R O L E P L A Y I N G G A M E C O R E R U L E S
Mike Mearls • Greg Bilsland • Robert J. Schwalb
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DUNGEONS & DRAGONS, D&D, d20, d20 System, WIZARDS OF THE COAST, Player’s Handbook, Dungeon Master’s Guide, Monster Manual, D&D Insider, Divine Power, Eberron, Draconomicon, Forgotten Realms, Hammerfast, Martial Power, Primal Power, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards
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©2010 Wizards of the Coast LLC.
620-25384000-001 EN
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First Printing:
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ISBN: 978-0-7869-5490-2
Design
Mike Mearls (lead), Greg Bilsland, Robert J. Schwalb
Additional Design
Logan Bonner, Matt Goetz, Gwendolyn F.M. Kestrel, Clifton Laird, Peter Lee, Stephen Radney-MacFarland,
Matthew Sernett, Steve Townshend
Development
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Additional Development
Greg Bilsland, Logan Bonner, Jennifer Clarke Wilkes, Jeremy Crawford, Stephen Schubert, Chris Sims
Editing
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Game rules based on the original DUNGEONS & DRAGONS® rules
created by E. Gary Gygax and Dave Arneson, and the later
editions by David “Zeb” Cook (2nd Edition); Jonathan Tweet,Monte Cook, Skip Williams, Richard Baker, and
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. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4
The Statistics Block . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .5
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 216
. . . . . . . . . . . . . . . . . . . . . . . . . . . 222
Abyssal hulk . . . . . . . . . . . . . 199
Adept of Orcus . . . . . . . . . . . .95
Air elementals . . . . . . . . . . . . .80
Allabar,
Opener of the Way . . . . . .186
Ambush spider . . . . . . . . . . 182
Apes . . . . . . . . . . . . . . . . . . . . . .10
Apocalypse spells . . . . . . . . . .12
Arcanians . . . . . . . . . . . . . . . . .16
Aspect of Lolth . . . . . . . . . . . 128
Astral hulk . . . . . . . . . . . . . . 199
Astral kraken . . . . . . . . . . . . 123
Autumn nymph . . . . . . . . . . 151
Babau (demon) . . . . . . . . . . . .40
Banderhobbs . . . . . . . . . . . . . .18
Battle weaver . . . . . . . . . . . . 203
Behemoths . . . . . . . . . . . . . . . .20
Beholders . . . . . . . . . . . . . . . . .22
Blizzard dragons . . . . . . . . . . .64
Bone crown behemoth . . . . .20
Cambions . . . . . . . . . . . . . . . . .24
Catastrophic dragons . . . . . . .64
Catoblepas . . . . . . . . . . . . . . . .26
Cave fishers . . . . . . . . . . . . . . .28
Chained cambion . . . . . . . . . .25
Chitines . . . . . . . . . . . . . . . . . . .30
Choldrith . . . . . . . . . . . . . . . . . .33
Chosen of Imix . . . . . . . . . . . 117
Chosen of Yeenoghu . . . . . 105
Chthonic apostle . . . . . . . . . 165
Chthonic stoneshaper . . . . 165
Cinderhoof trampler . . . . . 140
Cloakers . . . . . . . . . . . . . . . . . .34
Coil of Zehir . . . . . . . . . . . . . 212
Conflagration orb . . . . . . . . 116
Corrupted followers . . . . . . . .53
Corruption devils . . . . . . . . . .52
Crauds . . . . . . . . . . . . . . . . . . . .36
Dark ones . . . . . . . . . . . . . . . . .38
Delphar nerra . . . . . . . . . . . 147
Derros . . . . . . . . . . . . . . . . . . . .48
Draegloth abomination . . . . .77
Dread warriors . . . . . . . . . . . . .74
Dream hag . . . . . . . . . . . . . . 109
Drow . . . . . . . . . . . . . . . . . . . . .76
Earth cultist . . . . . . . . . . . . . 163
Earth elementals . . . . . . . . . . .81
Earth weird . . . . . . . . . . . . . . 164
Earthquake dragons . . . . . . . .68
Eclavdra,
Exarch of Lolth . . . . . . . . . 128
Elder brain . . . . . . . . . . . . . . 139
Elementals . . . . . . . . . . . . . . . .80
Emissary of Caiphon . . . . . . 185
