployment and Scout redeployments, the Dark Eldar playermay redeploy D3 units in his army, including placing them inReserve, though this may not result in more than half of yourarmy beginning the game in Reserve. Note that unitsredeployed this way that are not placed in Reserve may not bedeployed outside of the Dark Eldar deployment zone.”

Page 55 – Asdrubael Vect, Sceptre of the Dark City.Change the second sentence to read “It is an AP3 meleeweapon that always wounds on a 3+.”

Page 58 – Dark Eldar Wargear, Huskblade.Change the last sentence to read “A huskblade is an AP2 meleeweapon with the Instant Death special rule.”

Page 62 – Clone Field.Change the second and third sentences to read: “At thebeginning of each Fight sub-phase in which the bearer islocked in close combat, roll a D3 to represent how many cloneimages are in effect. The result is the number of hits upon thebearer that he may completely nullify in that Fight sub-phase,just before the roll To Wound”.

Page 62 – Vexator Mask.Change the third sentence to read: “Enemy units loced in closecombat with the bearer must pass a Leadership test at thebeginning of the Fight sub-phase after challenges have beenissued and accepted or declined. If they fail they may notAttack the bearer in this Fight sub-phase, though they mayattack other models as normal providing they are not involvedin a challenge with the bearer”.

Page 63 – Torment Grenade Launchers.Change the fourth sentence to read: “Enemy units must pass aMorale check if they wish to charge such a vehicle – if that testis failed, they may not charge that turn”.

Page 87 – Harlequins, Death Jester.Change the bracketed text in the option to upgrade oneHarlequin to a Death Jester to “(replacing his weapons with ashrieker cannon)”.

FAQsQ: If a unit with the Power from Pain special rule destroys an enemyunit, does it gain a pain token no matter how the unit was destroyed?For example the resultant explosion from shooting at a vehicle wipes outan enemy unit. (p25)A: Yes.

Q: When do the special rules conferred by Pain Tokens take effect?(p25)A: From the end of the phase in which the conditions are metfor the Pain Token to be earned.

Q: When a unit comprised of some models with Power from Pain andsome without destroys an enemy unit, does the unit gain a pain token?(p25)A: Yes.

Q: When assigning pain tokens between multiple units where onlysome have the Power from Pain special rule, do you randomise thetoken between all units involved or just the ones with the Power fromPain special rule? (p25)A: You randomise between the units with the Power from Painspecial rule.

Q: When a unit comprised of some models with Power from Pain andsome without has a pain token, does the effect it gives apply to everymodel in the unit or just to the models with the Power from Pain specialrule? (p25)A: It only applies to the models with the Power from Painspecial rule.

Q: Do you gain a pain token for each independent character you kill,even if he is in a unit? (p25)A: Yes, as long as he still counts as an independent character.

Q: When does a unit with Power from Pain gain a pain token fordestroying a model/unit with the ability to return to play? (p25)A: The model/unit must be completely destroyed so the unitwill only gain a pain token once the model/unit is completelyremoved from play.

Q: Do characters without the Independent Character special rulegenerate a pain token if they are killed? (p25)A: No.

Q: Do Dark Eldar Units or Independent Characters ‘Share the Pain’with allies if they join their units? (p25)A: No. Note that this means Harlequins cannot claim thebenefits of Pain Tokens either.

Q: If the combat drug hypex is rolled at the start of the game, whataffect will this have on any Jetbikes in the army? (p25)A: None as they cannot run.

Q: Does the Dodge (4+) special rule confer a 4+ invulnerable saveagainst Wounds caused by a vehicle exploding in close combat? (p27)A: No.

Q: Can a Helliarch’s stun claw be used to ‘snatch’ enemy IndependentCharacters who are involved in a challenge? (p28)A: No.

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Q: When a unit of Hellions performs a Hit and Run attack, takingan independent character with them, what happens if, once the Hitand Run move has been resolved, the independent character is within2" of a friendly unit? (p28)A: You will need to move the independent character theminimum distance possible so that he is not within 2" of afriendly model.

Q: How do you mark the start and end points of a unit of unit ofReavers move when they are using their special Bladevanes attack?(p29)A: Should confusion arise, simply pick any model in the unit asthe start point and mark that spot. Then move the unit andpick any model as the end point. One unengaged, non-vehicleunit under the line between the two markers can then bechosen to be the target of the attack.

Q: When allocating Wounds caused by a unit of Reaver Jetbikesmaking a bladevanes, cluster caltrops and / or grav-talon attack, fromwhich direction is the attack considered to have originated? (p29)A: Allocate hits from these using Random Allocation.

Q: Does the Klaivex’s Murderous Assault special rule confer thePreferred Enemy special rule to any friendly models in the same unit?(p31)A: No.

Q: Lhamaeans confer their Mistress of Poisons special rule onto theArchon they belong to. When do I nominate which Court of the Archonbelongs to which Archon? (p35)A: You should nominate which Archon each Court belongs toat the start of each game. Archons with a Court that includesone or more Lhamaeans will benefit from the Mistress ofPoisons special rule.

Q: What type of dice (i.e. D6, D3) do you roll to determine whetherGrotesques succumb to their Berserk Rampage special rule? (p39)A: A D6.

Q: Does destroying a vehicle count as killing a model for a CronosParasite Engine for generating pain tokens from its spirit syphon,spirit vortex or spirit probe? (p41)A: No.

Q: Does Veil of Tears continue to work while the Shadowseer isembarked on a Transport? (p42)A: No.

Q: When an implosion missile hits a complex unit (one where all themodels are not identical in gaming terms) how do you work out whatrolls are needed to wound and how do you distribute these wounds?(p47)A: Although the implosion missile causes wounds in an unusualway it should be treated the same as any other blast weapon. Aunit will suffer a number of hits equal to the number of modelsunderneath the blast marker. Using the majority Wounds valueof the unit, roll to see how many wounds are caused and thenallocate these in the usual manner.

Q: Do the implosion missiles of the Voidraven Bomber have any effectupon models that are immune to Instant Death, for example those withthe Eternal Warrior special rule? (p47)A: No.

Q: Can a void mine be used regardless of the speed the VoidravenBomber is moving at in its Movement phase? (p47)A: Yes.

Q: Does Baron Sathonyx’ Custom Skyboard add +2 Strength to hisHammer of Wrath attacks? (p48)A: Yes.

Q: Does a unit of Hellions continue to benefit from Baron Sathonyx’sMaster of the Skies special rule after he leaves the unit or is killed?(p48)A: No. They will only benefit from the rule whilst he is in theunit.

Q: What happens if your force contains Duke Sliscus but does notcontain any Kabalite Warriors or Kabalite Trueborn, as the Serpent’sVenom special rule says he must deployed with one of those units? (p51)A: He will deploy like any other independent character.

Q: Can Drazhar’s Darting Strike special rule be used to remove Drazharfrom a Challenge he is involved in, or into a challenge he is not involvedin? (p52)A: No.

Q: What does Drazhar’s Ancient Incubus warsuit do? (p52)A: It gives Drazhar his armour save.

Q: At what point before the start of the game do you use Lady Malys’Precognisant special rule? (p53)A: After all units (yours and your opponents) have beendeployed but before Infiltrate deployment and Scoutredeployments.

Q: When using Asdrubael Vect’s Obsidian Orbs or the Orbs of Despair,do you use the target’s Toughness or Leadership for the purposes ofworking out if Instant Death applies? (p55)A: You use the target’s Leadership.

WARHAMMER 40,000: DARK ELDAR

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Q: For Asdrubael Vect to take the Dias of Destruction the Dias mustbegin the game with Asdrubael Vect and 9 other models on board. Howdoes this work? (p55)A: Before the game starts, Asdrubael Vect will have to join asquad that is 9 models strong, and they must be embarked uponthe Dias of Destruction when they are deployed.

Q: If a model is armed with a Djin blade and another special closecombat weapon, such as an agoniser, and he chooses not to attack withthe Djin blade, does he still get the two bonus Attacks? (p56)A: No.

Q: If a model is armed with a Djin blade and a normal close combatweapon does he get the extra Attack for fighting with two single-handedclose combat weapons on top of the 2 bonus Attacks that the Djin bladegives him? (p56)A: Yes.

Q: Some wargear is limited to a maximum of one per army. If aspecial character is equipped with such a piece of wargear, does thatcount as towards the army total? (p56)A: Yes it does. If you include Urien Rakarth, for example, youwill be unable to take a Casket of Flensing elsewhere in thearmy.

Q: Can a mindphase gauntlet prevent a model from attacking if itsattacks would be made at the same or higher Initiative step? (p58)A: No.

Q: Does every psyker in a unit of psykers, which are in range of theCrucible of Malediction when it is opened, have to take a Leadershiptest? (p60)A: Yes. The notable exceptions to this are units with theBrotherhood of Psykers special rule. These units just take asingle test, and will lose a single model if failed.

Q: Does the Crucible of Malediction affect vehicles that are alsopsykers? (p60)A: No.

Q: Can Dark Eldar units in ongoing reserve make use of a webwayportal to enter play? (p62)A: Yes.

Q: Can units from allied detachment use a webway portal to enter playfrom reserve? (p62)A: No.

Q: Can a unit that has arrived from reserve through a webway portallaunch an assault the turn it arrives? (p62)A: No.

Q: Can a vehicle move Flat Out in the same turn that it has usedenhanced aethersails (p63)A: Yes.

Q: A unit cannot disembark from a vehicle in the same turn that it hasused its enhanced aethersails. If a unit disembarks from a vehiclebefore it moves, can that vehicle use its enhanced aethersails later in thesame Movement phase? (p63)A: No.

Q: Can I take a flickerfield save against becoming immobilised from aDangerous Terrain test? (p63)A: Yes.

Q: Can the Dias of Destruction take any of the vehicle upgradesavailable to Raiders? (p82)A: No.

Last updated January 2013

WARHAMMER 40,000: DARK ELDAR5

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WARHAMMER 40,000: ELDAR1

WARHAMMER 40,000 CODEX:ELDAR

Official Update for 6th Edition, Version 1.2Although we strive to ensure that our codexes are perfect,sometimes mistakes do creep in. In addition, we occasionallyprint new versions of our rules, which require amendments to bemade in older versions of our codexes. When such issues arise,we feel that it is important to deal with them as promptly as wecan, and we therefore produce regular updates for all of ourcodexes. When changes are made, the version number will beupdated, and any changes from the previous version will behighlighted in Magenta. Where a version number has a letter,e.g. 1.1a, this means it has had a local update, only in thatlanguage, to clarify a translation issue or other minor correction.

Each update is split into three sections: Errata, Amendments,and ‘Frequently Asked Questions’. The Errata corrects anymistakes in the codex, while the Amendments bring the codexup to date with the latest version of the rules. The FrequentlyAsked Questions (or ‘FAQ’) section answers commonly askedquestions about the rules. Although you can mark correctionsdirectly in your codex, this is by no means necessary – just keepa copy of the update with your codex.

ERRATAPage 26 – Runes of Warding.Change the last sentence to: “All enemy Psykers must roll anextra dice when taking Psychic tests, suffering Perils of theWarp on any roll of 12 or above.”

Page 26 – Runes of Witnessing.Change the last two sentences to: “A Farseer with runes ofwitnessing must roll an extra dice when taking Psychic tests anddiscards the highest result.

Page 30 – Defend.Change the last sentence to: “Enemy models directing theirAttacks towards the Exarch’s squad lose one Attack for thatAssault phase (to a minimum of one).”

Page 35 – Intercept.The last sentence should be changed to: “In assaults, theynever require worse than 4+ to hit vehicles that do not have aWS.”

Page 45 – Vibro Cannon.The third sentence should be changed to: “If any of the vibrocannons hit, draw a single 36" straight line from one vibrocannon in any direction.”

Page 47 – Wraithsight.The last sentence should be changed to: “Inactive models maynot move, shoot, assault, attack in close combat or makesweeping advances, and are hit automatically in close combat.”

Page 65 – Warp Spiders, Wargear. “The Wargear entry shouldbe changed to: Wargear: Death spinner, warp jump generator.”

Page 65 – Swooping Hawks, Wargear.The Wargear entry should be changed to: “Wargear: Lasblaster,plasma grenades, haywire grenades, Swooping Hawk wings andgrenade packs.”

AMENDMENTSNote that this is an older Codex, written for a previous editionof the rules. You will therefore need to consult the Referencesection of the Warhammer 40,000 rulebook for an up to date listUnit Types and Vehicle Hull Points. You’ll also find that some ofthe weapons in this Codex are written out longhand, ratherthan using the weapon profile format in the Warhammer40,000 rulebook. Don’t worry – these are functionally identical,unless noted otherwise in this document.

Two Toughness ValuesWhere a model has two Toughness values presented on itsprofile, one of which is presented in brackets, always use thebracketed value. Ignore the other value entirely.

Psychic PowersA Farseer (including Eldrad Ulthran) may use the psychicdisciplines found in the Warhammer 40,000 rulebook, instead ofthose in Codex: Eldar. If he does so, for each psychic power hehas purchased from Codex: Eldar, generate a new power fromeither the Divination or Telepathy discipline (in anycombination) before armies are deployed. Eldrad Ulthrangenerates four new powers.

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Page 24 – The Avatar, Daemon.Change the first and second sentences to read: “The Avatar hasthe Daemon special rule, with the exception that hisInvulnerable save is 4+ instead of 5+”.

Page 26 – Farseer, Psychic Powers.Replace this entry with: “A Farseer is a Psyker (Mastery Level 1)who must purchase between one and four of the Farseerpsychic powers as detailed on page 60 of Codex: Eldar.”

Page 26 – Farseer, Spirit Stones.Replace the second and third sentences with the following: “AFarseer with spirit stones is Mastery Level 2.”

Page 28 – Farseer Psychic Powers, Guide.Change the fourth sentence to read: “If the unit is using aweapon which uses a small or large blast template you may re-roll their scatter dice instead”.

Page 29 – Autarch, Master Strategist.Ignore the second sentence (regarding strategy rating)altogether.

Page 31 – Howling Banshees, Banshee Mask.Replace this entry with the following:Banshee Mask: In the first round of an assault, a model wearinga Banshee mask has Initiative 10, even if it charged throughdifficult terrain. Furthermore, defensive grenades cannot beused against a charging model with a Banshee Mask.

Page 31 – Howling Banshees, Executioner.Replace the last sentence with the following profile:Range S AP Type- +2 3 Melee, Two-handed

Page 35 – Swooping Hawks, Swooping Hawk Wings.Replace this entry with: “A model equipped with swoopinghawk wings has the Infantry (Jump) Unit Type”.

Page 35 – Swooping Hawks, Intercept.Replace the second sentence with “In assaults, they always treatvehicles, except Walkers, as having Weapon Skill 0”.

Page 35 – Swooping Hawks, Skyleap.Change the third sentence to read “If the unit was locked inclose combat the enemy may make a consolidation move”.

Page 40 – Guardian Jetbikes, Eldar Jetbike.Change the first sentence to read “These have twin-linkedshuriken catapults; they increase their rider’s Toughness by 1and confer a 3+ armour save to the rider. Finally, they changethe rider’s unit type to Eldar Jetbike.”

Page 44 – Vehicle Upgrades, Star Engines.Replace the second sentence with “It may move up to 24" whenmoving Flat Out instead of the normal 18" for a Fast Skimmer”.

Page 49 – Shadowseer, Veil of Tears.Replace the entire entry with “The Shadowseer and her unithave the Stealth and Shrouded special rules”.

Page 57 – Fuegan, The Fire Axe.Replace the last sentence with the following profile:Range S AP Type- +1 2 Melee, Smash

Page 63 – Howling Banshees, Wargear.Change the entry to read the following:Wargear: Banshee mask, shuriken pistol and power sword.

FAQsQ. If an Eldar unit finishes its fall back move within 12" of a friendlyAvatar (or he moves within 12" of a unit that is falling back), does theunit immediately regroup? (p24)A. Yes.

Q. Is the Avatar immune to wounds caused by incinerators, infernocannons and inferno pistols? (p24)A. Yes, as they are all either melta or flame weapons underdifferent names. The Avatar is also immune to any weaponslisted as Flamer weapons in the Warhammer 40,000 rulebook.

Q: What Psychic Mastery Level is a Farseer? (p26)A: Mastery Level 1.

Q: What Psychic Mastery Level is a Warlock? (p27)A: Mastery Level 0 – Warlocks don’t need Warp Charge toactivate their powers, as they are always on.

Q. If a Farseer joins a unit that includes a Warlock with the Emboldenpower, does he get to re-roll failed Psychic tests? (p26)A. Yes – the presence of the Warlock obviously helps theFarseer to concentrate.

Q: When taking a Farseer and a unit of Warlocks as a single HQchoice, do they form two separate units? (p26)A: Yes.

Q: What happens when a Farseer with Runes of Witnessing rolls for hisPsychic test when there is an enemy Farseer with Runes of Warding onthe battlefield? (p26)A: The two pieces of wargear cancel each other out; neithertakes effect..

Q: Are the effects of the multiple Runes of Warding cumulative (i.e. twoRunes of Warding in range would cause the character to roll 4D6 whentaking psychic tests)? (p26)A: No.

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Q: The Farseer Psychic Powers rules state that they do not require theEldar Psyker to have line of sight to the target. Does this mean that theycan be used by an Eldar psyker embarked on a Transport? (p28)A: No.

Q: Can the roll to prevent Perils of the Warp be re-rolled if the Farseer’sunit has Fortune cast upon it? (p28)A: No.

Q. Which Eldar psychic powers are psychic shooting attacks? (p28)A. Destructor, Eldritch Storm and Mind War (though they includea few exceptions to the normal shooting rules, as specified intheir description).

Q. Does Mind War allow cover saves? (p28)A. Yes, this could represent the target diving behind cover, outof sight of the Farseer and therefore breaking the deadly mind-lock.

Q: Does Eldritch Storm need to roll To Hit? (p28)A: Yes, though as it is a blast weapon, Eldritch Storm will scatter.

Q: Does Mind War need to roll To Hit? (p28)A: No.

Q: Do Dark Eldar allies count as Eldar for the Farseer psychicpowers Fortune and Guide? (p28)A: No.

Q: Can you use a Warlock's Destructor power when resolvingOverwatch? (p28)A: No.

Q. If an army has two Autarchs, does it get +2 to its Reserve rolls?(p29)A. The player may choose each turn whether to add +1, +2 orno bonus to his reserve rolls.

Q: How many shots does a Dire Avenger Exarch with two avengershuriken catapults fire when using the Bladestorm exarch power? (p30)A: 5.

Q: Can you use the Bladestorm Exarch Power when resolvingOverwatch? (p30)A: Yes.

Q: Can you fire on Overwatch if you used Bladestorm in your previousShooting phase? (p30)A: No – you must forgo a full game turn of Shooting afterusing Bladestorm.

Q: If I have the classic Howling Banshee Exarch model with a poweraxe, does she strike at Initiative 1 (for Unwieldy) or Initiative 10 (forthe Banshee Mask)? (p31)A: Neither. Treat the axe as a stylised executioner for +10points.

Q: Do chainsabres and powerblades count as a pair of close combatweapons that give an additional +1 Attack? (p33 and 36)A: No. They count as a single weapon that gives +1 Attack.

Q: If a Striking Scorpion Exarch with a scorpion’s claw and scorpionchainsword chooses to attack with the scorpion’s claw, does he stillbenefit from the scorpion chainsword’s +1 Strength bonus? (p33)A: No.

Q. How are multiple shots from the Exarch’s Tempest Launcherresolved? (p34)A. Resolve them as a multiple barrage.

Q. Can Skyleap be used to leave play in the same turn the unit deepstrikes in? (p35)A. Yes, but be careful with using this tactic too much, or yourisk getting very little use out of your unit over six turns.

Q. If a Swooping Hawk unit is falling back when the turn begins, canit utilise Skyleap that turn? (p35)A. No, it cannot. That unit must test to regroup before it canmove, and the rules for regrouping are quite strict about whatthe unit can do that turn, whether it passes the test or fails it.

Q. Can a unit of Swooping Hawks use Skyleap if the unit contains anAutarch without wings? (p35)A. The unit may only utilize Skyleap if the Autarch has Wings.The Autarch must then remain with the unit and deep striketogether with them (i.e. it cannot separate from the unit whenit is placed back into reserve).

Q. The warp jump generator description says Warp Spiders may makean extra move ‘instead of assaulting’. Does this mean that they can maketheir extra move during the Assault phase only if they are in a positionwhere they could assault or can they do it anyway? (p36)A. This move can be made in any of their Assault phases duringwhich the Warp Spiders are not assaulting or fighting in anassault.

Q. Can a unit of Warp Spiders, which just entered by deep strike,move with their warp jump generator during the Assault phase? (p36)A. Yes, they can.

Q. Can an Autarch without a warp jump generator join a unit ofWarp Spiders with Surprise Assault in reserve, and then deep strikeinto play with them? (p36)A. An Autarch may only deep strike with a unit utilisingSurprise Assault if he has a jump generator, otherwise the unitwill have to move onto the table from the board edge.

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Q. Is an Autarch with a warp jump generator (who is not joined to aunit) that rolls doubles on his second jump automatically removed as acasualty? (p36)A. Yes – better to stick with a unit of Warp Spiders!

Q. Are Autarchs fleet of foot while equipped with a warp jumpgenerator? (p36)A. Yes, unlike Warp Spiders.

Q. Can Guardians with a Heavy Weapon Platform embark on atransport vehicle? (p39)A. Yes, the platform does not take up any space in a transportvehicle.

Q. Can either Heavy Weapon Platform crewman fire the weaponregardless of where they are in the unit? (p39)A. Yes, the position of the gun is immaterial. Either crewmanmay fire the weapon, not just the one within 2" of it.

Q. Can a Fire Prism contribute its prism cannon to another Fire Prismthat is more than 60"away? (p43)A. Yes, this form of support has no range limit.

Q. Can a Fire Prism still contribute its prism cannon even if thecannon is destroyed? (p43)A. No, the model must voluntarily give up its chance to fire theprism cannon in order to contribute.

Q. Can a Fire Prism that contributes its prism cannon still fire itsother weapons at an enemy target? (p43)A. Yes, but when firing, the player must also declare to whichother Fire Prism they are contributing their beam to.

Q. The Star Engines description says the vehicle may move an extra12" ‘in lieu of shooting’. Does this mean that they cannot make thisextra move if they are unable to shoot for other reasons? Also, when isthis move executed – in the Movement or the Shooting phase? (p44)A. As long as the vehicle is allowed to move that turn, and doesnot shoot or embark/disembark troops, it may use its StarEngines. This extra move of up to 12" is executed during theShooting phase.

