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Shock: As an action force all lower level characters within

12” to take a 1d Health check. If failed immediately move

3+x” away. If passed not affected by shock for remainder

of game.

Nightgaunt (Level 2)

3

-

3

1

1

1

6

-

6

6

6

6

Winged: Character can fly up to 16” ignoring terrain and

models but may not shoot during that activation, moving

over 6” counts as running..

Light Armour: 1D6 added to Health Checks

Animal: This character may not shoot, but adds +1d to two

other skills.

Big: Health & Might shifted up one dice, Finesse & Cunning

shifted down one dice type, i.e D10 Health

Proto-Shoggoth (3)

4

-

-

4

-

-

10

-

-

12

-

-

Unearthly: Enemies attacking this character must use

Cunning or Finesse rather than Shoot or Brawl. May not run

except to Rush an enemy.

Shock: As an action force all lower level characters within

12” to take a 1d Health check. If failed immediately move

3+x” away. If passed not affected by shock for remainder

of game.

Mindless: Brawl & Might shifted up one die type, Cunning &

Finesse shifted down one die type & Animal (included)

Big: Health & Might shifted up one dice, Finesse & Cunning

shifted down one dice type, i.e D10 Health

Proto-Shoggoth (3)

4

-

-

4

-

-

10

-

-

12

-

-

Unearthly: Enemies attacking this character must use

Cunning or Finesse rather than Shoot or Brawl. May not run

except to Rush an enemy.

Shock: As an action force all lower level characters within

12” to take a 1d Health check. If failed immediately move

3+x” away. If passed not affected by shock for remainder

of game.

Mindless: Brawl & Might shifted up one die type, Cunning &

Finesse shifted down one die type & Animal (included)

Shock: As an action force all lower level characters within

12” to take a 1d Health check. If failed immediately move

3+x” away. If passed not affected by shock for remainder

of game.

Nightgaunt (Level 2)

3

-

3

1

1

1

6

-

6

6

6

6

Winged: Character can fly up to 16” ignoring terrain and

models but may not shoot during that activation, moving

over 6” counts as running..

Light Armour: 1D6 added to Health Checks

Animal: This character may not shoot, but adds +1d to two

other skills.

Shock: As an action force all lower level characters within

12” to take a 1d Health check. If failed immediately move

3+x” away. If passed not affected by shock for remainder

of game.

Nightgaunt (Level 2)

3

-

3

1

1

1

6

-

6

6

6

6

Winged: Character can fly up to 16” ignoring terrain and

models but may not shoot during that activation, moving

over 6” counts as running..

Light Armour: 1D6 added to Health Checks

Animal: This character may not shoot, but adds +1d to two

other skills.