Table of Contents
Introduction 1Preparing for the Game 2-3 Supplies.................................................................................................... 2 Generalinformation.............................................................................. 2 Settingtheroom................................................................................... 2-3
Starting the Game 4-18 ACBLscoregameset-upandmovements..................................... 4-18
Swisswitheightormoretables.......................................... 4-11
Roundrobinsfornineormoreodd-numberedtables... 11 Swisswithexactlythreeteams........................................... 11-13 Swisswithexactlyfourteams............................................. 13 Swisswithexactlyfiveteams.............................................. 14-15
Swisswithexactlysixteams................................................ 15-16
Swisswithexactlyseventeams.......................................... 16-18
1
Introduction
RunningSwissTeamsatyourclubcanbeintimidatingthefirsttimeyoudoit,butmostofyourplayerswilllovethechancetoplayinateamgameonoccasion.DuringtheGrandNationalTeamsqualifyingstageandduringJaneJohnsonClubAppreciationMonth,youcangiveoutadditionalmasterpointsbyrunningaSwiss.Youcanuseanyofyourregular,charityorupgradedclubchampionshipsandapplythemtowardsSwissTeamgames.Itisalsopossibletorunatwo-sessionSwiss,withpermissionfromtheACBLClubDepartment,byusingtwoofyourupgradedclubchampionshipstocoverthetwosessions.
There are several ways you can prepare for running your first Swiss:
♠Takeextratimetoreadthroughtheseinstructionsandfollowthemcarefully.
♠VisitalocalsectionalorregionaltournamentandaskthedirectorsifyoucanobserveandaskquestionsastheyconductaSwissTeamevent.
♠AskanexperiencedlocaldirectortomentoryouorplayinyourSwissthefirsttimeyourunit.
♠PracticesetupforaSwissTeamgameinACBLscore.
♥Varythenumberofteams.
♥Addnames.
♥Create“scores”andnewassignments.
♥Testasmanytimesasyoulike.
♥Whenfinished,“kill”thesectionanddeletethegamefile.
ThisguideisdesignedtowalkyouthroughsettingupalltypesofSwissmovementswithvaryingnumbersoftablesandprovidetipsonhowtohavethosegamesrunsmoothly.
IfyouhavequestionsaboutmovementsandsettingupyourgameorneedhelpwithACBLscore,[email protected],[email protected].
2
Preparing for the Game
General information
Setting the room
Supplies
The following list includes supplies needed for running a Swiss:
♦Twosetsoftablemats♦Teamscoringtickets♦Teamscorecards♦Anextrasetofboards(dependsonsizeofevent)♦Whiteboardorlargeposterboard(forscoringand/ormakingnewassignments)
Itisbelievedthatdirectorialproblemsincreaseasthesizeofthegameincreases,butinthecaseofSwissTeams,havingeightormoreteamsactuallymakesiteasier.Eventswiththreetoseventeamsrequiredifferentanduniqueround-robinstylemovementsoeveryteamhasachancetoplayeveryotherteam.
Atypicalsingle-sessionSwissinvolvesfourmatcheswithsixboardspermatch.Thiswillvaryforthethreetoseventablemovements.Intermediate/NewcomerSwissTeamsmayonlyplayfiveboardspermatch.
Ifplayersarenewcomers,itisagoodideatohavea15-minutelessonpriortothegameonhowtokeepscore,howtocomparescoreswithteammatesandhowIMPsareconvertedtoVictoryPoints.
Considerstratifyingthegame.Stratifyingcanbedonebaseduponhighest-rankedplayerortheteamaverage.Stratifyinggivestheweakerteamsabetterchancetowinoverallpoints.
DoyourbesttoneverplayinyourownSwiss.TherearemanythingstodealwithwhenrunningaSwissTeam—scoresandassignments,caddying,changesinset-up,etc.Bynotplaying,youwillbeabletohandletheextraworkandprovidebettercustomerservicetoyourplayers.
Keepinmindthatitisbesttotrytokeepatleastonetablebetweenthetwoteamsthatwillbecompeting.Thiscutsdownonanyunauthorizedinformationthatmightbeoverheardatthecompaniontable.Acaddy(ifyouhaveone)oryouwillhavetonavigatebetweentables.Forgameswhereyouanticipatemorethan12tables,acaddycanbeabighelp.Turningthetablesona45-degreeangleincreasesthepathwaysintheroom.