Q: Can a vehicle with star engines perform a tank shock or ram in theShooting phase? (p44)A: No.

Q. Can vibro cannons affect targets out of line of sight? Friendlyunits? Units locked in combat? (p45)A. Yes, they are rather indiscriminate weapons.

Q: Can Vibro Cannons hit Zooming Flyers or Swooping FlyingMonstrous Creatures, if the line drawn by the Eldar player touches thesemodels? (p45)A: No. They can, however, hit Hovering Flyers and GlidingFlying Monstrous Creatures.

Q. If you have Wraithguards embarked in a Wave Serpent, do theystill have to make the Wraithsight roll? If yes, can a friendly psykerwithin 6” of the vehicle prevent them from making this roll? (p46)A. Yes, and yes. However, if they fail their Wraithsight roll andthe Wave Serpent is destroyed during that same player turn, allof the Wraithguards are destroyed as well.

Q: What Psychic Mastery Level is a Shadowseer? (p49)A: Mastery Level 0 – Shadowseers don’t need Warp Charge toactivate their powers, as they are always on.

Q: Does Veil of Tears continue to work while the Shadowseer isembarked on a Transport? (p49)A: No.

Q. When Eldrad Ulthuan’s Divination is used to move a vehicle withan embarked unit onboard, does this count as having moved two unitsor just one? (p50)A. One. Embarked units do not count towards the Divinationtotal.

Q. With Divination, does the redeployment of units take place before orafter the redeployment of Scouts? (p51)A. Before.

Q: What Psychic Mastery Level is Eldrad Ulthran? (p51)A: Mastery Level 3 (this include the bonus from the SpiritStones.

Q. As Phoenix Lords are not Exarchs, but independent characters, dotheir exarch powers (Shadowstrike, Skyleap, etc.) affect units other thanAspect Warriors? (p54)A. Their powers only affects units of Aspect Warriors.

Q: Do Haywire weapons, vibro-cannons and D-weapons (D-cannon,wraithcannons, etc.) affect fortifications in the same way they dovehicles? (var)A: Yes.

Last updated January 2013

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WARHAMMER 40,000 CODEX:GREY KNIGHTS

Official Update for 6th Edition, Version 1.2

Although we strive to ensure that our codexes are perfect,sometimes mistakes do creep in. In addition, we occasionallyprint new versions of our rules, which require amendments to bemade in older versions of our army books. When such issuesarise, we feel that it is important to deal with them as promptlyas we can, and we therefore produce regular updates for all ofour army books. When changes are made, the version numberwill be updated, and any changes from the previous version willbe highlighted in Magenta. Where a version number has a letter,E.g. 1.1a, this means it has had a local update, only in thatlanguage, to clarify a translation issue or other minor correction.

Each update is split into three sections: Errata, Amendments,and ‘Frequently Asked Questions’. The Errata corrects anymistakes in the codex, while the Amendments bring the codexup to date with the latest version of the rules. The FrequentlyAsked Questions (or ‘FAQ’) section answers commonly askedquestions about the rules. Although you can mark correctionsdirectly in your codex, this is by no means necessary – just keepa copy of the update with your codex.

ERRATAPage 21 – Combat Squads.Replace with:

“A ten-man unit with this special rule can break down into twofive-man units, called combat squads.

You must decide which units are splitting into combat squads,and which models go into each combat squad, immediatelybefore deployment. A unit split into combat squads thereforeis now two separate units for all game purposes includingcalculating the total number of units in the army, and thenumber of units you can place in reserve. Then proceed withdeployment as normal. Note that two combat squads split fromthe same unit can embark in the same transport vehicle,providing its transport capacity allows.

Once you have decided whether or not to split a unit intocombat squads, it must remain that way for the entire battle. Itcannot split up or join back together later on in the battle, norcan you use a redeployment to split up a unit or join it backtogether.”

Page 40 – Grand Master Mordrak, First to the Fray.Change the start of the first sentence to: “If he arrives via DeepStrike[…]”

Page 49 – Inquisitorial Servitor, Mindlock, last sentence.Change to: “If the result is a 1, 2 or 3, the Servitors havesuccumbed to mindlock – the unit (including any characters)may not move (though they may fall back), shoot or assaultthat turn (though they will fight normally in close combat ifalready engaged).

Page 55 – Condemnor Boltgun, profile *.Change to “* Any psyker taking an unsaved Wound from astake crossbow shot[…]”

Page 87 – Ordo Malleus, Hereticus and Xenos Inquisitors,Options, last bullet point.Change to: “[...]psychic power. He may exchange any oneweapon for a force sword[...]”

Page 96 – Weapons, Unholy Gaze.Change the AP value from “-” to “4”.

AMENDMENTSNote that this is an older Codex, written for a previous editionof the rules. You will therefore need to consult the Referencesection of the Warhammer 40,000 rulebook for an up to date listof Unit Types and Vehicle Hull Points. You’ll also find thatsome of the weapons in this Codex are written out longhand,rather than using the weapon profile format in the Warhammer40,000 rulebook. Don’t worry – these are functionally identical,unless noted otherwise in this document.

Two Toughness ValuesWhere a model has two Toughness values presented on itsprofile, one of which is presented in brackets, always use thebracketed value. Ignore the other value entirely.

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Psychic PowersA Grey Knights Librarian may use the psychic disciplines foundin the Warhammer 40,000 rulebook, instead of those inCodex: Grey Knights. If he does so, generate a number of psychicpowers equal to his Mastery Level from the Divination,Pyromancy or Telekinesis disciplines (in any combination)before armies are deployed. If he does so he may not purchaseadditional powers. Hammerhand cannot be exchanged in thismanner, but is instead retained in addition to the powerspurchased or generated by the Librarian.

An Inquisitor with Mastery Level 1 can exchange his psychicpower for a single roll on either the Divination, Pyromancy orTelekinesis disciplines. Coteaz can generate two powers fromeither the Divination, Pyromancy or Telekinesis disciplines (inany combination) in place of those listed on his profile. In thecase of Coteaz, unlike the Grey Knights Librarian, theHammerhand power listed on his profile is replaced by one ofthe powers generated as normal.

Page 21 – “And they Shall Know no Fear...”.Ignore this entry – refer instead to the ‘And they Shall Knowno Fear...” special rule in the Warhammer 40,000 rulebook.

Page 22 – Grey Knight Grand Masters, Unyielding Anvil.Change the second sentence to read “The nominated units cancontrol objectives as if they were scoring units.”

Page 24 – Librarians, Psychic Hood.Ignore this paragraph – refer to the Warhammer 40,000rulebook.

Page 25 – Librarian Psychic Powers, Hammerhand.:Change the second sentence to read “This power is used at thestart of the Fight sub-phase”.

Page 25 – Librarian Psychic Powers, Dark Excommunication.Change the second sentence to read: “This power is used at thestart of the Fight sub-phase”.

Page 25 – Librarian Psychic Powers, Sanctuary.Change the second sentence to read: “This power is used at thestart of the enemy Charge sub-phase”.

Page 26 – Brotherhood Champion, Titan’s Herald.Change the first sentence to read: “On a player turn in whichhe successfully charges, a Brotherhood Champion and allmembers of the squad he has joined chosen from Codex: GreyKnights can re-roll failed rolls to hit”.

Page 26 – Brotherhood Champion, The Perfect Warrior.Change the first sentence to read: “At the start of the Fight sub-phase, you choose one of the following battle stances for theBrotherhood Champion to adopt:”.

Page 29 – Purgation Squads, Astral Aim.Change the fourth sentence to read: “If the Psychic test ispassed, the unit (and any accompanying character chosen fromCodex: Grey Knights) can shoot at any enemy unit within range,even if they do not have line of sight to it. If the Night Fightingrules are in effect at the time their targets do not benefit fromthe Stealth or Shrouded special rules”.

Page 31 – Purifiers, Cleansing Flame.Change the second sentence to read: “This power is used at thestart of the Fight sub-phase”.

Page 32 – Techmarines, Blessing of the Omnissiah.Replace this entry with the following:

“Blessing of the Omnissiah: In each of your Shooting phases,instead of firing his weapons, a Techmarine may choose torepair a single friendly vehicle that he is in base contact with orembarked upon. To repair a vehicle, roll a D6 and add thefollowing modifiers where applicable:

• The Techmarine has a servo-harness +1

If the result is 5 or more, you may restore a Hull Point lostearlier in the battle, or repair a Weapon Destroyed orImmobilised result suffered earlier in the battle; this is effectiveimmediately.”

Page 32 – Techmarines, Bolster Defences.Replace this entry with the following:“Bolster Defences: Techmarines can increase the effectivenessof cover, reinforcing crumbling walls and re-welding badlydamaged spars. After deployment, but before Scoutredeployments and Infiltrate deployments, nominate a singleruin in your deployment zone. The ruin’s cover save isincreased by one for the duration of the game (usually to a3+). Each ruin can only be bolstered once.”

Page 37 – Stormraven Gunships, Shadow Skies.Change the first sentence to read “If the Stormraven hasmoved more than 6", passengers can still disembark, but theymust do so as follows:”

Change the penultimate sentence to read: “If any of themodels cannot be deployed the unit is destroyed”.

Page 37 – Stormraven Gunships, Transport.Change the first two paragraphs to “The Stormraven can carrytwo separate units: one unit of up to 12 models in its cabin,plus a single Dreadnought in its rear grapples. If a ZoomingStormraven is Wrecked or Explodes!, the Dreadnought suffersa Strength 10 hit on its rear armour; if the Stormraven isHovering, the hit is Strength 4 instead.

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Page 37 – Land Raiders, Power of the Machine Spirit.Ignore this paragraph – refer to the Warhammer 40,000rulebook.

Page 39 – Lord Kaldor Draigo, The Titansword.Change the first sentence to read “The Titansword is a forcesword with the Master-crafted special rule and theDaemonbane rule (see page 54).”

Page 47 – Inquisitor Valeria, The Dagger of Midnight.Change the second sentence to read “The Dagger of Midnightis an AP3 melee weapon.”

Page 54 – Nemesis Force Weapons, Force Weapons.Change the first sentence to read “Unless otherwise stated, allNemesis weapons are Unusual Force Weapons, as detailed inthe Warhammer 40,000 rulebook.”

Page 54 – Wargear, Nemesis Daemon Hammer.Replace the first sentence of the second paragraph with thefollowing profile:

Range S AP TypeDaemon - x2 2 Melee, Concussive,Hammer Daemonbane, Force,

Specialist Weapon,Unwieldy.

Page 61 – Dozer Blades; Hunter-killer Missile; Searchlight;Smoke Launchers.Use the entries in the Warhammer 40,000 rulebook.

FAQsQ: What counts as a Daemon? (p21)A: Everything in the Chaos Daemons codex (except for ChaosSpawn), Daemon Princes, Possessed Chaos Space Marines,Obliterators, summoned greater Daemons, summoned lesserDaemons, any vehicle with the daemonic possesion upgrade,Daemonhosts, Mandrakes, Kheradruakh the Decapitator, theAvatar.

Q: That being the case, do all of the models listed above therefore havethe Daemon special rule on page 35 of the Warhammer 40,000rulebook? (p21)A: No. Only those models that specifically have the Daemonspecial rule in their bestiary/army list entry follow the rules forDaemons given in the rulebook.

Q. When a unit with the And They Shall Know No Fear special ruleregroups, do they get to immediately move up to 3" as well as movingas normal that turn? (p21)A. Yes.

Q: When calculating the Assault value of the Culexus Assassin’sAnimus Speculum, how many Psykers does a unit of psykers such as aunit of Grey Knights, Psykers in an Inquisitorial Henchman Warband,or Imperial Guard Battle Psykers count as? (p21)A: One.

Q: Can one unit be given two different roles by two different GrandMaster’s Grand Strategy special rules? (p22)A: No.

Q: If a walker is the target of Unyielding Anvil, from the GrandStrategy special rule, can it claim and contest objectives even though itis a vehicle? (p22)A: Yes.

Q: If a unit is the target of Unyielding Anvil, from the Grand Strategyspecial rule, and it splits into combat squads, can both combat squadsclaim objectives? (p22)A: Yes.

Q: Can vehicles benefit from the effect of The Shrouding psychic powerif they are in range? (p25)A: Yes.

Q: Can a Librarian use The Summoning psychic power on a vehiclewith a unit embarked upon it? (p25)A: Yes, as long as it has the Warp Stabilisation Field upgrade.

Q: Can a Librarian use The Summoning psychic power to transporthis own unit, a unit in a building or a unit in a transport vehicle?(p25)A: No.

Q: Can a Librarian use The Summoning psychic power to transport aunit that is falling back? (p25)A: No.

Q: If a unit being transported with The Summoning psychic powersuffers a Delayed mishap what happens? (p25)A: They are placed in Reserve and will arrive by Deep Strikeanywhere on the board once they turn up again.

Q: Will a unit Deep Striking, due to The Summoning psychic power,roll to scatter if it Deep Strikes within 6" of a Mystic? (p25)A: No.

Q: Does the Dark Excommunication psychic power have any effect onDaemonic Steeds? (p25)A: No.

Q: If a Librarian embarked on a vehicle attempts to use Vortex ofDoom and fails his psychic test, what happens? (p25)A: Place the template over the vehicle the Librarian isembarked in and resolve the hit against the vehicle’s reararmor value.

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Q: How does the Rapier Strike stance of a Brotherhood Championwork when attacking a unit of monstrous creatures? (p26)A: Any Wounds he inflicts will be allocated as normal.

Q: Personal teleporters make the unit with them jump infantry. Howdoes this affect a Dreadknight with a personal teleporter? (p28)A: It is a Jump Monstrous Creature.

Q: Does Astral Aim allow a Purgation Squad to fire out of, or into, avehicle/building that has no fire points? (p29)A: No.

Q: Wounds caused by a Purgation Squad after using their Astral Aimpsychic power get an unmodifiable 4+ cover save. Can these be takenagainst Wounds caused by incinerators? (p29)A: No, as they ignore cover saves.

Q: What effect does the Cleansing Flame psychic power have onvehicles? (p31)A: None, as vehicles can’t be wounded.

Q: Is Cleansing Flame a shooting attack or a close combat attack? (p31)A: A close combat attack.

Q: Can a Techmarine that is in base contact with multiple damagedvehicles attempt to repair them all? (p32)A: No. A Techmarine can only ever make one repair attemptper turn.

Q: Can a Techmarine attempt to use his Blessing of the Omnissiahspecial rule to repair a vehicle he is currently embarked upon? (p32)A: Yes.

Q: Does a successful Rhino repair attempt restore a Hull Point? (Pg32)A: No.

Q: Does a Dreadknight armed with two Nemesis doomfists get anextra attack in close combat? (p34)A: Yes.

Q. Can a vehicle with the Power of the Machine Spirit fire a weaponon the turn the vehicle uses Smoke Launchers? (p36)A. No.

Q: What happens to an embarked Dreadnought that suffers anImmobilized result from the hit when the Stormraven it is embarked inExplodes? (p37)A: It is Destroyed as it is unable to disembark.

Q: Are both Grand Master Mordrak and the Ghost Knights eachworth a Kill Point? (p40)A: No, upgrade characters do not give additional Kill Points.

Q: Do Ghost Knights removed due to Grand Master Mordrak’s deathin close combat count when determining the assault result? (p40)A: Yes.

Q: Can Brother-Captain Stern use his Zone of Banishment psychicpower if he is not engaged in combat? (p41)A: No.

Q: If Justicar Thawn is dead at the end of a game involving KillPoints, does he only give away one Kill Point regardless of how manytimes he was killed? (p43)A: Yes. It is also worth noting that if he does come back, he istreated as a seperate unit from that point on and as such bothhe and his unit will each be worth a Kill Point.

Q: When does Justicar Thawn count as killed for the purpose of ruleslike Power from Pain? (p43)A: The first time he is reduced to 0 Wounds after he has left hisunit.

Q. Taking Inquisitor Coteaz in your force turns Henchman Warbandsinto troops choices. Does this mean that they take up a forceorganisation slot and can no longer be taken as an elites choice? (p45)A. Yes to both questions.

Q: When are the shooting attacks from Inquisitor Coteaz’s I’ve BeenExpecting You special rule fired? (p45)A: They are fired as soon as a unit that is a valid target is placedon the board. Once the shooting attacks have been resolved,the unit can complete its move. If the unit is arriving by DeepStrike, this will be after the scatter has been resolved.

Q: Does a squad disembarking from a Drop Pod, or Mycetic Spore,count as arriving from reserve for Inquisitor Coteaz’s I’ve BeenExpecting You special rule? (p45)A: Yes, this means that Inquisitor Coteaz and his unit will beable to fire once at each unit.

Q: Inquisitor Karamazov has the Relentless special rule, but can he usehis orbital strike relay if he has moved? (p46/58)A: No.

Q: Inquisitor Karamazov can target friendly models with his orbitalstrike relay, but does he still require line of sight to this the friendlymodel in question? Furthermore, in the case of the barrage bomb, do allD3 bombardments have to target the same model? (p46)A: Yes. Treat the friendly model as an enemy for the purposesof targeting, so you must target the same model or anothermodel in the same squad with any additional bombardments.

Q: Will Inquisitorial Servitors in a squad without an Inquisitor thathas been joined by a Techmarine still suffer from Mindlock? (p49)A: Yes, Inquisitorial Servitors are linked to Inquisitors and notTechmarines.

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Q: Does a Jokaero Weaponsmith’s Inconceivable Customisation specialrule effect the unit’s Dedicated Transport? How about any IndependentCharacters who join the unit? (p50)A: No to both questions.

Q: For each Jokaero Weaponsmith in a henchman unit after the first,you add +1 to the Inconcievable Customisation roll. Does this meanthat if you have 6 or more Jokaero in a unit, that they will receive nobonuses (as you cannot roll less than a 6 and duplicate rolls areignored)? (p50)A: Yes.

Q: Can models in Terminator armour embark onto an InquisitorialChimera? (p51)A: Yes.

Q: If a unit with the Brotherhood of Psykers special rule, a unit ofInquisitorial Henchmen with one or more Psykers in it, or any othersimilar unit containing multiple Psykers is within 12” of a CulexusAssassin, does the presence of that unit add +1 to the AnimusSpeculum’s Assault value or +1 for each Psychic model present in theunit? (p53)A: Such a unit contributes +1 to the Animus Speculum’s assaultvalue no matter how many Psykers it consist of, unless thosePsykers have the Independent Character special rule in whichcase each such Psyker contributes a +1.

Q: Does the Vindicare Assassin’s Deadshot special rule supersede theLook Out, Sir special rule for the purposes of Wound allocation,meaning that the player who owns the Vindicare Assassin is stillallowed to allocate the wounds from its shooting even if their opponentmakes and passes a Look Out, Sir roll? (p53)A: Yes.

Q: If a Callidus Assassin chooses a unit of vehicles as its target for itsPolymorphine special rule what facing is hit? (p53)A: You can choose which facing is hit, but the Callidus Assassinmust then be placed within 3" of the unit, and in the arc of thefacing that was hit.

Q: When using a Callidus Assassin’s Neural Shredder, do you use thetargets Toughness or Leadership for the purposes of working out ifInstant Death applies? (p53)A: You use the target’s Leadership.

Q: If the unit targeted by a Callidus Assassin’s Polymorphine specialrule is wiped out by it, where is the Assassin placed? (p53)A: Within 3" of where the unit used to be.

Q: When firing a turbo-penetrator round at a vehicle, do you add D3to the total for each 6 rolled on the 4 armour penetration dice? (p53)A: Yes.

Q: When calculating the Assault value of the Culexus Assassin’sAnimus Speculum, do vehicles with the Psychic Pilot special rule counttowards this? (p53)A: No.

Q: If a model with a Nemsesis Force halberd has had his Initiativereduced to a fixed number by an ability/special rule, do they still get the+2 Initiative from the Halberd? (p54)A: No. See the Multiple Modifiers section of the Warhammer40,000 rulebook.

Q: Do Nemesis falchions count as 2 close combat weapons and thusgive +2 Attacks in close combat (+1 for their special rule and +1 forwielding 2 close combat weapons)? (p54)A: No, they just give +1 Attack.

Q: Can the save granted by a Nemesis warding stave be taken againstall Wounds suffered whilst the wielder is engaged in close combat andnot only against Wounds caused by close combat attacks? (p54)A: Yes.

Q: Is a Nemesis force halberd treated as a force axe that grants thewielder a +2 Initiative bonus (and who therefore fights at Initiative 3)?(p54)A: No. The Nemesis force halberd follows the rules forUnusual Force Weapons, meaning that the wielder strikes attheir normal Initiative +2 and at AP 3.

Q: Does a Nemesis Dreadknight armed with a Nemesis greatsword have4 Attacks at Strength 10 that, because of the Nemesis greatsword, canre-roll To Hit, To Wound and Armour Penetration rolls?(p54)A: Yes.

Q: If an Ordo Malleus Inquisitor takes 2 Daemonblades, how is thisresolved? (p56)A: Roll seperately on the table for each Daemonblade. He willgain the effects of whichever Daemonblade he uses in thatround of combat.

Q: How do you work out whether a psyker is affected by the Psi-shockspecial rule on a mindstrike missile or a psyk-out bomb? (57, 58)A: Any psyker under the template will be effected by Psi-shock.

Q: In the rules for the orbital strike relay it states that this item ‘istreated as a ranged weapon’. Does this mean I can Master-craft it? DoI require line of sight? (p58)A: The orbital strike relay requires line of sight to use, but itcannot be Master-crafted.

Q: Does the entire unit need to be equipped with rad, psyk-out and/orpsychotroke grenades for their effects to work or is just one model beingequiped with them enough? (p60)A: One model in a unit is enough.

WARHAMMER 40,000: GREY KNIGHTS5

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6WARHAMMER 40,000: GREY KNIGHTS

Q: Are units with either the Stubborn or Mob Rule! special ruleseffected by the ‘They’re horrible’ result of the psychotroke grenade?(p60)A: Yes, such units will be reduced to Leadership 2. However aunit with the Mob Rule! special rule that has 11 or moremodels will still be Fearless.

Q: Is a unit that assaults, or is assaulted by, multiple units with rador psychotroke grenades subjected to the effects multiple times? (p60-61)A: No.

Q: Do psychotroke grenades have any effect on vehicles? (p60)A: No.

Q: Does the effect of servo-skulls stack? For example would it reducethe scatter distance by 2D6 if you are within 12" of two? (p62)A: No, it would still only be 1D6.

Q: Would an orbital strike relay targeted within 12" of one or moreservo-skulls have its scatter distance reduced? (p62)A: No, it always scatters the full 2D6".

