1. Making MAKESHOP Designing Making Experiences with
Families
2. Quick IntroductionsJane WernerLisa BrahmsDrew DavidsonDale
Doughertyand ETC graduate students
3. MAKESHOP Partners
4. The MAKESHOP Idea: Opportunity and Response Growth of
media-rich informal learning environments for youth Childrens
Museums: Growing focus on 0-5 years. Visitor Study: Children 7+ 30%
of audience History of Practice: Studio & Curiosity Lab
Pittsburgh: Kids+Creativity Network; CMU; University of Pittsburgh;
Artist/Maker Community
5. Vision for MAKESHOP Target demographic: children, ages 8-12
DIY + Digital Media Highly facilitated Design process: ideation,
prototyping, iteration, reflection Entry Point: What do you want to
make today? Scaffolded experiences for exploration and innovation
with old and new technologies
6. Front End ResearchParent Perspective of New and
Traditional(DIY) MediaParents of Children 8+Context: Childrens
Museum Parent and Family Activity Parent Belief Learner Positioning
(Ito, et al, 2010; Barron, 2006; Barron et al, 2009; Choing,
2009)
7. Which areas of the Museum do older children enjoy most and
why?
8. Roles and Value of Experience / / r What parents value
highly in . " h Museum-based family activity: w l Experiences that
enable h r Creativity / Parent-Child Co-Learning / w Collaboration
r / w w
9. Prototyping MAKESHOPDesigning with our Visitors
10. ElectricShop
11. SewShop
12. WoodShop
13. MAKESHOP
14. Exhibits are: Flexible Simple and Intuitive Inspire and
Support Collaboration & Co-activity Enable Multi-Leveled &
Open Ended Use Accessible Sustainable Facilitation: Meets learners
where they are Leverages the family unit (differentiation of role
and skill) Scaffolds through Materials, Tools, Processes and
IdeasDesigning MAKESHOP
15. Family Learning, Processes & Shifting Roles
16. Stuff
17. Processes
18. Meet the Makers
19. Making with Constraints
20. The Hannah-Occupier
21. ETC Projects2 Semesters to date
22. Digital Dream Lab Can we teach children to program?
Tangible programming blocks Hello, world! Beginner blocks: Show Me,
Object, Color, Action
23. Digital Dream Lab
24. Digital Dream Lab Can we teach children to program? Provide
framework that allows for exploration and story telling Learning
objectives Provide context for a new language Create a system based
on block relationships and cause and effect
25. Family Learning Productive Participation PatternsMaking
with the Young Child
26. h h t
27. www.makeshoppgh.org
28. Questions, Comments & Discussion Consideration of
Context Integration of Digital Media Others