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Page 1: Image Pyramids and Blending - BGUdip111/wiki.files/Pyramids.pdf · Gradient Domain Blending (2D) Trickier in 2D: • Take partial derivatives dx and dy (the gradient field) • Fiddle

Image Pyramids and Blending

© Kenneth Kwan

15-463: Computational PhotographyAlexei Efros, CMU, Fall 2006

© Kenneth Kwan

Page 2: Image Pyramids and Blending - BGUdip111/wiki.files/Pyramids.pdf · Gradient Domain Blending (2D) Trickier in 2D: • Take partial derivatives dx and dy (the gradient field) • Fiddle

Gaussian pre-filtering

G 1/8

G 1/4

Gaussian 1/2

Solution: filter the image then subsampleSolution: filter the image, then subsample• Filter size should double for each ½ size reduction. Why?

Page 3: Image Pyramids and Blending - BGUdip111/wiki.files/Pyramids.pdf · Gradient Domain Blending (2D) Trickier in 2D: • Take partial derivatives dx and dy (the gradient field) • Fiddle

Subsampling with Gaussian pre-filtering

G 1/4 G 1/8Gaussian 1/2

Solution: filter the image then subsampleSolution: filter the image, then subsample• Filter size should double for each ½ size reduction. Why?• How can we speed this up?

Page 4: Image Pyramids and Blending - BGUdip111/wiki.files/Pyramids.pdf · Gradient Domain Blending (2D) Trickier in 2D: • Take partial derivatives dx and dy (the gradient field) • Fiddle

Image Pyramids

Known as a Gaussian Pyramid [Burt and Adelson, 1983]• In computer graphics, a mip map [Williams, 1983]• A precursor to wavelet transform• A precursor to wavelet transform

Page 5: Image Pyramids and Blending - BGUdip111/wiki.files/Pyramids.pdf · Gradient Domain Blending (2D) Trickier in 2D: • Take partial derivatives dx and dy (the gradient field) • Fiddle

A bar in the big images is a hair on thehair on the zebra’s nose; in smaller images, a stripe; in the smallest, the animal’s nose

Figure from David Forsyth

Page 6: Image Pyramids and Blending - BGUdip111/wiki.files/Pyramids.pdf · Gradient Domain Blending (2D) Trickier in 2D: • Take partial derivatives dx and dy (the gradient field) • Fiddle

What are they good for?Improve Search

• Search over translations– Like homework– Classic coarse-to-fine strategy

• Search over scale– Template matching– E.g. find a face at different scales

Precomputation• Need to access image at different blur levelsNeed to access image at different blur levels• Useful for texture mapping at different resolutions (called

mip-mapping)

Image ProcessingImage Processing• Editing frequency bands separately• E.g. image blending…

Page 7: Image Pyramids and Blending - BGUdip111/wiki.files/Pyramids.pdf · Gradient Domain Blending (2D) Trickier in 2D: • Take partial derivatives dx and dy (the gradient field) • Fiddle

Gaussian pyramid construction

filter mask

Repeat• Filter• Subsample• Subsample

Until minimum resolution reached • can specify desired number of levels (e.g., 3-level pyramid)

The whole pyramid is only 4/3 the size of the original image!

Page 8: Image Pyramids and Blending - BGUdip111/wiki.files/Pyramids.pdf · Gradient Domain Blending (2D) Trickier in 2D: • Take partial derivatives dx and dy (the gradient field) • Fiddle

Image Blending

Page 9: Image Pyramids and Blending - BGUdip111/wiki.files/Pyramids.pdf · Gradient Domain Blending (2D) Trickier in 2D: • Take partial derivatives dx and dy (the gradient field) • Fiddle

Feathering

+

01

01

0 0

Encoding transparency

I( ) ( R G B )

=I(x,y) = (R, G, B, )

Iblend = Ileft + Iright

Page 10: Image Pyramids and Blending - BGUdip111/wiki.files/Pyramids.pdf · Gradient Domain Blending (2D) Trickier in 2D: • Take partial derivatives dx and dy (the gradient field) • Fiddle

