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SYN HRONIZED
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Copyright Information
Version history
Time Author Changes
12/14/2013
12/15/2013
Evan Reynolds
Evan Reynolds
Game Template
Adding new feature to it
Editing the New GameDesign documents
Table of Contents
Contents
GAME NAME ...................................................................Error! Bookmark not defined.Game Design Document ....................................................Error! Bookmark not defined.
Copyright Information ........................................................................................................ 2
Version history .................................................................................................................... 2
Table of Contents ................................................................................................................ 2Game Overview .................................................................................................................. 4
Game Concept ................................................................................................................. 4
Feature Set ...................................................................................................................... 4Genre ............................................................................................................................... 4
Target Audience .............................................................................................................. 4
Game Flow ...................................................................................................................... 4Look and Feel ................................................................................................................. 5
Project Scope .................................................................Error! Bookmark not defined.
Number of locations .................................................................................................... 5
Number of levels ......................................................................................................... 5Number of NPCs....................................................................................................... 5
Number of weapons .................................................................................................... 6
Gameplay and Mechanics .................................................................................................. 6Gameplay ........................................................................................................................ 6
Game Progression ....................................................................................................... 6
Mission/challenge Structure........................................................................................ 6
Puzzle Structure .......................................................................................................... 6ObjectivesWhat are the objectives of the game? .................................................... 6
Play FlowHow does the game flow for the game player ........................................ 7
Mechanics ....................................................................................................................... 7
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PhysicsHow does the physical universe work? ...................................................... 7
Movement ................................................................................................................... 7
Objects ........................................................................................................................ 8Actions ........................................................................................................................ 9
CombatIf there is combat or even conflict, how is this specifically modeled? ...... 9
EconomyWhat is the economy of the game? How does it work? .......................... 9
Game OptionsWhat are the options and how do they affect game play andmechanics? ...................................................................................................................... 9
Replaying and Saving ................................................................................................... 10
Cheats and Easter Eggs ................................................................................................. 10Story, Setting and Character ............................................................................................. 11
Story and Narrative - Specific details like scripts and cut scenes may not be in this
document but be in the Story Bible............................................................................... 11
Back story ..................................................................Error! Bookmark not defined.Plot Elements .............................................................Error! Bookmark not defined.
Game Progression ......................................................Error! Bookmark not defined.
License Considerations ..............................................Error! Bookmark not defined.
Cut Scenes ..................................................................Error! Bookmark not defined.Game World ...................................................................Error! Bookmark not defined.
General look and feel of world ..................................Error! Bookmark not defined.
Area #1 .......................................................................Error! Bookmark not defined.Characters ..................................................................................................................... 11
Character #1 .............................................................................................................. 11
Character #2 ....9Levels ................................................................................................................................ 12
Level #1 .........................................................................Error! Bookmark not defined.
Synopsis .....................................................................Error! Bookmark not defined.
Introductory Material (Cut scene? Mission briefing?)............ Error! Bookmark not
defined.
Objectives ..................................................................Error! Bookmark not defined.
Physical Description ..................................................Error! Bookmark not defined.Map ............................................................................Error! Bookmark not defined.
Critical Path ...............................................................Error! Bookmark not defined.
Encounters..................................................................Error! Bookmark not defined.Level Walkthrough ....................................................Error! Bookmark not defined.Closing Material.........................................................Error! Bookmark not defined.
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Game OverviewSynchronized is a futuristic 2 player Action RPG game where the two players will haveto work together and bring energy into the world as color is being drained from each area
that is losing its power. The game has the players attacking the energy draining enemies
and by clearing them out while converting them into energy for that area.
Xeno the elemental wielder that changes an object that goes with his elemental ability
while Zeo is the technology genius to help Xeno figure out where are the enemys weak
points.
The main reasoning on what Xeno and Zeo are doing this are for many of reasons but tothem if they do not help save their world from the extinction of their races. Then who else
could save the world from energy life beings that want to absorb all of the color andenergy out of the area as this is becoming more of an ancient evil that has awoken its self
from its slumber to bring revenge on those who put him away.
The Evil was called D.E.L ( Demon Energy Life Being or DEL for short ) this enemy use
to go around to world after world absorbing all of its energy and color for its own to
make a universe only in black and white while using the world energy to make more of
his deadly army. Its your job as Xeno and Zeo to go out into different parts of the worldand absorb as much energy and color as you can to help bring your home/planet back into
its color outlook.
Game Concept
Feature Set
Genre
Action, Adventure and RPG
Target Aud ience
Rated T-M
Game Flow
The game is in 3rd
person view as they go around the mapped areas basically somethingthat is going from point A to B with a decent amount of side quest to help Xeno or Zeo
level up their abilities or gaining some new abilities for certain areas and/or missions.
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The game is somewhat straight forward as you are given two sides of the Good/Evil
spectrum thats where the rated M stuff comes into play.
Look and Feel
The look of the game is more pointed towards the art style of Asuras wrath and Ni no
Kuni: Wrath of the White Witch. Having the real / cartoony art style within the gamegives a friendly outlook but a violent look when fights get serious.