3
Setting the room Cont.
Thefollowingdiagramscouldbeusefulinasituationwhereyouknowyou’llhavemorethaneighttables:
A1
A6
A7
A12
A2
A5
A8
A11
A3
A4
A9
A10
B1
B6
B7
B12
B2
B5
B8
B11
B3
B4
B9
B10
“WigglyThrees”
A1
A4
A5
A8
A2
A3
A6
A7
B1
B4
B5
B8
B2
B3
B6
B7
“WigglyTwos”
LayouttheboardssplittingthemsohalfareontheAtableandhalfareonthecompanionBtable.(A1wouldgetboards1-3,B1wouldgetboards4-6,A2wouldgetboards7-9,B2wouldgetboards10-12,etc.)Putafewscoreticketsoneachtable.
Numberyourteamentriesstartingat#1.Ifyouhavemorethaneightteams,youcanalsoputthestartingassignmentontheentry.(#1goestoA1,#2goestoB1,#3goestoA2,#4goestoB2,etc.)
Forfewerthaneighttables,layoutonlytheAtablemats.Trytoskipatablebetweeneachofthenumberstoprovideabufferbetweentablesindirectcompetition.
Tips for Running Really Good Bridge Games
4
ACBLscore game set-up and movements
Starting the Game
Afterallentriesaresold,finishtheset-upoftheroomdependingonthenumberofteamsyouhave,makeyourannouncements,helpgettheE-Wpairstothepropertablestostartandmakesuretheyshuffle.Starttheclockandletthemknowhowmuchtimetheyhavetoplay,compareandturninresults.
Oncetheteamshavestartedroundone,youshouldbeginthegameset-upinACBLscore.Youshouldpracticethisset-upafewtimessoyou’llhavetheopportunitytoseethevarietyofoptionsavailable.Ifyouaredealingwithalargegame,namesandstratificationcanbeenteredduringthesecond,thirdorevenfourthround.
Swiss with eight or more tables1.Openanewgamefile<F11>andselectADD–Addanewsection.
2.Selectnumber2–Team(Swiss,KO,RoundRobin).
5
Swiss with eight or more tables Cont.
3.SelectletterAforyourevent.
4.Selectcolor.
5.Selectnumber2–VictoryPoints
6
Swiss with eight or more tables Cont.
7.SelectYesonthebackupprompt.
8.Insertthenumberofboardspermatchandthenumberofmatchestobeplayed.Theexamplebelowshowssixboardsandfourmatchesforamaximumoffourpossiblewins.
6.Selectnumber1–Swiss:Pairingbycomputer.
7
Swiss with eight or more tables Cont.
9.Enterthenumberoftables,enterstartingteamnumberandchoosenumber1–Pairroundone.
10.SelecttheVictoryPointscaleyouwouldliketouse.(Thischoiceisfrequentlyoneoflocalpreference.Askalocaldirectorwhatistypicalinyourarea.)
11.Whenyougettostratification,you’llbepresentedwiththeoptionofdoingitbasedonhighestplayerortheteamaverage.
8
Swiss with eight or more tables Cont.
13.WhentheClubTournamentDataPageappears,youcaneditthenameofthegameifyouchoose.
14. Yourfullscreenwillnowresemblethis:
12.Pressentertoincludeoverallrankonthepress/recapsheet.
9
Because“PairRound1”wasselected,allthematchesarealreadyinplace–Team#1isplayingTeam#2,etc.
There are several options available that can be very helpful:
♣F2=Sitoutsallowsyoutodealwithanyfive-orsix-personteams.Youcantrackwhenapairisnotplaying.
♣F8=Thisteamsoptionswillallowyoutoassignastationarytableforahandicappedplayer.Thisfunctioncanalsobeusedifateamwithdrawsbychangingtheendingroundnumber.
Swiss with eight or more tables Cont.
15.Press<F2>toselectyourpostingscreen.
16.Afteryou’veenteredtheteams<F3>themostimportantscreenyou’llusegoingforwardisthescoringscreen.
