The 9th ECGBL 2015, Steinkjer, NorwayMunir Salman
102/05/2023
Co-funded by the Horizon 2020 Framework Programme of the European Union
9th European Conference on Games Based Learning
Towards Social Network Support for an Applied Gaming Ecosystem
Munir Salman1, Dominic Heutelbeck², Matthias Hemmje1
1University of Hagen, Germany²Forschungsinstitut für Telekommunikation und Kooperation e.V.
The 9th ECGBL 2015, Steinkjer, NorwayMunir Salman
202/05/2023
Co-funded by the Horizon 2020 Framework Programme of the European Union
Outline Introduction and Motivation
Problem Statement, Hypothesis and research question
Applied Gaming Communities in Social Networking Sites (SNSs)Target user stereotypes and corresponding Exemplar SNS user communities
Conceptual Modelling Integration Approach of RAGE with SNSs
ImplementationInterfaces of SNSs
Conclusion and Outlook
The 9th ECGBL 2015, Steinkjer, NorwayMunir Salman
302/05/2023
Co-funded by the Horizon 2020 Framework Programme of the European Union
Introduction and MotivationProblem Statement, Hypothesis and research question
Where do you look for web-contents? Where do you buy something online? Where do you manage software source codes?
Where do you look for Applied Games? get Applied Gaming assets and resources? get feedback and information about Applied Games?
Unclear!
Google,…
Amazon,…
GitHub,…
The 9th ECGBL 2015, Steinkjer, NorwayMunir Salman
402/05/2023
Co-funded by the Horizon 2020 Framework Programme of the European Union
Introduction and MotivationProblem Statement, Hypothesis and research question
The EU-based industry for Applied Games (non-leisure games) Is an emerging business Is still fragmented And needs to achieve critical mass to compete globally
The 9th ECGBL 2015, Steinkjer, NorwayMunir Salman
502/05/2023
Co-funded by the Horizon 2020 Framework Programme of the European Union
Introduction and MotivationWhat is RAGE?
European Project, Realizing an Applied Gaming Ecosystem (RAGE)
Making available a repository of Applied Gaming oriented software, services and related documents, media, educational resources, etc.
Creating and populating a community-oriented information and knowledge sharing system for Applied Gaming
Providing an Interactive Map of Stakeholders and Resources
Develop a Social Tool Suite supporting community building and collaboration mediation
Collect and create training materials and workshops for AG practitioners
Integrate the subsystems and contents in an AG Ecosystem platform
…
The 9th ECGBL 2015, Steinkjer, NorwayMunir Salman
602/05/2023
Co-funded by the Horizon 2020 Framework Programme of the European Union
Presentation by Hollins Paul and Wim Westera in room C-106
The 9th ECGBL 2015, Steinkjer, NorwayMunir Salman
702/05/2023
Co-funded by the Horizon 2020 Framework Programme of the European Union
Applied Gaming Communities in Social Networking Sites (SNSs)Target user stereotypes and corresponding Exemplar SNS user communities
AGDevelopers
Communities
AG Researchers Communities
AG Customers and Players
Communities
The 9th ECGBL 2015, Steinkjer, NorwayMunir Salman
802/05/2023
Co-funded by the Horizon 2020 Framework Programme of the European Union
Applied Gaming Communities in Social Networking Sites (SNSs)Target user stereotypes and corresponding Exemplar SNS user communities
The 9th ECGBL 2015, Steinkjer, NorwayMunir Salman
902/05/2023
Co-funded by the Horizon 2020 Framework Programme of the European Union
Conceptual Modelling Integration Approach of RAGE with SNSs
2. S
tep:
Ana
lysi
ng
and
pres
entin
g
Requests
Responses
3. Step: Sharing content and knowledge
1. Step: Collecting content and knowledge
The 9th ECGBL 2015, Steinkjer, NorwayMunir Salman
1002/05/2023
Co-funded by the Horizon 2020 Framework Programme of the European Union
SlideShare TwitterLinkedIn
DBLayer
RAGE Community
Digital Bibliothek
Media Archive Wiki
DocumentsUsers &
Communities CoursesMultiMedia Taxonomy
. . .
Mediators Layer
Wrapper Wrapper WrapperWrapper …
User & Community
Wrappers Layer
EP Components
Layer
AG Developer
CommunityAG
Researcher Community
RAGE CommunityAG
Developer Community AG
Researcher Community
AG Developer
CommunityRAGE Community
AG Researcher Community
SlideShare Mediator …Twitter
MediatorLinkedIn Mediator
Request
Response
Request
Response
Requ
est
Resp
onse
NLP Layer
SNSs
Conceptual ModellingDetails Integration Approach and Methodology
The 9th ECGBL 2015, Steinkjer, NorwayMunir Salman
1102/05/2023
Co-funded by the Horizon 2020 Framework Programme of the European Union
ImplementationInterfaces of SNSs
LinkedIn JSON POST body example{ "comment": "Check out developer.linkedin.com!", "content": {
"title": "LinkedIn Developers Resources", "description": "Leverage LinkedIn's APIs to maximize
engagement","submitted-url": "https://developer.linkedin.com","submitted-image-url": https://example.com/logo.png
},"visibility": { "code": "anyone“}
}
LinkedIn Successful Response example{ "updateKey": "UPDATE-3346389-595113200…","updateUrl":"https://www.linkedin.com/updates?discuss=…&scope=…“
}
The 9th ECGBL 2015, Steinkjer, NorwayMunir Salman
1202/05/2023
Co-funded by the Horizon 2020 Framework Programme of the European Union
Conclusion
RAGE Ecosystem supporting community-based content and knowledge managementIt will support the collection, sharing, access and re-use of applied gaming research and development assets, resources and end user best practice know-how
Integration between the RAGE Ecosystem and SNSsCan be achieved to reduce fragmentation and to increase the knowledge exchange among applied gaming communities (such as applied gaming developer, researcher and player)
Outlook
Further SNS integration and SNF implementation
Social Network Analysis (SNA) and discourse analysisThis will be used for collecting, analysing and presenting data about various patterns of relationships among people, objects and knowledge
The 9th ECGBL 2015, Steinkjer, NorwayMunir Salman
1302/05/2023
Co-funded by the Horizon 2020 Framework Programme of the European Union
Thank you!
Munir Salman
[email protected]. +49 89 38602 348