Q: Does an enemy unit arriving by deep strike or deploying within 6"of a servo-skull count as moving to within 6" of it? (p62)A: Yes, remove the servo-skull from play.

Q: What counts as a plasma weapon for the Ulumeathi PlasmaSyphon? (p62)A: All Plasma weapons, as well as Eldar missile launchers firingplasma missiles, burst cannons, starcannons, all Tau pulseweapons and any weapon described as using ‘plasma’ as itseffect or in its special rules.

Q: Can a Grey Knight Grand Master that is Mastery Level 2 exchangePsychic Communion for a power from the psychic disciplines like aLibrarian? (p84)A: No.

Q: Can you only take an Inquisitorial henchmen warband if you havean Inquisitor in your army? (p90)A: Yes, you can take a maximum of one warband for eachInquisitor (unless you take Inquisitor Coteaz).

Q: Some Grey Knights squads can take a Razorback as a dedicatedtransport. A Razorback has a transport capacity of six models. Can youstill choose this as a dedicated transport for a squad with more than sixmodels? (p92)A: Yes.

Q: If a Razorback armed with a lascannon and twin-linked plasmagun suffers a weapon destroyed result, does it destroy both weapons orjust one? (p92)A: Only one weapon – either the lascannon or the twin-linkedplasma gun.

Q: As they follow the rules for a Brotherhood of Psykers, can squads ofGrey Knights that have more than one psychic power exchange theirnon-Hammerhand power for a power from the psychic disciplines like aLibrarian?A: No.

Last updated January 2013

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WARHAMMER 40,000: IMPERIAL GUARD1

WARHAMMER 40,000 CODEX:

IMPERIAL GUARDOfficial Update for 6th Edition, Version 1.1

Although we strive to ensure that our codexes are perfect,sometimes mistakes do creep in. In addition, we occasionallyprint new versions of our rules, which require amendments to bemade in older versions of our codexes. When such issues arise,we feel that it is important to deal with them as promptly as wecan, and we therefore produce regular updates for all of ourcodexes. When changes are made, the version number will beupdated, and any changes from the previous version will behighlighted in Magenta. Where a version number has a letter,E.g. 1.1a, this means it has had a local update, only in thatlanguage, to clarify a translation issue or other minor correction.

Each update is split into three sections: Errata, Amendments,and ‘Frequently Asked Questions’. The Errata corrects anymistakes in the codex, while the Amendments bring the codexup to date with the latest version of the rules. The FrequentlyAsked Questions (or ‘FAQ’) section answers commonly askedquestions about the rules. Although you can mark correctionsdirectly in your codex, this is by no means necessary – just keepa copy of the update with your codex.

ERRATAPage 34 – Mindlock, last sentenceChange to “If the result is a 1, 2 or 3 the unit (including anycharacters) may not move (except to fall back), shoot or assaultthat turn, though it will fight in close combat if alreadyengaged.

Page 55 – Deathstrike Missile Launcher Wargear:Deathstrike Missile. The Range on the Deathstrike Missileshould be 12"-Unlimited The fifth sentence of the asteriskednote should read:“Note that as the blast does not have a ‘centre of blast’, its fullstrength of 10 is used for armour penetration.”(a comma has been added and the word ‘and’ has beendeleted.)

Page 56 – Valkyrie Assault Carrier, Transport.The text should read:Valkyries and Vendettas have a transport capacity of twelvemodels. They cannot carry Ogryns.

Page 56 – Valkyrie Assault Carrier, Access Points.The text should read:Valkyries and Vendettas have one access point on each side ofthe hull and one at the rear.

Page 56 – Valkyrie Assault Carrier, Grav Chute Insertion.The first sentence should be changed to:If a Valkyrie or a Vendetta moved more than 6", passengersmay still disembark, but they must do so as follows.

Change the penultimate sentence to read: “If any of themodels cannot be deployed the unit is destroyed.”

Page 96 – Infantry Platoon, second sentenceChange to: “Each Infantry Platoon is deployed in place of asingle unit in missions that limit the number units that can bedeployed. In addition when making a reserve or outflankingroll, roll once for the whole Infantry Platoon. Any units inreserve that are embarked upon a non-dedicated transport areinstead rolled for separately.”

Page 97 – Army List, Infantry Squad Seventh bullet point, 1stsentence should read:Two other Guardsmen may form a Heavy Weapons Teamarmed with one of the following:

Page 98 – Army List, Veteran Squad.Fifth bullet point, 1st sentence should read:“Replace two other Veterans with a Veteran Weapons Teamarmed with one of the following:”

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2WARHAMMER 40,000: IMPERIAL GUARD

AMENDMENTSNote that this is an older Codex, written for a previous editionof the rules. You will therefore need to consult the Referencesection of the Warhammer 40,000 rulebook for an up to date listof Unit Types and Vehicle Hull Points. You’ll also find thatsome of the weapons in this Codex are written out longhand,rather than using the weapon profile format in the Warhammer40,000 rulebook. Don’t worry – these are functionally identical,unless noted otherwise in this document.

Two Toughness ValuesWhere a model has two Toughness values presented on itsprofile, one of which is presented in brackets, always use thebracketed value. Ignore the other value entirely.

Psychic PowersA Primaris Psyker may use the psychic disciplines found in theWarhammer 40,000 rulebook, instead of those in Codex:Imperial Guard. If he does so, generate two new powers fromthe Biomancy, Pyromancy, Telepathy and Telekinesisdisciplines (in any combination) before armies are deployed.

Page 29 – Forces of the Imperial Guard, Imperial GuardOrders.Change the first sentence of the fifth paragraph to: “To issuean order the officer must declare which order he is attemptingto use and select a single friendly non-vehicle unit chosen fromCodex: Imperial Guard within his command radius to carry outthe order”.

Page 30 – Company Command Squad, Bring it Down!Change the first sentence of the second paragraph to: “If theorder is successfully issued, choose one enemy vehicle (orsquadron of vehicles) or monstrous creature (or unit ofmonstrous creatures) or flying monstrous creature (or unit offlying monstrous creatures) visible to the officer”.

Page 30 – Company Command Squad, Get Back in the Fight!Change the second paragraph to: “This order can only beissued to a unit that is falling back, or has gone to ground. Ifthe order is successfully issued, the ordered unit immediatelyregroups if falling back or, if it has currently gone to ground,the effects of going to ground end; this means it no longer has+1 to its cover saving throws and all restrictions incurred bygoing to ground are cancelled”.

Page 31 – Regimental Advisors, Look Out – Arghh!Change this entry to: “Whilst a Bodyguard is alive, the owningplayer automatically passes their Look Out Sir! rolls for thisunit but any wounding hits diverted in this fashion must beallocated to a Bodyguard”.

Page 32 – Commissars, Summary Execution.Change the first sentence to read “If the Commissar has joineda squad chosen from Codex: Imperial Guard and it fails a Moraletest, the Commissar will summarily execute the squad’s currentcommander – this is the Imperial Guard model in the squadwith the highest Leadership value.”

Page 32 – Commissars, Aura of DisciplineChange this entry to: “Any friendly unit chosen from Codex:Imperial Guard within 6" of a Lord Commissar must use hisLeadership of 10 for any Morale or Pinning tests as well asLeadership tests incurred by orders issued to the squad”.

Page 34 – Techpriest Enginseers, Blessings of the Omnissiah.Replace this entry with the following:

“Blessing of the Omnissiah: In each of your Shooting phases,instead of shooting, a Techpriest may choose to repair a singlefriendly vehicle that he is in base contact with or embarkedupon. To repair a vehicle, roll a D6 and add the followingmodifier where applicable:

• Each servitor with a servo-arm in his unit +1

If the result is 5 or more, you may restore a Hull Point lostearlier in the battle, or repair a Weapon Destroyed orImmobilised result suffered earlier in the battle; this is effectiveimmediately.”

Page 35 – Ministorum Priests, Righteous Fury.Change the first sentence to read “A Priest and any unit chosenfrom Codex: Imperial Guard that he has joined re-roll any failedTo Hit rolls in close combat on the turn in which they charge.”

Page 35 – Ministorum Priests, Eviscerator.Ignore this entry – refer to the Warhammer 40,000 rulebook.

Page 36 – Platoon Command Squad, First Rank, FIRE! SecondRank, FIRE!Change the second paragraph to: “If the order is successfullyissued, the ordered unit immediately shoots at any visibletarget. All models firing a lasgun gain an additional shot forthe duration of the Shooting phase.”

Page 38 – Valkyrie Assault Carrier, Grav Chute Insertion.Change the first sentence to read “If the Valkyrie has movedmore than 6", passengers may still disembark, but they must doso as follows.”

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WARHAMMER 40,000: IMPERIAL GUARD3

Page 39 – Chimera Armoured Transport, Mobile CommandVehicle.Change the first sentence to: “An officer embarked within aChimera may still issue orders to eligible friendly units chosenfrom Codex: Imperial Guard”.

Page 44 – Rough Riders, Hunting Lance.Replace the second paragraph with the following profile:

Range S AP Type- +2 3 Melee, First Charge

First Charge: Rough Riders use their hunting lances the firsttime they successfully charge into close combat, after whichthey cannot be used again. In addition to the profile above, amodel armed with a hunting lance fights at the Initiative 5 stepin the phase they use it.

Page 48 – Leman Russ Battle Tank, Lumbering Behemoth.Replace this entry with the following: “A Leman Russ followsthe rules for Heavy Vehicles on page 83 of the Warhammer40,000 rulebook.”

Page 51 – Hydra Flak Tank, Hydra Autocannon.Add the Skyfire special rule to the Hydra Autocannon’s type.

Page 51 – Hydra Flak Tank, Auto-Targeting System.Replace this entry with “Target units cannot claim a Jink saveagainst shots fired by the Hydra”.

Page 53 – Ordnance Battery, Colossus Siege Mortar.Ignore the reference to direct fire.

Page 53 – Ordnance Battery, Griffon Heavy Mortar.Ignore the reference to direct fire.

Page 56 – Valkyrie Assault Carrier, Unit Type.Change type to Flyer (Hover, Transport).

Page 56 – Vendetta Gunship, Unit Type.Change type to Flyer (Hover, Transport).

Page 56 – Valkyrie Assault Carrier, Grav Chute Insertion.Change the final sentence to read “If any of the models cannotbe deployed, the unit is destroyed”.

Page 58 – Knight Commander Pask, Leman Russ Tank Ace.Change the third paragraph to: “If the Leman Russ is Wreckedor Explodes, then Pask is slain”.

Page 59 – Sergeant Bastonne, Never Give Up, Never Surrender.Change this entry to: “As long as Sergeant Bastonne is alive, iffalling back, his unit can always attempt to regroup usingBastonne’s unmodified Leadership value”.

Page 60 – Colonel ‘Iron Hand’ Straken, Cold Steel andCourage.Change the first sentence to: “Friendly units chosen fromCodex: Imperial Guard within 12" of Straken have the Counter-attack and Furious Charge special rules”.

Page 63 – Commissar Yarrick, Inspirational Hero.Change the second sentence to: “Commissar Yarrick and hisunit are Fearless, and all friendly units chosen from Codex:Imperial Guard within 12" of Commissar Yarrick have theStubborn special rule”.

Page 65 – Commander Chenkov, Forward You Dogs!Change the second sentence to: “All friendly units chosen fromCodex: Imperial Guard within 12" of Commander Chenkovhave the Stubborn special rule”.

Page 60 – Dozer Blades; Hunter-killer Missile; Searchlight;Smoke Launchers.Use the entries in the Warhammer 40,000 rulebook.

Page 71 – Other Equipment, Camo CloaksReplace the second sentence with “A model wearing a camocloak adds +1 to its cover save”.

FAQsQ. Can an Imperial Guard officer issue orders during his opponent'sturn? (p29)A. No.

Q: Can an Imperial Guard unit use the Leadership of an alliedIndependent Character that has joined their squad for the purposes ofreceiving an order? (p29)A: No.

Q: Can an allied Independent Character benefit from Imperial GuardOrders if they have joined an Imperial Guard Squad that successfullyreceives an order? (p29)A: No.

Q. If you roll an Incompetent Command result, can Sergeant Bastonnestill issue an order as he isn't technically an officer? (p29)A. No.

Q: How many Victory Points is a Company Command Squad worth?(p30)A: One.

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4WARHAMMER 40,000: IMPERIAL GUARD

Q. If a Company Command Squad issues an order to itself, can it issuea further order that turn? (p30)A. Not unless you roll Inspired Tactics. A squad that hasenacted upon an order cannot act further during thatShooting phase unless you rolled Inspired Tactics, in whichcase the Officer would be able to immediately issue one moreorder for free. Note though that the Command Squad itselfwould not be able to issue this ‘free’ order to itself as it willhave already shot or ran during that Shooting phase andcouldn’t do so again.

Q. If you take two Astropaths or two Officers of the Fleet, do their +1/-1to reserve rolls stack? (p31)A. No.

Q. If you have a Master of Ordnance and a Heavy Weapons Teamwith a mortar in the same unit, does the multiple barrage rule takeprecedence or does the Master of Ordnance's special scatter rule over-rule this? (p31)A. The Master of Ordnance’s special scatter rule takesprecedence and the two fire independently of each other (butboth must still fire at the same target).

Q: What Psychic Mastery Level is a Primaris Psyker? (p26)A: Mastery Level 1.

Q: Can a Techpriest Enginseer that is in base contact with multipledamaged vehicles attempt to repair them all? (p34)A: No. A Techpriest can only ever make one repair attempt perturn.

Q: Can a Techpriest Enginseer attempt to use his Blessings of theOmnissiah special rule to repair a vehicle he is currently embarkedupon? (p34)A: Yes.

Q. Are hotshot lasguns considered lasguns for ‘First Rank Fire, SecondRank Fire’? (p36)A. No.

Q. How does ‘First Rank Fire, Second Rank Fire’ interact with PenalLegionnaires with the Gunslingers ability? (p36)A. Penal Legionnaires with the Gunslingers ability who arethen ordered to ‘First Rank Fire! Second Rank Fire!’ get to firethree shots if the target is up to 12" away. There is no bonus ifthey are more than 12".

Q. Can Platoon Commanders give orders to Company Commanders?(p36)A. Yes.

Q: Does a Penal Custodian benefit from the effect of the Desperadoesspecial rule? (p41)A: Yes.

Q: Do any Independent Characters joined to a Penal Legion unit gainthe effect of the Desperadoes special rule? (p41)A: No.

Q: Can Weaken Resolve target an enemy unit that is locked in closecombat? (p47)A: Yes.

Q: If aManticore suffers a Weapon Destroyed result, does it destroy all itsremaining storm eagle rockets? (p54)A: Yes.

Q: What effect, if any, does the Scout special rule have on a Valkyrie orVendetta? Will this allow it to enter play in Turn 1 by redeploying 6"onto the board? (p56)A: It has no effect.

Q. Do Hellstrike Missiles use the large blast template or are they non-blast ordnance? (p56)A. They are non-blast ordnance weapons.

Q. Chenkov allows you to remove a Conscript Squad. What happens toany independent characters that were attached to that squad? (p65)A. They are removed as casualties and do not return with thenew unit.

Q: Can Ministorum Priests or Techpriest Enginseers be taken as themandatory HQ choice? (p93)A: No. You will need to take another model to be yourWarlord.

Last updated 24th July 2012

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WARHAMMER 40,000: NECRONS1

WARHAMMER 40,000 CODEX:NECRONS

Official Update for 6th Edition, Version 1.2

Although we strive to ensure that our codexes are perfect,sometimes mistakes do creep in. In addition, we occasionallyprint new versions of our rules, which require amendments to bemade in older versions of our codexes. When such issues arise,we feel that it is important to deal with them as promptly as wecan, and we therefore produce regular updates for all of ourcodexes. When changes are made, the version number will beupdated, and any changes from the previous version will behighlighted in Magenta. Where a version number has a letter,E.g. 1.1a, this means it has had a local update, only in thatlanguage, to clarify a translation issue or other minor correction.

Each update is split into three sections: Errata, Amendments,and ‘Frequently Asked Questions’. The Errata corrects anymistakes in the codex, while the Amendments bring the codexup to date with the latest version of the rules. The FrequentlyAsked Questions (or ‘FAQ’) section answers commonly askedquestions about the rules. Although you can mark correctionsdirectly in your codex, this is by no means necessary – just keepa copy of the update with your codex.

ERRATAPage 36 – Deathmarks, Hunters from Hyperspace.Add the following sentences at the end of the paragraph: “If anIndependent Character is chosen as a target, any unit they arecurrently joined to is also wounded on rolls of 2+. If the chosenIndependent Character leaves the unit, only the IndependentCharacter continues to be wounded on a 2+.”

Page 36 – Deathmarks, Hunters from Hyperspace.Also add “Note that each unit of Deathmarks may only mark asingle enemy unit during the course of a game”.

Page 46 – Canoptek Spyders, Scarab Hive.Change the first sentence to read “At the start of each of yourMovement phases…”.

Page 46 – Scarab Hive, second paragraph.Change the second sentence to “On a roll of 2-6, add one baseto the Canoptek Scarab unit. This must be placed within unitcoherency of at least one base that hasn’t been created thisturn. It can move and act normally this turn.”

Page 50 – Doom Scythes, Death Ray.Change the second sentence to read “Then draw a straight line(considered to be 1mm in width) between the two points.”

Page 53 – Repair Barge.Change the third sentence to “if the result is 2 or more, addD3 models to the unit. These must be placed within unitcoherency of at least one model that hasn’t been created thisturn. They can move and act normally this turn.”

Page 57 – Orikan the Diviner, Temporal Snares.Change the second sentence to read “If they are actuallymoving through difficult terrain, then a unit moves…”.

Page 82 – Necron Wargear, Resurrection Orb.Add the following sentence at the end of the secondparagraph: “The effect of the resurrection orb applies until theEver-living counter of the bearer is removed by a failedReanimation Protocols roll (so roll for the bearer’s counterlast!).

Page 84 – Cryptek Wargear, Solar Pulse.Add the following sentence at the end of the secondparagraph: “If the solar pulse is used to end the effect of NightFighting caused by Imotekh the Stormlord, then for that turn,no units are struck by lightning.”

Page 59 – Surrogate Hosts.Change the first sentence to “If Trazyn fails his ReanimationProtocol roll, roll another D6.”.

Page 59 – Surrogate Hosts.Change the reference from “kill points” to “victory points”.

Page 81 – Mindshackle Scarabs.Change the first sentence to read “At the start of the Fight sub-phase, after charges have been made, but before any blows arestruck, randomly select a non-vehicle enemy model in basecontact with the bearer of the mindshackle scarabs.”

Page 82 – Tesla Weapons, ArcChange the first sentence to “Once the tesla destructor’s initialshot has been resolved, as long as it hit at least once...”

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2WARHAMMER 40,000: NECRONS

AMENDMENTSNote that this is an older Codex, written for a previous editionof the rules. You will therefore need to consult the Referencesection of the Warhammer 40,000 rulebook for an up to date listof Unit Types and Vehicle Hull Points. You’ll also find that some ofthe weapons in this Codex are written out longhand, ratherthan using the weapon profile format in the Warhammer 40,000rulebook. Don’t worry – these are functionally identical, unlessnoted otherwise in this document.

Two Toughness ValuesWhere a model has two Toughness values presented on itsprofile, one of which is presented in brackets, always use thebracketed value. Ignore the other value entirely.

Page 29 – The Army of Aeons Past, Entropic Strike.Add “Against squadrons, these hits are allocated as for glancingand penetrating hits.” Immediately before the last sentence.

Page 35 – Lychguards, Dispersion Shields.Add the following:

“For the purposes of determining cover saves of deflected hits,treat the hit as having come from the model that made the save.

Note that you must always use the best save available, and socannot choose to use the dispersion shield's invulnerable save inplace of your armour save if the model’s armour save is betterand available.”

Page 38 – Triarch Praetorians, Rod of Covenant.Replace with the following profile:

Range Strength AP Type- +1 2 Melee, Unwieldy6” 5 2 Assault 1

Page 41 – C’tan Manifestations of Power, Gaze of Death.Change the first sentence to read “In the Fight sub-phase, afterall other blows in the C’Tan Shard’s combat have been struck,centre the large blast marker on the C’Tan Shard”.

Page 41 – C’tan Manifestations of Power, Lord of Fire.Replace the second paragraph with the following:

“All flamer weapons (as described in the Warhammer 40,000rulebook), weapons with the Melta special rule, and weaponsdescribed as using ‘fire’ or ‘flame‘ as its effect or in its specialrules, that are fired within 12" of the C'tan Shard have a chanceof exploding. Roll a D6 each time such a weapon is fired withinrange. On the roll of a 1, the weapon detonates. If carried by anon-vehicle model, the model is removed from play as acasualty. If mounted on a vehicle, that weapon suffers a WeaponDestroyed result (do not roll randomly) and the vehicle loses aHull Point. In either case, the shot(s) are lost.”

Page 41 – C’tan Manifestations of Power, Time’s ArrowChange the first sentence to read “At the start of the Fight sub-phase, before blows are struck, nominate one enemy non-vehicle model in base contact with the C’tan Shard (if there areany)”.

Page 44 – Canoptek Wraiths, Whip Coils.Change the second paragraph to read “Any enemy model that isin base contact with a Canoptek Wraith with whip coils at thebeginning of the Fight sub-phase counts their Initiative value as1 until the end of the Assault phase, regardless of their actualInitiative.”

Page 46 – Canoptek Spyders, Fabricator Claw Array.Change the second sentence of the second paragraph to read“If the result is a 4 or more, you may either restore a Hull Pointlost earlier in the battle or repair a Weapon Destroyed orImmobilised result (owning player’s choice); this is effectiveimmediately.”

Page 50 – Doom Scythes, Unit Type.Change to “Flyer”.

Page 50 – Doom Scythes, Aerial Assault.Ignore this entry.

Page 50 – Doom Scythes, Supersonic.Refer to the main Warhammer 40,000 rulebook.

Page 51 – Night Scythes, Access Points.Change to “1 (the base of the model)”.

Page 51 – Night Scythes, Unit Type.Change to “Flyer”.

Page 50 – Night Scythes, Supersonic.Refer to the main Warhammer 40,000 rulebook.

Page 51 – Night Scythes, Aerial Assault.Ignore this entry.

Page 51 – Night Scythes.Add the following special rule:

“Invasion Beams: A unit that begins its Movement phaseembarked upon a Night Scythe can disembark before or afterthe vehicle has moved (including pivoting on the spot, etc) solong as the vehicle has not moved more than 36". If the NightScythe moves more than 24" in the same turn, the disembarkingunit can only fire Snap Shots.”