10
Scoringisdonebytypingtheteamnumber,pressingenterandkeyingtheIMPsthattheteamwonorlostby.(Ifthescorereportedisaloss,typetheminussignbeforethescore.)
IMPswillbeconvertedtoVPsandpostedtothescreen.
Swiss with eight or more tables Cont.
17.Postthesescorestoyourwhiteboardorposterboard.Playersliketoseetheirscores,anditisagoodwaytocheckthatscoreshavebeenenteredcorrectly.
Ifyouenterascoreincorrectly,youmayrepeattheprocesspreviouslydescribed.ACBLscorewillaskifyouarecertainyouwanttodothisandmayalsoaskifyouwouldliketocancelanymatchesforthenextround.
Itmaybeappropriatetocancelthematchtomaintain“winnersvs.winners”and“losersvs.losers”inthematch-ups.IfthescorechangeisonlyacoupleofIMPs,youcanallowthecurrentmatch-uptostayasis.
18.Afterthescoreshavebeenentered,thematcheswillbeannouncedtothescreenforthenextround.Enteratablenumberandcommunicatetheassignmentusingyourwhiteboard,posterboardorteamscoreticket.
ACBLscoreisdesignedtomatchteamswiththeclosestscoresprovidingtheteamshavenotalreadyplayedeachother.Theprogramis“stratificationblind”anddoesnotmatchteamsbasedontheirmasterpoints,onlyontheactualcumulativescore.
11
Swiss with eight or more tables Cont.
19.Fortheremainingrounds,youwillrepeattheprocessin#16above.Whenyouenterscoresforthelastround,nonewmatch-upswillbeannounced.
20.Attheconclusionofthegame,backupyourgamefileandDBADDjustlikeyouwouldforapairgame.Youcanalsoproducearecapsheet,whichwillshowhowmanymasterpointseachplayerwonduringthegame.
Round robins for nine or more odd-numbered tablesACBLscoreset-upisthesameforagamewithodd-numberedtablesofnineormore.Withtheoddnumberoftables,ACBLscorewillautomaticallypairthethreehighestteamnumbersfortheroundrobin.
Aroundrobinisessentiallyathree-tableMitchellwiththetablesspacedapart.Setyourtablematsthatway—youcanusesomethinglikeC1,C2andC3orA11,B11andC11.
Inaroundrobin,eachtablewillhaveafullnumberofboards.Forinstance,ifplayingsix-boardmatcheswhilethoseinhead-to-headmatcheshavethreeboardsateachtable,theroundrobintableswilleachhavesix.C1wouldget1-6,C2wouldget7-12andC3wouldget13-18.
How to run the round robin:
♠Eachteamgoestoitshometable.
♠E-Wmovestothenexthighertable.
♠N-Sstaysstationaryfortwomatches.
♠Shuffleandplay.
♠Attheconclusionofthefirstmatch,thedirectormovestheboardstothenextlowernumberedtable.
♠Donotshuffle!
♠E-Wmovestothenexthighernumberedtable.
♠Startthenextmatch.
♠Theteamswillcompareafterbothmatcheshavebeenplayed.
Tables C1 C2 C3Match 1 Teams1Nvs.3E 2Nvs.1E 3Nvs.2E
Match 2 Teams1Nvs.2E 2Nvs.3E 3Nvs.1E
Swiss with exactly three teamsWith three teams, you have two options:♥Playingtwomatchesof12boardseachor
♥Havingtheteamsplayeachothertwice—creatingfourmatches,fourpossiblewinsandmatchesthataresixboardslong.
Thesecondoptiongivesteamsachanceat“revenge”asthescoresforeachmatchstandontheirown.
For two matches:Usethemethoddescribedintheroundrobinsectionofthisguide.
12
Swiss with exactly three teams Cont.
For four matches:IntheACBLscoreset-up,whenyougettoscoringmethodselectnumber3–Swiss/RoundRobin:Finalresultsonly.
Selectsixboardspermatch,fourmatchesandfourpossiblewins.ThetotalVictoryPointsateamcouldpossiblyearnis80onthe20VPscale.
To keep track of the scores, create a simple table like this:
Scores in VPs
Wins Total
Team 1 vs.2+14
vs.3+3
vs.2+11
vs.3+16
3 44
Team 2 vs.1+6
vs.3+12
vs.1+9
vs.3+14
2 41
Team 3 vs.1+17
vs.2+8
vs.1+4
vs.2+6
1 35
13
Swiss with exactly three teams Cont.
