Download - Learning Design/Instructional Design

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Page 1: Learning Design/Instructional Design

Instructional DesignLearning Design

Feb. 28 2006

Samantha Slade

Page 2: Learning Design/Instructional Design

1,2,3 go!

!" Delineate playing #eld

$" Analyze what you have on hand and

take position

%" Stretch techno&pedagogical mindset

Produce design

Page 3: Learning Design/Instructional Design

1. Delineate the ID playing field

• Curriculum

• DE model: cohorts' pacing' teacher student

ration' teacher time' delivery systems etc

• Clientele

• Organizational vision

• Organizational standards

• Technological realities

• Budget and deadline realities

• Climate of change

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2. Analyze and take position

• the program: particular challenges?

• existing resources: what(s reusable orinspirational?

• pedagogical strategies: what(s appropriate?

• evaluation: how will it function?

• communication' sharing' collaboration needs?

• teacher role?

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3. Expand techno-pedagogical mindset

• Showcase technology that is up and coming'

but with pedagogical perspective

• Provide referential frameworks

ex" Collaboration can go from one &to&one' all the

way to completely public

• Show examples of what don(t want' and if

available exemplary models

• Throw in some indirectly related )wow* to

inspire

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Time line

Instructions

Procedures

News

Learner

support

Scaffolding

Strategies

Templates

Heuristics

Sequences

Books/Documents

Articles/notes

Links

Case studies

Presentations

Learning

resources

Inspired dby Oliver et Harrington, 2001 and Dennis et Maguire 2005

TasksProblems

Investigations

Projects

Role playing

Teams

Collaboration

Conferences

Tutorial

Mentors

Peers

Tutorats

Exercises/activities

Simulations

Quiz Evaluation

Cognitive

constructivist

Social

constructivist

DataData

Data

Data Data

Data

Produce instructional design

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5. Test, prototype, evaluate, adjust

Preliminary design

Tests

Prototype

Evaluation

Adjustments

Final design