Download - Prototyping Interaction with Video Scenarios

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Page 1: Prototyping Interaction with Video Scenarios

AIGA + IxDA + InterAct SeAttle / mAke-A-thon / 11.06.10

prototyping interaction with

video scenariosDavid Sherwin, frog design + Aaron rincover

Prototyping Interaction with Video Scenarios Workshop ©2010 David Sherwin & Aaron rincover. All rights reserved.

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let’s do a warm-up exercise

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3

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In 30 seconds, visualize a gestureto take a photographof your left hand with your right hand

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let’s debriefShare out your gesture ideas…

how did we perceive each gesture?

how would you communicate your

gesture to your team? Your client?

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what arevideo scenarios?

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video “4820842668” / Using Paper to Sketch iPad App by Alex tsayun on flickr / ©All rights reservedhttp://www.targetprocess.com/blog/2010/07/using-paper-to-sketch-ipad-app.html

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styles of video scenario

stills with v/o

stop-motion with v/o

live-action video

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some types of video scenarios

capturing a gesture

completing a task flow

fulfilling a user goal

describing a journey

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why use videowhen prototyping an interaction?

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photo 4327435571 on flickr by boston public library, cc share + remix

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“ …interaction design is first and foremost the design of behavior that occurs over time.”

— Alan cooper, David cronin, robert reimann, About Face 3

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video capturesideal behaviorover time

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video captures what documents only describe

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easy to consume

includes real context

requires attention

“shared vision”

scenario flow

time-consuming

implies context

requires imagination

“build it to know it”

video scenario

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video captures gestural affordances

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Phil Van Allen, “object and Screens Speculations” at http://philvanallen.com/downloads/object_videos_w_titles.mov

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video captures stakeholder attention

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video is a method of prototyping?

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from “Prototyping: A Practicioner’s Guide” by todd Zaki Warfel / rosenfeldmedia.com

video?

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video captures prototypes

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David & Aaron maul a chart from “Prototyping: A Practicioner’s Guide” by todd Zaki Warfel / rosenfeldmedia.

video

video prototypes can draw from any of the above technologies

“free”

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David & Aaron maul a chart from “Prototyping: A Practicioner’s Guide” by todd Zaki Warfel / rosenfeldmedia.

video

video prototypes can draw from any of the above technologies

Paper, narrative, and digital artifacts shown in real-world use by people.

“free”

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David & Aaron maul a chart from “Prototyping: A Practicioner’s Guide” by todd Zaki Warfel / rosenfeldmedia.

video

video prototypes can draw from any of the above technologies

Gestural input is best captured through video or a true functional prototype.

“free”

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why not use videowhen prototyping an interaction?

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• not interactive• hard to edit• disposable• it’s not “real”

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• time-consuming to make

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• time-consuming to make

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example:

a teleportation system for easy everyday use on city streets

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Aaron’s example video scenario: teleportation made easy

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break it down:video scenario process

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the process:

1 . plan the shoot

2. make & set-up shoot

3. shoot the scenario

4. evaluate & edit

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1. plan the shoot

• Storyboard

• User flows

• talent

• Props

• locations

• Voiceover/sound

• Schedule

• Budget

• Video capture

• editing methods

things to consider…

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1. plan the shoot

explore what Ux/UI screens are required

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1. plan the shoot

the storyboard shows screens in context

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1. plan the shoot

common shot types:

CLOSE-UP OvEr thE ShOULDEr

MEDIUM EStABLIShING

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1. plan the shoot

Your planning should include:

• complete storyboard (of every key shot)

• Sketched-out flow for required UI screens

• required actions per shot: gestures, expressions,

person-to-person interaction, devices used

• “the hero UI moment” for critical shots

• location detail to pre-visualize shot type/angle

• Voice-over (we aren’t including today)

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ActIon

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client: __________________________________ Project: ________________________________ Storyboard Worksheet / Page __ of __

FrAme # FrAme # FrAme #

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2. make & set-up shoot

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• Draw necessary screens at size

• Build devices/props

• Set up materials on location

• check actual camera angles w/stand-ins

• Adjust lighting (outdoors can be easier)

• check wardrobe (neutral clothing?)

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3. shoot the scenario

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• Adjust details when appropriate

• edit in camera for each shot

• Use a tripod

• limit location detail

• check each shot for technical errors

• Shoot duplicate takes for critical shots

• have fun!!!

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4. evaluate & edit

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• Watch all of the takes

• Write up notes: best moments, redos

• reshoot required takes

• load best takes into editing program

• Stitch best takes together

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ready?let’s make a video scenario!

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challenge:

design a teleportation system for easy everyday use on city streets

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but unlike our example,gestural input must be used to cue and start transport

how would you describe this interaction in a 60 second or less video scenario?

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get into groups of four

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• complete storyboard (limit to 6 shots or less!)

• Sketched-out flow for required UI screens

• required actions per shot: gestures, expressions, person-to-person interaction, devices used

• “the hero UI moment” for critical shots

• location detail to pre-visualize shot type/angle

• Be sure to play with your camera as you plan!

1. plan 20 minutes

2. make 30 minutes

3. shoot 20 minutes

4. evaluate 15 minutes

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1. plan 20 minutes

2. make 30 minutes

3. shoot 20 minutes

4. evaluate 15 minutes

• Draw necessary screens at size

• Build devices/props

• Set up materials on location

• check actual camera angles with stand-ins through your camera

• Adjust lighting (outdoors can be easier than indoors)

• check wardrobe—is clothing neutral and doesn’t distract from UI?

• try out a few key interactions on film

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1. plan 20 minutes

2. make 30 minutes

3. shoot 20 minutes

4. evaluate 15 minutes

• Shoot your storyboard!

• Adjust UI/storyboard details when appropriate

• edit in camera for each shot (start/stop)

• Use a tripod (or similar stabilizer)

• limit location detail—this isn’t a commercial

• check each shot for technical errors afterwards

• Shoot duplicate takes for critical shots

• have fun!!!

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1. plan 20 minutes

2. make 30 minutes

3. shoot 20 minutes

4. evaluate 15 minutes

• Watch all of the takes, deleting unusable ones

• Write up notes: best moments, necessary edit points

• reshoot required takes

• load best takes into editing program (FlipShare)

• Stitch best takes together

• Be aware—FlipShare adds crossfades!

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share outyour videos!

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let’s debriefWhat did you notice about the videos?

What worked best?

What could be improved?

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will you use videowhen prototyping interaction?

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QUeStIonS?

David Sherwin

[email protected]

@changeorder

Prototyping Interaction with Video Scenarios Workshop ©2010 David Sherwin & Aaron rincover. All rights reserved.

Slides for this workshop will be posted to changeorderblog.com

QUeStIonS?

Aaron rincover

[email protected]