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Page 1: Gamifying Any Course
Page 2: Gamifying Any Course

We spend

hours a week as a planet playing videogames.

Did You Know?

http://bit.ly/dIdfSK

- Jane McGonigal

3 Billion

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TopicTODAY’S MISSION

LEARNING

GAMIFICATION

C2S2C

SIMPLIFIED

TOOLS

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1

LEARNING

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What are the CHALLENGESwith engaging today’s Y-Z GENERATION TO LEARN?

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Constructive Alignment (CA)

LearningActivities

ContentAssessment

Learning Outcomes

More about Constructive Alignment: http://www.ucdoer.ie/index.php/Using_Biggs'_Model_of_Constructive_Alignment_in_Curriculum_Design/Introduction

- John Biggs

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Blended

*F2F: Face-to-Face

Finding the

Right Blend…

Online F2F

Video: http://bit.ly/1jOCeCgClayton Christensen Institute (Source): http://www.christenseninstitute.org/blended-learning-definitions-and-models/

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“The single best work I have encountered on recent findings about the HUMAN

BRAIN AND HOW WE LEARN.”— James M. Lang

http://makeitstick.net/

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https://educationcogitation.com/tag/science/

THE SCIENCE OF SUCCESSFUL LEARNING

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https://educationcogitation.com/tag/science/

MAKE IT STICK

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4

3

2

1

4 Stages of Learning

High

Leve

l

Unconscious Incompetence

Conscious Competence

Conscious Incompetence

Unconscious Competence

- Noel BurchDesigned by: Zaid Alsagoff

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"It's not that I'm so smart, it's just that I stay with problems longer."

- Albert EinsteinIn 1905, Albert Einstein published the theory of special relativity, and then spent another 10 years trying to include acceleration in the theory and published his theory of general relativity in 1915.

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2

GAMIFICATION

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If You Can Have

_______,

WHY NOT?

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Gamify Learning Experiences!

http://zaidlearn.blogspot.com/2012/09/from-flipped-to-gamified-classroom.html

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4 Terms to Differentiate…

GAMEPlay for fun and entertainment

GAME-BASED LEARNINGAdapt existing games to engage and inspire learning

SERIOUS GAMESDesign digital games for specific educational purposes

GAMIFICATIONApply game thinking and game mechanics in a non-gaming context to…

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Gamification?

“Applying game thinking and game mechanics in a non-gaming context to

engage people, inspire learning, motivate action and solve problems.”

Khairul Anwar Zaid Ali Alsagoff Shamsuddin AbdullahNorhayati Maskat

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Gamification image: http://www.coetail.com/itsallaboutart/2014/11/16/level-up-superpowers-quests-and-gamification-in-education/

Why Gamify?

ADVENTURE

ENGAGEMENT

AUTONOMY

GOALS

CHALLENGE

ACHIEVEMENT

FEEDBACK

REWARDS

MASTERY

LEARNING

PURPOSE

FUN

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Game Mechanics?

Building blocks that can be applied and combined to gamify any non-game context.

Constructs of rules and feedback loops intended to produce enjoyable gameplay.

http://gamification.org/wiki/Game_Mechanics

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Gamification Building Blocks?

LEVELSPOINTS

BADGES

FEEDBACK

MISSION

CHALLENGES

COUNTDOWN LEADERBOARD

PROGRESS

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Image source: https://s-media-cache-ak0.pinimg.com/564x/19/de/45/19de45eed3c37f758501002ba8032b52.jpg

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Octalysis Gamification Framework (By Yu-kai Chou) : http://i2.wp.com/yukaichou.com/wp-content/uploads/2015/10/The-Octalysis-Framework.jpg

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Potential Pitfalls of Gamification?

Adapted from: • http://www.emergingedtech.com/2016/12/pitfalls-of-gamification-every-course-author-should-know/• http://www.imediaconnection.com/articles/ported-articles/red-dot-articles/2012/may/7-potential-pitfalls-of-gamification/• http://www.gamification.co/2011/09/29/the-pitfalls-of-gamification/

Rewards ≠ Achievement

Undermining Intrinsic Values

Interfering with Social Norms

One Motivator Does Not Fit All

Confusing Competition & Cooperation

False Sense of Achievement

Finding Ways to Cheat

Feels like Bribery

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EXAMPLES?

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https://www.bangor.ac.uk/news/latest/how-gamification-is-engaging-students-in-learning-30001

Imagine sitting in your University lecture, when one of your fellow

students ‘dragged out’ of a lecture by masked militia-men

because they have become ‘infected’….