Page 52 – Catacomb Command Barge, Unit Type.Add “Chariot”.

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Page 52 – Catacomb Command Barge, Symbiotic Repair.Change the first sentence to read “If the Catacomb CommandBarge suffers an immobilised or weapon destroyed result, orloses a Hull Point, the embarked character can reduce hisremaining Wounds by 1 to negate the result. This cannot bedone if it would cause the character to be removed as acasualty.”

Page 55 – Imotekh the Stormlord, Hyperlogical Strategy.Replace special rule with the following:

“Hyperlogical Strategy : If Imotekh the Stormlord is yourWarlord, you Seize the Initiative on a roll of 4+. However,greenskins always manage to confound his plans somehow, so ifImotekh is your Warlord, you can never attempt to Seize theInitiative against an army that includes any Orks.”

Page 57 – Orikan the Diviner.Replace Staff of Tomorrow with the following profile:

Range Strength AP Type- User 2 Melee, Time Strike

Time Strike: Orikan re-rolls failed to Hit rolls in close combat.

Page 61 – Nemesor Zahndrekh & Vargard Obyron, AdaptiveTactics.Replace the “Night Vision/Acute Senses” option with “NightVision”.

Page 61 – Nemesor Zahndrekh & Vargard Obyron, CounterTactics.Ignore the “Acute Senses” option.

Page 61 – Nemesor Zahndrekh & Vargard Obyron, CleavingCounterblow.Change the penultimate sentence to “Enemy misses that occuron or after Obyron’s Initiative step do not generate bonusAttacks.”

Page 81 – Necron Wargear, Mindshackle Scarabs.Replace the second paragraph with the following:Change the first sentence to read “At the start of the Fight sub-phase, after charges have been made, but before any blows arestruck, randomly select a non-vehicle enemy model in basecontact with the bearer of the mindshackle scarabs. Thatmodel must immediately take a Leadership test on 3D6. If thetest is passed, the mindshackle scarabs have no effect. If thetest is failed, the victim strikes out at his allies. Instead ofattacking normally, he inflicts D3 hits on his own unit (orhimself, if on his own or in a challenge) when it is his turn toattack. These hits are resolved at the victim's Strength andbenefit from any abilities and penalties from his Meleeweapons (the controller of the mindshackle scarabs chooseswhich weapon he uses, if there is a choice). If he is still alive,the victim returns to the owning player’s control once all blowsin that round of combat have been struck.”

Page 82 – Tesseract Labyrinth.Add “Flying Monstrous Creature” to the list of types of modelthat can be chosen.

Page 81 – Necron Wargear, Hyperphase Sword.Replace the second paragraph with “A hyperphase sword is apower sword.”

Page 82 – Warscythe.Replace with the following profile:

Range Strength AP Type- +2 1 Melee, Armourbane,

Two-handed

Page 85 – Cryptek Wargear, Seismic Crucible.Change the second sentence of the second paragraph to read“If the nominated unit attempts to charge the Cryptek, or hisunit, reduce their charge range distance by the result of the D3for that phase.”

FAQsQ: If a model with the Reanimation Protocol special rule is replacedby another model, for example it is turned into a Chaos Spawn orreplaced by Trazyn the Infinite, do you place a reanimation protocol orever-living counter next to the unit? (p29)A: No.

Q: Is the roll for an Ever-living counter the same as a ReanimationProtocol roll; does it benefit from the resurrection orb? (p29)A: Yes to both questions.

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Q: If an entire unit, including an attached character from a RoyalCourt, is wiped out, do you get to make any Reanimation Protocolrolls? (p29)A: You would only get to make one roll for the attachedcharacter as he has the Ever-living special rule. Note that in thiscase, he must be placed within 3" of the counter as his unit hasbeen wiped out.

Q: Do you roll to see if a hit with the Entropic Strike special rulereduces a vehicle’s armour before rolling for armour penetration? As allattacks at the same Initiative are simultaneous, does this mean thatother models with the same Initiative will also roll to penetrate againstthe reduced armour value? (p29)A: Yes to both questions.

Q: If a character passes a Look Out, Sir roll against a Necron Weaponwith Entropic Strike, which model loses its armour save? (p29)A: The model to which the Wounding hit was allocated.

Q: Can a model with Entropic Strike reduce the armour value of afortification? (p29)A: Yes.

Q: If a unit with one or more reanimation protocols or ever-livingcounters fails its Morale check and falls back off the table, whathappens to the counters and the models they represent? (p29)A: They are lost and no Reanimation Protocols/Ever-living rollsare made.

Q: If a Necron Overlord is embarked on a Catacomb Command Bargeand is killed in close combat, where is his Everliving counter placed?(p29).A: In base contact with the Catacomb Command Barge. If it isimpossible to place the counter in this way, place it as close aspossible to the Catacomb Command Barge’s base.

Q: When a Lychguard with a dispersion shield is hit by a blast ortemplate weapon the template isn’t relocated. Can the hit itself still bedeflected? (p35)A: Yes.

Q: Can a unit of Deathmarks choose an Independent Character thathas joined a unit as the target of Hunters from Hyperspace? (p36)A: Yes. Note that if the Independent Character subsequentlyleaves the unit only the Independent Character will continueto be Wounded on a 2+.

Q: If a unit of Deathmarks deploys via a Veil of Darkness, do they getto place another Hunters from Hyperspace counter? (p36)A: No.

Q: Does a C’tan Shard charging through terrain need to take aDifficult Terrain test? (p40)A: No.

Q: Does Writhing Worldscape cause every model moving throughdifficult terrain, moving as if in difficult terrain and counting asmoving through difficult terrain to take a Dangerous Terrain test?(p41)A: Yes.

Q: If a Canoptek Wraith with whip coils is slain by enemy models notin base contact and at a higher Initiative step, when do the enemymodels that were initially in base contact and affected by the whip coils(and therefore reduced to Initiative 1) actually fight? (p44)A: The effects of the whip coils/lash whips take place at thebeginning of the Fight sub-phase and last until the end of theAssault phase, so the affected models would still fight atInitiative step 1 that turn.

Q: If a model makes a Pile In move which brings it into base contactwith a Canoptek Wraith with whip coils, does it then fight at itsnormal Initiative step or must it wait until the Initiative 1 step? (p44)A: It fights at its normal Initiative.

Q: If a model with whip coils is in base contact with a model with anInitiative-boosting rule/piece of wargear (e.g. an Eldar Banshee Masketc.), which order are the Initiatives modified? (p44)A: As a ‘set value modifier’ the Whip Coils effect is appliedafter all other modifiers. If the model is effected by another setvalue modifier, roll off to see which is applied first at the startof each Fight sub-phase.

Q: Can Canoptek Spyders add models to a unit of Canoptek Scarabsthat is locked in combat? (p46)A: Yes.

Q: Does a Canoptek Spider equipped with a fabricator claw array gainan additional Attack in close combat as per the ‘No Specified MeleeWeapon’ rule? (p46).A: No.

Q: Can a Doom Scythe’s death ray hit enemy Flyers and/or FlyingMonstrous Creatures? (p50)A: The Death Ray can hit Flyers in Hover Mode (friendly orenemy) and Gliding Flying Monstrous Creatures (friendly orenemy). It cannot hit Zooming Flyers or Swooping FlyingMonstrous Creatures.

Q: If a death ray passes over 3 models out of 10 in a unit, how manyhits does that unit take? (p50)A: 3.

Q: Can a Night Scythe carry a model that is unit type Infantry? (p51)A: Yes.

Q: Does a Necron Overlord on a Catacomb Command Barge benefitfrom Furious Charge on a Sweep Attack? In addition, are SweepAttacks close combat attacks? (p52)A: No to both questions.

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Q: Can a character on a Catacomb Command Barge target one unitwith his Sweep Attack and charge a different unit in the subsequentAssault phase? (p52)A: Yes.

Q: What is the arc of fire for a gauss flayer array? (p53)A: As it is mounted on the hull it will have a 45 degree arc offire. However it is slightly unusual in that it has multiple gunbarrels. As long as you can draw line of sight along one ofthem, you can target the unit.

Q: Do units hit by lightning as a result of Imotekh’s Lord of the Stormspecial rule benefit from the Stealth or Shrouded special rules due toNight Fighting? (p55).A: No.

Q: Must Imotekh the Stormlord roll to see if Night Fighting continuesat the start of the game turn? (p55)A: No, he can attempt it but isn’t forced to.

Q: How wide is the beam from the Staff of the Destroyer? (p55)A: 1mm.

Q: If Trazyn causes a Wound in a round of close combat and is thenkilled, does his Empathic Obliterator still activate at the end of theround of combat? (p59)A: Yes.

Q: If there are no models left on the board that Trazyn the Infinite cantake the place of with his Surrogate Host special rule, what happens?(p59)A: He cannot come back.

Q: Can an enemy vehicle affected by the Mind in the Machine abilityfire at itself? (p62)A: No.

Q: If a unit is embarked on a Night Scythe that is Wrecked or Explodes,do they suffer Strength 10 hits with no armour saves as per the Crashand Burn rules before they are placed in reserve? (p81)A: No.

Q: If a single model fails the Leadership test caused by mindshacklescarabs, will his Attacks be resolved against himself? (p81)A: Yes.

Q: If an Independent Character that has joined a unit is affected bymindshackle scarabs will his attacks be resolved against the unit hehas joined? (p81)A: Yes.

Q: If mindshackle scarabs are used against a model with a forceweapon or a weapon which allows the wielder to inflict Instant Deathwith a successful Leadership test, can the Necron player force the enemymodel to utilise this ability? (p81)A: Yes.

Q: If mindshackle scarabs are used against a model whose weapongives them additional Attacks in close combat for any reason, are theseattacks added to the number of hits the model causes on their unit (forexample a Daemon Weapon)? (p81)A: No.

Q: If a vehicle with Quantum Shielding passes a cover save against apenetrating hit, does it lose the bonus to its armour value? (p82)A: No.

Q: If a model carrying a resurrection orb is removed as a casualty,can you still benefit from it when rolling for his, and his unit’s,Reanimation Protocol rolls that phase? (p82)A: Yes.

Q: Do you roll for a tesla destructor’s Arc special rule if the unit itshot at was wiped out by the shooting attack? (p82)A: No, as there is no unit to measure range from.

Q: Are cover saves and facing for the hits from the tesla destructor’sArc special rule worked out using the position of the firing unit or theunit it targeted? (p82)A: From the firing unit.

Q: When using an abyssal staff, do you use the target’s Toughness orLeadership for the purposes of working out if Instant Death applies?(p84)A: You use the target’s Leadership.

Q: Can a veil of darkness be used instead of moving onto the boardwhen a unit arrives from reserve? (p84)A: Yes.

Q: If an army contains Imotekh the Stormlord can a Cryptek with achronometron use it to re-roll the roll to see if the Night Fighting specialrule stays in effect? (p85)A: Only if Imotekh is in the same unit as the Cryptek with thechronometron.

Q: Do models from a Royal Court that are attached to a DeathmarkSquad benefit from the Hunters from Hyperspace special rule? (p90)A: Yes.

Q: Can a unit of Deathmarks with an attached model from a RoyalCourt Deep Strike? (p90)A: No. Every model in a unit must have the Deep Strike specialrule for it to do so.

5 WARHAMMER 40,000: NECRONS

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Q: Can a Royal Court contain Crypteks from different Harbingers?(p90)A: Yes.

Q: If a Royal Court contains more than one Cryptek from the sameHarbinger, will they all have the weapon upgrade or can only onehave it? (p90)A: They must all have the weapon upgrade of theirharbinger. Only the optional wargear is unique.

Q: If I have 2 Royal Courts, can one model from each be attached tothe same unit? (p90)A: Yes.

Q: Does a Canoptek Wraith equipped with a particle caster receive+1 Attack in close combat? (p94)A: No.

Q: Is there any way to embark back onto a Night Scythe?A: Yes – follow the rules for Embarking on page 78, treatingthe Night Scythe’s base as its Access Point. Note that this ispossible despite the Night Scythe being a Zooming Flyer.

Last updated January 2013

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WARHAMMER 40,000: ORKS1

WARHAMMER 40,000 CODEX:ORKS

Official Update for 6th Edition, Version 1.2

---Although we strive to ensure that our codexes are perfect,sometimes mistakes do creep in. In addition, we occasionallyprint new versions of our rules, which require amendments to bemade in older versions of our army books. When such issuesarise, we feel that it is important to deal with them as promptlyas we can, and we therefore produce regular updates for all ofour army books. When changes are made, the version numberwill be updated, and any changes from the previous version willbe highlighted in Magenta. Where a version number has a letter,E.g. 1.1a, this means it has had a local update, only in thatlanguage, to clarify a translation issue or other minor correction.

Each update is split into three sections: Errata, Amendments,and ‘Frequently Asked Questions’. The Errata corrects anymistakes in the codex, while the Amendments bring the codexup to date with the latest version of the rules. The FrequentlyAsked Questions (or ‘FAQ’) section answers commonly askedquestions about the rules. Although you can mark correctionsdirectly in your codex, this is by no means necessary – just keepa copy of the update with your codex.

ERRATAPage 47 – Stormboyz, Special Rules.The ‘Waaagh!’ special rule should be deleted.

Page 48 – Deffkoptas, Special Rules.The ‘Waaagh!’ special rule should be deleted.

Page 50 and 100 – Runtherds.The special rules ‘Waaagh!’ and ‘Mob Rule’ should be deleted.

Page 60 and 96 – Wazdakka, Special Rules.The ‘Waaagh!’ special rule should be deleted.

Page 96 – Wazdakka Gutsmek, Wargear.Add“• Dakkacannon”

Page 101 – Warbikers.The wargear should be changed as follows:• Choppa• Slugga• Warbike• Twin-linked Dakkagun

Page 101 – Warbikers.The Warbiker Nob’s profile should be changed as follows:WS BS S T W I A Ld Sv4 2 4 4(5) 2 3 3 7 4+

Page 103 – Big Gunz.The Runtherd’s profile should be changed as follows:WS BS S T W I A Ld Sv4 2 3 4 1 2 2 7 6+

Page 103 – Looted Wagon, page referenceChange to “Page 54”

Page 104 – Dakkaguns.The Dakkagun’s profile should be changed as follows:Range Strength AP Type Page18" 5 5 Assault 3 46

AMENDMENTSNote that this is an older Codex, written for a previous editionof the rules. You will therefore need to consult the Referencesection of the Warhammer 40,000 rulebook for an up to date listof Unit Types and Vehicle Hull Points. You’ll also find that someof the weapons in this Codex are written out longhand, ratherthan using the weapon profile format in the Warhammer 40,000rulebook. Don’t worry – these are functionally identical, unlessnoted otherwise in this document.

Two Toughness ValuesWhere a model has two Toughness values presented on itsprofile, one of which is presented in brackets, always use thebracketed value. Ignore the other value entirely.

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Page 31 – Waaagh!, first paragraph.Change the second and third sentences to “Once per game,the Ork player can declare a Waaagh! at the start of hisShooting phase. This may not normally be declared on the firstgame turn as a proper Waaagh! needs some momentumbehind it.”

Page 31 – Ork Special Rules, Waaagh!Change the last paragraph to read “If a unit rolls a 1 whenrunning or charging while under the effects of the Waaagh!rule, the Orks start fighting before they get to the enemy andone model from that unit takes a single wound (thougharmour saves may be taken as normal). Note that this stillapplies, even if the Ork player uses the Fleet special rule to re-roll a dice that rolled a 1".

Page 34 – Mekboyz, Mek’s Tools.Change the second and third sentences to read ”In each ofyour Shooting phases, instead of firing his weapons, a Mekboymay choose to repair a single friendly vehicle that he is in basecontact with or embarked upon. Roll a D6 – if the result is a 4or more, you may restore a Hull Point lost earlier in the battle,or repair a Weapon Destroyed or Immobilised result sufferedearlier in the battle; this is effective immediately”.

Page 34 – Mekboyz, Kustom Force Field.Change the second sentence to read “A kustom force fieldgives all units within 6" of the Mek a cover save of 5+. Friendlyvehicles within 6" are counted as being obscured and have a 5+cover save”.

Page 41 – Trukks, Ramshackle.Replace the first sentence with “If a Trukk suffers an Explodesresult on the Vehicle Damage table or is Wrecked as a result ofbeing reduced to 0 Hull Points, roll on the Ramshackle tablebelow and apply the result instead of the usual effects”.

Page 42 – Tankbustas, Glory Hogs.Change the second two sentences to read “They must alwaysattempt to shoot at and/or charge an enemy vehicle if there isone in line of sight and range. If there is no visible vehicletarget in range, the Tankbustas may select a target as normal.”

Page 42 – Tankbustas, Tankhammer.Replace the second sentence with the following profile:

Range S AP Type- 10 - Melee, Two-handed

Page 46 – Warbikes, Warbike.Change the first sentence to read “Any model mounted on aWarbike changes their unit type to Bike, gains a 4+ armour saveand has the Exhaust Cloud special rule”.

Page 54 – Looted Wagons, Don’t Press Dat.Change the fourth and fifth sentences to read “This canpotentially mean that the Wagon Tank Shocks or Rams anenemy unit. Passengers may not disembark this turn apart fromperforming an emergency disembarkation in the event that theWagon is Wrecked.”

Page 55 – Battlewagons, Deff Rolla.Change the third sentence to read “Any Tank Shock or Rammade by a Battlewagon with a Deff Rolla causes D6 Strength 10hits on the target unit.”

Page 56 – Flash Gitz, Gitfindas.Replace this entry with “Flash Gitz’ shooting weapons have theIgnores Cover special rule”.

Page 58 – Prophet of the Waaagh!, first paragraphChange the second sentence to “Ghazghkull’s Waaagh! can besummoned at any time, but only once per game, and not onthe first game turn.”

Page 58 – Ghazghkull Thraka, Prophet of the Waaagh!Change the third paragraph to read “Furthermore, for theduration of the Waaagh!, all friendly Ork Infantry unitsautomatically count as rolling a 6 if they Run, and models withthe Slow and Purposeful special rule exchange it for Relentlessinstead. All non-fleeing friendly Ork units become Fearless forthe duration of the Waaagh!”.

Page 61 – Old Zogwort, Nest of Vipers.Change the first and second sentences to read “At thebeginning of each Fight sub-phase, roll a D6 for Old Zogwort.The result is the number of additional Attacks that OldZogwort gains this turn, resolved at Initiative Step 4. Inaddition Old Zogwort counts as being armed with a single closecombat weapon which has the Poisoned (2+) special rule”.

Page 63 – Boss Zagstruck, Da Vulcha’s Klaws.Ignore the words in brackets (regarding Furious Charge)altogether.

Page 63 – Boss Zagstrukk, Swoop Attack.Change the second and third sentences to read “They may notshoot that turn, but to represent their swooping dive into theenemy ranks they may charge that turn (though they count ashaving used their rokkit packs to move that turn). If the VulchaSquad successfully charges on the turn it Deep Strikes intoplay, remove D3 Stormboyz at the beginning of the Fight sub-phase as crash landing casualties”.

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Page 89 – Ork Wargear, Big Choppa.Replace the second and third sentences with the followingprofile:

Range S AP Type- +2 - Melee, Two-handed

Page 91 – Stikkbomb.Change the second sentence to read “Stikkbombz count asassault grenades in all respects – refer to the Warhammer 40,000rulebook.“

Page 93 – Reinforced Ram.Change the second sentence to read “A vehicle with areinforced ram can Tank Shock and Ram, and treats its frontarmour as two higher than normal when resolving Death orGlory attacks (to a maximum of 14)”. ”

Page 93 – Wreckin’ Ball.Change the third sentence to read “A vehicle with a wreckin’ball causes a Strength 9 hit upon one unengaged enemy unitwithin 2" of the wreckin’ ball at the beginning of the Fight sub-phase on a roll of a 4+”.

White Dwarf June 2012 (WD390)Page 70 – Dakkajet, Unit Type.Change type to “Flyer”.

Page 70 – Dakkajet, Aerial Assault & Supersonic.Ignore these entries.

Page 70 – Dakkajet, Strafing Run.Ignore these rules – refer instead to the Strafing Run specialrule in the Warhammer 40,000 rulebook.

Page 71 – Burna-bommer, Unit Type.Change type to “Flyer”.

Page 71 – Burna-bommer, Aerial Assault & Supersonic.Ignore these entries – refer to the Flyers section in theWarhammer 40,000 rulebook, starting on page 80.

Page 72 – Blitza-bommer, Unit Type.Change type to “Flyer”.

Page 72 – Blitza-bommer, Aerial Assault & Supersonic.Ignore these entries.

Page 72 – Blitza-bommer, Faster! Waaagh! Uh oh....Replace this entry with “No bomb is dropped. The Blitza-bommer smashes into the ground and is Wrecked (see Crashand Burn in the Warhammer 40,000 rulebook).

FAQsQ. Are saves allowed against Wounds caused by rolling a ‘1’ for the‘Waaagh!’ Fleet roll? Or by a bosspole’s re-roll? (p31)A. Armour and invulnerable saves are allowed. These are justthe same as Wounds suffered in close combat from a normalweapon (actually, a big green fist…).

Q. Can a Weirdboy’s Leadership be increased to more than 10 by theMob Rule? (p31)A. No, it can be increased, but only up to a maximum of 10.

Q: What cover save does kustom force field give to a vehicle within 6"of it? (p35)A: 5+.

Q. If a shokk attack gun suffers an “Oops” result, does the opponentget to place the blast marker or just choose the target unit? (p35)A. The opposing player gets to actually place the marker overthe target unit of their choice.

Q. If a shokk attack gun suffers a “Gah” result, is the nearest unittargeted even if they are out of range or line of sight, fighting in closecombat, etc? (p35)A. Yes, the nearest unit is targeted no matter what.

Q. If a Mek enters combat due to a “Zoink” result, does the enemy unitimmediately count as being locked in combat (i.e. no other Ork unitsmay fire at them)? (p35)A. Yes, the unit and the Mek are immediately locked in combat.

Q. Are models that are immune to instant death (such as those withEternal Warrior) removed from the table when hit by a shokk attackgun that rolls a “Raargh” result? (p35)A. Yes, unless they are gargantuan creatures or super-heavyvehicles (see the Warhammer 40,000: Apocalypse book).

Q. Which Weirdboy psychic power is a psychic shooting attack? (p37)A. Frazzle and Zzap (though they include a few exceptions tothe normal shooting rules, as specified in their description).

