VR Meetup Frankfurt #1
Sat. 23rd of January 2016
Chuck Ian Gordon
VR Meetup Frankfurt #1
Sat. 23rd of January 2016
Chuck Ian Gordon
3futurez holodeck musical - © 2014 by GordonsArca.de - Blender Conference Oct.2014, Amsterdam 2
how to wake the superhero inside youhow to wake the superhero inside you
"It seems that I've been living two "It seems that I've been living two lifes. lifes.
One life, I am an IT consultantOne life, I am an IT consultantfor a respectable software for a respectable software company.company.
I have a social security number,I have a social security number,pay my taxes and I ...pay my taxes and I ...
... am sent by my wife to carry ... am sent by my wife to carry out the garbage. out the garbage.
The other life is lived in my The other life is lived in my Gordon Cave where I go by the Gordon Cave where I go by the alias Chuck Ian Gordon trying to alias Chuck Ian Gordon trying to help mankind qualify for the 22nd help mankind qualify for the 22nd century. "century. "
background check: background check:
Science Fiction AuthorScience Fiction Author
Cinematic VRCinematic VR
Virtual Reality AnalyticsVirtual Reality Analytics
Immersive Technology Alliance (ITA3D.com)Immersive Technology Alliance (ITA3D.com)
ManagementManagement
IT-avant-gardeIT-avant-garde
Virtualization (VMware)Virtualization (VMware)
Oracle, LinuxOracle, Linux
Virtual Reality AnalyticsKeynote
by Joerg OsarekIT-avant-gardist, Business-IT-Architect
Skilltower Institute
Business Intelligence Streamat the DOAG Conference 2015
November 17th 2015, v1.LNuremberg, Germany
Virtual Reality AnalyticsKeynote
by Joerg OsarekIT-avant-gardist, Business-IT-Architect
Skilltower Institute
Business Intelligence Streamat the DOAG Conference 2015
November 17th 2015, v1.LNuremberg, Germany
5© Skilltower Institute, 2016
Virtual Reality: The power of Immersion
VR / MR puts tough guys under a spell unlike any other mediumranging from
delight to pure horror
Try it yourself after the keynoteor visit our VR Meetup in Frankfurt.
6© Skilltower Institute, 2016
What is happening at VR / MR? - VR is not just headsets!
Display Technology
2015: Samsung Gear, Oculus DK2, 2015: Samsung Gear, Oculus DK2, Mobile VR, Google Cardboard, +++Mobile VR, Google Cardboard, +++
2016: Oculus Rift Consumer Version2016: Oculus Rift Consumer VersionPlaystation VR (Morpheus)Playstation VR (Morpheus)HTC Vive, FOVE (Eye Tracking)HTC Vive, FOVE (Eye Tracking)Microsoft Hololens for DevelopersMicrosoft Hololens for Developers
7© Skilltower Institute, 2016
What is happening at VR / MR? - VR is not just headsets!
Display Technology
2015: Samsung Gear, Oculus DK2, 2015: Samsung Gear, Oculus DK2, Mobile VR, Google Cardboard, +++Mobile VR, Google Cardboard, +++
2016: Oculus Rift Consumer Version2016: Oculus Rift Consumer VersionPlaystation VR (Morpheus)Playstation VR (Morpheus)HTC Vive, FOVE (Eye Tracking)HTC Vive, FOVE (Eye Tracking)Microsoft Hololens for DevelopersMicrosoft Hololens for Developers
FulldomesFulldomes
Leia HolodisplayLeia Holodisplay
Magic LeapMagic Leap
8© Skilltower Institute, 2016
What is happening at VR / MR? - VR is not just headsets!
Display Technology Recording
2015: Samsung Gear, Oculus DK2, 2015: Samsung Gear, Oculus DK2, Mobile VR, Google Cardboard, +++Mobile VR, Google Cardboard, +++
2016: Oculus Rift Consumer Version2016: Oculus Rift Consumer VersionPlaystation VR (Morpheus)Playstation VR (Morpheus)HTC Vive, FOVE (Eye Tracking)HTC Vive, FOVE (Eye Tracking)Microsoft Hololens for DevelopersMicrosoft Hololens for Developers
FulldomesFulldomes
Leia HolodisplayLeia Holodisplay
Magic LeapMagic Leap
Google Jump Google Jump + Youtube VR+ Youtube VR
JauntVR NeoJauntVR NeoLightfield CamLightfield Cam
Lytro ImmergeLytro Immerge
9© Skilltower Institute, 2016
What is happening at VR / MR? - VR is not just headsets!
