1. " "; v "a. __- W . r ` ' . .k'/. Rewarded Video Ads
2. About POKKTPOKKT is a Rewarded Video Advertising Platform
for Game Developers to Monetize their South East Asia and India
trafc.
3. 6504' MILLION *i* Iri* m " I ` ? rw t_ *I MOBILEDEVICES.ml
irf I 1II 87% FEATURE PHONES L .200 l.I. ? MILLION MILLION DEVICES
__ ,APPS DOWN LOADED SOLD EVERY MONTH I _i lal/ Eg;8'a , a 45% l I
I "' Ci OF ALL APPS OFTHEM DOWNLOADED ARE ARE GAMES SMARTPHONES
i!olo Internet Connectivity Crossed ; i 0.31 - _ ~ 200. MN And
Growing Due to ~ Falling Data Charges Andw I Growing Sales of
Smartphones.
4. OPPORTUNITIES 03ln App Purchase to grow from negligible to
$50 Million per year business in next 2 years 04In App Purchase to
be driven majorly by Telco Billing02Games Download togrow 5x in 2
years from iBillion 05Local OEM's which are 50% of all new Android
phones sold will drive distribution01Mobile Internet Users expected
- 3X growth in 2 years
10. Ojb3): I-I I IJKAULIKJ` E lc;/ : vi E siNTEHT/ INMENY
lSinozeCREACLE i r n_ nvm1.: : inmuvunw.. W_ #if i : lumaan-e !
IIIIIIIIIIII si@ [email protected]:. *fg L!i 935@ Vlmlll"Ooxsee
11. i ma. .,; .~. i.. .;; . or*** Qlipepsi pomos;@gvea .o ' -
1/7 c/ Zw, . / a-rtel ~*u. stsisae@arw,@isigaw:snapdeansi
Ivmziahaia IC" l I IHONDA '1
12. *~. `_ Ii ` ` A' `_` I {in , ` m' . a ; x ` ba K0 ` ' 'X
v.i /i: [VIII- C _l/ Ix l , /-" `x Lrl i `l>/ / ' , rl' i` g~ ,X
. W l(MONETIZE YOUR USERS THROUGHREWARDED VIDEO ADS
13. t _~/ . . OBUT LET'S FIRST. ..EXPOSE SOMEMYTHS i
14. MLYT I-T #1 "Rewarded videos are intrusive and they disrupt
my game UX. "5. . ,/ l I lx `A. g . i` e I' '
15. Pit-ili 'ft-tur! inutil gina nrn n . .miga 'i 'iu-ii' inum
in] -' muli:rlitzimplicf"'Joifre out of rescue attempts : lneg-gne.
? 3"; J15'': " Cancel 0k!attempts a5 `uaHLLBJ- ma;
16. MLYT I-T #2 "I can NOT run rewarded video because my in-app
economy doesn't support it. "5. . ,Z I I Ili 1xg . '^IIg e 'I
'
17. 'w.a * L ' `A1 p A i ` . . . H*1"***_.i1-- ftf " f;
iru
18. _ I'Q ` < r 3' il k' p l' x "Most rewarded video ads are
game related"
19. Try again with a better bail Earn 50 Gold Pins? DV
nnmn
20. MLYT FT #4 "Rewarded videos will cannibalize my paying
users. "5. g 0,/I I lu ag . '^IIg_ e I' '
21. 045015a " _. ._; `3.; j` noonihionow. .1.'i: *4': '579VJ! :
EET "POKKT with their local team in Thailand has helped our game
"Thapster" generate additional revenue from non-paying users from
Thailand. "- Nick (Co-Founder,Sinoze Co.Ltd.-Thailand)
22. MLYT FT #5 "Rewarded videos have no user retention within
my game. "5. . ,/ I I lx `A. g . i` e I' '
23. l;i I * is E*. sKiis iii i*Players are unlikely to quit
playing due to Incentivized Ad-watching40% 100%S . E4-' JJ2 a 2
a>.>. : Eg 20% g 50%gn.gn. e I I e9I s I l c I I OI I I a I *
a INoVideo 1 3 5 7 NoVideo 1 5 'IO 15+# of Ad_consumption Days in
1.:Week Avg.# of Ads Viewed/Day for Active Players Frequency of ad
consumption Majority Of heavy Ad-watchers correlates well with
long-term Tetalm l0n9 termretention