Download - Serious Games

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Serious Gameswith an emphasis on educational

value

Adam Nakama  4/19/11 --MMA 2011

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Overall summary, ToC, etc.

• Goal: To give you some insight into the broad field of educational games, especially in regards to our own experiences as Learning Scientists and our class goal of studying MMA.o A secondary goal will be to introduce other fields of study that

relate to ours through this medium.

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Overall summary, ToC, etc.

• Goal: To give you some insight into the broad field of educational games, especially in regards to our own experiences as Learning Scientists and our class goal of studying MMA.o A secondary goal will be to introduce other fields of study that

relate to ours through this medium.

Discussion Topics• Motivation / context for discussion• A brief history / overview of edutainment• What is a game?  Serious game?  Educational game?• Theoretical constructs / historical context• Some research / products of interest• Related constructs outside of ITS/game design• The proceduralist punchline / endogenous design

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One important point

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READ LEPPER & MALONE

One important point

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READ LEPPER & MALONE

One important point

Or re-read Lepper & Malone

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Why do people care about games and learning? 

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Why do people care about games and learning?Games are fun.

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Why do people care about games and learning?Games are fun.

They also:• increase motivation

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Why do people care about games and learning?Games are fun.

They also:• increase motivation• might increase learning

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Why do people care about games and learning?Games are fun.

They also:• increase motivation• might increase learning• might decrease learning

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Why do people care about games and learning?Games are fun.

They also:• increase motivation• might increase learning• might decrease learning

In what sense of "learning"?  "Deep" learning?  Transfer tasks?  Immediate recall?  PFL?  In what contexts?

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Why do people care about games and learning?Games are fun.

They also:• increase motivation• might increase learning• might decrease learning

In what sense of "learning"?  "Deep" learning?  Transfer tasks?  Immediate recall?  PFL?  In what contexts?

These are mostly open questions, and everyone has an opinion.

*

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Edutainment

Games and learning have had a sordid past 30 years.

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Edutainment

Games and learning have had a sordid past 30 years.

Are games for learning a new phenomenon?

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Edutainment

Games and learning have had a sordid past 30 years.

Are games for learning a new phenomenon?

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Edutainment

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Edutainment

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Edutainment

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Edutainment

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Edutainment

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Edutainment

 

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Edutainment

Educational Travel Adventure -- e.g. "Oregon Trail"

The Educational Adventure genre -- e.g. the JumpStart series

For more info, see Mizuko Ito's "Engineering Play"

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Edutainment

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Edutainment

 

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Edutaintment

 

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What is a game?

 

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What is a game?

From academics:Roger Caillois (1957)

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What is a game?

From academics:Roger Caillois (1957)Katie Salen & Eric Zimmerman (2003)

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What is a game?

From academics:Roger Caillois (1957)Katie Salen & Eric Zimmerman (2003)Jesper Juul (2005)

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What is a game?

From academics:Roger Caillois (1957)Katie Salen & Eric Zimmerman (2003)Jesper Juul (2005)

From designers:Sid Meier

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What is a game?

From academics:Roger Caillois (1957)Katie Salen & Eric Zimmerman (2003)Jesper Juul (2005)

From designers:Sid MeierErnest Adams & Andrew Rollings

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What is a game?

From academics:Roger Caillois (1957)Katie Salen & Eric Zimmerman (2003)Jesper Juul (2005)

From designers:Sid MeierErnest Adams & Andrew RollingsRaph Koster

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What is a game?

From academics:Roger Caillois (1957)Katie Salen & Eric Zimmerman (2003)Jesper Juul (2005)

From designers:Sid MeierErnest Adams & Andrew RollingsRaph KosterChris Crawford

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What is a game?

From academics:Roger Caillois (1957)Katie Salen & Eric Zimmerman (2003)Jesper Juul (2005)

From designers:Sid MeierErnest Adams & Andrew RollingsRaph KosterChris Crawford

Which definition seems most complete to you, or resonates most with you?

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An Aside: History lesson

We live just outside the Dark Ages of video game scholarship

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An Aside: History lesson

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Narrativists

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An Aside: History lesson

Gamists

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An Aside: History Lesson

Thoughts?  Questions?

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Two major strains of influence

• Ethnographic• Proceduralist

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The Magic Circle

"All play moves and has its being within a play-ground marked off beforehand either materially or ideally, deliberately or as a matter of course. Just as there is no formal difference between play and ritual, so the ‘consecrated spot’ cannot be formally distinguished from the play-ground. The arena, the card-table, the magic circle, the temple, the stage, the screen, the tennis court, the court of justice, etc, are all in form and function play-grounds, i.e. forbidden spots, isolated, hedged round, hallowed, within which special rules obtain. All are temporary worlds within the ordinary world, dedicated to the performance of an act apart."