Display Technology Recording
Interacting 2015: Samsung Gear, Oculus DK2, 2015: Samsung Gear, Oculus DK2, Mobile VR, Google Cardboard, +++Mobile VR, Google Cardboard, +++
2016: Oculus Rift Consumer Version2016: Oculus Rift Consumer VersionPlaystation VR (Morpheus)Playstation VR (Morpheus)HTC Vive, FOVE (Eye Tracking)HTC Vive, FOVE (Eye Tracking)Microsoft Hololens for DevelopersMicrosoft Hololens for Developers
FulldomesFulldomes
Leia HolodisplayLeia Holodisplay
Magic LeapMagic Leap
Google Jump Google Jump + Youtube VR+ Youtube VR
JauntVR NeoJauntVR NeoLightfield CamLightfield Cam
LeapMotionLeapMotion
Fairy LightsFairy LightsTouchableTouchableHologramHologram
VR SculptingVR Sculpting
Google SoliGoogle SoliRadar ChipRadar Chip
Disney DISHDisney DISH
ILM X-LabsILM X-Labs
Lytro ImmergeLytro Immerge
10© Skilltower Institute, 2016
What is happening next?
* Article at theverge.com from Rich McCormick on June 30, 2015.* http://www.theverge.com/2015/6/30/8873819/mark-zuckerberg-facebook-sending-emotions-soon
Mark Zuckerberg: „we'll be able to send emotions to each other soon“… could look like this:
11© Skilltower Institute, 2016
What is happening next?
Quelle: Woman and pan: combined of two public domain images from www.pixabay.com
Mark Zuckerberg: „we'll be able to send emotions to each other soon“… could look like this:
12© Skilltower Institute, 2016
What is happening next?
Quelle: Woman and pan: combined of two public domain images from www.pixabay.com , Quelle: Angry driver: Vladimir Mucibabic/123rf.com #4554701_l
Mark Zuckerberg: „we'll be able to send emotions to each other soon“… could look like this:
LIKE ?
13© Skilltower Institute, 2016
VR Analytics comes in two flavours
a) Visualization of analytics data in VR
14© Skilltower Institute, 2016
VR Analytics comes in two flavours
a) Visualization of analytics data in VR
We don't cover this today.
b) Analyze VR experiences in your DWH
15© Skilltower Institute, 2016
Let's Play
16© Skilltower Institute, 2016
Level 1: Your Mission
BUILD ME THE PERFECTVR ANALYTICS PLATFORM.
MUHAHAHA...
17© Skilltower Institute, 2016
Level 3: Approaches for displaying VR in headsets
Hybrid Rendering
Nozon.com Presenz
some light field tech
Live 3D in Game engine
(Unity3D, CryengineUnreal Engine 4, ...).
Pre-rendered
YouTube VR or 360°
VR Player apps, ...
18© Skilltower Institute, 2016
measurement data, e.g.:measurement data, e.g.:Position 5,3,1Position 5,3,1Rotation 23°left, 18°upRotation 23°left, 18°upSpeed of movementSpeed of movement(eye position, parallax)(eye position, parallax)......
Mapping:Mapping:Position in VRPosition in VRObjects watchedObjects watchedInteractionsInteractions……
Merging with otherMerging with other
Data WarehouseData WarehouseContentContent
Enriched AnalysisEnriched Analysis
determinedeterminemeaningmeaning
MeasureMeasureAnalyzeAnalyze
← ← (Interactive live return path) ←(Interactive live return path) ←
Level 4: How to build a semanticLevel 4: How to build a semantic Meta Layer for VR Analytics? Meta Layer for VR Analytics?
19© Skilltower Institute, 2016
Level 5: add more data sources like heart rate, voice, ...
SmartWatch:SmartWatch:heart rateheart rate
voice and moodvoice and moodanalysisanalysis
facial expressionfacial expressionrecognitionrecognition
NLP* eye NLP* eye movementsmovements
*NLP = Neuro Linguistic Programming:*NLP = Neuro Linguistic Programming: an approach to communication, personal development, and psychotherapy an approach to communication, personal development, and psychotherapy
created by Richard Bandler and John Grinder in California, United States in the 1970s.created by Richard Bandler and John Grinder in California, United States in the 1970s.