Enigma of Vecna . . . . . . . . . 170
Eye of shadow . . . . . . . . . . . . .22
Feyspitter spider . . . . . . . . . 183
Fire elementals . . . . . . . . . . . .82
Fire giants . . . . . . . . . . . . . . . . .96
Fire Lord cultist . . . . . . . . . . 114
Fire temple champion . . . . 115
Fire temple elect . . . . . . . . . 115
Fist of the Stone Tyrant . . . 163
Flameborn . . . . . . . . . . . . . . 115
Forsaken . . . . . . . . . . . . . . . . . .85
Foulspawn . . . . . . . . . . . . . . . . .88
Frogs . . . . . . . . . . . . . . . . . . . . . .90
Frost giants . . . . . . . . . . . . . . . .98
Gargoyles . . . . . . . . . . . . . . . . .92
Ghast . . . . . . . . . . . . . . . . . . . . .95
Ghouls . . . . . . . . . . . . . . . . . . . .94
Ghost beholder . . . . . . . . . . . .23
Girallons . . . . . . . . . . . . . . . . 102
Gnolls . . . . . . . . . . . . . . . . . . . 104
Godslayer inferno . . . . . . . . . .14
Golden slaad . . . . . . . . . . . . 178
Great ape . . . . . . . . . . . . . . . . .10
Gremlins . . . . . . . . . . . . . . . . 106
Hags . . . . . . . . . . . . . . . . . . . . 108
Hell knight devil . . . . . . . . . . .57
Hellwasp devils . . . . . . . . . . . .58
Herald of colorless fire . . . . . .13
Herald of Kyuss . . . . . . . . . . 181
Hex knight . . . . . . . . . . . . . . . .38
Hex weaver . . . . . . . . . . . . . . 205
Hill giants . . . . . . . . . . . . . . . 100
Hornstone gargoyle . . . . . . . .92
Howlers . . . . . . . . . . . . . . . . . 110
Hyena spirit . . . . . . . . . . . . . 105
Imix. . . . . . . . . . . . . . . . . . . . . 112
Imix’s cultists . . . . . . . . . . . . 114
Impersonator mimic . . . . . . 135
Infernal girallon . . . . . . . . . . 103
Intellect devourers . . . . . . . 118
Ironskin warrior . . . . . . . . . . 141
Ironstone gargoyle . . . . . . . . .92
Jackalweres . . . . . . . . . . . . . . 120
Kalareem nerra . . . . . . . . . . 146
Klurichir (demon) . . . . . . . . . .41
Krakens . . . . . . . . . . . . . . . . . 122
Kuo-toas . . . . . . . . . . . . . . . . 124
Light of Amoth . . . . . . . . . . . . .15
Lolth . . . . . . . . . . . . . . . . . . . . 126
Lolth’s reaver . . . . . . . . . . . . 183
Maw demon . . . . . . . . . . . . . . .42
Meazels . . . . . . . . . . . . . . . . . 130
Meenlocks . . . . . . . . . . . . . . . 132
Meerak nerra . . . . . . . . . . . . 145
Mimics . . . . . . . . . . . . . . . . . . 134
Mind flayers . . . . . . . . . . . . . 136
Minotaurs . . . . . . . . . . . . . . . 140
Mist hag . . . . . . . . . . . . . . . . . 109
Molt of Zehir . . . . . . . . . . . . 215
Molydeus (demon) . . . . . . . . .43
Mossling creeper . . . . . . . . . 155
Mossling grower . . . . . . . . . 157
Mossling guardian . . . . . . . . 155
Mossling hurler . . . . . . . . . . 156
Mossling vinecaller . . . . . . . 157
Murklord frog . . . . . . . . . . . . . .91
Nagpas . . . . . . . . . . . . . . . . . . 142
Nalfeshnee (demon) . . . . . . . .44
Nerras . . . . . . . . . . . . . . . . . . 144
Norkers . . . . . . . . . . . . . . . . . 148
Nymphs . . . . . . . . . . . . . . . . . 150
Object mimic . . . . . . . . . . . . 134
Oblivion moss . . . . . . . . . . . 154
Obsidian gargoyle . . . . . . . . . .93
Ogres . . . . . . . . . . . . . . . . . . . 158
Ogrémoch . . . . . . . . . . . . . . . 160
Ogrémoch’s cultists . . . . . . 162
Pact hag . . . . . . . . . . . . . . . . . 108
Pale bloodfiend . . . . . . . . . . 140
Passion devil . . . . . . . . . . . . . . .59
Prison of Mual-Tar . . . . . . . . . .12
Putrid slaad . . . . . . . . . . . . . 179
Quasit (demon) . . . . . . . . . . . .46
Rage devil . . . . . . . . . . . . . . . . .60
Rot grubs . . . . . . . . . . . . . . . . 166
Runic gargoyle . . . . . . . . . . . . .93
Scarecrows . . . . . . . . . . . . . . 168
Sea kraken . . . . . . . . . . . . . . 122
Secrets of Vecna . . . . . . . . . 170
Serpent of Nihal . . . . . . . . . 186
Servant of the Fire Lord . . . 114