Q. Does a Weirdboy embarked on a vehicle still roll for his powers? Ifso, can you clarify what happens in all cases? (p37)A. He still rolls for his powers and the effects are as follows:• ‘Eadbanger: Causes a Strength 6 hit on the vehicle’s reararmour.• Frazzle: Fired from the vehicle following the normal rules forpassengers firing.• Zzap: Fired from the vehicle following the normal rules forpassengers firing.• Warpath: Applies as normal to the embarked unit.• ‘Ere we go: Applies as normal to the embarked unit. Noeffect on the vehicle.• Waaagh! Applies as normal.

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Q: If I roll a Kaboom! result on the Ramshackle table, is the Trukkremoved and replaced with a similar sized area of difficult terrain afterany surviving passengers have disembarked? (p41)A: Yes.

Q. If a Trukk suffers a ‘Kareen!’ result, what happens if the randommovement forces it into friendly models or off the table? (p41)A. The vehicle stops as soon as it comes into contact withfriendly models or the table’s edge.

Q. Can a unit of Tankbustas that start a turn within line of sightand/or charge range of a vehicle, move out of line of sight and/orassault range in the Movement phase in order to avoid firing orcharging the vehicle? (p42)A. Tankbustas are free to move as they please in the Movementphase. They are only bound by the ‘Glory Hog’ rule whenshooting and during the Assault phase.

Q: Can a unit of Tankbustas choose to Run in the Shooting phase ifthere is a vehicle in line of sight but out of range of their weapons?(p42)A: Yes.

Q. Can a Tankbusta unit release its Bomb Squigs first and then shootlater in the Shooting phase? Do they have to target an enemy unit that isattacked by a Bomb Squig? Do they then have to assault that vehicle?(p42)A. Releasing Bomb Squigs is done at the same time as theunit’s regular shooting. The target of released Squigs do notaffect the mob’s target for shooting and assaulting.

Q: Can a bomb squig target a Zooming Flyer if it’s the nearest vehicle?(p42)A: No.

Q. Can a Bomb Squig still be released if the unit is pinned or locked incombat? What if it is embarked on a vehicle? (p42)A. Squigs may not be released if the unit is not allowed toshoot that turn. If the unit is embarked in a vehicle, they canbe released as long as the releasing model would have beenable to fire a normal weapon. This follows the normal rules forpassengers shooting from vehicles.

Q. Do Bomb Squigs require line of sight and can they move throughimpassable terrain? Where is their range measured from? (p42)A. No line of sight is required and they move freely regardlessof any impediments. Range is measured from whichever modelin the unit is declared to be releasing the Squig (or, in the caseof embarked Tankbustas, from the vehicle if open-topped, orfrom a fire point if not open-topped).

Q: Can the release of bomb-squigs be performed during Overwatchshooting? (p42)A: No.

Q: What type of power weapon is a burna in combat? (p45)A: A burna is an unusual power weapon when used in closecombat, therefore it is AP3.

Q: Can a burna be used to shoot in Overwatch and be used as a powerweapon later in the same Assault phase? (p45)A: No.

Q: Do you resolve a bigbomm attack at the end of the Deffkoptasmove? (p48)A: Yes.

Q: Does the Ork’s Ballistic Skill reduce the distance a bigbommscatters? (p48)A: No.

Q: Does a bigbomm count as a barrage weapon for working out thetargets cover save? (p48)A: Yes.

Q. Does each Zzap Gun roll separately for Strength or just once for thewhole battery (i.e. unit)? If the result is above ‘10’, is only a singlecrewman in the battery removed or one per gun? (p51)A. One roll is made for the entire battery. If the result is above‘10’, a single crewman is removed from the whole battery.

Q. Is the roll for a Zzap Gun’s Strength made before or after the targetunit is chosen? (p51)A. The roll is made after choosing a target unit, but beforerolling to hit.

Q. If a Looted Wagon rolls a ‘1’ for “Don’t Press Dat” what happensif the forced movement takes them into friendly models, impassableterrain or off the table? (p54)A. The vehicle stops as soon as it comes into contact withfriendly models, impassable terrain or the table’s edge.

Q. If a Looted Wagon rolls a ‘1’ for “Don’t Press Dat”, but is unableto complete its move (or even to move at all) because it is blocked bysomething it cannot move through (friendly models, etc), does it stillcount as having moved for the purposes of shooting? (p54)A. Yes, regardless of how far it actually moves, the Wagonalways counts as having moved at cruising speed.

Q: If a Looted Wagon fails its Don’t Press Dat roll it must move ‘as faras possible’. Does this mean it has to move Flat Out? (p54)A: No.

Q. How are the boomgun and other weapons mounted on a LootedWagon? (p54)A. Players are free to mount the weapons on their converted orscratch-built models however they see fit (i.e. in a turret,sponson, hull or otherwise), as long as this is absolutely clearby looking at the model.

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Q. Does a unit that successfully stops a deff rolla-equippedBattlewagon’s Tank Shock suffer any hits? (p55)A. Yes, it does. In fact, it suffers 2D6 S10 hits!

Q. Can a deff rolla affect more than one enemy unit with a singleTank Shock move? (p55)A. Yes, all of the units Tank Shocked are affected by the DeffRolla (roll separately for each unit).

Q. Can you use the deff rolla when Ramming vehicles or does it onlywork when Tank Shocking non-vehicle units? (p55)A. The deff rolla does indeed inflict D6 S10 hits againstvehicles, as Ramming is just a type of Tank Shock.

Q: Is a deff rolla a weapon that can be destroyed by a WeaponDestroyed result on the damage table? (p55)A: No.

Q: Can cover saves be taken against Wounds caused by a deff rolla?(p55)A: Yes.

Q: What AP are the hits inflicted by the deff rolla? (p55)A: AP-.

Q. Can Grotsnik board a vehicle if doing so will get him closer to thenearest enemy than if he moved normally? (p59)A. In the spirit of the rule, if embarking in a vehicle will notprevent him from charging that turn and will also get himcloser to the nearest enemy than moving normally that turn,he may do that. Once aboard, the vehicle must always move insuch a way as to move as fast as possible towards the closestenemy and allow Grotsnik to disembark and charge the closestenemy as soon as possible.

Q. How many units in an army with Mad Dok Grotsnik can beupgraded to have cybork bodies? Are there any restrictions (apart fromnon-vehicle) or can it even be Gretchin or Independent Characters?(p59)A. Any number of units can be upgraded. This includesGretchin and Independent Characters (except for uniquecharacters), effectively giving them a 5 pt discount on thecybork body upgrade.

Q: Does Old Zogwort always wound on a 2+ regardless of whatweapon he is using? (p61)A: Yes, even if his warphead power manifests as a powerweapon.

Q: Can the Zogwort’s Curse psychic power be used if Old Zogwort islocked in combatand can it target a model that is locked in combat?(p61)A: Yes to both questions.

Q: If Old Zogwort rolls on the Weirdboy psychic power chart and gets apsychic power that is resolved as a Shooting attack (specifically Frazzleor Zzap) may he re-roll this power? If not then can he ignore the powerfor the purposes of expending Warp Charge points? (p61)A: No to both questions.

Q: If an Independent Character on a warbike joins Snikrot’s unitbefore the game starts, can they still turn up using the Ambush specialrule? (p62)A: Yes.

Q: Can Snikrot and his unit use his Ambush special rule to move onfrom reserve from any table edge, if they are embarked upon a vehicle?(p62)A: No.

Q: Do casualties caused by Boss Zagstruk’s Swoop Attack special rulecount towards combat resolution? (p63)A: Yes.

Q: If a vehicle with a deff rolla Tank Shocks a unit which subsequentlypasses its Leadership test and elects to move out of the way, does thatunit still suffer the D6 Strength 10 hits even though the rulebook statesthe unit lets the tank move through ‘as if it were not there’? (p85)A: Yes.

Q: If I use an ammo runt when firing a Lobba, do I re-roll the scatterdice and the 2D6? (p92)A: Yes.

Q: Does a Warboss with an attack squig get the bonus attack even if heis armed with a power klaw? (p92)A: Yes as an attack squig isn’t a weapon.

Q: Can an Ork that is attacking an enemy vehicle by using aboarding plank do so even if his unit fired at a different target in theShooting phase? (p93)A: Yes.

Q: Can Ork boarding planks, grabbin’ klaws and wreckin’ balls targetZooming Flyers? (p93)A: No.

Q: Is a wreckin’ ball attack a close combat attack and as such resolvedagainst a vehicle’s rear armour value? (p93)A: No, it will be resolved against whichever arc the attackingvehicle in is.

Q: Are wreckin’ balls weapons when working out what can bedestroyed by a weapon destroyed result? (p93)A: No.

Q: Can a Walker attack back against an Ork attacking him from aboarding plank? (p93)A: No.

5 WARHAMMER 40,000: ORKS

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6WARHAMMER 40,000: ORKS

Q: Can a Painboy in a unit of Nobs take the ‘eavy armour, bosspole,Waaagh! Banner or ammo runt upgrades? (p98)A: No.

Q: Several units have the option to include a named character as aboss, are they added to the unit or, like a nob, do they replace one of theexisting Boyz? (p99-103)A: They are added to the unit.

Q. If a Boyz mob exchange sluggas and choppas with shootas, can aNob take a power klaw or a big choppa? (p100)A. You may upgrade the Nob to have a big choppa or powerklaw before you choose to upgrade the mob to have shootas, inwhich case the Nob is not affected by the mob’s weapon swap(as he no longer has a choppa to swap), does not receive ashoota and keeps his slugga and power klaw/big choppainstead.

Q: Must a unit of Grots only have one Runtherd for each full 10Grots? Does this mean that they cannot have additional Runtherds?(p100)A: Yes, so a unit of 19 Grots will have a single Runtherd whilst aunit of 20 Grots will have two Runtherds.

Q. A big gun for the Battlewagon says that it “does not include crew”.What does this mean? (p102)A. It means that you don’t get any additional Gretchin modelsalong with the gun, and therefore the gun simply counts as oneof the vehicle’s weapons (BS2!).

Q. How many Attacks does a Deff Dread armed with three or fourclose combat weapons have? (p102)A. A Deff Dread with three close combat weapons had 4Attacks, whilst a Deff Dread with four of them has 5 Attacks.

Q. If a Flash Gitz mob includes a Painboy and/or Kaptin Badrukk,and it selects any of the weapon upgrades, does the player have to paythe +5 points for these characters, even though they don’t benefit fromthe upgrade? (p103)A. No.

Last updated January 2013

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WARHAMMER 40,000: SISTERS OF BATTLE1

WARHAMMER 40,000 CODEX:

SISTERS OF BATTLEOfficial Update Version 1.1

Although we strive to ensure that our codexes are perfect,sometimes mistakes do creep in. In addition, we occasionallyprint new versions of our rules, which require amendments to bemade in older versions of our codexes. When such issues arise,we feel that it is important to deal with them as promptly as wecan, and we therefore produce regular updates for all of ourcodexes. When changes are made, the version number will beupdated, and any changes from the previous version will behighlighted in Magenta. Where a version number has a letter,E.g. 1.1a, this means it has had a local update, only in thatlanguage, to clarify a translation issue or other minor correction.

Each update is split into three sections: Errata, Amendments,and ‘Frequently Asked Questions’. The Errata corrects anymistakes in the codex, while the Amendments bring the codexup to date with the latest version of the rules. The FrequentlyAsked Questions (or ‘FAQ’) section answers commonly askedquestions about the rules. Although you can mark correctionsdirectly in your codex, this is by no means necessary – just keepa copy of the update with your codex.

ERRATAWhite Dwarf, August 2011, Page 96 – Ecclesiarchy BattleConclave, Arco-flagellant, Profile:Change its Strength to “5”

White Dwarf, September 2011, Page 85 – Saint Celestine,Special Rules:Add “Independent Character”

White Dwarf, September 2011, Page 87-91 – OptionsChange all references to “Power sword” to “Power weapon.”

AMENDMENTSNote that this is an older Codex, written for a previous editionof the rules. You will therefore need to consult the Referencesection of the Warhammer 40,000 rulebook for an up to date listof Unit Types and Vehicle Hull Points. You’ll also find that someof the weapons in this Codex are written out longhand, ratherthan using the weapon profile format in the Warhammer 40,000rulebook. Don’t worry – these are functionally identical, unlessnoted otherwise in this document.

Two Toughness ValuesWhere a model has two Toughness values presented on itsprofile, one of which is presented in brackets, always use thebracketed value. Ignore the other value entirely.

White Dwarf, August 2011, Page 94 – Acts of FaithChange the first sentence to: “e.g. immediately before the unitmoves in the Movement phase, shoots in the Shooting phase,or at the beginning of the Fight sub-phase…”

White Dwarf, August 2011, Page 103 – Saint Celestine,Miraculous Intervention.Change the last sentence to: “Celestine is not considered tohave been killed for the purposes of mission objectives such asSlay the Warlord or First Blood or for the purposes of earningvictory points in missions which award them for completelydestroying enemy units if she is alive on the battlefield at theend of the game”.

White Dwarf, August 2011, Page 103 – Saint Celestine, TheArdent Blade.Change the first sentence to read “This is a power sword thatalways wounds enemies on a 4+ (unless a lower roll would berequired).”

White Dwarf, September 2011, Page 92 – Dozer Blades,Hunter-killer Missile, Searchlight, Smoke Launchers.Use the entries in the Warhammer 40,000 rulebook.

FAQsQ: Can allied Independent Characters benefit from Acts of Faith if theyhave joined an affected Sisters of Battle unit? (p29)A: No.

Q: If a model in a Sororitas Command Squad is equipped with asimulacrum imperialis or blessed banner, can they also be equipped witha special or heavy weapon? (p85)A: No.

Q: When taking multiple Penitent Engines in a Heavy Support slot,are these purchased as a single squadron or do they operateindependently of one another? (p91)A: They are purchased as a squadron.

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2WARHAMMER 40,000: SISTERS OF BATTLE

Q: Can a unit attempt the same Act of Faith more than once per turn?(White Dwarf, August 2011 Page 94)A: No.

Q: Do Acts of Faith affect allies who have joined or been joined bySisters of Battle independent characters or units? (White Dwarf,August 2011 Page 94)A: Yes.

Q: Can a Shield of Faith be removed by a Vindicare Assassin’sshieldbreaker rounds? (p94)A: No.

Q: When firing an exorcist launcher, what point on the weapon isconsidered to be the ‘barrel’ of the weapon for measuring purposes?(p100)A: Any of the pipes of the organ.

Q: Can Saint Celestine use her Miraculous Intervention special ruleagainst attacks that remove models from play? (White Dwarf, August2011, Page 103)A: Yes.

Q: Can Saint Celestine use the Ardent Blade to perform a Wall ofDeath attack as part of her unit’s Overwatch fire if charged? (WhiteDwarf, August 2011 Page 103)A: Yes.

Last updated 24th July 2012

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WARHAMMER 40,000: SPACE MARINES1

WARHAMMER 40,000 CODEX:

SPACE MARINESOfficial Update for 6th Edition, Version 1.1

Although we strive to ensure that our codexes are perfect,sometimes mistakes do creep in. In addition, we occasionallyprint new versions of our rules, which require amendments to bemade in older versions of our army books. When such issuesarise, we feel that it is important to deal with them as promptlyas we can, and we therefore produce regular updates for all ofour army books. When changes are made, the version numberwill be updated, and any changes from the previous version willbe highlighted in Magenta. Where a version number has a letter,E.g. 1.1a, this means it has had a local update, only in thatlanguage, to clarify a translation issue or other minor correction.

Each update is split into three sections: Errata, Amendments,and ‘Frequently Asked Questions’. The Errata corrects anymistakes in the codex, while the Amendments bring the codexup to date with the latest version of the rules. The FrequentlyAsked Questions (or ‘FAQ’) section answers commonly askedquestions about the rules. Although you can mark correctionsdirectly in your codex, this is by no means necessary – just keepa copy of the update with your codex.

ERRATAPage 51 – Combat Squads.Replace with the following wording:

“A ten-man unit with this special rule can break down into twofive-man units, called combat squads.

You must decide which units are splitting into combat squads,and which models go into each combat squad, immediatelybefore deployment. A unit split into combat squads therefore isnow two separate units for all game purposes includingcalculating the total number of units in the army, and thenumber of units you can place in reserve. Then proceed withdeployment as normal. Note that two combat squads split fromthe same unit can embark in the same transport vehicle,providing its transport capacity allows.

Once you have decided whether or not to split a unit intocombat squads, it must remain that way for the entire battle. Itcannot split up or join back together later on in the battle, norcan you use a redeployment to split up a unit or join it backtogether.”

Page 52 and 144 – Chapter Master, Orbital Bombardment.Add “Large Blast” to the Type of the Orbital Bombardment.

Page 57 – Quickening, second paragraph.Change the second paragraph as follows:“The power is used at the beginning of the Librarian’sShooting phase. If successful, the Librarian has the Fleetspecial rule and Initiative 10 until the end of the turn.”

Page 88, 134 – Torias Telion/Sergeant Telion.Add Camo cloak to wargear.

Page 66, 100, 144 – Hellfire Rounds and Shells.The profile of Hellfire Rounds and Hellfire Shells must bechanged by replacing “Strength X” with “Strength 1”.

Page 72 – Mindlock, penultimate sentence.Change to: “If the result is a 1, 2 or 3, the Servitors havesuccumbed to mindlock – the unit (including any characters)may not move (though they may fall back), shoot or assaultthat turn (though they will fight normally in close combat ifalready engaged).

Page 79 and 144 – Whirlwind Multiple Missile Launcher.Add “Large Blast” to the Type of both the Vengeance Missilesand Incendary Castellan Missiles.

Page 80 and 144 – Demolisher Cannon.Add “Large Blast” to the profile of the demolisher cannon.”

Page 97 – Wargear, Chainfist.Change to “See the Terminator entry on page 64. Note that achainfist on an Ironclad Dreadnought is a Dreadnought closecombat weapon that rolls 2D6 for armour penetration.

Page 104 – Mighty heroes, second paragraph.The third sentence should be changed as follows:“Each also has the option for an extra HQ unit […]”

Page 129-133 – Power Sword.Change all references to “Power Sword” to “Power Weapon”

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2WARHAMMER 40,000: SPACE MARINES

Page 131 – Honour Guard Squad, Options.Change “digital lasers” to “digital weapons”

Page 138 – Servitors.Change the first sentence to: “You may include one unit ofServitors for every Techmarine or Master of the Forge in yourarmy. These units do not count against your HQ or Elitesallowance.”

Page 138 – Legion of the Damned, Options.Change the second bullet point to:“The Damned Sergeant may replace his boltgun and/or boltpistol with:”

AMENDMENTSNote that this is an older Codex, written for a previous editionof the rules. You will therefore need to consult the Referencesection of the Warhammer 40,000 rulebook for an up to date listUnit Types and Vehicle Hull Points. You’ll also find that someof the weapons in this Codex are written out longhand, ratherthan using the weapon profile format in the Warhammer 40,000rulebook. Don’t worry – these are functionally identical, unlessnoted otherwise in this document.

Two Toughness ValuesWhere a model has two Toughness values presented on itsprofile, one of which is presented in brackets, always use thebracketed value. Ignore the other value entirely.

Psychic PowersA Space Marine Librarian (including Tigurius) may use thepsychic disciplines found in the Warhammer 40,000 rulebook,instead of those in Codex: Space Marines. If he does so,generate two new powers from the Biomancy, Pyromancy,Telepathy or Telekinesis disciplines (in any combination) beforearmies are deployed. Tigurius instead generates three newpowers.

Var – Power SwordsIn the bestiary and army list, replace all references to “powersword” with “power weapon”.

Page 51 – “And they Shall Know no Fear...”.Ignore this entry – refer instead to the ‘And they Shall Knowno Fear...” special rule in the Warhammer 40,000 rulebook.

Page 53 – Honour Guard, Honour or Death.Change the second sentence to read: “The Chapter Championmust always issue and accept a challenge whenever possible. Ifthere is more than one of your models in a combat with thisspecial rule, you may select which model issues or accepts thechallenge”.

Page 56 – Librarians, Psychic Hood.Ignore this paragraph – refer to the Warhammer 40,000rulebook.

Page 58 – Chaplains, Crozius Arcanum.Change last sentence to “It is a power maul.”

Page 58 – Chaplain, Honour of the Chapter.In the second sentence, replace “He, and all members of asquad he has joined…” with “He, and all members of any unitchosen from Codex: Space Marines that he has joined…”

Page 58 – Chaplain, Liturgies of Battle.Change the first sentence to read “On a player turn in whichhe charges, a Chaplain and all members of any unit chosenfrom Codex: Space Marines that he has joined re-roll failed rollsTo Hit.”

Page 62 – Vanguard Veterans, Heroic Intervention.Add the following sentence to the end of the paragraph: “Notethat Vanguard Veterans using the Heroic Intervention rule willcount as having used their jump packs in the Movementphase.”

Page 71 – Techmarines, Blessing of the Omnissiah.Replace this entry with the following:“Blessing of the Omnissiah: In each of your Shooting phases,instead of firing his weapons, a Techmarine may choose torepair a single friendly vehicle that he is in base contact with orembarked upon. To repair a vehicle, roll a D6 and add thefollowing modifiers where applicable:

• Each servitor with a servo-arm in his unit +1• The Techmarine has a servo-harness +1

If the result is 5 or more, you may restore a Hull Point lostearlier in the battle, or repair a Weapon Destroyed orImmobilised result suffered earlier in the battle; this is effectiveimmediately.”

Page 71 – Techmarine, Bolster Defences.Replace this entry with the following:“Bolster Defences: Techmarines can increase the effectivenessof cover, reinforcing crumbling walls and re-welding badlydamaged spars. After deployment, but before Scoutredeployments and Infiltrate deployments, nominate a singleruin in your deployment zone. The ruin’s cover save isincreased by one for the duration of the game (usually to a3+). Each ruin can only be bolstered once”.

Page 81 – Land Raiders, Power of the Machine Spirit.Ignore this paragraph – refer to the Warhammer 40,000rulebook.

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WARHAMMER 40,000: SPACE MARINES3

Page 84 – Marneus Augustus Calgar, God of War.In the second sentence, change “…all units with the ChapterTactics special rule…” to read “…all friendly Codex: SpaceMarines units with the Chapter Tactics special rule…”

Page 85 – Cato Sicarius, Talassarian Tempest Blade.Change the first sentence to read “This is a power sword.”

Page 85 – Cato Sicarius, Rites of Battle.Change “...all other Space Marine units...” to read “...allfriendly Codex: Space Marines units...”

Page 86 – Varro Tigurius, Hood of Hellfire.Change the sentence to read “The Hood of Hellfire functions asa psychic hood and grants Tigurius a Psyker Mastery Level of 3.”