Affect of Window Size

1 left 1

0right

0

Page 11: Image Pyramids and Blending - BGUdip111/wiki.files/Pyramids.pdf · Gradient Domain Blending (2D) Trickier in 2D: • Take partial derivatives dx and dy (the gradient field) • Fiddle

Affect of Window Size

1 1

0 0

Page 12: Image Pyramids and Blending - BGUdip111/wiki.files/Pyramids.pdf · Gradient Domain Blending (2D) Trickier in 2D: • Take partial derivatives dx and dy (the gradient field) • Fiddle

Good Window Size

1

0

“Optimal” Window: smooth but not ghostedOptimal Window: smooth but not ghosted

Page 13: Image Pyramids and Blending - BGUdip111/wiki.files/Pyramids.pdf · Gradient Domain Blending (2D) Trickier in 2D: • Take partial derivatives dx and dy (the gradient field) • Fiddle

What is the Optimal Window?To avoid seams

• window >= size of largest prominent feature

T id h tiTo avoid ghosting• window <= 2*size of smallest prominent feature

Natural to cast this in the Fourier domain• largest frequency <= 2*size of smallest frequency• image frequency content should occupy one “octave” (power of two)g q y py (p )

FFTFFT

Page 14: Image Pyramids and Blending - BGUdip111/wiki.files/Pyramids.pdf · Gradient Domain Blending (2D) Trickier in 2D: • Take partial derivatives dx and dy (the gradient field) • Fiddle

What if the Frequency Spread is Wide

FFT

Idea (Burt and Adelson)• Compute Fleft = FFT(Ileft), Fright = FFT(Iright)• Decompose Fourier image into octaves (bands)

– Fleft = Fleft1 + Fleft

2 + …Fleft Fleft Fleft …• Feather corresponding octaves Fleft

i with Frighti

– Can compute inverse FFT and feather in spatial domain• Sum feathered octave images in frequency domain• Sum feathered octave images in frequency domain

Better implemented in spatial domain

Page 15: Image Pyramids and Blending - BGUdip111/wiki.files/Pyramids.pdf · Gradient Domain Blending (2D) Trickier in 2D: • Take partial derivatives dx and dy (the gradient field) • Fiddle

What does blurring take away?

original

Page 16: Image Pyramids and Blending - BGUdip111/wiki.files/Pyramids.pdf · Gradient Domain Blending (2D) Trickier in 2D: • Take partial derivatives dx and dy (the gradient field) • Fiddle

What does blurring take away?

smoothed (5x5 Gaussian)

Page 17: Image Pyramids and Blending - BGUdip111/wiki.files/Pyramids.pdf · Gradient Domain Blending (2D) Trickier in 2D: • Take partial derivatives dx and dy (the gradient field) • Fiddle

High-Pass filter

smoothed – original

Page 18: Image Pyramids and Blending - BGUdip111/wiki.files/Pyramids.pdf · Gradient Domain Blending (2D) Trickier in 2D: • Take partial derivatives dx and dy (the gradient field) • Fiddle

Band-pass filtering

Gaussian Pyramid (low-pass images)

Laplacian Pyramid (subband images)Laplacian Pyramid (subband images)Created from Gaussian pyramid by subtraction

Page 19: Image Pyramids and Blending - BGUdip111/wiki.files/Pyramids.pdf · Gradient Domain Blending (2D) Trickier in 2D: • Take partial derivatives dx and dy (the gradient field) • Fiddle

Laplacian Pyramid

Need this!

Originalimage

How can we reconstruct (collapse) thisHow can we reconstruct (collapse) this pyramid into the original image?

