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Page 1: Service Issues Around Gaming in Libraries

Jenny Levine [email protected] March 5, 2010

Service Issues of Gaming in Libraries

Jenny LevineAmerican Library Association

[email protected] Shifted Librarian

http://theshiftedlibrarian.pbwiki.com/

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Jenny Levine [email protected] March 5, 2010

?http://flickr.com/photos/crashmaster/3158179532/

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Jenny Levine [email protected] March 5, 2010

Fiat Lux, Fiat Latebra: A Celebration of Historical Library Functions by D. W. Krummel (1999)

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Jenny Levine [email protected] March 5, 2010

http://www.flickr.com/photos/ehw/243631365

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Jenny Levine [email protected] March 5, 2010

http://www.flickr.com/photos/ryner/2466244515/

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Jenny Levine [email protected] March 5, 2010

http://www.flickr.com/photos/sacred_destinations/1315556896

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Jenny Levine [email protected] March 5, 2010

http://www.flickr.com/photos/iamthebestartist/2327851317

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Jenny Levine [email protected] March 5, 2010

http://www.flickr.com/photos/mezzaninerex/650073844/

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Jenny Levine [email protected] March 5, 2010

http://www.flickr.com/photos/the-o/1858881720

http://flickr.com/photos/tomsaint/3208843018/

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Jenny Levine [email protected] March 5, 2010

http://flickr.com/photos/goldengirl/171644295/

http://flickr.com/photos/julishannon/2622032637/

http://flickr.com/photos/lobsterboy1980/3265437614/

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Jenny Levine [email protected] March 5, 2010

EIGHT

8. AD 2005? VIII. Instrument for People Access to all communications Particpatory Social Participation media in the interest of

social participation and user-generated content

http://flickr.com/photos/sari-coche/3269008301/

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Jenny Levine [email protected] March 5, 2010

Civic Engagement/Socialization

The Civic Potential of Video Games - http://www.civicsurvey.org/White_paper_link_text.pdf

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Jenny Levine [email protected] March 5, 2010

Civic Engagement/Socialization

Teens, Video Games, and Civics - http://www.pewinternet.org/PPF/r/263/report_display.asp

“Teens who play games socially (a majority of teens) are more likely to be civically and politically engaged than teens who play games primarily alone. Interestingly, this relationship only holds when teens play alongside others in the same room."

http://flickr.com/photos/skokiepl/3209743871/

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Jenny Levine [email protected] March 5, 2010

Define “gaming”

CardBigBoardComputerMobileOnlineOutdoorVideo

CardBigBoardComputerMobileOnlineOutdoorVideo

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Jenny Levine [email protected] March 5, 2010

Define “gaming” “gaming in the library” “gamer”

http://www.flickr.com/photos/winton/368347558/

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Jenny Levine [email protected] March 5, 2010

Audiences for GamingChildrenTweensTeensCollege Students20-30somethingsFamiliesSeniors Intergenerational

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Jenny Levine [email protected] March 5, 2010

Example Mission/GoalsEncourage social interactions between

participantsBring together diverse groups from within the

communityProvide new services to

[teens/families/seniors]Bring in more teenage boysStrengthen relationship between teens and

staffSupport literacy Increase awareness of library services Increase circulation

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Jenny Levine [email protected] March 5, 2010

What to Look for in GamesMultiplayer (4+)Spectator sportReplayabilityNon-elimination gamesGame type for audience (hardcore vs. casual)Game mechanic (collaborative vs.

competitive)Social – where you can add value

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Jenny Levine [email protected] March 5, 2010

Children Pictureka!, Snorta, HamsterRolle, 7 Ate 9

Mario Kart, New Super Mario Brothers, LittleBigPlanet

Teens Hungry Hungry Hippos, Ticket to Ride

Super Smash Bros. Brawl, Rock Band, Just Dance

20-30somethings Say Anything, Wits & Wagers

Rock Band, Smarty Pants, Mario Kart

Families Apples to Apples, Say Anything

Boom Blox, Rock Band, Wii Sports

Seniors Mahjong, Trivial Pursuit, Wits & Wagers

Smarty Pants, Wii Sports

Intergenerational Pictureka!, Apples to Apples, HamsterRolle

Wii Sports, Rock Band Beatles, Mario Kart

Board Video

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Jenny Levine [email protected] March 5, 2010

http://flickr.com/photos/skokiepl/2698677559/

http://flickr.com/photos/skokiepl/2653342693

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Jenny Levine [email protected] March 5, 2010

ResourcesStart at wherever level you can

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Jenny Levine [email protected] March 5, 2010

ResourcesCost

$300 $150$100

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Jenny Levine [email protected] March 5, 2010

ResourcesCostStaffing

One adult staff member for every 10-12 participants or per console

Teen helpers For adult programs, two staff members Local gamers

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Jenny Levine [email protected] March 5, 2010

ResourcesCostStaffingSpace, Noise

After 5pm on Friday Meeting room Weekend setup Leave room for gameplay + spectators Hanging out Power

http://www.flickr.com/photos/melancon/336863934

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Jenny Levine [email protected] March 5, 2010

ResourcesCostStaffingSpace, NoiseFood/Drink

No Cheetos Lots of liquids Napkins/paper towels Find a local partner to donate food & drink

(prizes, too)

http://www.flickr.com/photos/melancon/336854579/in/photostream/

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Jenny Levine [email protected] March 5, 2010

ResourcesCostStaffingSpace, NoiseFood/DrinkMarketing

Gamer hangouts Local game stores YouTube BoardGameGeek

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Jenny Levine [email protected] March 5, 2010

ResourcesCostStaffingSpace, NoiseFood/DrinkMarketingGame Ratings

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ResourcesCostStaffingSpace, NoiseFood/DrinkMarketingGame RatingsTournaments

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Jenny Levine [email protected] March 5, 2010

ResourcesCostStaffingSpace, NoiseFood/DrinkMarketingGame RatingsTournamentsEvaluation

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Jenny Levine [email protected] March 5, 2010

Beyond Open Gaming Programs

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Jenny Levine [email protected] March 5, 2010

The Librarian’s Guide to Gaming: An Online Toolkit

National Gaming Day @ your library – Saturday, November 13, 2010

Games and Gaming communityGaming, Learning, & Libraries Symposia

(2007 & 2008)

From ALA

Sign up your library!

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Jenny Levine [email protected] March 5, 2010

Jenny LevineAmerican Library Association

[email protected] Shifted Librarian

AIM: cybrarygal

Questions ?

http://theshiftedlibrarian.pbwiki.com/