Page 86 – Varro Tigurius, Rod of Tigurius.Replace the entry with “The Rod of Tigurius is a force stavewith the Master-crafted special rule.”

Page 88 – Torias Telion, Eye of Vengeance.Change the sentence to read “All shooting attacks made bySergeant Telion are Precision Shots.”

Page 90 – Pedro Kantor, Inspiring Presence.Change the first sentence to read “All friendly units chosenfrom Codex: Space Marines within 12" of Pedro Kantor receive +1Attack whilst he lives”.

Page 92 Kayvaan Shrike, See, But Remain Unseen.Replace this entry with the following:

“See, But Remain Unseen: Shrike (and any models in a unitchosen from Codex: Space Marines that he has joined beforedeployment) benefit from the Infiltrate special rule).

Page 93 – Vulkan He’stan, Chapter Tactics.Change the first sentence to read “If you include VulkanHe’stan in your army then all friendly units chosen from Codex:Space Marines lose the Combat Tactics special rule. Instead, allthunder hammers carried by friendly models from Codex: SpaceMarines gain the Master Crafted special rule and all flamers,heavy flamers, meltaguns and multimeltas carried by friendlymodels from Codex: Space Marines have the Twin-Linked specialrule”.

Page 99 – Wargear, Relic Blade.Replace the second paragraph with the following profile:

Range S AP Type- 6 3 Melee, Two-handed

Page 100 – Camo Cloak.Change to “A model wearing a camo cloak has +1 cover save.”

Page 103 – Dozer Blades; Hunter-killer Missile; Searchlight;Smoke Launchers.Use the entries in the Warhammer 40,000 rulebook.

White Dwarf June 2012 (UK WD390)Page 67 Stormtalon Gunship, Unit Type.Ignore this entry – refer to the Profiles section in theWarhammer 40,000 rulebook, starting on page 134.

FAQsQ. Is there a circumstance under which a special character who has a‘Chapter Tactics’ special rule will also be able to use his ‘Combat Tactics’special rule? (p51)A. No – he exchanges it either for the rules given in his ownChapter Tactics rule, or (if your army contains two or morespecial characters with the Combat Tactics special rule) therules given in another special character’s Chapter Tactics rule.

Q: Can a single combat squad from a unit that had split into combatsquads before deployment but was embarked on the same Transportchoose to disembark whilst leaving the other combat squad onboard?(p51)A: Yes.

Q. If I have two or more special characters that exchange the ruleCombat Tactics for another one, when must I decide which to use? Doesit have to be on the army list or can I decide before each game? (p51)A. It needs to be on the army list.

Q. When a unit with the And They Shall Know No Fear special ruleregroups do they get to immediately move up to 3" as well as moving asnormal that turn? (p51)A. Yes.

Q: What Mastery Level is a Space Marine Librarian?A: Mastery Level 1. An Epistolary is Mastery Level 2. They bothknow two powers.

Q: Can Sternguard Veterans equipped with storm bolters use theirSpecial Issue Ammunition with these weapons? (p63)A: No.

Q: Do Drop Pods count as immobilised the moment they touch down?Also, are any immobilised hits on them counted for weapon destroyedetc? (p69)A. Yes

Q: If a Drop Pod scatters off of the board when deep striking whathappens? (p69)A: They will have to roll on the Deep Strike Mishap table.

Q: Can you use a Drop Pod on its own, with no squad inside? (p69)A: Yes you can.

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4WARHAMMER 40,000: SPACE MARINES

Q: Can a Techmarine, or Master of the Forge, that is in base contactwith multiple damaged vehicles attempt to repair them all? (p70,71)A: No. A Techmarine can only ever make one repair attemptper turn.

Q: Can a Techmarine, or Master of the Forge, attempt to use hisBlessing of the Omnissiah special rule to repair a vehicle he is currentlyembarked upon? (p70,71)A: Yes.

Q: Does a successful Rhino repair attempt restore a Hull Point?(Pg 76)A: No.

Q: Some Space Marine squads can take a Razorback as a dedicatedtransport. A Razorback has a transport capacity of six models. Can youstill choose this as a dedicated transport for a squad with more than sixmodels? (p77)A: Yes.

Q: If a Razorback armed with a lascannon and twin-linked plasmagun suffers a weapon destroyed result, does it destroy both weapons orjust one? (77)A: Only one weapon – either the lascannon or the twin-linkedplasma gun.

Q. Can a vehicle with the Power of the Machine Spirit fire a weaponon the turn the vehicle uses Smoke Launchers? (p81)A. No.

Q. Can Fearless models use Marneus Calgar’s God of War special ruleto fail a Morale Check? (p84)A. No.

Q. At what point does a model need to be in range of Pedro Kantor inorder to gain the bonuses of the Inspiring Presence special rule? (p90)A: When the model makes its close combat attacks.

Q. Shrike has ‘a pair of master-crafted lightning claws’. Does he get twore-rolls for these, or just the one? (p92)A. Just one.

Q. Kor'sarro's Chapter Tactics rule states ‘If you choose to do this,[…]’. It seems that you can choose whether to exchange Combat Tacticswith the Chapter Tactics rule (i.e. the ability to outflank). Isn’t suchchange automatic, as stated by the previous sentence? (p94)A. You have no choice in regards of Kor’sarro’s Chapter Tacticsreplacing the normal Combat Tactics of the army (unless you alsohave another character with different Chapter Tactics, of course).

Q. If Kos’sarro Khan rolls a 6 To Wound a model with a Toughness sohigh he cannot usually wound it, will Moonfang still inflict InstantDeath on it? (p94)A. Yes.

Q. The rules for both the relic blade and the storm shield simply statethat a model with one of these pieces of wargear cannot have +1 Attackfor an additional close combat weapon. Is it therefore possible to equip amodel with both a storm shield and a relic blade? (p99, 101)A. Yes.

Q: Is the Stormtalon Gunship available to any armies other than thosechosen from Codex: Space Marines?A: No.

Q: Can one Stormtalon Gunship use its Escort special rule inconjunction with a unit embarked in reserve on a non-DedicatedTransport vehicle while another Stormtalon uses its Escort special rulein conjunction with the non-Dedicated Transport itself? For example, ifa Tactical Squad is embarked upon a Land Raider that is placed inReserve, can one Stormtalon Gunship escort the Tactical Squad whileanother escorts the Land Raider?A: No. If multiple units are defined by the Reserves rules asarriving ‘together’ they are considered, for the purposes of theEscort special rule only, to be a single unit and thus may onlyhave a maximum of one Stormtalon Gunship assigned to themas a whole. A maximum of one Stormtalon Gunship may beassigned to each unit or group of units for which you make asingle reserves roll.

Last updated 24th July 2012

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WARHAMMER 40,000 CODEX:

SPACEWOLVESOfficial Update for 6th Edition, Version 1.2

Although we strive to ensure that our codexes are perfect,sometimes mistakes do creep in. In addition, we occasionallyprint new versions of our rules, which require amendments tobe made in older versions of our codexes. When such issuesarise, we feel that it is important to deal with them as promptlyas we can, and we therefore produce regular updates for all ofour codexes. When changes are made, the version number willbe updated, and any changes from the previous version will behighlighted in Magenta. Where a version number has a letter,E.g. 1.1a, this means it has had a local update, only in thatlanguage, to clarify a translation issue or other minorcorrection.

Each update is split into three sections: Errata, Amendments,and ‘Frequently Asked Questions’. The Errata corrects anymistakes in the codex, while the Amendments bring the codexup to date with the latest version of the rules. The FrequentlyAsked Questions (or ‘FAQ’) section answers commonly askedquestions about the rules. Although you can mark correctionsdirectly in your codex, this is by no means necessary – just keepa copy of the update with your codex.

ERRATAPage 36 – Runic Weapon.Replace the fourth sentence with: “Furthermore, whenever anenemy model succeeds on a Psychic test within 24" of one ormore models with a Runic Weapon, roll a dice […]”.

Page 37 – Storm Caller.Replace the last sentence with: “[…] he and all friendly unitswithin 6" benefit from a 5+ cover save”.

Page 49 – Ancient Tactician.Replace the last sentence with: “An army that includes Bjorncan re-roll the dice in the roll-off to see who goes first (afterseeing the opponent’s score!).”

Page 50 – Ulrik the Slayer, Wolf Helm of Russ.Change the start of the second sentence to: “Any friendlySpace Wolves unit that can [...]”

Page 62 – Chooser of the Slain.Replace the text with: “See the Rune Priest entry on page 36.”

Page 62 – Wolftooth Necklace.Replace the last sentence with: “Against models with a WSvalue, a model with a wolftooth necklace always hits in closecombat on the roll of a 3+.”

Page 83 – Ulrik the Slayer, Wargear.Replace “Power weapon” entry with “Crozius arcanum (powermaul).”

Page 84 – Wolf Lord, Options, fifth bullet point.Change “Power fist…………10 points” to “Power fist, frostblade or frost axe…………10 points”.

Page 85 – Wolf Priest, Wargear.Replace “Crozius arcanum (power weapon)” entry with“Crozius arcanum (power maul).”

Page 85 – Wolf Guard Battle Leader, Options, fifth bullet point.Change “Power fist…………10 points” to “Power fist, frostblade or frost axe…………10 points”.

Page 88 – Wolf Scouts Pack, Options, last bullet point.Change “Up to two Wolf Scouts may replace their bolt pistolwith:” to “Up to two Wolf Scouts may take:”.

AMENDMENTSNote that this is an older Codex, written for a previous editionof the rules. You will therefore need to consult the Referencesection of the Warhammer 40,000 rulebook for an up to date listof Unit Types and Vehicle Hull Points. You’ll also find that someof the weapons in this Codex are written out longhand, ratherthan using the weapon profile format in the Warhammer 40,000rulebook. Don’t worry – these are functionally identical, unlessnoted otherwise in this document.

Two Toughness ValuesWhere a model has two Toughness values presented on itsprofile, one of which is presented in brackets, always use thebracketed value. Ignore the other value entirely.

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Psychic PowersA Space Wolves Rune Priest (including Njal Stormcaller) mayuse the psychic disciplines found in the Warhammer 40,000rulebook, instead of those in Codex: Space Wolves. If he does so,generate two new powers from the Biomancy, Divination orTelekinesis disciplines (in any combination) before armies aredeployed.

Page 24 – “And they Shall Know no Fear...”.Ignore this entry – refer instead to the ‘And they Shall Knowno Fear...” special rule in the Warhammer 40,000 rulebook.

Page 29 – Lone Wolves, A Glorious Death.Replace the last two sentences with: “Furthermore, in missionsthat award Victory Points for each enemy unit that has beencompletely destroyed, a Lone Wolf does not concede a VictoryPoint if he dies in battle. Instead, to represent his failure tomeet a spectacular end, a Lone Wolf awards a Victory Point insuch a mission if he survives until the end of the game!”

Page 35 – Wolf Priest, Oath of WarChange the last sentence to: “He and any squad from Codex:Space Wolves that he joins have the Preferred Enemy ruleagainst that unit type.”

Page 38 – Iron Priests, Battlesmith.Replace the entry with the following:

“Battlesmith: In each of your Shooting phases, instead of firinghis weapons, an Iron Priest may choose to repair a singlefriendly vehicle that he is in base contact with or embarkedupon. To repair a vehicle, roll a D6 and add the followingmodifier where applicable:

• Each Thrall-servitor with a servo-arm in his unit +1

If the result is 5 or more, you may restore a Hull Point lostearlier in the battle, or repair a Weapon Destroyed orImmobilised result suffered earlier in the battle; this is effectiveimmediately.”

Page 44 – Land Raider, Power of the Machine Spirit.Ignore this entry – refer to the Warhammer 40,000 rulebook.

Page 49 – Bjorn the Fell-handed, Living Relic.Replace the second paragraph with the following:

“If Bjorn is wrecked or explodes, leave the model in place.From that point on, all friendly Space Wolves become Fearlessfor the rest of the game. Bjorn’s remains are now treated as aspecial objective that awards 1 Victory Point in missions thatuse objectives (note, however, that Bjorn’s remains do notcount as a Mysterious Objective). Furthermore, in missions thatoffer Victory Points for each enemy unit that has beencompletely destroyed, the owning Space Wolves player’sopponent instead gains D3 Victory Points for destroying Bjorn.Such is the price of failure!”

Page 51 – Arjac Rockfist, Grimnar’s Champion.Change the second sentence of the first paragraph to read“Arjac must always issue and accept a challenge wheneverpossible. If there is more than one of your models in a combatwith this special rule, you may select which model issues oraccepts the challenge.”

Page 50 – Ulrik the Slayer, Slayer’s Oath.Change the last sentence to read: “When Ulrik and any modelin his squad chosen from Codex: Space Wolves allocate theirattacks against a model with a Toughness of 5 or more, theymay re-roll all failed rolls To Hit and To Wound.”

Page 50 – Ulrik the Slayer, Mentor.Change the penultimate sentence to read: “To represent this,you may pick one other friendly model chosen from Codex:Space Wolves as having been personally trained by Ulrik (thismay not be a Unique model).”

Page 50 – Ulrik the Slayer, Wolf Helm of Russ.Change the second sentence to read: “Any friendly unit chosenfrom Codex: Space Wolves that can trace line of sight to Ulrikmay re-roll any failed Morale tests they are called upon tomake.”

Page 53 – Njal Stormcaller, Staff of the Stormcaller.Change the entry to read “Njal’s staff acts as a runic weapon(stave) that nullifies enemy psychic powers on the roll of a 3+(see page 36).”

Page 53 – Njal Stormcaller, Lord of Tempests – (6) VengefulTornado.Replace this entry with: “At the end of Njal’s Shooting phase, asingle enemy model of your choice within 18” is ravaged by atornado, taking D3 S9 hits. Vehicles are hit on their sidearmour”.

Page 53 – Njal Stormcaller, Master Psyker.Change the sentence to read: “Psyker (Mastery Level 2). Njalknows all of the psychic powers listed on page 37.”

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Page 55 – Ragnar Blackmane, Insane Bravado.Replace the special rule with the following:

Insane Bravado: Ragnar is as glory-hungry as the mostferocious Blood Claw and is famous for his acts of insaneheroism against the odds. He and any unit that he joins chosenfrom Codex: Space Wolves must declare a charge if it is possibleto do so. However, Ragnar’s reckless assaults are the stuff oflegend – he and any unit he joins from Codex: Space Wolvesreceive an improved Charge Bonus of +D3 Attacks (instead ofthe usual +1) when they charge.

Page 55 – Ragnar Blackmane, War Howl.Replace the entry with the following:

Ragnar and any models in the squad he joins chosen fromCodex: Space Wolves have the Furious Charge rule. Furthermore,once per game at the beginning of the Charge sub-phaseRagnar can give voice to a terrifying war howl that galvanises allnearby into a killing frenzy. For the duration of the Assaultphase all friendly units of Space Wolves that were within 12" ofRagnar at the beginning of the phase have the Furious Chargerule.

Page 56 – Logan Grimnar, The High King.Change the last sentence to read: “Logan and any unit fromCodex: Space Wolves that he has joined have that rule for theduration of the player turn.”

Page 56 – Logan Grimnar, Living Legend.Change the last sentence to read: “For the rest of the turn, allfriendly Codex: Space Wolves models in units within 18" get +1Attack.”

Page 57 – Space Wolves Wargear, Frost Blade or Frost Axe

Replace the last sentence with the following profiles:

Range S AP TypeFrost Blade - +1 3 Melee

Range S AP TypeFrost Axe - +2 2 Melee,

Unwieldy

Page 86 – Wolf Guard, Pack LeadersAdd the following sentence to the end of the paragraph:“Furthermore, a Wolf Guard Pack Leader’s Unit Type becomes‘Character’ in addition to its normal type.

Page 63 – Dozer Blades; Hunter-killer Missile; Searchlight;Smoke Launchers.Use the entries in the Warhammer 40,000 rulebook.

Page 81 – Space Wolves Army List, Leaders of the Pack.Change the second sentence of the second paragraph to read“To represent this, no two Independent Characters may bearthe same saga, nor may they bear the same psychic powers orwargear combination.”

Page 83 – HQ, Bjorn the Fell-handed, Unit Type.Change unit type to Walker (Character).

Page 83 – HQ, Bjorn the Fell-handed, Hull Points.Add a Hull Points value of 3.

FAQsQ: When a unit with the And They Shall Know no Fear special ruleregroups, do they get to immediately move up to 3" as well as movingas normal that turn? (p24)A: Yes.

Q: Must a Grey Hunter unit that consists of ten models take the firstspecial weapon at normal points cost in order to take the second freeone? (p26)A: Yes.

Q: Can a Grey Hunter unit that consists of nine Grey Hunters and aWolf Guard Pack Leader take a second special weapon? (p26)A: No, as the unit is not comprised of ten models until justbefore the battle starts, at which point it is far too late to betinkering with your army list. This provides players who wish tomount their Grey Hunters in a Rhino or Drop Pod with adifficult tactical choice – extra special weapon or Wolf Guardpack leader?

Q: Can a Wolf Guard Pack Leader or Independent Character join asquad of Wolf Scouts and benefit from the Outflank special rulebecause at least one model has the ability? (p27)A: Yes.

Q: If so, do they roll to see where they enter play using the Wolf Scouts’Behind Enemy Lines special rule or the normal Outflank special rule?(p27).A: The normal Outflank special rule.

Q: The Lone Wolf rule Pack of One states that a Lone Wolf may neverbe joined by other models. How then can a Lone Wolf purchaseFenrisian Wolves as wargear? (p29)A: The Fenrisian Wolves are counted as wargear and aretherefore an exception to the ‘Pack of One’ rule.

Q: Can a Lone Wolf embark onto an empty transport vehicle? (p29)A: Yes.

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Q: How does the Lone Wolf ’s Beastslayer special rule (and Ulrik theSlayer’s Slayer’s Oath special rule, come to that) work against modelswith bonus Toughness? (p29, 50)A: You use the modified number as the model’s Toughness. Forexample, a model that is Toughness 4(5) because of beingmounted on a bike counts as Toughness 5 and therefore theBeastslayer special rule would give its bonus against it.

Q: Can an Independent Character who has taken Fenrisian Wolves aswargear join another unit as if he were on his own? (p31)A: Yes – in fact you could potentially have a unit that includedseveral Independent Characters, all of whom have FenrisianWolves, though each set of Fenrisian Wolves must still remainwithin 2" of their Independent Character master.

Q: If a Space Wolf character is involved in a challenge, can anyFenrisian Wolves they have strike blows, have Wounds allocated tothem, or offer Moral Support? (p31)A: No.

Q: How many attacks does a Swiftclaw Attack Bike have whencharging? (p33)A: In total it will have 5 attacks. 2 from its profile, 1 for itssecond close combat weapon and 2 from Beserk Charge.

Q: Does a Thunderwolf Cavalry model with a special close combatweapon (eg a thunder hammer) still have rending attacks? (p34)A: No. The description of the Thunderwolf mount on page 62says that it ‘… has the Rending special rule in close combatwith any attack that does not use a special close combatweapon’. This applies to Thunderwolf Cavalry as well (andCanis Wolfborn, for that matter).

Q: If the unit type that a Wolf Priest’s Oath of War affects is declaredto be Bikes, does the unit gain the benefit against Jetbikes, and viceversa? (p35)A: Yes.

Q: What Mastery Level is a Rune Priest? (p36)A: Mastery Level 1. A Master of Runes is Mastery Level 2. Theyboth know two powers.

Q: Can a Rune Priest’s Chooser of the Slain modify the BS1 of a SnapShot? (p36)A: No.

Q: Does Thunderclap scatter? (p37)A: No.

Q: Is the Jaws of the World Wolf psychic power a beam?(p37)A: No.

Q: If a model is removed from play after failing an Initiative test forthe Jaws of the World Wolf psychic power but has the Eternal Warriorspecial rule, what happens? (p37)A: The model is still removed from play.

Q: Do you need to roll To Hit with Jaws of the World Wolf? (p37)A: No.

Q: Does Jaws of the World Wolf affect Jetbikes? How about Artillery?(p37)A: Yes, to both questions.

Q: Does Jaws of the World Wolf allow cover saves? (p37)A: No – you could take a cover save if the power causedwounds, but as it does not cause wounds, no cover saves areallowed.

Q: Does Jaws of the World Wolf allow the Rune Priest to target specificmodels within squads? (p37)A: Yes.

Q: How wide is the line for the Jaws of the World Wolf power? (p37)A: It’s a hairline, it does not really have a specific designatedthickness. We like to turn our tape measures on one side anduse their edge, keeping it as straight as possible of course.

Q: Does Jaws of the World Wolf require line of sight? Does it ignoreterrain that blocks line of sight (i.e., impassable terrain)? (p37)A: As a psychic shooting attack, Jaws of the World Wolf requiresline of sight. The Rune Priest must have line of sight to thefirst model that the power affects – in effect he is treated as thetarget model; the power just happens to hit everybody else onits way through!

Q: Does Murderous Hurricane require the power to hit or wound itstarget to affect them? (p37)A: No, a targeted unit is affected by Murderous Hurricane evenif the power fails to hit or wound.

Q: Is the unit affected by Murderous Hurricane for the entirety of theirturn or just the following Movement phase? (p37)A: The unit treats terrain as difficult and dangerous for theentirety of the next player turn.

Q: Does the Tempest’s Wrath psychic power affect Flyers? (p37)A: No.

Q: Can an Iron Priest attempt to use his Battlesmith special rule torepair a vehicle he is currently embarked upon? (p38)A: Yes.

Q: Can an Iron Priest, that is in base contact with multiple damagedvehicles attempt to repair them all? (p38)A: No. An Iron Priest can only ever make one repair attemptper turn.

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Q: Does a successful Rhino repair attempt restore a Hull Point? (Pg40)A: No.

Q: Some Space Marine squads can take a Razorback as a dedicatedtransport. A Razorback has a transport capacity of six models. Can youstill choose this as a dedicated transport for a squad with more than sixmodels in? (p40)A: Yes.

Q: Can a vehicle with Power of the Machine Spirit fire a weapon onthe turn the vehicle uses Smoke Launchers? (p44)A: No.

Q; Do Drop Pods count as immobilised the moment they touch down?Also, are any immobilised hits on them counted for weapon destroyedetc? (p47)A: Yes.

Q: If a Drop Pod scatters off of the board when Deep Striking whathappens? (p47)A: They will have to roll on the Deep Strike Mishap table.

Q: Can you use a Drop Pod on its own, with no squad inside? (p47)A: Yes you can.