Page 20: Image Pyramids and Blending - BGUdip111/wiki.files/Pyramids.pdf · Gradient Domain Blending (2D) Trickier in 2D: • Take partial derivatives dx and dy (the gradient field) • Fiddle

Pyramid Blending

1

01

0

1

0

Left pyramid Right pyramidblend

Page 21: Image Pyramids and Blending - BGUdip111/wiki.files/Pyramids.pdf · Gradient Domain Blending (2D) Trickier in 2D: • Take partial derivatives dx and dy (the gradient field) • Fiddle

Pyramid Blending

Page 22: Image Pyramids and Blending - BGUdip111/wiki.files/Pyramids.pdf · Gradient Domain Blending (2D) Trickier in 2D: • Take partial derivatives dx and dy (the gradient field) • Fiddle

laplacianlaplacianlevel

4

l l ilaplacianlevel

2

l l ilaplacianlevel

0

left pyramid right pyramid blended pyramid

Page 23: Image Pyramids and Blending - BGUdip111/wiki.files/Pyramids.pdf · Gradient Domain Blending (2D) Trickier in 2D: • Take partial derivatives dx and dy (the gradient field) • Fiddle

Laplacian Pyramid: BlendingGeneral Approach:

1. Build Laplacian pyramids LA and LB from images A and B2 Build a Gaussian pyramid GR from selected region R2. Build a Gaussian pyramid GR from selected region R3. Form a combined pyramid LS from LA and LB using nodes

of GR as weights:LS(i j) GR(I j )*LA(I j) + (1 GR(I j))*LB(I j)• LS(i,j) = GR(I,j,)*LA(I,j) + (1-GR(I,j))*LB(I,j)

4. Collapse the LS pyramid to get the final blended image

Page 24: Image Pyramids and Blending - BGUdip111/wiki.files/Pyramids.pdf · Gradient Domain Blending (2D) Trickier in 2D: • Take partial derivatives dx and dy (the gradient field) • Fiddle

Blending Regions

Page 25: Image Pyramids and Blending - BGUdip111/wiki.files/Pyramids.pdf · Gradient Domain Blending (2D) Trickier in 2D: • Take partial derivatives dx and dy (the gradient field) • Fiddle

Horror Photo

© prof. dmartin

Page 26: Image Pyramids and Blending - BGUdip111/wiki.files/Pyramids.pdf · Gradient Domain Blending (2D) Trickier in 2D: • Take partial derivatives dx and dy (the gradient field) • Fiddle

Season Blending (St. Petersburg)

Page 27: Image Pyramids and Blending - BGUdip111/wiki.files/Pyramids.pdf · Gradient Domain Blending (2D) Trickier in 2D: • Take partial derivatives dx and dy (the gradient field) • Fiddle

Season Blending (St. Petersburg)

Page 28: Image Pyramids and Blending - BGUdip111/wiki.files/Pyramids.pdf · Gradient Domain Blending (2D) Trickier in 2D: • Take partial derivatives dx and dy (the gradient field) • Fiddle

Simplification: Two-band BlendingBrown & Lowe, 2003

• Only use two bands: high freq. and low freq.• Blends low freq smoothly• Blends low freq. smoothly• Blend high freq. with no smoothing: use binary mask

Page 29: Image Pyramids and Blending - BGUdip111/wiki.files/Pyramids.pdf · Gradient Domain Blending (2D) Trickier in 2D: • Take partial derivatives dx and dy (the gradient field) • Fiddle

2-band Blending

Low frequency ( > 2 pixels)

High frequency ( < 2 pixels)

Page 30: Image Pyramids and Blending - BGUdip111/wiki.files/Pyramids.pdf · Gradient Domain Blending (2D) Trickier in 2D: • Take partial derivatives dx and dy (the gradient field) • Fiddle

Linear Blending

Page 31: Image Pyramids and Blending - BGUdip111/wiki.files/Pyramids.pdf · Gradient Domain Blending (2D) Trickier in 2D: • Take partial derivatives dx and dy (the gradient field) • Fiddle

2-band Blending

Page 32: Image Pyramids and Blending - BGUdip111/wiki.files/Pyramids.pdf · Gradient Domain Blending (2D) Trickier in 2D: • Take partial derivatives dx and dy (the gradient field) • Fiddle

