Juan Pablo SajfarPortfolio
2
Blow it UpNokia S60Alta Games> Project Details
Fast paced warfare action allowing you to command 3 types of units: Rifleman, Bazookaman and Tanks. Set in an alternate history period, the game offers the possibility to play for two factions: the Rebels (remnants of the WWII allied forces) and the Alliance (a fusion between russians and germans).
> In charge of… Game Design, Art and Sound.
> More Info The game was designed for Nokia S60 Series and was
distributed by Vodafone Portugal and Ubbi in Argentina in the year 2004.
3
Dirty KarateNokia S60Alta Games
> Project Details The Story of Alan, a cocky karate fighter whose trophy is
stolen by a mysterious woman. He will kick the butts out of all the punks and miscreants in his way in order to find his trophy and take it back to his dojo. The game featured the “Kunio Kun” character creation system, using bodies, heads and legs separatedly in order to create a vast variety of enemies. It also featured 10 different types of melee weapons.
> In charge of… Game Design and Art.
> More Info The game was developed for Vodafone Portugal and was
also distributed in Argentina by Ubbi in 2005.
Click on the picture for a video preview of the game.
4
Midnight Pool Holidays Multiple Mobile PlatformsGameloft
> Project Details Simple reskinning of Gameloft’s hit title “Midnight Pool”.
The game was outfited to suit Christmas and featured minor fixes to gameplay and interfaces.
> In charge of… Re-design of Characters, dialogs and some Gameplay
Mechanics.
> More Info First assignment as Game Designer inside the company.
Watch a video preview
5
Smash it!AKA: Rock ‘n’ Blocks
Multiple Mobile PlatformsGameloft
> Project Details Collapse clone with a rock twist and licensed soundtrack
with combos, boss fights and a road map of a band in the way to fame. 5 different game types to play story or quick modes.
> In charge of… Game Design.
> More Info First “professional” full and worldwide creation in 2006.
The game was re-skinned and adapted to other markets such as Japan and Korea (with nudes and stuff).
Watch a video preview
6
Brain ChallengeiPhoneGameloft
> Project Details First iPhone project in Buenos Aires. Adaptation of the
Gameloft hit title to the new platform (at that moment). Changes in controls, re-factor of minigames and the creation of new minigames and features using the accelerometer built in into the device and exploiting the features of the iPhone.
> In charge of… Game Design
> More Info Official Site Video Preview
7
Brain BoosteriPhoneGameloft / Ludigames
> Project Details Small App for iPhone developed in an effort to compete in
the small apps market set on 2008 in the Apple Store. The game featured 3 very simple games of fast calculation in order to test reflexes and mathematics abilities.
> In charge of… Game Design
> More Info Apple Store
8
Siberian StrikeiPhone
> Project Details Full re-make and adaptation to the iPhone platform of yet
another Gameloft Classic. The game features a whole 3D environment unseen to the moment in a vertical shooter of the kind. The game features a re-vamp of the old story, cinematics, special powers, 3rd person view corridor runs, acted dialogs and Real Time Multiplayer Mode.
> In charge of… Game Design Level Design Cinematics Design
> More Info Official Page Video Preview Full Level + Boss Fight Video
Siberian Strike on Gamespot
9
Fishing KingsiPhoneGameloft> Project Details
What started as a simple cast and catch fishing game suddenly turned into a full fishing simulator with 33 fish species to catch, 5 different locations each with 3 fishing spots and a huge tackle to choose from. Gameplay exploits the platform to its best and gives a “realistic” fishing experience. The game is mission based and the player will be able to post his score online.
> In charge of… Game Design Level Design
> More Info Official Site Video Preview Gameplay Review Fishing Kings on Gamespot
The game is also available in iPad iPad Official Trailer
10
The Year in Redo: 2009Adobe FlashJoju Games – Comedy Central> Project Details
Small “growth” flash game for comedy central for their TV Show “Indecision”, featuring a map of the US and a funny portrait of all the major events in 2009 where the player had to arrange the order of appearance and reach the best possible end of year.