WhenyouscoreinACBLscore(press<F2>),you’llenterthetotalsfromthetableyoucreated.
Swiss with exactly four teamsWithfourteams,set-upinACBLscoreisslightlydifferent.Youshouldselectthreeroundsandeightboardspermatch.
Whenyouselecthowtoscoreandmatchteams,selectnumber2–Swiss/RoundRobin:Manual/autopairing,matchscoreentry.
Whenyoureachthepairingoption,selectoption1–Pairallrounds.
ThiswillsetupthescoringprogramtobeanexactreplicaofMatches1,2and3inthetablebelow.Youwillbeabletoscoreaftereachroundwithouthavingtokeepaseparatetableasinthethree-teammovement.
Tables A1 and B1 Tables A2 and B2Match 1 Team1vs.Team2 Team3vs.Team4
Match 2 Team1vs.Team3 Team2vs.Team4
Match 3 Team1vs.Team4 Team2vs.Team3
14
Swiss with exactly five teamsSetting up ACBLscore for five teams is done as follows:
Atthepairingandpostingoption,selectnumber2–Swiss/RoundRobin:Manual/autopairing,matchscoreentry.
Entersixboards,fourroundsandfiveteams.
Onthescreenshownbelow,selectoption1–AmericanWhistLeague-compareafter2rounds.
Selectthefirstoptionshownbelow.Thisissotheeventwillfollowthemovementof“uptwo”and“downtwo.”
Forroundsoneandtwo,teamswillcompareaftertworoundsarecompleted.
Whenitistimetoenterscores<F2>,youwillhavetworesultsfromeachteamafterroundtwo.Makesuretoenterthescoreintheappropriateround.
15
Swiss with exactly five teamsCont.
Movement for five teams:
Match 1♦Haveeachteamgototheirhometable.(Team1=Table1,Team2=Table2,etc.)
♦Placesixboardsateachtable.
♦HaveE-Wpairsmovetwotableshigher.(E-W1wouldgototable3,E-W2wouldgototable4,E-W3totable5,E-W4totable1.)
♦Shuffleandplay.
♦Atthecompletionofthesixboards,E-Wtakestheboardstotheirhometable.
♦Donotshuffleorcompareatthistime!
Match 2♦E-Wmovestwotableslowerfromtheirhometable.(E-W1totable4,E-W2totable5,E-W3totable1,
E-W4totable2andE-W5totable3.)
♦E-Wreturnstotheirhometableafterplayingallsixboards.
♦Comparescoreswithteammates.
♦Captainsconfirmscoresandreportresultstothedirector.
Match 3♦E-Wmovesonetablehigher.(E-W1totable2,E-W2totable3,E-W3totable4,E-W4totable5and
E-W5totable1.)
♦Shuffleandplay.
♦E-Wtakesboardstotheirhometableaftertheyhavebeenplayed.
♦Donotshuffleorcompareatthistime!
Match 4♦E-Wwillmoveonetablelowerfromtheirhometable.(E-W1totable5,E-W2totable1,E-W3totable
2,E-W4totable3andE-W5totable4.)
♦Afterplayingallsixboards,E-Wreturntotheirhometabletocomparewiththeirteammates.
♦Captainsconfirmscoreswithopponentsandreporttheresultstothedirector.
Swiss with exactly six teamsSettingupACBLscoreissimilartothefour-tableSwissmovementdescribedearlierinthisguide.
Whenyougettoselectingscoringandmatingtheteams,youwillselectoption2–Swiss/RoundRobin:Manual/autopairing,matchscoreentry.
16
Swiss with exactly six teams Cont.
Select five boards per round, five rounds, six teams, etc.
When you reach the pairing option, select number 1 – Pair all rounds.
The matches will now be set for the entire game. You will be able to enter and post scores after each round. No assignments will be announced to the screen as they have been preset (see table below).