Shadow bolter . . . . . . . . . . . . .39
Shadow speaker . . . . . . . . . . .39
Shadows . . . . . . . . . . . . . . . . 172
Shard of Uralinda . . . . . . . . . .14
Shardhorn hunter . . . . . . . . 141
Shardminds . . . . . . . . . . . . . 174
Silverback ape . . . . . . . . . . . . .11
Sire of corruption . . . . . . . . . .53
Skinwing behemoth . . . . . . . .21
Skulks . . . . . . . . . . . . . . . . . . . 176
Sillit nerra . . . . . . . . . . . . . . . 146
Slaads . . . . . . . . . . . . . . . . . . . 178
Slime devil . . . . . . . . . . . . . . . .61
Son of Kyuss . . . . . . . . . . . . . 180
Spawn of Kyuss . . . . . . . . . . 180
Spawn of Ulban . . . . . . . . . . 184
Spell howler of Vecna . . . . 170
Spell weaver . . . . . . . . . . . . . 203
Spiderling . . . . . . . . . . . . . . . 182
Spiders . . . . . . . . . . . . . . . . . . 182
Spirehorn behemoth . . . . . . .21
Sporeback frog . . . . . . . . . . . . .90
Spring nymph. . . . . . . . . . . . 151
Star spawn . . . . . . . . . . . . . . 184
Stone thrall . . . . . . . . . . . . . . 163
Su monsters . . . . . . . . . . . . . 188
Summer nymph. . . . . . . . . . 153
Swarm devil . . . . . . . . . . . . . . .62
Tanarukks . . . . . . . . . . . . . . . 190
Teltarym nerra . . . . . . . . . . . 147
Thoon hulk . . . . . . . . . . . . . . 138
Thornskin frog . . . . . . . . . . . . .90
Thought weaver . . . . . . . . . 204
Thri-kreen . . . . . . . . . . . . . . . 192
Tulgars . . . . . . . . . . . . . . . . . . 194
Ultrodemon schemer . . . . . . .47
Umber hulks. . . . . . . . . . . . . 198
Umber ravager . . . . . . . . . . . 198
Ustilagor . . . . . . . . . . . . . . . . 118
Varoot nerra . . . . . . . . . . . . . 145
Verbeegs . . . . . . . . . . . . . . . . 200
Vizier devil . . . . . . . . . . . . . . . .63
Volcanic dragons . . . . . . . . . . .71
Warped slave . . . . . . . . . . . . . .51
Water elementals . . . . . . . . . .83
Weavers . . . . . . . . . . . . . . . . 202
Wilden . . . . . . . . . . . . . . . . . . 206
Winter nymph . . . . . . . . . . . 152
Wood nymph . . . . . . . . . . . . 152
Wretch of Kyuss . . . . . . . . . 181
Xivorts . . . . . . . . . . . . . . . . . . 208
Yetis . . . . . . . . . . . . . . . . . . . . 210
Yuan-ti . . . . . . . . . . . . . . . . . . 212
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never have enough monsters in a DUNGEONS & DRAGONS® campaign. With more than 300 new creatures contained within its pages, Monster Manual® 3 features a fiendish array of clever tricksters, hulking brutes, and diabolical villains to vex player characters. From the treacherous jackal were to the insane derro, a number of classic DUNGEONS & DRAGONS monsters join 4th Edition with the arrival of this book. If you’ve read the first two books of this series, you’ll probably notice a number of differences in this book’s approach to describing monsters. For instance, the “f lavor” text that accompanies a creature’s statis-tics block relies more on story material rather than game mechanics to get its message across. We made this change because many monsters have vivid sto-ries tied to the game’s setting. As we move forward and explore monsters, both new and old, we want to do more to showcase the background, history, and unique characteristics that make a monster interest-ing. Our goal is to ensure that new monsters earn a place in your campaign not only through fun and innovative mechanics but also because of a compel-ling story that ignites the imagination. Another big change is the layout of a monster’s sta-tistics block, which we’ve redesigned to make it easier for you to play the creature (and all of its allies) at the table. See the next four pages for a full discussion of how to read and use the statistics blocks. At the end of this book is a comprehensive, up-to-date glossary of game terms that appear in Monster Manual 3 as well as in other rule books.
