Download - OGDC 2014: 5 years of painful lessons

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Page 1: OGDC 2014: 5 years of painful lessons

Đỗ Văn Thành - Game Design Leader

Game Studio North

Game Design -

5 years of Painful Lessons

Do Van Thanh - Game Design Leader

Game Studio North - VNG

Page 2: OGDC 2014: 5 years of painful lessons

I am…

Game Designer Game Design Leader

Game Design Leader

Product Manager

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I am here for…

I hope MY PAINs might be YOUR GAINs

FUN SIMPLICITY

Emotional Designing Name Issue

Supporting Users

Non-Stop Playing Game

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1- FUN

Boss: “I want you to design something FUN”

EXPECTATION RESULT

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“Why ? Why ?? Why ???”

GD wants

Users want PM/Team want

1- FUN

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“Progress… improve… Progress”

1- FUN

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“But most of time… I have to let it go”

1- FUN

Page 8: OGDC 2014: 5 years of painful lessons

Boss: “I want you to design something FUN”

1- FUN

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2 - Simplicity

“Let's make it simple”

GUI 30%

Game Play

40%

Optimization

30%

#$%ˆ#$

10%

Remove Things

90%

EXPECTATION RESULT

Page 10: OGDC 2014: 5 years of painful lessons

“WHY ???”

Only Big/Hardcore Game needs simplicity

Why do our games still work simply ?

2 - Simplicity

Page 11: OGDC 2014: 5 years of painful lessons

2 - Simplicity

Only Big / Hardcore Game needs simplicity

Page 12: OGDC 2014: 5 years of painful lessons

“Why do our games still work simply ?”

GUI

Game Flow

Game Size

User Frustration

Remade/

confirmation

Observation

2 - Simplicity

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“I never stop adding stuff"

2 - Simplicity

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2 - Simplicity

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Tip 1- Emotional Designing

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Tip 2 - Name Matter

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Tip 2 - Name Matter

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Tip 3 - Supporting Users

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Tip 4 - Non stop playing games

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FUN SIMPLICITY

Emotional Design Name Matter

Supporting Users

Not Stop Playing Games

That’s all!

Page 21: OGDC 2014: 5 years of painful lessons

Do Van Thanh - Game Design Leader

Game Studio North - VNG