Gradient DomainIn Pyramid Blending, we decomposed our

image into 2nd derivatives (Laplacian) and a l ilow-res image

Let us now look at 1st derivatives (gradients):N d f l i• No need for low-res image

– captures everything (up to a constant)Id• Idea:

– DifferentiateBlend– Blend

– Reintegrate

Page 33: Image Pyramids and Blending - BGUdip111/wiki.files/Pyramids.pdf · Gradient Domain Blending (2D) Trickier in 2D: • Take partial derivatives dx and dy (the gradient field) • Fiddle

Gradient Domain blending (1D)

bright

Twosignals

dark

Regularblending

Blendingderivatives

Page 34: Image Pyramids and Blending - BGUdip111/wiki.files/Pyramids.pdf · Gradient Domain Blending (2D) Trickier in 2D: • Take partial derivatives dx and dy (the gradient field) • Fiddle

Gradient Domain Blending (2D)

Trickier in 2D:• Take partial derivatives dx and dy (the gradient field)

Fiddle around with them (smooth blend feather etc)• Fiddle around with them (smooth, blend, feather, etc)• Reintegrate

– But now integral(dx) might not equal integral(dy)• Find the most agreeable solution

– Equivalent to solving Poisson equation– Can use FFT, deconvolution, multigrid solvers, etc.

Page 35: Image Pyramids and Blending - BGUdip111/wiki.files/Pyramids.pdf · Gradient Domain Blending (2D) Trickier in 2D: • Take partial derivatives dx and dy (the gradient field) • Fiddle

Comparisons: Levin et al, 2004

Page 36: Image Pyramids and Blending - BGUdip111/wiki.files/Pyramids.pdf · Gradient Domain Blending (2D) Trickier in 2D: • Take partial derivatives dx and dy (the gradient field) • Fiddle

Perez et al., 2003

Page 37: Image Pyramids and Blending - BGUdip111/wiki.files/Pyramids.pdf · Gradient Domain Blending (2D) Trickier in 2D: • Take partial derivatives dx and dy (the gradient field) • Fiddle

Perez et al, 2003

editing

Limitations:• Can’t do contrast reversal (gray on black -> gray on white)• Colored backgrounds “bleed through”• Colored backgrounds bleed through• Images need to be very well aligned

Page 38: Image Pyramids and Blending - BGUdip111/wiki.files/Pyramids.pdf · Gradient Domain Blending (2D) Trickier in 2D: • Take partial derivatives dx and dy (the gradient field) • Fiddle

Don’t blend, CUT!

Moving objects become ghosts

So far we only tried to blend between two imagesSo far we only tried to blend between two images. What about finding an optimal seam?

Page 39: Image Pyramids and Blending - BGUdip111/wiki.files/Pyramids.pdf · Gradient Domain Blending (2D) Trickier in 2D: • Take partial derivatives dx and dy (the gradient field) • Fiddle

Davis, 1998Segment the mosaic

• Single source image per segment• Avoid artifacts along boundries• Avoid artifacts along boundries

– Dijkstra’s algorithm

Page 40: Image Pyramids and Blending - BGUdip111/wiki.files/Pyramids.pdf · Gradient Domain Blending (2D) Trickier in 2D: • Take partial derivatives dx and dy (the gradient field) • Fiddle

blockEfros & Freeman, 2001

Input texture

B1 B2 B1 B2 B1 B2

Random placement of blocks

Neighboring blocksconstrained by overlap

Minimal errorboundary cut

Page 41: Image Pyramids and Blending - BGUdip111/wiki.files/Pyramids.pdf · Gradient Domain Blending (2D) Trickier in 2D: • Take partial derivatives dx and dy (the gradient field) • Fiddle

Minimal error boundary

overlapping blocks vertical boundary

22__ ==

min. error boundaryoverlap error

Page 42: Image Pyramids and Blending - BGUdip111/wiki.files/Pyramids.pdf · Gradient Domain Blending (2D) Trickier in 2D: • Take partial derivatives dx and dy (the gradient field) • Fiddle