20© Skilltower Institute, 2016
Level 5: facial expression analysis
Science Fiction? Only for Headsets?
www.affectiva.comwww.affectiva.com
The video, that watches you.The video, that watches you.analysis of facial expressions and your moodanalysis of facial expressions and your moodwith a simple webcam → Emotion Database with APIwith a simple webcam → Emotion Database with API
21© Skilltower Institute, 2016
Mission accomplishedMission accomplished
measurement data → semantic layer
combination withadditional data(heart rate, facial expressions,eye movement)
combination withclassic data warehousedata streams
enables (NLP)conclusionsclose to thought reading andprediction of behaviour
YES. YES.MUHAHAHA...
22© Skilltower Institute, 2016
Level Up: Entering the USEMIR era
Q-GRINS technologies introduce artificial intelligence (strong AI) and hyper intelligence into our world. Corporations, organizations, countries, AIs and HIs will be able to read our thoughts.
Eventually we are confronted with U.SE.MIRU.SE.MIR –
UUbiquitiousbiquitious SESEnsiblensible MIMIxedxedRRealityeality
QuantumQuantumTechTech
GeneticsGenetics RoboticsRobotics ITIT Nano-TechNano-Tech Space-TechSpace-Tech
23© Skilltower Institute, 2016
I have an idea.
Let's provide themwith technology
to read our thougts.
Quelle: Wikimedia.org – Erstellt 1590 – Public Domain
Who ought to know what about us? - a comparable encounterWho ought to know what about us? - a comparable encounter
24© Skilltower Institute, 2016
LEVEL UP!LEVEL UP! INSERT COINSINSERT COINSTO CONTINUETO CONTINUE
With great power comes great responsibility (Stan Lee)
It is up to you now.
Make your choice and shape our future.
Insights into cinematic VR - © 2015 by www.GordonsArca.de 25
Chuck Ian Gordon
Immersed Europe3rd/4th of September 2015
Murcia, Spain
Insights into cinematic VR - © 2015 by www.GordonsArca.de 26
YOUR MISSION:
MAKE THE GREATESTCINEMATIC VR MOVIE
OF ALL TIMESAND EARN LOTS OF MONEY
Insights into cinematic VR - © 2015 by www.GordonsArca.de 27
Insights into cinematic VR - © 2015 by www.GordonsArca.de 28
Insights into cinematic VR - © 2015 by www.GordonsArca.de 29
LevelsLevels
Insights into cinematic VR - © 2015 by www.GordonsArca.de 30
Insights into cinematic VR - © 2015 by www.GordonsArca.de 31
I want to make the greatestI want to make the greatest
VR movie of all times.VR movie of all times.
Please fund my project.Please fund my project.
Nobody did before.Nobody did before.
Very risky to flop.Very risky to flop.
ROI guarantee?!ROI guarantee?!
Insights into cinematic VR - © 2015 by www.GordonsArca.de 32
- screen version + VR version- screen version + VR version = 1.5 x shooting/work/costs = 1.5 x shooting/work/costs
- budget splitting ratios change- budget splitting ratios change- VR analytics revenue stream- VR analytics revenue stream- crowd funding enrichment - crowd funding enrichment (build fan base first) (build fan base first)
...sounds ...sounds reasonable...reasonable...
...Deal!...Deal!
Insights into cinematic VR - © 2015 by www.GordonsArca.de 33
Story check: Lacking: importance, passion, fun, tension, mythologyMovie: failed, VR: failed
Insights into cinematic VR - © 2015 by www.GordonsArca.de 34
Story check: story is:great, important,VR-responsible.Movie: good, VR: good
recommended reading (not VR):recommended reading (not VR):Christopher Vogler: The writer's journeyChristopher Vogler: The writer's journey
Insights into cinematic VR - © 2015 by www.GordonsArca.de 35
VR is not just headsetsVR is not just headsets
Tech+standards evolveTech+standards evolve
focus on intermediate focus on intermediate resultsresults
recommended reading (standard pipeline, not VR):recommended reading (standard pipeline, not VR):Renee Dunlop: Production Pipeline Fundamentals for Film and GamesRenee Dunlop: Production Pipeline Fundamentals for Film and Games
Insights into cinematic VR - © 2015 by www.GordonsArca.de 36
To get this resultTo get this resultyou need to...you need to...