Tables A1 and B1 Tables A2 and B2 Tables A3 and B3Match 1 Team 1 vs. Team 2 Team 3 vs. Team 4 Team 5 vs. Team 6
Match 2 Team 1 vs. Team 3 Team 2 vs. Team 5 Team 4 vs. Team 6
Match 3 Team 1 vs. Team 5 Team 2 vs. Team 4 Team 3 vs. Team 6
Match 4 Team 1 vs. Team 6 Team 2 vs. Team 3 Team 4 vs. Team 5
Match 5 Team 1 vs. Team 4 Team 2 vs. Team 6 Team 3 vs. Team 5
Swiss with exactly seven teamsWith seven teams, there are a number of options available. The most common option closely resembles the movement for a five-team Swiss.
When setting up ACBLscore, select number 2 on the pairing and posting option prompt.
17
Swiss with exactly seven teamsCont.
Enterfourboardsperround,sixroundssixpossiblewins,etc.
Forthetypeofroundrobinmovement,selectnumber1–AmericanWhistLeague-compareafter2rounds.
Nextselectoption1–Round1+2Opponents:3+6.Thiscreatesthe“uptwo”and“downtwo”movementforE-W.
Nextselectthecorrectopponentsforroundsthreeandfour.Thefirstoptioncreatesthe“upthree”and“downthree”movementfortheE-Wplayers.
ACBLscorewillautomaticallyselect“upone”and“downone”asthecorrectmovementforthelastround.
18
Swiss with exactly seven teamsCont.
Movement for seven-team Swiss:
Withthismovementforseventeams,thedirectorshouldverifythateachE-Wpairhasmovedtothecorrecttableatthebeginningofeachround.
Match 1♣Haveeachteamgototheirhometable.(Team1isatTable1,Team2isatTable2,etc.)
♣Placefourboardsateachtable.
♣E-Wpairsmovetwotableshigher.(E-W1goestotable3,E-W2totable4,E-W3totable5,E-W4totable6,E-W5totable7,E-W6totable1andE-W7totable2.)Shuffleandplaytheboards.
♣Aftereachteamhasfinishedtheirfourboards,E-Wtaketheboardstheyhavejustfinishedtotheirhometable.
♣Donotshuffleorcompareatthistime!
Match 2♣E-Wpairswillgotwotableslowerfromtheirhometable.(E-W1goestotable6,E-W2totable7,E-W
3totable1,E-W4totable2,E-W5totable3,E-W6totable4andE-W7totable5.)
♣AfterplayingallfourboardsE-Wreturntotheirhometableandcomparewiththeirteammates.
♣Captainsconfirmscoreswiththeiropponentsandreporttheresultstothedirector.
Match 3♣E-Wpairsmovethreetableshigherfromtheirhometable.(E-W1goestotable4,E-W2totable5,
E-W3totable6,E-W4totable7,E-W5totable1,E-W6totable2andE-W7totable3.)
♣Shuffleandplaytheboards.
♣Aftereachteamhasfinishedtheirfourboards,E-Wtaketheboardstheyhavejustfinishedtotheirhometable.
♣Donotshuffleorcompareatthistime!
Match 4♣E-Wpairswillgothreetableslowerfromtheirhometable.(E-W1goestotable5,E-W2totable6,
E-W3totable7,E-W4totable1,E-W5totable2,E-W6totable3andE-W7totable4.)
♣Afterplayingallfourboards,E-Wreturntotheirhometableandcomparewiththeirteammates.
♣Captainsconfirmscoreswiththeiropponentsandreporttheresultstothedirector.
Match 5♣E-Wpairsmoveonetablehigherfromtheirhometable.(E-W1goestotable2,E-W2totable3,E-W3
totable4,E-W4totable5,E-W5totable6,E-W6totable7andE-W7totable1.)
♣Shuffleandplaytheboards.
♣Aftereachteamhasfinishedtheirfourboards,E-Wtaketheboardstheyhavejustfinishedtotheirhometable.
♣Donotshuffleorcompareatthistime!
Match 6♣E-Wpairswillgoonetablelowerfromtheirhometable.(E-W1goestotable7,E-W2totable1,E-W3
totable2,E-W4totable3,E-W5totable4,E-W6totable5andE-W7totable6.)
♣Afterplayingallfourboards,E-Wreturntotheirhometableandcomparewiththeirteammates.
♣Captainsconfirmscoreswiththeiropponentsandreporttheresultstothedirector.
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