> In charge of… Late Game Design and Project Management
> More Info Play the game!
11
Jam Banned: Your Music Sucks!!
Adobe FlashJoju Games – Comedy Central> Project Details
Based on Sarah Silverman’s Show opening season episode, featuring fast paced arcade action, dangerous and hilarious characters and end stage levels featuring rhythm based mode with the most renowned Sarah Silverman’s songs.
> In charge of… Game Design Level Design Project Management
> More Info Play the Game!
12
Super Soccer Strikers!Adobe FlashJoju Games - Shockwave> Project Details
Action Soccer game developed for Shockwave featuring ALL the teams of the 2010 FIFA World Cup. The player was able to also select from 9 special powers for Defensive, Team Play and Offensive tactics in order to win each tournament being able to activate each power by filling up a power bar.
> In charge of… Game Design Project Management
> More Info Play the game!
13
Slam Jam BasketballAdobe FlashJoju Games - Shockwave> Project Details
Following the same criteria of gameplay, special powers and teams, Slam Jam follows the fast action “arcade like” gameplay seen in SSS but submerging into the amazing world of Basketball featuring crazy powers, full season playoffs and many teams to choose from.
> In charge of… Game Design (Early stages) Project Management (Early stages)
> More Info Play the Game!
14
Asteroids OnlineUnity – FacebookJoju Games - Atari> Project Details
Following as premise the fact of creating a faithful adaptation of the original Asteroids, Atari commended us to create Asteroids Online. A new face with the very same old addictive gameplay as the original game, Asteroids Online bring the world of space rock bursting into a new level and inside a Social Platform: Facebook.
Players are able to purchase and upgrade their ships and soon will be able to challenge their friends into scored rounds where the winner takes all. 10 systems (so far) to travel, 8 ships (so far) to choose from and with a nice variety of weapons and aliens, players worldwide will revive the classic but with today’s technology.
> In charge of… Game Design Level Design Project Management
> More Info Play the Game on Facebook! Press Releases: Asteroids Online on IGN Asteroids Online on Gamezebo Asteroids Online on Game Rumble
15
Eden EternalMonster ArenaCocos2D – iOSNextive – Aeria Games
> Project Details A fast paced action RPG game combining monster training with
real time battles using the accelerometer to aim and shoot ranged weapons and powerful spells.
Players are able to fight and capture monsters to train them and use them as defenders of their Monsters School against other players. The game offered asynchronous PVP combat where player fought each other and compete on worldwide leaderboard.
All based and extracted from the universe of the original Eden Eternal Online MMORPG from Aeria Games.
> In charge of… Game Design Level Design
> More Info Official Website
16
Zombies vs HumansCocos2D – iOSNextive – Crowdstar
> Project Details Sim and Farming game featuring zombie armies creation and
raids to human towns in order to conquer all human cities in the world.
The game featured all the classic farming features as creating resources, planting buildings, enlarging the population and creating units with different abilities to attack humans. All with a cute and funny premise able to all audiences.
The raids to human cities made use of each zombie type in different ways giving the player different replayability values since each invasion would be different.
> In charge of… Game Design Content Design
> More Info AppStore Link
17
La Vecindad del ChavoFlash – FacebookPlayful Play
Project Details Taking over some design and content management
tasks for the already running game of “La Vecindad del Chavo” based on the animated series and slightly on the origial series of “El Chavo del Ocho”, one of the most successful TV programs of mexican television, know throuhought the entire latin american territories.
Assigned to the creation of new interaction and monetization mechanics, content and mini-games for the main game as well as organizing tasks and writing updated documentation for the entire project.
In charge of… Game Design Content Design
More Info Play the game in Facebook
18
Contact
> Juan Pablo Sajfar Emilio Mitre 537 Depto 1 CABA – Buenos Aires - Argentina Cellphone: +541160468670 E-Mail: [email protected] MSN Live Messenger: [email protected] Skype: kanedasajfar
Linkedin: Public Profile
Top Related