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HOWPARTICIPATIONISPRACTICED?-EXTENSIONOFPARTICIPATORYDESIGNMODEL
Mika Yasuoka-Jensen, IT University of Copenhagen, Denmark, [email protected] Takahito Kamihira, Senshu University, Japan
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DESIGNACTIVITIES
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TWOSHIFTSINDESIGN
Genius designer -> Collective creativity!
Single design activity -> Sustainable design activity!
ITUNIVERSITYOFCOPENHAGENwww.itu.dk ITUNIVERSITYOFCOPENHAGENwww.itu.dk
PARTICIPATION?
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PARTICIPATIONWITH5ASPECTS
participants !
contexts!
politics!
methods!
products!
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CONCEPTDIAGRAM
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CONCEPTUALDIAGRAMFORPARTICIPATIONType 1: Professional Collaboration!
• Hackasson, Makers, Developer camps!
Type 2: Collective Creativity!• Future session, Open innovation, Design thinking, PD workshops!
Type 3: User Research!• Product development!
Type 4: Collective Learning by Doing !• Living Lab!
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GIVE&TAKE
Give&Take Project (2014-2017)!
Designing reciprocal relations in the forthcoming ageing society. !
EU fund: Denmark, Austria and Portuga.!
Establish information systems, which provides and nourish give and take relations within community as sharing community for mentally as well as physically healthier senior life. !
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GIVE&TAKE
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FIELDMUSEUM
Field Museum Design Course (2006- ongoing)!
University’s design program!
University students as designers, collaborate with local elementary school pupils. Through this program participants co-create educational materials for natural science of elementary school level. The output will be presented at a local science museum in the end of the program.!
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FIELDMUSEUM
Provide design educational program for university students !
Provide natural science education for pupils !
Contribute to local community!
Share knowledge among educators !
ITUNIVERSITYOFCOPENHAGENwww.itu.dk ITUNIVERSITYOFCOPENHAGENwww.itu.dk
DISCUSSION
Participation Styles? !Give and Take : Type 4 !
Field Museum : Type 2!
Advantaged for the Diagram! Focus Areas of Participation!
Value of Type 4 participation !
Value of combining participation types!
Clarify stakeholders’ role!
ITUNIVERSITYOFCOPENHAGENwww.itu.dk ITUNIVERSITYOFCOPENHAGENwww.itu.dk
CONCLUSION
Conceptual diagram!
• make participation roles and purposes visible and tangible !
Limitations!
• limited cases and experiences!
• preliminary concepts!
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DESIGNACTIVITYANDLIVINGLAB
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