Why Mindspark?
Levels and Rewards
Hard work should never go unrewarded. We wanted students to think beyond just earing sparkies and offer them a tangible end with them. Enter the rewards system.
Sparkies can be traded for thematic upgrades. Milestones and Rolling trophies
will be introduced to acknowledge outstanding effort, regular login, time
spent reading answers, etc.The student’s sparkie and milestone
history will be visible as a web-graph so there is no fear of losing the hard earned
recognition!
It is insufficient to have a programme that is just adaptive and self-learning. We see students who reach a point in Topics where they simply don’t understand, period. At this point no amount of smart logic or personalisation can help. Specific, step-wise and in-depth feedback, very closely around the Topic in question, is the only way to ensure student learning is complete without gaps. Presenting Mindspark’s Remedials, the modules that hand-hold like a teacher and guide students towards overcoming their difficulties with rock-solid understanding
Remedials to the Rescue
Let Us Twist
Possibly the most complete activity on the Rubik’s Cube on the internet. This enrichment maps the Rubik’s Cube in an
easy to comprehend form as a 3D structure, demystifying much of it’s pop culture status as unsolvable. Children of
TSRS are already very involved with Rack The Brain, and this will be a great way for them to virtually understand the motions
of the Cube.
Mindspark prides itself in having over 200 of these available for students. Each is carefully designed by our educational specialists and coded in-house. The modules rival many of the best international educational apps online in terms of quality, while keeping in mind the essential ‘learning with understanding’ pedagogical approach, characteristic of Mindspark.
Unmatched Games and Activities
Let Us Twist
Possibly the most complete activity on the Rubik’s Cube on the internet. This enrichment maps the Rubik’s Cube in an
easy to comprehend form as a 3D structure, demystifying much of it’s pop
culture status as unsolvable. This will be a great way for students to virtually
understand the motions of the Cube.
Stock Market Story
Another first for the internet- an interactive module on the stock
market and how it works. Students don’t simply answer questions, but instead live
as Mr. Gupta who wants to set up a factory but is short on funds, so issues shares.
Lab Rat
Easily the most involving, arcade game for Higher classes. This one puts students in the feet of Dexter as he tries to escape
from his toxic laboratory. Students must get him to form the correct irrational
expressions so that he may unlock and exit the doors.
Golden Ratio
A highly interactive activity on what the golden ratio is and how it occurs around
us- from nature to Leonardo Da Vinci… everywhere!
Guess the View
An amazing 3D game to visualise reflection, symmetry and geometry in a
way otherwise unachievable in a classroom. Students learn about 3D to 2D projections and the importance of viewing
angles, etc.
Mindspark keeps in mind the demands of the Educational System of our country. Marks are important, but why should students have to compromise on the Mindspark experience, and replace it with board preparation? Presenting Exam Corner, developed along with students getting ready to face the challenge of Board examinations. Exam corner is the support system we all needed as school students, cleverly assimilated by Mindspark.
Dedicated Examination Support
Exam Corner
One stop shop for every student’s exam needs. Accessible from 8th grade onwards,
this module allows students to plan their exams on a calendar, access those tricky ‘out-of-syllabus’ questions for additional
practice, view important concepts in topics at a glance, revise MS diagnosed
‘weak topics’ and offer helpful exam tips on acing the exams with a sound mental
and physical approach.
Mindspark strives to achieve Educational Initiatives’ greater goal of a world where children everywhere are learning with understanding.
Thank You
Top Related