MODULAR RIGGINGIN BATTLEFIELD 3
› Rigging in pre-production› Character builder› Weapon builder› Face poser› Animation pipeline› The way forward
AGENDA
MOVIE TIME!
› Design WILL change› Make sure you rig can handle it
› Keep it simple› Test your rig on animators and get feedback
› Anatomy reference› Lock down the anatomy with Art Director› Show how concept art will behave in motion › YOU are responsible (Riggers)
Rigging in pre-production
Rigging in pre-production
Character Builder
Character Builder
Character Builder
Character Builder
Character BuilderRigging modules used:› Grouping/hierarchy› Spine IK/FK› Head› Face Poser› Arm/Leg IK/FK
Character Builder› Using shared rigging modules› Quickly rig and prototype
Weapon Builder
Weapon Builder
Face Poser
Face Poser› Based on FACS› Each head has unique poses› Animation only contain attributes› Poses are loaded in game
Face Poser
Face Poser - Movie
Animation pipeline› Quick load/save animation› Perforce integration› Import MotionCapture› Batch all animations› Right-click in Maya
Way forward
› More Python› More Modular› Interactive building› Monkey farm unit testing
WAY FORWARD
THANK YOU!
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