Q: Can Bjorn the Fell-handed use his wolf tail talisman and hisWard of the Primarch against the same psychic power? (p49)A: Yes. If the wolf tail talisman fails to nullify the psychic powerand it then causes a glancing or penetrating hit, he can thentry to pass his invulnerable save.

Q: Is a model that has suffered an unsaved wound, but hasn’t beenkilled, from Arjac throwing his Foehammer reduced to initiative 1 untilthe end of the next player turn? (p51)A: Yes.

Q: Does Lukas the Trickster’s The Last Laugh special rule affectfriendly models? How about vehicles? Or Warlord-class Titans, for thatmatter? (p52)A: Yes in all three cases – it affects any unit in base contact.Stasis fields are very all-or-nothing affairs!

Q: If The Last Laugh removes a transport vehicle that has modelsembarked, are the embarked models also lost? (p52)A: Yes.

Q: Are models with an ability to return to play (e.g. Necrons, St.Celestine, etc) able to use their special rule even after being removedfrom play by The Last Laugh? (p52)A: Yes they can. It sounds odd but their special rule works justfine.

Q: How does the Pelt of the Doppegangrel work? (p52)A: The pelt of the doppegangrel has no effect unless Lukas isinvolved in a Challenge.

Q: What Mastery Level is Njal Stormcaller? (p53)A: Mastery Level 2.

Q: How do Njal Stormcaller’s Driving Gale and Living Hurricaneeffects work if the Space Wolves player is the player going second? (p53)A: These two abilities have no real effect in games where theSpace Wolves player is going second – the tempest is yet torage.

Q: Is a vehicle hit by a Vengeful Tornado result literally hit on itsside armour, and therefore does it get the Obscured cover save if Njalcannot see one of its sides? (p53)A: No – Vengeful Tornado is not a shooting attack andtherefore allows no cover save. Essentially the tornado strikesfrom directly above; the side armour is used to represent this.

Q: What is the AP of Vengeful Tornado? (p53)A: Vengeful Tornado is a physical force attacking the target,and does not have an AP value at all.

Q: Does Canis Wolfborn allow a unit of Fenrisian Wolves within 12"to re-roll failed Morale tests, just like a normal Thunderwolf Cavalrymodel? (p54)A: Yes indeed. If anything, he’s even more inspiring a presencethan your average Thunderwolf rider!

Q: Can units that Ragnar Blackmane has joined run in the Shootingphase or fire weapons that would prevent them from launching anassault in the following Assault phase? (p55)A: Yes, they may. Insane Bravado states that they must assaultonly ‘if possible’. If it is not possible because of the unit'sactions in the Shooting phase or some other reason, then theysimply do not assault.

Q: Does Ragnar Blackmane’s Insane Bravado work if his unitCounter-attacks? (p55)A: No, Insane Bravado only works when Ragnar Blackmaneassaults.

Q: How does Ragnar Blackmane’s Insane Bravado bonus interactwith Berserk Charge? (p55)A: The unit would gain +D3 Attacks when it charges, with aminimum of +2 (as this is the minimum bonus conferred bythe Berserk Charge special rule) – these effects do not stack.

Q: If Logan Grimnar chooses to wield the Axe Morkai in one hand,does it count as a frost blade (as mentioned in the special rule) or afrost axe (as implied by the weapon’s name and the model itself)? (p56)A: A frost blade.

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Q: Can Logan Grimnar benefit from his The High King special rulethe turn he arrives from reserves? And can Logan use The High Kingspecial rule at the beginning of the opponent’s turn? (p56)A: Yes and yes.

Q: Are frost blades and frost axes considered different pieces ofwargear? (p57)A: Yes.

Q: Can a model with two Wolf Claws choose to re-roll To Hit with oneand To Wound with the other? (p60)A: No.

Q: Is the +1 Toughness from a Thunderwolf Mount considered bonusToughness, i.e. the model becomes Toughness 4(5), or is it a modificationto the base characteristic, i.e. the model becomes Toughness 5? (p62)A: Unusually for such bonuses, it is a modification to the basecharacteristic. Effectively the two creatures have a combinedprofile with Toughness 5. This is because the Toughness valuerepresents both the Toughness of the Space Marine and theToughness of the Thunderwolf (which is, if anything, moreimpressive than even a member of the Astartes). It is not justan enhanced Toughness for the Space Marine, as with a SpaceMarine bike. After all, a Space Marine bike cannot react on itsown, and is useless without a rider, whereas a giant monstrouswolf is still a tough customer!

Q: Does the Wolf Standard’s ability to re-roll any dice rolls of a 1 applyfor the duration of the entire Assault phase, and thus allow 1's to be re-rolled on Overwatch To Hit and To Wound rolls as well as in the Fightsub-phase? (p62)A: Yes.

Q: Does a Wolf Standard allow Leadership test results to be re-rolled?(p62)A: No.

Q: Is the +1 Strength from a Thunderwolf Mount a modification tothe base characteristic? (p62)A: Yes.

Q: Does a character with Saga of the Hunter pass on his Outflank andStealth special rules to a unit he joins before deployment? (p64)A: Yes.

Q: How is the distance moved and speed determined for vehiclesmoving an extra D3" as a result of having a model with the Saga ofthe Iron Wolf embarked within? (p64)A: Do not count the extra distance towards the total distancemoved. For example, a vehicle that has moved 6 inches plus anextra 2 inches from the Saga bonus will count as having moved6 inches. Note that an immobilised vehicle cannot make anadditional D3" move.

Q: Can you clarify how The Leaders of the Pack works exactly? (p81)A: The rules for selecting Sagas are detailed on page 64. As forwargear, no two HQ characters, including Special Characters,may have the exact same wargear and Weapons, even if theyare different HQ units. Note that Fenrisian Wolves bought aswargear are included in this check, so if you had two otherwiseidentical Wolf Guard Battle Leaders, save that one has oneFenrisian Wolf and the other has two, then you are technicallyobeying this rule just fine. For the record, the intent of the ruleis that you should field characterful and diverse heroes in yourarmy, not identical clones with but an extra melta bomb to setthem apart. Though we cannot really enforce players toembrace this attitude, the Codex does try to encourage itwherever possible.

Q: Does the The Leaders of the Pack special rule still apply to SpaceWolves taken as an Allied detachment? (p81)A: Yes.

Q: Can you clarify how The Leaders of the Pack works with regards topsychic powers? (p81)A: No number of Rune Priests may share the exact same twopsychic powers. For example, a Rune Priest may choose to takeLiving Lightning and Thunderclap. A second Rune Priest maythen choose to take Living Lighting and Jaws of the WorldWolf, as he will not have the same two psychic powers as thefirst Rune Priest. Note that the restriction on weapons andwargear still applies, so you have to have each Rune Priest witha unique wargear selection. Also note that Njal Stormcallerknows all seven powers rather than just two, so no other RunePriest can end up having the same powers. Thus it is permittedto take Njal Stormcaller alongside other Rune Priests. If youchoose instead to take psychic powers from the disciplines inthe Warhammer 40,000 rulebook, this restriction does notapply, as the specific powers are selected randomly.

Q: Are Wolf Guard Packs genuine Troops selections in the ForceOrganisation chart instead of Elites when fielded in an army withLogan Grimnar? If so, is this optional? (p82)A: Yes, they count as Troops and take up Troops ForceOrganisation chart selections. This is not an optional choice, soyou can have at most six Wolf Guard Packs in an army withLogan Grimnar.

Q: Similarly, are Fenrisian Wolf Packs Troops selections in the ForceOrganisation chart instead of Fast Attack in an army with CanisWolfborn? If so is this optional? (p83)A: Yes, they count as Troops and take up Troops ForceOrganisation Chart Selections. Again, this is not an optionalchoice, so you can have at most six Fenrisian Wolf Packs in anarmy with Canis Wolfborn. You could in theory have an armyprimarily composed of wolves, though you’d not be able toclaim objectives because of their Supernumerary rule, so you’dbetter be prepared for a lot of draws…

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Q: If a Wolf Guard Pack Leader has joined a unit of Troops, doesthat unit cease to be a scoring unit? And does the Wolf Guard cease tocount as an Elite model? (p86)A: When a Wolf Guard model joins another unit because of hisPack Leader special rule he becomes part of that unit to allintents and purposes. For instance, a Pack Leader that leads aTroops unit will still be able to claim an objective even if hisTroops unit is wiped out – he is considered to be part of thatTroops unit. He would also still be able to deploy in a missionthat only allows Troops units to be deployed at first.Conversely, a Pack Leader that leads a Long Fang unit iscounted as part of a Heavy Support choice, even if under theeffects of Logan Grimnar’s The Great Wolf special rule. Thisalso applies to the calculation of victory points – the WolfGuard who have been split off from their original Wolf Guardunit count as part of their assigned unit in all respects.For example, I have a Wolf Guard squad of 10 and I like tosplit 3 of them off to be Wolf Guard Pack Leaders, one to leadmy Blood Claws, one to lead my Grey Hunters, one to lead myLong Fangs. My opponent would score one victory point if hekills off all 7 of the Wolf Guard left in the squad after splitting,who are still forming a ‘normal’ unit. He doesn't need to killall 10 of the Wolf Guard to get that victory point, as the otherthree Wolf Guard are now part of other squads.Conversely, because the Wolf Guard Pack Leaders are attachedto these new squads, he would not score a victory point forkilling those squads unless he kills ALL of the models in thosepacks, including the Wolf Guard Pack Leaders.

Q: When are Wolf Guard models split off to join other units under thePack Leaders rule? (p86)A: Immediately before deployment.

Q: When every model in a Wolf Guard Pack has been split up to leadother packs does/can the enemy score a Victory Point for that unit?(p86)A: No.

Q: Can a Long Fang unit benefit from Fire Control if it has beenjoined by a Wolf Guard Pack Leader or Independent Character? (p86)A: Yes indeed.

Q: Are Arjac Rockfist and Lukas the Trickster characters? (p86/89)A: Yes.

Q: How is the points cost for Arjac Rockfist calculated? (p86)A: In total Arjac Rockfist costs the number of points listed(170) in addition to the base cost of a Wolf Guard Model (18).

Q: Can a Wolf Guard Pack that has nine Wolf Guard and ArjacRockfist take a second heavy weapon? (p86)A: Yes, as it is for ‘every five models’, not ‘every five WolfGuard’.

Q: Can Arjac Rockfist be attached to another squad as a Pack Leader?(p86)A: Yes indeed. He is one of Logan Grimnar’s Wolf Guard andhence acts as other members of his brethren do – basicallydoing what the Great Wolf tells him!

Q: How is the points cost for Lukas the Trickster calculated? (p89)A: Lukas the Trickster costs the number of points in theoptions list (140) in addition to the base cost of a Blood Clawmodel (15).

Q: If a Razorback armed with a lascannon and twin-linked plasmagun suffers a weapon destroyed result, does it destroy both weapons orjust one? (p94)A: Only one weapon – either the lascannon or the twin-linkedplasma gun.

Q: Can I attempt to use a Rune Priest’s runic weapon, a Wolf TailTalisman and make a Deny the Witch roll to nullify an enemy psychicpower?A: No. You can only make a single attempt to prevent anenemy psychic power, so choose your method carefully.

Last updated January 2013

7 WARHAMMER 40,000: SPACE WOLVES

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WARHAMMER 40,000 CODEX:TAU EMPIRE

Official Update for 6th Edition, Version 1.2

Although we strive to ensure that our codexes are perfect,sometimes mistakes do creep in. In addition, we occasionallyprint new versions of our rules, that require amendments to bemade in older versions of our army books. When such issuesarise we feel that it is important to deal with them as promptly aswe can, and we therefore produce regular updates for all of ourarmy books. When changes are made, the version number willbe updated, and any changes from the previous version will behighlighted in Magenta. Where a version number has a letter,E.g. 1.1a, this means it has had a local update, only in thatlanguage, to clarify a translation issue or other minor correction.

Each update is split into three sections: Errata, Amendments,and ‘Frequently Asked Questions’. The Errata corrects anymistakes in the codex, while the Amendments bring the codexup to date with the latest version of the rules. The FrequentlyAsked Questions (or ‘FAQ’) section answers commonly askedquestions about the rules. Although you can mark correctionsdirectly in your codex, this is by no means necessary – just keepa copy of the update with your codex.

ERRATAPage 26 – Multi-tracker.Change the last sentence to: “It enables the model to fire twoweapons in the same turn.

Page 29 – Kroot Rifle.The last sentence should be changed to: “Kroot with KrootRifles count as having two single-handed weapons in closecombat.”

Page 31 – Drones.Change the third sentence of the third paragraph to read: “Ifthe character with the drone controller is killed then all hisdrones are removed at the end of the phase in which he died”.

Page 37 – Special rules, Fieldcraft.The third sentence should be deleted, as visibility throughwoods is now done with real line of sight. The Kroots’ bonusesto cover saves and movement in woods remain unchanged.

Page 39 – Piranha Light Skimmer Team, Options.Change the second sentence to “Any model may take any ofthe following vehicle upgrades: blacksun filter; seeker missiles,targeting array, target lock. The entire squadron may take anyof the following vehicle upgrades: decoy launchers, disruptionpod, flechette discharger, sensor spines.”

Page 53 – Last caption (bottom left).This caption should be changed to “Battlesuits and Stealthsuitscan be equipped with many different weapon systems, supportsystems and other specialised wargear.”

AMENDMENTSNote that this is an older Codex, written for a previous editionof the rules. You will therefore need to consult the Referencesection of the Warhammer 40,000 rulebook for an up to date listof Unit Types and Vehicle Hull Points. You’ll also find thatsome of the weapons in this Codex are written out longhand,rather than using the weapon profile format in the Warhammer40,000 rulebook. Don’t worry – these are functionally identical,unless noted otherwise in this document.

Two Toughness ValuesWhere a model has two Toughness values presented on itsprofile, one of which is presented in brackets, always use thebracketed value. Ignore the other value entirely.

Various – Target Priority.Ignore all references to Target Priority and target Priority Tests.

Page 24 – Strategy Rating, Sentries, Experience.Ignore these entries.

Page 25 – Armoury, Airbursting fragmentation projector.Ignore the ‘G’ in the weapon profile, add Barrage to type.

Page 25 – Airbursting Fragmentation Projector.Change the last sentence to: “The weapon may not benefitfrom markerlight hits.”

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Page 26 – Armoury, blacksun filter.Replace this entry with: “A model equipped with a blacksunfilter has the Night Vision special rule”.

Page 26 – Armoury, bonding knife.Replace this entry with: “A unit that contains one or moremodels equipped with bonding knives can always attempt toRegroup using its unmodified Leadership value”.

Page 26 – Armoury, command and control node.This piece of wargear no longer has any effect.

Page 26 – Armoury, failsafe detonator.Change the second paragraph to read: “The team is moved asnormal, but the character stays where he is and the enemy maynot make a Sweeping Advance. As soon as his team has movedthe character activates the detonator – place the Large Blastmarker centred on the character. Every model hit takes a singleStrength 8, AP – hit, and the character is removed as a casualty.The enemy may not Consolidate. Note that the enemy unitneed not take a Morale check should this attack inflict 25%casualties”.

Page 26 – Battlesuit Armoury, Iridium Armour.Change the last sentence to read “These increase the model’sArmour Save to 2+, but the additional 2D6" move in theAssault phase is reduced to 1D6".

Page 27 – Armoury, smart missile system.Change the explanatory text for this entry to read: “The smartmissile system can be fired at any target in range regardless ofwhether there is a line of sight to it or not. The target cancount the benefits of cover they are in, or are touching if it liesbetween them and the firer.”

Page 27 – Armoury, Smart Missile System.Ignore the final sentence (ref. Night Fight) completely.

Page 27 – Armoury, stealth field generator.Replace this entry with: “A model with a stealth field generatorhas the Shrouded and Stealth special rules.”

Page 27 – Armoury, stealth armour.Replace this entry with “Stealth team members are JetpackInfantry as are any drones attached to them. In addition theyhave the Acute Senses special rule”.

Page 27 – Armoury, XV8 Crisis Battlesuit.Replace this entry with “Crisis suits are Jetpack Infantry as areany drones attached to them. In addition they have the AcuteSenses special rule”.

Page 28 – Armoury, Target Lock.Replace this entry with “A model with a target lock can shoot ata different target to the rest of his unit.”

Page 28 – Infantry Armoury, Bonding Knife.Replace this entry with “A unit that contains one or moremodels equipped with bonding knives can always attempt toRegroup using its unmodified Leadership value”.

Page 29 – Infantry Armoury, Markerlight.Ignore the third bullet-point (regarding target priority tests)altogether. Change the paragraph after the bullet-points toread: “In any case, the use of a counter must always be declaredbefore To Hit rolls are made by the firing unit, and the counteris only removed after rolls To Hit have been made”.

Page 30 – Tau Vehicle Armoury, blacksun filter.Replace this entry with: “A model equipped with a blacksunfilter has the Night Vision special rule”.

Page 30 – Tau Vehicle Armoury, decoy Launchers.Replace this entry with: “Whenever an immobilised result isrolled on the Vehicle Damage table, the Tau player may forcetheir opponent to re-roll the dice”.

Page 30 – Armoury, Disruption Pod.Change the last sentence to read “A vehicle with a disruptionpod has the Shrouded special rule against any weapons firingfrom more than 12" away.”

Page 30 – Gun Drones.At the end of the last sentence ignore “and are treated aspassengers if the vehicle is damaged.”

Page 30 – Tau Vehicle Armoury, Gun Drones.Change the fifth sentence of the first paragraph to read: “Thedrones may not rejoin the vehicle during the game and countas a denial unit for the purposes of capturing objectives”.

Page 31 – Sensor Spines.Change to: “Sensor spines are used to feed data to an advancedground-following flight control system. A vehicle with thisupgrade never takes dangerous terrain tests.”

Page 31 – Tau Vehicle Armoury, Drones.Change the second paragraph to read “Drones under thecommand of a drone controller are counted when assessing ifthe unit they are with should take a morale test due to havingtaken 25% casualties. They are similarly counted as part oftheir unit for the purposes of controlling and denyingobjectives”.

Page 31 – Drones, Unit Type.Add the following at the end of the Drones section:“Regardless of its Unit Type, a Drone counts as a single modelfor the purposes of Transport Capacity.”

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Page 32 – Commander, Unit Type.Change Unit Type to Infantry (Jetpack, Character).

Page 32 – Crisis Battlesuit Bodyguard Team.Change Unit Type to Infantry (Jetpack).

Page 33 – Ethereal, Inspiring Presence.Ignore the second sentence (regarding night fighting)altogether.

Page 34 – Crisis Battlesuit Team, Unit Type.Change Unit Type to Infantry (Jetpack). The Team Leader orShas’vre is Infantry (Jetpack, Character).

Page 35 – Stealth Team, Unit Type.Change Unit Type to Infantry (Jetpack). The Team Leader orShas’vre is Infantry (Jetpack, Character).

Page 35 – Stealth Team, Infiltrate.Replace this entry with “Stealth teams have the Infiltrate specialrule.”

Page 36 – Devilfish, Access Points.Ignore the second sentence (regarding embarking ordisembarking within 2") altogether.

Page 37 – Kroot Carnivore Squad, Infiltrate.Replace this entry with: “A Kroot Carnivore Squad that doesnot include any Krootox Riders has the Infiltrate special rule”.

Page 38 – Gun Drone Squadron, Unit Type.Change Unit Type to Infantry (Jetpack).

Page 40 – Sniper Drone Teams, Team.Ignore the last sentence (regarding Scoring Units) altogether.

Page 41 – Sky Ray Missile Defence Gunship, Weapons.Ignore the first bracketed section of text (regarding defensiveweapons) altogether.

Page 42 – Aun’va, Supremely Inspiring Presence.Ignore the second sentence (regarding night fighting)altogether.

Page 44 – Commander Farsight, Unit Type.Change Unit Type to Infantry (Jetpack, Character).

Page 46 – Commander Shadowsun, Equipment.Change the bracketed text for the advanced target lock toread: “allowing her to target two separate enemy units duringeach Shooting phase”.

Page 46 – Commander Shadowsun, Unit Type.Change Unit Type to Infantry (Jetpack, Character).

FAQsQ. If a unit with advanced stabilization systems also has MarkerDrones, can the drones remain stationary to fire their markerlightswhile the Battlesuits move using their advanced stabilization systems?(p25)A. Yes.

Q: How are cover saves worked out for smart missile systems andseeker missiles as they do not need line of sight?(p27, 30)A: The target will only receive cover saves that are not based online of sight. This would include when at least half the unit isin area terrain; or a vehicle with wargear or a special rule thatmeans they are obscurred.

Q. With the use of markerlights used to make a cover save worse, canthe cover save be negated entirely, or is 6+ the worst it can get?Likewise, what is the lowest the Leadership of a unit can be decreased tofor the purposes of pinning tests? (p29)A. In both cases, there is no maximum, so the cover save canbe completely eliminated and the Ld can be lowered to thepoint when the unit fails the Pinning test automatically.

Q: If a vehicle is reduced to Ballistic Skill 1 (because it is Shaken,Stunned, for example) do its seeker missiles fire at Ballistic Skill 1 orBallistic Skill 5? (p29)A: Ballistic Skill 5.

Q: Can a vehicle use a Markerlight generated by an Overwatch shot tofire a seeker missile? (p29)A: No.

Q: If a Tau unit with networked markerlights fires Overwatch, may ituse any markerlight counters generated to modify the BS of the SnapShots? (p29)A: No.

Q. If you have gun drones on a vehicle (i.e. not detached) and increasethe BS of the vehicle using a markerlight, is the BS of the Gun Dronesincreased as well? (p30)A. No.

Q. Can gun drones mounted on a vehicle still fire if the vehicle movedtoo fast, or isn’t allowed to fire its weapons for any other reason? (p30)A. No, Gun Drones mounted on a vehicle may only fire if thevehicle is allowed to fire at least one weapon. If the vehicle isshaken or stunned, they can only fire Snap Shots.

Q. Do all of a vehicle’s gun drones need to be destroyed before thevehicle gives up a victory point? (p30)A. Disengaged drones have no effect on this; this is based solelyon the condition of the actual vehicle model.

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Q: Are gun drones that have been detached from a vehicle able tocontest objectives and do they give away a victory point if destroyed?(p30)A: Yes to both questions.

Q: What happens to the gun drones on a vehicle if the vehicle isdestroyed? (p30)A: The gun drones will be destroyed along with the vehicle.Note that they do not give away an additional victory point asthey have not been detached from the vehicle.

Q. What is the Leadership value for drones that have disengaged froma vehicle? (p31)A. They function as a Drone Squadron, which means they havea Leadership value of 7.