GraphcutsWhat if we want similar “cut-where-things-

agree” idea, but for closed regions?D i i ’t h dl l• Dynamic programming can’t handle loops

Page 43: Image Pyramids and Blending - BGUdip111/wiki.files/Pyramids.pdf · Gradient Domain Blending (2D) Trickier in 2D: • Take partial derivatives dx and dy (the gradient field) • Fiddle

Graph cuts (simple example à la Boykov&Jolly ICCV’01)(simple example à la Boykov&Jolly, ICCV’01)

n-linkst a cuthard constraint

hard

sconstraint

Minimum cost cut can be computed in polynomial time( fl / i t l ith )(max-flow/min-cut algorithms)

Page 44: Image Pyramids and Blending - BGUdip111/wiki.files/Pyramids.pdf · Gradient Domain Blending (2D) Trickier in 2D: • Take partial derivatives dx and dy (the gradient field) • Fiddle

Kwatra et al, 2003

Actually, for this example, DP will work just as well…

Page 45: Image Pyramids and Blending - BGUdip111/wiki.files/Pyramids.pdf · Gradient Domain Blending (2D) Trickier in 2D: • Take partial derivatives dx and dy (the gradient field) • Fiddle

Lazy Snapping (Li el al., 2004)

Interactive segmentation using graphcutsInteractive segmentation using graphcuts

Page 46: Image Pyramids and Blending - BGUdip111/wiki.files/Pyramids.pdf · Gradient Domain Blending (2D) Trickier in 2D: • Take partial derivatives dx and dy (the gradient field) • Fiddle

Putting it all togetherCompositing images

• Have a clever blending functionFeathering– Feathering

– blend different frequencies differently– Gradient based blending

• Choose the right pixels from each image• Choose the right pixels from each image– Dynamic programming – optimal seams– Graph-cuts

Now, let’s put it all together:• Interactive Digital Photomontage, 2004 (video)

Page 47: Image Pyramids and Blending - BGUdip111/wiki.files/Pyramids.pdf · Gradient Domain Blending (2D) Trickier in 2D: • Take partial derivatives dx and dy (the gradient field) • Fiddle
Page 48: Image Pyramids and Blending - BGUdip111/wiki.files/Pyramids.pdf · Gradient Domain Blending (2D) Trickier in 2D: • Take partial derivatives dx and dy (the gradient field) • Fiddle

Back to Feathering

+

01

01

0 0

Encoding transparency

I( ) ( R G B )

=I(x,y) = (R, G, B, )

Iblend = Ileft + Iright

Page 49: Image Pyramids and Blending - BGUdip111/wiki.files/Pyramids.pdf · Gradient Domain Blending (2D) Trickier in 2D: • Take partial derivatives dx and dy (the gradient field) • Fiddle

Setting alpha: simple averaging

Alpha = .5 in overlap region

Page 50: Image Pyramids and Blending - BGUdip111/wiki.files/Pyramids.pdf · Gradient Domain Blending (2D) Trickier in 2D: • Take partial derivatives dx and dy (the gradient field) • Fiddle

Image featheringWeight each image proportional to its distance

from the edge(di t [D i l CVGIP 1980](distance map [Danielsson, CVGIP 1980]

1. Generate weight map for each image2. Sum up all of the weights and divide by sum:

weights sum up to 1: wi’ = wi / ( ∑i wi)

Page 51: Image Pyramids and Blending - BGUdip111/wiki.files/Pyramids.pdf · Gradient Domain Blending (2D) Trickier in 2D: • Take partial derivatives dx and dy (the gradient field) • Fiddle

Setting alpha: center weighting

DistanceDistancetransform

Gh t!Alpha = dtrans1 / (dtrans1+dtrans2)

Ghost!

Page 52: Image Pyramids and Blending - BGUdip111/wiki.files/Pyramids.pdf · Gradient Domain Blending (2D) Trickier in 2D: • Take partial derivatives dx and dy (the gradient field) • Fiddle

Setting alpha for Pyramid blending

DistanceDistancetransform

Alpha = logical(dtrans1>dtrans2)