Examples of Art Styles:
Number of locations
12
Number of levels
30
Number of NPCs
7
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Number of weapons
15
Gameplay and Mechanics
Gameplay
Game Progression
The Game will continue to progress after you have defeated the boss of the area once you
defeat on of the big bosses of the area you gain a new elemental power once you have the
normal elements you are allowed to fuse two elements together.
Mission/challenge Structure
Missions are more pointed towards going around and fighting enough enemies to get thebosses attention then after a couple more levels throughout each stage. Now the boss is
getting more aggravated with what you are doing to foil his plans so now you are going
into a boss fight area
The areas are like the legend of Zelda in 3rd
person views
Puzzle Structure
The puzzles are based on what element Xeno has acquired as in the beginning of the
levels just like if he acquired the fire elemental the puzzles will be based on how he canuse the elements to his advantage. To solve each puzzle is more focused on whatever
each element that needs to be used and with each puzzle the more color and life returns tothat area.
ObjectivesWhat are the objectives of the game?
To defeat the energy beings, defeat D.E.L, Bringing the color back to the world to make
sure that everyone survives.
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Play FlowHow does the game flow for the game player
The game is somewhat of a fast paced game followed by you can take your time to
solving and going about looking for sub - missions of that area.
Mechanics
What are the rules to the game, both implicit and explicit? This is the model of theuniverse that the game works under. Think of it as a simulation of a world, how do all
the pieces interact? This actually can be a very large section.
PhysicsHow does the physical universe work?
The Physics work such as it switches between anti-gravity worlds were you have more
agility and movability around your enemies followed by when your own planet with
normal gravity your agility is back to normal human like standards this goes for Zeo butto Xeno he has super human capabilities.
Movement
General Movement
Since this is a PS3 and PC exclusive the button controls are as follow
PS3You move by the left analog stick also you are able to move the camera by the Right
analog stick. To add you can change the camera functions from Manual to Auto.
PC Controls
W, A, S, D Normal PC game functions
The Camera can be also set up into Auto rather than manual since you dont want thecamera angles to mess up the game play.
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Other Movement
Objects
Picking up Objects
Health Tanks, Energy Orbs, Attack Boost and Defense Boost
Elemental ChangeRotation
Attacking (Playing as
Xeno)
Elemental Burst
(Playing as Xeno)
Guard Barrier
(Playing as Xeno)
Jump (Playing as
Xeno and ZeoMovement(Playing as Xeno
and Zeo
CameraControl for
Manuel
Activate Scanner
(Playing as Zeo)
Jump
(Playing as Zeo
or Xeno)Movement
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Normal is the regular mode of it takes time to scan the bosses and the enemies will do
somewhat of damage to you if you are in the wrong element.
Replaying and Saving
There will be an Auto Save function but there are Portal Saver areas that you can save atthere are also 10 save slots
Replaying
You will have a choice to choose what your beginning powers are and you have all thecrystals you collected from all the fights you have gone through there will also be an
additional new items with DLC content
Cheats and Easter Eggs
Cheats:
Change ColorRe-skin
Change Elemental Fusions
Switch which characters have powers
Easter egg:
Journey Scarf Easter eggKratos Dual Blades
Crash Bandicoot Art Drawing on the wall
Jax from Jax and Daxter Hover bike
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Story, Setting and Character
Story and Narrat ive - Speci f ic detai ls l ike scr ipts and cu t scenes
may n ot be in this document bu t be in the Story Bible.
Characters
Character #1 XENO
Back story
To begin of the story of our two heros Xeno and Zeo
Xeno was a rare boy in a village that was able to connect to the natural elements but toeveryone in the village he was a monster a kind boy that just wanted some friends but no
one wanted tom come near him. Until one day a dark and blood red looking cloud that
came from the east and started forming these energy beings from the sky to the entrance
of their village We are here for that boy! as Xeno looks and sees these beings thenstarts escaping from the village as he runs off but he stops in the middle of his run to go
back and get their attention as Xeno comes Hey! Leave them alone if I am your target
come and get me!! Xeno runs away as the energy beings and the deadly cloud followshim through the area while back behind in the village everyone was saying Thank you
Elemental Child
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Personality
Kind, Confident and someone who will never give up.
Look
Physical character istics60Weight: 210
Shoe Size 13
Eyes: Crimson EyesHair: Black, Red and Silver
Clothe: Black t-shirt, Blue Jeans, Red arm-bracelets, red shoes and Wears a Black/Silver
lab coat
Special Abi l it ies
Ability to channel elements, able to transform Armor onto his body and able to fuse new
elements.
Charater#2 ZEO
BackstoryZeos Side of the Story she was a young girl that is a technology genius that has been
studying these energy beings as she wants to know what is this energy that they give out
to give themselves an actual intelligence. As her knowledge expands she has yet to
experience this but her studies have led to Xeno a boy made and taken in this energy andwas born with these special elemental powers so she stops everything to go on a search
for him until she accidently hit the switch and the plasma energy shocks her and taken
into her body.
PersonalityPeppy, Gets interested very quickly, knows how to stay positive, and flirts.
Look
Physical characteristics
56
Weight: Unknown Hacked
Shoe size: 7.5Hair: Dark Purple, short
Eyes: Azure Blue
Clothes: Has Goggles on top of her hair, A black leather jacket, blue jeans, and has earrings.
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Special AbilitiesAble to make technology with the smallest of materials, a technology genius and
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