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Monster statistics are presented in a format designed to be easy to use and reference. A typical statistics block is formatted as follows.
Monster Name Level and RoleSize, origin, and type (keywords), race XP value
HP maximum; Bloodied value Initiative modifier
AC, Fortitude, Reflex, Will Perception modifier
Speed Special senses
Immune type/effect; Resist type; Vulnerable type
Saving Throws modifier; Action Points number
TRAITS Aura Name (keywords) ✦ Aura size
Effect.
Trait Name (keywords)
Effect.
STANDARD / MOVE / MINOR / FREE ACTIONS[Icon] Power Name (keywords) ✦ Usage
Requirement:Attack: Type range (target); bonus vs. defense
Hit/Miss/Effect/Sustain Action/Secondary Attack/Aftereffect/Failed Saving Throws/Special:
TRIGGERED ACTIONS[Icon] Power Name (keywords) ✦ Usage
Requirement:Trigger:Attack (Action): Type range (target); bonus vs. defense
Hit/Miss/Effect (Action)/Sustain Action/Secondary Attack/Afteref-fect/Failed Saving Throws/Special:
Skills skill modifiers
Str score (modifier) Dex score (modifier) Wis score (modifier)
Con score (modifier) Int score (modifier) Cha score (modifier)
Alignment LanguagesEquipment
A monster’s level and role are tools for you to use when building an encounter. Chapter 4 of the Dungeon Master’s Guide explains how to use these tools. Level: A monster’s level summarizes how tough it is in an encounter. Level determines most of the mon-ster’s statistics as well as the experience point (XP) award the PCs earn for defeating it (Dungeon Master’s Guide, pages 56–57). Role: A monster’s role describes its preferred combat tactics, much as a character class’s role sug-gests tactics for characters of that class. Monster roles are artillery, brute, controller, lurker, skirmisher, and soldier (Dungeon Master’s Guide, pages 54–55). A monster might have a second role: elite, solo, or minion. Elite monsters and solo monsters are tougher than standard monsters, and minions are weaker. For the purpose of encounter building, an elite monster counts as two standard monsters of its level, a solo monster counts as five, and four to six minions count as one—four at heroic tier, five at paragon tier, and six at epic tier.
In addition, a monster might have the leader sub-role, indicating that it grants some sort of boon to its allies, such as a beneficial aura.
A creature’s size determines its space as well as its reach. A creature might have a greater reach depend-ing on the characteristics of its body.
Monster Size Space Typical ReachTiny 1/2 × 1/2 0Small 1 × 1 1Medium 1 × 1 1Large 2 × 2 1 or 2Huge 3 × 3 2 or 3Gargantuan 4 × 4 or larger 3 or 4
Space: This is the area (measured in squares) that a creature occupies on the battle grid. Reach: In statistics blocks released before Monster Manual 3, when a creature’s reach was other than 1, it was noted at the beginning of a melee attack power. In the new format, the range entry contains this information. If you need to determine a creature’s reach, such as for a grab attack or an attempt to pick up an object, refer to the table above. Even if a creature’s reach or melee range is greater than 1, the creature can’t make opportunity attacks against targets that aren’t adjacent to it. A creature that has a melee attack with a range of 0 (such as the quasit) cannot normally make melee attacks against targets outside its own space.
A monster’s origin—aberrant, elemental, fey, immor-tal, natural, or shadow—describes its place in the DUNGEONS & DRAGONS cosmology. See the glossary for information about each origin.
A creature’s type—animate, beast, humanoid, or magical beast—summarizes some basic facts about its appearance and behavior. See the glossary for infor-mation about each type.
Some monsters have keywords that further define them. These keywords represent groups of monsters, such as demon, devil, dragon, and undead. This part of the entry might also include a monster’s race if its race is not included in the monster’s name.
The experience point award for defeating this crea-ture is given beneath its level and role.
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