Insights into cinematic VR - © 2015 by www.GordonsArca.de 37
- Hide the crew physically or- Hide the crew physically or
- hide them digitally - hide them digitally (track, match, blend) (track, match, blend)
- or create many things- or create many things completely in 3D completely in 3D (actor scanning, rigging, (actor scanning, rigging, mocap/animating) mocap/animating)
- Tip: use VR for preproduction- Tip: use VR for preproductionrecommended reading (not VR):recommended reading (not VR):Steve Katz: Film Directing Shot by ShotSteve Katz: Film Directing Shot by Shot
Insights into cinematic VR - © 2015 by www.GordonsArca.de 38
Post ProductionPost Production
User testing/VR Analytics (unpredictable behaviour)User testing/VR Analytics (unpredictable behaviour)
spatial sound, air, temperature, ...spatial sound, air, temperature, ...
(No) Avatar and Frames of reference (cockpits...)(No) Avatar and Frames of reference (cockpits...)
moving cam, horizon, zooming, panning, trackingmoving cam, horizon, zooming, panning, tracking
guiding the eye, cutting in VR, behind tree trunk, ...guiding the eye, cutting in VR, behind tree trunk, ...
VR uncanny valley effectVR uncanny valley effect
Insights into cinematic VR - © 2015 by www.GordonsArca.de 39
YOU WIN!YOU WIN!
keep in mind...keep in mind...
Insights into cinematic VR - © 2015 by www.GordonsArca.de 40
YOU WIN!YOU WIN!
keep in mind...keep in mind...
standards are necessary and standards are necessary and evolve fast.evolve fast.
meanwhile focus on meanwhile focus on intermediate results to stay intermediate results to stay open and flexible.open and flexible.
VR as part of completely new VR as part of completely new mass market technology stack mass market technology stack gives us gives us GREAT POWERGREAT POWER and and GREAT RESPONSIBILITYGREAT RESPONSIBILITY..
Insights into cinematic VR - © 2015 by www.GordonsArca.de 41
Gordon's Arcade: Gordon's Arcade: we create amazing science fiction VR MOVIES.we create amazing science fiction VR MOVIES.currently working on:currently working on:
Gordon's ArcadeGordon's ArcadeVR MVR Movie ovie PProducers roducers ClubClub
Early Insights and TrainingEarly Insights and Training
Producing VR ShortsProducing VR Shorts
Test and enhance the formulaTest and enhance the formula
Want to be part of it? Write to Want to be part of it? Write to
the the book: book:
www.cinematic-vr-formula.comwww.cinematic-vr-formula.com
Insights into cinematic VR - © 2015 by www.GordonsArca.de 42www.GordonsArca.de – Triftstr. 30, 61350 Bad Homburg, Germany – www.skilltower.com www.GordonsArca.de – Triftstr. 30, 61350 Bad Homburg, Germany – www.skilltower.com
Your IT business scoutYour IT business scoutfor game changing technologiesfor game changing technologies
We create amazingWe create amazingscience fiction VR moviesscience fiction VR movies
Insights into cinematic VR - © 2015 by www.GordonsArca.de 43
www.GordonsArca.dewww.GordonsArca.de andand www.3futurez.comwww.3futurez.com andand www.GameW0rldz.comwww.GameW0rldz.com
3futurez3futurezTMTM, GameW0rldz, GameW0rldzTMTM and Gordon's Arcade and Gordon's ArcadeTMTM and their logos are trademarks of Go and their logos are trademarks of Gordon's Arcaderdon's Arcade ; ; Titelschutz accord. to Titelschutzanzeiger 03.2012 Titelschutz accord. to Titelschutzanzeiger 03.2012
Story: Story: © by Chuck Ian Gordon, Gordon's Arcade© by Chuck Ian Gordon, Gordon's Arcade
3D modeling:3D modeling:Fabian Schempp, Chuck Ian Gordon, David McDermottFabian Schempp, Chuck Ian Gordon, David McDermott
Images: Images: All postprocessing and all unmentioned work except public domain: © Chuck Ian GordonAll postprocessing and all unmentioned work except public domain: © Chuck Ian Gordon
Title image (Natasha Angel with 3 planets): © Chuck Ian Gordon, Title image (Natasha Angel with 3 planets): © Chuck Ian Gordon, © Tobias Roetsch - www.gtgraphics.de, © #23733237 CHEN, PAO-CHIN – fotolia.com.© Tobias Roetsch - www.gtgraphics.de, © #23733237 CHEN, PAO-CHIN – fotolia.com.
Main Font proudly purchased from Kevin Christopher: Main Font proudly purchased from Kevin Christopher: http://www.kcfonts.com/2011/12/my-girl-is-retro-font.htmlhttp://www.kcfonts.com/2011/12/my-girl-is-retro-font.html
All other trademarks used and not mentioned belong to their trademark holdersAll other trademarks used and not mentioned belong to their trademark holders
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