Graphics Pipeline
The 3D Graphics PipelineScene graphObject geometry
Modeling Transformations
Illumination
Illumination
NN
Camera
Surface
LightSource
Viewing Transform
Clipping and Projection
Projection
• Projection transform– Apply perspective foreshortening• Distant = small: the pinhole camera model
– View coordinates a screen coordinates
Rasterization and Display
Rasterization
Importance of Transformation
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