-- Johan Huizinga, "Homo Ludens" (1938)

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An ethnographic approach

"As much of America surfaces in a ball park, on agolf links, at a race track, or around a pokertable, much of Bali surfaces in a cock ring. For itis only apparently cocks that are fighting there.Actually, it is men."

-- Clifford Geertz, "Deep Play: Notes on the Balinese Cockfight" (1973)

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Proceduralism

"[P]roceduralist games are process-intensive. In these games, expression is found in primarily in the player's experience as it results from interaction with the game's mechanics and dynamics, and less so (in some cases almost not at all) in their visual, aural, and textual aspects."

-- Ian Bogost, "Persuasive Games: The Proceduralist Style" (2009)

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A fancy chart

 

Sasha Barab James Lester

Jacob HabgoodJames Paul Gee

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Why bother with so many dichotomies?

Narrativism vs. Gamism (Ludology)

Ethnography vs. Proceduralism

Constructionist vs. non-Constructionist

Academics vs. Game devs

Learning Scientists vs. Game Studies

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What is a Serious Game?

 

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What is a Serious Game?

Educational games

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What is a Serious Game?

Newsgameso http://www.freeonlinegames.com/game/september-12.htm

l

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What is a Serious Game?

Training games

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What is a Serious Game?

Training games

Bonus: should these games be in the same category as educational games?

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What is a Serious Game?

Games for change

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What is a Serious Game?

Healthgames

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What is a Serious Game?

Artgames

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Educational Games

An educational game is:

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Educational Games

An educational game is:

• A game that intends learning as the primary outcome

• A game presented in an educational context

• An attempt to make a game out of the process of education

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Educational Games

An attempt to make a game out of the process of education

e.g. XP instead of grades

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Pause for clip of Schell's DICE talk -- 19:51- 24:13

http://www.g4tv.com/videos/44277/dice-2010-design-outside-the-box-presentation/

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Educational Games

A game presented in an educational context

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Educational Games

A game presented in an educational context

• Is Oregon Trail an educational game when it is played outside of school?

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Educational Games

A game presented in an educational context

• Is Oregon Trail an educational game when it is played outside of school?

• How about World of Warcraft when it's played for class?

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Educational Games

A game presented in an educational context

• Is Oregon Trail an educational game when it is played outside of school?

• How about World of Warcraft when it's played for class?

o What are some benefits to introducing and playing games in educational settings?

o Are those benefits lost when applied to games not intended as educational?  Are any benefits gained?

o Conversely, does an educational game need to be introduced in a classroom setting?

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Educational Games

A game that intends learning as an outcome

How might games accomplish this?

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Educational Games

A game that intends learning as an outcome

How might games accomplish this?• Adding points

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Educational Games

A game that intends learning as an outcome

How might games accomplish this?• Adding points• Embed normal educational activities in a "fun" context

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Educational Games

A game that intends learning as an outcome

How might games accomplish this?• Adding points• Embed normal educational activities in a "fun" context• Use educational content as flavor

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Educational Games

A game that intends learning as an outcome

How might games accomplish this?• Adding points• Embed normal educational activities in a "fun" context• Use educational content as flavor• Allow practice of an educationally-relevant process skill in a

game context

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Educational Games

A game that intends learning as an outcome

How might games accomplish this?• Adding points• Embed normal educational activities in a "fun" context• Use educational content as flavor• Allow practice of an educationally-relevant process skill in a

game context• Take advantage of Vygotsky's Zone of Proximal

Development

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Educational Games

A game that intends learning as an outcome

How might games accomplish this?• Adding points• Embed normal educational activities in a "fun" context• Use educational content as flavor• Allow practice of an educationally-relevant process skill in a

game context• Take advantage of Vygotsky's Zone of Proximal

Development• Procedurally demonstrate/concretize important ideas/facts

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Educational Games

A game that intends learning as an outcome

How might games accomplish this?• Adding points• Embed normal educational activities in a "fun" context• Use educational content as flavor• Allow practice of an educationally-relevant process skill in a

game context• Take advantage of Vygotsky's Zone of Proximal

Development• Procedurally demonstrate/concretize important ideas/facts

Anything else?

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Studying Fun

Sweetser & Wyeth -- GameFlow model

Koster -- "A Theory of Fun"

Rai, Beck & Heffernan -- "Mily's World: a Coordinate Geometry Learning Environment with Game-Like Properties"

Moffett -- "Applying Causal Models to Dynamic Difficulty Adjustment in Video Games"

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Other academics/devs worth talking aboutJane McGonigal

Nicole Lazarro

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Here is the point that I would like to beat into the groundKafai (via Habgood) -- Intrinsic integration

Lepper -- Endogenous design

Bogost -- Tight coupling in procedural rhetoric

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Don't make MathBlaster, make Zombie Division

 

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