Q. When Gun Drones disembark from a vehicle are they placed within6" of an access point, from the recesses they were mounted in, or fromsomewhere entirely different?A. Anywhere wholly within 6" of the vehicle. (p31)

Q: Can any kind of Tau Drones ever be considered characters? Forexample if attached to a character with a Drone Controller? (p31)A: No.

Q: If a Tau character is involved in a challenge, can any Drones theyhave strike blows, have Wounds allocated to them, or offer MoralSupport? (p31)A: No.

Q: If Seeker Missiles are fired at a Zooming Flyer or Swooping FlyingMonstrous Creature, what To Hit roll do they require? (p31)A: 6+

Q: If I wish to include an allied detachment from Codex: TauEmpire, do I still need to include 1+ Tau Commander and 1+ FireWarrior Team? (p32/36)A: Yes.

Q. Can you please clarify the rules for independent characters andBodyguard/Honour Guard for Tau characters, especially if they alsoselect drones as part of their wargear. For example, do Tau characterswith a retinue always count as independent characters for the purposesof close combat, or do they not? (p32-33)A. When selecting your army, if you buy a Tau characterwithout a Bodyguard, he (and his drones) may join/leave unitsas a normal independent character. In combat, the character(and his drones) count as a separate unit.

If, when selecting your army, you buy a Bodyguard for a Taucharacter, the Bodyguard and the character (and his drones)must be fielded as a unit. In this case, the character (and hisdrones) cannot leave the Bodyguard unit. The character (andhis drones) are members of the unit in all respects. Only if theentire Bodyguard is destroyed, the character returns to beingan independent character, as described above.

The same is true for Ethereals and their Honour Guard.

Q: If an Ethereal (including Aun’va) is killed, do models embarked invehicles have to take a morale check? (p33)A: No.

Q. If you buy more than one Team for the Tau Sniper entry, are they asingle big unit or is each team independent of the other? (p40)A. They are a single Force Organisation chart selection, butthey fight as three separate units.

Q. The text says that the Spotter of a Sniper Drones squad is equippedwith a drone controller. Does that mean he must buy 1 or 2 extra dronesfor his squad? Also, does that mean that if he is killed, the drones areremoved, or do they continue to operate as a Drones squadron? (p40)A. The drone controller he is equipped with is used to controlthe Sniper Drones. This means that he cannot buy any extradrones and, if he is killed, the entire squad is removed.

Q. Does an army including Commander O’Shova also need to includethe mandatory Commander from the list (as they are 1+)? (p44)A. No, as O’Shova is a Commander himself, and so he fulfillsthat minimum requirement.

Q. Can Commander Shadowsun join another unit as long as she hasher drones with her? Can she have a Bodyguard? (p46)A. No and no. She is unique in the fact that she forms aseparate unit with her three drones – she is the same as anupgrade character for them – and only if her three drones aredestroyed does she become an independent character.

Q. Shadowsun`s Command-Link Drone special rule says: “any Tauunits within 18" may use her Leadership for any Morale, Pinning orTarget Priority tests”. Is this within 18" of the drone or Shadowsunherself? (p46)A. 18" of the drone.

Q: Can Broadside Battlesuits fire submunition shots? (referencessection, Warhammer 40,000 rulebook)A: No.

Last updated January 2013

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WARHAMMER 40,000: CODEX TYRANIDS1

WARHAMMER 40,000 CODEX:TYRANIDS

Official Update Version 1.2Although we strive to ensure that our codexes are perfect,sometimes mistakes do creep in. In addition, we occasionallyprint new versions of our rules, which require amendments to bemade in older versions of our codexes. When such issues arise,we feel that it is important to deal with them as promptly as wecan, and we therefore produce regular updates for all of ourcodexes. When changes are made, the version number will beupdated, and any changes from the previous version will behighlighted in Magenta. Where a version number has a letter,E.g. 1.1a, this means it has had a local update, only in thatlanguage, to clarify a translation issue or other minor correction.

Each update is split into three sections: Errata, Amendments,and ‘Frequently Asked Questions’. The Errata corrects anymistakes in the codex, while the Amendments bring the codexup to date with the latest version of the rules. The FrequentlyAsked Questions (or ‘FAQ’) section answers commonly askedquestions about the rules. Although you can mark correctionsdirectly in your codex, this is by no means necessary – just keepa copy of the update with your codex.

ERRATAPage 33 – Synapse Creature, second paragraph.Change the last sentence to “If a unit that is falling back iswithin synapse range before it moves in the Movement phase, itautomatically regroups, regardless of any normal restrictions.

Page 33 – Shadow in the Warp, second paragraph.Change to “Any enemy psyker within 12” of a Tyranid with theShadow in the Warp special rule must roll an extra dice whentaking Psychic tests, and will suffer a Perils of the Warp attackon the roll of any double 1 or double 6.

Page 33 – Instinctive Behaviour, second paragraph.Change to “All unengaged Tyranid units that are not fallingback and have not gone to ground, must take a Leadership testat the beginning of their Movement phase:”

Page 35 – Tyrant Guard, Blind RampageThe first sentence should be changed to: “If a Hive Tyrant(including the Swarmlord) is killed…”

Page 41 – Chameleonic Skin, second paragraph.Add “Independent Characters cannot join a Lictor Broodbefore it arrives from reserve.” between the first two sentences.

Page 43 – Harpy, Spore Mine Cysts.The first sentence of the asterisked note should be changed to:“*If, after the final position of the first blast marker in thebarrage…”

Page 48 – Biovores, Spore Mine Launcher.The first sentence of the asterisked note should be changed to:“*If, after the final position of the first blast marker in thebarrage…”

Page 48 – Spore Mines, Living Bomb.The penultimate sentence of the second paragraph should bechanged to: “…resolve any hits at Strength 4 AP 4.”

Page 51 – Mawloc, Terror from the Deep.This rule refers to using a large blast template. The word“template” should be changed to “marker” throughout theparagraph.

AMENDMENTSNote that this is an older Codex, written for a previous editionof the rules. You will therefore need to consult the Referencesection of the Warhammer 40,000 rulebook for an up to date listof Unit Types and Vehicle Hull Points. You’ll also find that someof the weapons in this Codex are written out longhand, ratherthan using the weapon profile format in the Warhammer 40,000rulebook. Don’t worry – these are functionally identical, unlessnoted otherwise in this document.

Two Toughness ValuesWhere a model has two Toughness values presented on itsprofile, one of which is presented in brackets, always use thebracketed value. Ignore the other value entirely.

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Psychic PowersAny model with psychic powers may use the psychic disciplinesfound in the Warhammer 40,000 rulebook, instead of those inCodex: Tyranids. If it does so, for each psychic power it has fromCodex: Tyranids (including those it has purchased), generate anew power from either the Biomancy, Telekinesis or Telepathydisciplines (in any combination) before armies are deployed.

Page 33 – Instinctive Behaviour, Feed.Change the second paragraph to read “A unit that Feeds issubject to the Rage special rule. In addition, the unit may notfire any weapons in the Shooting phase, though it may still run”.

Page 34 – Hive Tyrant, Indescribable Horror.Change the second paragraph to read “Units wishing todeclare a charge against a Hive Tyrant with the IndescribableHorror upgrade, or the unit it is with, must first pass aLeadership test. If the test is passed then the unit may chargeas normal. If the test is failed then the squad falters and maynot charge that turn. This has no effect on units that have theFearless special rule”.

Page 35 – Tyrant Guard, Shieldwall.Change the first sentence of the second paragraph to read “Asingle Hive Tyrant (including the Swarmlord) may join a unitof Tyrant Guard exactly as if it had the Independent Characterspecial rule and, while part of the unit, is treated as such forthe purposes of Look Out Sir! rolls, Challenges, PrecisionShots and Precision Strikes”.

Page 43 – Harpy.Change Unit Type to Flying Monstrous Creature.

Page 43 – Harpy, Sonic Screech.Change the second paragraph to read “Harpies do not sufferthe penalties for charging enemies through cover, but insteadfight at their normal Initiative in the ensuing combat. Inaddition, any non-vehicle unit that is charged by a Harpy musthalve its Initiative value (rounding up) for the duration of theFight sub-phase”.

Page 45 – Venomthrope, Spore Cloud.Change the second paragraph to read “The Venomthrope unitand all friendly units within 6" of the unit have a 5+ cover saveagainst any shooting attacks. Any non-vehicle enemy modelthat charges one of these units must take a dangerous terraintest to represent the toxic effects of the spore cloud. Inaddition enemy units do not gain their bonus Attacks forcharging a Venomthrope Brood”.

Page 48 – Spore Mine Clusters, Orbital Deployment.Change the third sentence to read “If any scatter off the boardor into impassable terrain then the cluster is destroyed”.

Page 54 – Mycetic Spore, Transport Spore.Change the second paragraph to read “A Mycetic Spore cancarry a single unit of up to 20 infantry models or a singlemonstrous creature within its armoured shell. Once a MyceticSpore has landed, all creatures within must immediately deploy– place the unit such that every model is wholly within 6" of theMycetic Spore. If any models cannot be deployed because ofimpassable terrain or enemy models within 1", those modelsare destroyed. A unit that Deep Strikes via a Mycetic Sporecannot move or assault in the same turn it arrives but mayshoot or run.”

Page 56 – The Swarmlord, Swarm Leader.Change the first sentence to read “At the beginning of yourShooting phase, the Swarmlord can bestow one of thefollowing special rules onto any one friendly unit within 18":Preferred Enemy or Furious Charge”.

Page 59 – Deathleaper, Where is it?Change this entry to read “Deathleaper has the Shroudedspecial rule.”

Page 62 – Hypnotic Gaze.Change the first sentence of the second paragraph to read“This psychic power is used at the beginning of your Fight sub-phase, after any challenges have been issued and accepted ordeclined”.

Page 62 – Tyranid Psychic Powers, Onslaught.Change the last sentence to read “A unit under the effect ofOnslaught may not charge that turn.”

Page 82 – Heavy Venom Cannon/Venom Cannon.Change the asterisked section of text to read “Unless the targetis an open-topped vehicle, any penetrating hits inflicted by aheavy venom cannon suffers an additional -1 penalty to rolls onthe Vehicle Damage chart”.

Page 83 – Crushing Claws.Change the second paragraph to read “A Tyranid with crushingclaws gains an extra D3 Attacks in close combat (rolled for atthe beginning of each Fight sub-phase) but strikes at Initiativestep 1, regardless of any modifiers”.

Page 83 – Close Combat Weapon, Lash Whips.Change the second paragraph to read “Any enemy model thatis in base contact with a Tyranid with one or more lash whips atthe beginning of the Fight sub-phase counts their Initiativevalue as 1 until the end of the Assault phase, regardless of theiractual Initiative.”

Page 84 – Biomorph Upgrades, Wings.Add the following sentence to the end of the paragraph: “HiveTyrants with the Wings biomorph are Flying MonstrousCreatures”.

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FAQsQ: Are Tyranid units inside buildings (i.e. the Bastion) subject toinstinctive behaviour tests? Furthermore, are they able to manual fireemplaced weapons or weapon emplacements?A: No to both questions.

Q: Do Tyranid models have to test for Instinctive Behaviour on thesame turn they arrive from reserve? (p33)A: No.

Q: Do units who begin their turn more than 12" from any SynapseCreature have to test for Instinctive Behaviour if a Synapse Creaturearrives from reserve within 12" at the beginning of the Movementphase? (p33)A: Yes – the model has begun its Movement phase outside ofsynapse range.

Q: Does Shadow in the Warp affect psykers who are taking a Psychictest whilst embarked within a transport vehicle? (p33)A: Yes.

Q: If I have more than one Hive Tyrant with the Hive Commanderability, do their bonuses to reserve rolls stack? Also, do I get to outflankwith one Troops unit, or one Troops unit per Hive Tyrant with thisupgrade? (p34)A: No, the reserve roll bonuses do not stack. You can onlychoose to outflank with a single unit of Troops, regardless ofhow many Hive Tyrants you have with this ability.

Q: What Psychic Mastery Level is a Hive Tyrant? (p34)A: Mastery Level 1.

Q: What Psychic Mastery Level is a Broodlord? (p40)A: Mastery Level 1.

Q: What Psychic Mastery Level is a Zoanthrope? (p44)A: Mastery Level 1.

Q: What Psychic Mastery Level is a Tervigon? (p52)A: Mastery Level 1.

Q: What Psychic Mastery Level is the Swarmlord? (p56)A: Mastery Level 2.

Q: What Psychic Mastery Level is the Doom of Malantai? (p58)A: Mastery Level 1.

Q: Is the reserve roll bonus for having a Hive Tyrant with the HiveCommander ability cumulative with the reserve roll bonuses granted bya Lictor’s Pheromone Trail and/or the Swarmlord’s Alien Cunningrules? (p34, 41)A: Yes.

Q: Can a Hive Tyrant or the Swarmlord choose to leave a unit ofTyrant Guard once it has joined them? (p35)A: No.

Q: If a unit of Tyrant Guard, joined by either by a Hive Tyrant or theSwarmlord, launches an assault in which the Hive Tyrant/Swarmlordis killed before the surviving Tyrant Guard have struck any blows, willthey gain Strength bonus due to Furious Charge even though theydidn’t have this special rule at the time when they initiated the assault?(p35)A: No.

Q: How many victory points is a unit of Tyrant Guard that has beenjoined by a Hive Tyrant (including the Swarmlord) worth? (p35)A: Two.

Q: Can Raveners in the same brood be equipped with a mixture ofScything Talons and Rending Claws? (p37)A. No, all Raveners in the brood must have the same options.

Q: Can a Tyranid Broodlord (which has BS 0) use a witchfire psychicpower that doesn’t require a roll To Hit? If not, is he able to re-roll thepsychic power because he cannot use it? (p40)A: No to both questions.

Q: Must a Lictor brood be placed in unit coherency with each otherwhen arriving from reserve? (p41)A: Yes.

Q: Are the blast markers for a Harpy’s Spore Mine Cysts placedfollowing the rules for multiple blasts, or multiple barrages? (p43)A: Multiple barrages.

Q: Do all Zoanthropes in a brood have to use the same psychic power inthe Shooting phase? (p44)A: No.

Q: When a Zoanthrope brood uses a psychic power, do I need to take aPsychic test for each individual Zoanthrope in the brood, or just one testfor the whole brood? (p44)A: Each Zoanthrope in the brood must take a separate Psychictest. Note that this means that a wound caused by Perils of theWarp will be allocated to the Zoanthrope that suffered theattack.

Q: Must every non-vehicle model in a unit that assaults a Venomthropebrood take a Dangerous Terrain test? (p45)A: Yes.

Q: Do enemy models assaulting a Venomthrope brood, or anotherfriendly Tyranid unit within range of its Spore Cloud, have theirInitiative reduced to 1 for assaulting through the cloud? (p45)A: No, as the Spore Cloud is not a piece of terrain.

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4WARHAMMER 40,000: CODEX TYRANIDS

Q: Can a model take a cover save from wargear such as smokelaunchers or an Ork Mekboy’s kustom force field against shootingattacks made by Hive Guard impaler cannons? (p47)A: No.

Q: If a brood of Hive Guard fail their Instinctive Behaviour test andare forced to lurk, can they still fire their impaler cannons at a targetthat is within range but not within line of sight? (p47)A: No.

Q: Can a unit take cover saves from any source other than the terrainthey are in, or touching, against Wounds caused by an impalercannon? (p47)A: No.

Q: Can a model take a cover save from the Jink special rule againstshooting attacks made by Hive Guard impaler cannons? (p47)A: No.

Q: Does a Spore Mine’s random movement replace its normalmovement, or is it in addition to it? (p48)A: It replaces its normal movement.

Q: Also, can a Spore Mine move in the Assault phase? (p48)A: No.

Q: What happens if an enemy unit assaults a Spore Mine? (p48)A: As soon as an enemy model comes into base-to-base contactwith the Spore Mine, it immediately explodes. Resolve anydamage from the explosion. If the enemy model that initiatedthe explosion (presumably the model that was closest to theSpore Mine) has died, then the remaining squad members willnot be within distance to assault the enemy and so no othermodel is moved. If the enemy model who initiated theexplosion survives, any remaining squad members are allowedto complete their assault move to maintain squad coherencybut they cannot then make a sweeping advance, consolidationmove etc.

Q: In scenarios where players are trying to capture objectives, areSpore Mine Clusters placed before or after the objectives? (p48)A: After.

Q: How far away must my opponent deploy from any Spore Mines fromclusters that have arrived by Deep Strike? (p48)A: 1".

Q: Can infantry units without wings that were going to arrive fromreserves using the deep strike or outflank rules, instead choose to arrivevia a Trygon’s Subterranean Assault ability. (p50)A: No.

Q: Can a Mawloc choose to Deep Strike onto a point occupied by anenemy model on purpose in order to use the Terror from the Deep specialrule? (p51)A: Yes.

Q: Are Zooming Flyers or Swooping Flying Monstrous Creaturesaffected by Mawloc’s Terror From the Deep special rule? (p51)A: No. However, if the Mawloc cannot be placed because aZooming Flyer or a Swooping Flying Monstrous Creature is inthe way, move the obstructing model by the shortest distance sothat they are 1" away from the Mawloc when it is placed.

Q: Can I take cover saves from a Mawloc’s Terror from the Deepattack? (p51)A: Yes.

Q: If an Independent Character has joined a unit of Termagants thatare within 6" of a Tervigon, will they gain all the benefits of the BroodProgenitor special rule and, when it is slain, could they suffer damagedue to the Brood Progenitor special rule? (p52)A: Yes to both questions.

Q: At what point does my model need to be in range of a Tervigon togain the bonuses of Brood Progenitor special rule? (p52)A: When you put the bonuses to use, i.e. when the model ischarged or when it makes its close combat attacks.

Q: Can a Tervigon who has used the Onslaught psychic power (apsychic shooting attack) on a friendly Tyranid unit, fire a weapon atan enemy unit or launch an assault in the same turn? (p52)A: No.

Q: Can a Mycetic Spore be subject to a Tank Shock and, if so, can itstill choose whether to Death or Glory or simply move out of the way?(p54)A: Yes, but it must choose to make a Death of Glory attack as itcannot move for any reason once it has entered the battle.

Q: If a Tyranid unit takes a Mycetic Spore, can an IndependentCharacter join the brood before deployment (and hence deep strike inwith the brood)? (p54)A: No.

Q: If a Tyranid unit takes a Mycetic Spore, can it choose to deploynormally whilst the empty Mycetic Spore deep strikes on its own? (p54)A: No.

Q: A Mycetic Spore cannot move itself once it has entered the battle, butcan it be moved by another model (e.g. by a Mawloc’s Terror from theDeep special rule)? (p54)A: Yes.

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Q: Tyranid Special Characters. Are Tyranid Special Charactersconsidered to be special versions of the standard creatures of their typefor the purposes of using psychic powers, biomorphs and special rules?For example, is the Swarmlord considered to be a Hive Tyrant for thepurposes of using Hive Tyrant psychic powers? Similarly, isDeathleaper considered to be a Lictor for the purposes of ChameleonicSkin and Pheromone Trail, is the Doom of Malan’tai considered to be aZoanthrope for the purposes of Warp Field, is Old One Eye consideredto be Carnifex for the purposes of Living Battering Ram and areYmgarl Genestealers considered to be Genestealers for the purposes ofBrood Telepathy? (p56-61)A. Yes in all cases.

Q: If the Doom of Malan'tai successfully uses the Cataclysm psychicpower but suffers a Perils of the Warp attack when making its psychictest, does it take the wound before or after determining the Strength ofthe attack? (p58)A: Beforehand.

Q: Can cover saves be taken against wounds inflicted by the Doom ofMalan’tai’s Spirit Leech ability? (p58)A: Yes.

Q: Does the Doom of Malan’tai’s Spirit Leech ability affect unitsembarked in transport vehicles? (p58)A: No.

Q: Tyranid Ymgarl Genestealers use their Alter Form rule at thebeginning of the Assault phase. If I choose them to have a ProtectiveCarapace, will they benefit from Toughness 5 against Overwatch fire?(p61)A: Yes.

Q: The rulebook states that nobody can attack on the same turn thatthey arrive from Reserves. However, the Ymgarl Genestealers Dormantspecial rule contradicts this. Which is correct? (p61)A: Ymgarl Genestealers may charge on the turn they arrivefrom Reserves.

Q: Can Psychic Scream affect units embarked within a transportvehicle? (p62)A: No.

Q: If a model with a lash whip is slain by enemy models not in basecontact and at a higher Initiative step, when do the enemy models thatwere initially in base contact and affected by the lash whip (andtherefore reduced to Initiative 1) actually fight? (p83)A: The effects of the whip coils/lash whips take place at thebeginning of the Fight sub-phase and last until the end of theAssault phase, so the affected models would still fight atInitiative step 1 that turn.

Q: If a model makes a Pile In move which brings it into base contactwith a model with a lash whip, does it then fight at its normalInitiative step or must it wait until the Initiative 1 step? (p83)A: It fights at its normal Initiative 1 step.

Q: If a model with lash whips is attacking a model with an Initiative-boosting rule/piece of wargear (e.g. Furious Charge, an Eldar BansheeMask etc.), which order are the Initiatives modified? (p83)A: As a ‘set value modifier’ the lash whip effect is applied afterall other modifiers. If the model is affected by another set valuemodifier, roll off to see which is applied first at the start of eachFight sub-phase.

Q: Do lash whips affect Sweeping Advances? (p83)A: No.

Q: Do Tyranid models combine the effects of multiple Tyranid closecombat weapons in an assault? For example, if I have model that hasboth Scything Talons and Rending Claws, do I re-roll results of 1 ToHit and still have the Rending special rule. (p83)A: Yes.

Q: When attacking models with the acid blood biomorph, when are theInitiative tests taken? (p84)A: Resolve any tests and remove any casualties at the end ofeach Initiative step.

Q: If a model with acid blood takes an unsaved Wound from a Walker,does the Walker get to take an Initiative test, and only if it fails this testdo you roll to see if it suffers a glancing hit? (p84)A: Yes.

Q: When a Tyranid model with the regeneration biomorph (includingOld One Eye’s Rapid Regeneration) rolls to recover lost wounds, can itattempt to recover wounds suffered in the battle that have already beenregenerated? (p84)A: No. When rolling to regenerate wounds roll a number ofdice equal to the difference between the model’s currentnumber of Wounds and its starting number of Wounds.

Q: Can Harpies and Hive Tyrants with the wings biomorph deepstrike? (p84)A: Yes.

Last updated January 2013

5 WARHAMMER 40,000: CODEX TYRANIDS