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Using Existing Games to Amplify Learning!

http://www.gamification.co/2012/11/09/world-of-warcraft-in-the-world-of-education/

Empowering problem solving, creative thinking, resource management, collaboration, cooperation, visualization and project management skills.

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Design New Digital Games to Engage People…

Inspire Learning, Motivate Action and Solve Problems.http://www.growthengineering.co.uk/10-serious-games-that-changed-the-world/

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MISSION Explore the connectedness of the global

community through the lens of the economic, social, and environmental crises and the imminent threat of war.

Extricate each country from dangerous circumstances and achieve global prosperity with the least amount of military intervention.

LEARN Collaborate and communicate with each other

as one work to resolve the Game's conflicts.

Compromise while accommodating different perspectives and interests.

Discover that we share a deep and abiding interest in taking care of each other.

The World Peace Game

Homepage: http://www.worldpeacegame.org/ Trailer: https://www.youtube.com/watch?v=LqJnk-jYWRM John Hunter

Hands-on Political Simulation

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BozemanScience: http://www.bozemanscience.com/

Uses Moodle & Google Docs!

Paul Andersen

His Method: http://youtu.be/XGE6osTXym8

Uses elements of game design to improve his AP Biology class. The entire

class revolves around Moodle. Students complete levels to acquire experience

points and move up the leader board.

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3C2S2C

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C2S2C

Methodhttp://www.slideshare.net/zaid/gamify-classroom-learning-with-the-c2s2c-method

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GAMIFY!http://zaidlearn.blogspot.com/2012/09/from-flipped-to-gamified-classroom.html

Use C2S2C Method to…

1 Challenge

2 Compete

3 Show

COURSE

Learning Outcome

(LO)

LO

LO

LO LO

LO

LO

LEARNINGACTIVITY

4 Score

5 Celebrate!

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Gamification can be applied to sequential or non-sequential learning tasks/activities.

o Level 3o Points (100)o Advancedo Badge (3)o Map (100%)

o Ao 100%o Destinctiono Rubrico Peer-Assess

o Level 2o Points (80)o Noviceo Badge (2)o Map (80%)

o Bo 80%o Credito Rubrico Peer-Assess

Examples:o Level 1o Points (40)o Beginnero Badge (1)o Map (40%)

Examples:o Co 40%o Passo Rubric o Peer-Assess

1. CHALLENGE

SCENARIO / TASK / ACTIVITY

1. A

2. A-B

3. A-B-C

4. A-B-C-D

5. A-B-C-D-E

6. A-B-C-D-E-F

7. A-B-C-D-E-F-G

8. A-B-C-D-E-F-G-H

9. A-B-C-D-E-F-G-H-I

10.A-B-C-D-E-F-G-H-I-J

11.A-B-C-D-E-F-G-H-I-J-K

GAMIFICATIONGRADING

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2. COMPETE

http://zaidlearn.blogspot.com/2012/09/from-flipped-to-gamified-classroom.html

Individual or Group

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3. SHOW

http://zaidlearn.blogspot.com/2012/09/from-flipped-to-gamified-classroom.html

PRESENT YOUR MASTERPIECE! FEEDBACK + Q&A

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4. SCORE

http://gamification.org/wiki/Game_Mechanics

Map

Levels

Points

Polling

Badges

Rubric

Scored by Self, Peer, Teacher and/or Computer Assessment. Select Your Game Mechanics Flavor!

Rank

Survey

Bonuses

Countdown

Rewards

Rewards

StatusAvatars

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5. CELEBRATE

“It’s NOT really about winning, but using game

mechanics to engage and inspire real

effort.”

- Zaid Alsagoff

http://zaidlearn.blogspot.com/2012/09/from-flipped-to-gamified-classroom.html

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OER Workshop at USM (27 – 28 June, 2012)

Gamifying to engage USM ACADEMICS to develop OER!

*OER: Open Educational Resources

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2nd OER Workshop at USM (27 – 28 August, 2012)

http://zaidlearn.blogspot.com/2012/09/from-flipped-to-gamified-classroom.html

Gamified Classroom Learning Works!

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Gamified Flipped Learning Workshop…

at UPM (9 – 10 August, 2016)

http://zaidlearn.blogspot.my/2016/07/designing-gamified-flipped-learning.html

Individual Group Unified

3 MISSIONS

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“Don’t gamify everything, but at least consider gamifying the ‘BORING’ stuff!”

– Zaid AlsagoffImage source: http://suuriamuutoksia.blogspot.com/2012/02/you-wanna-be-loser-like-me.html

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4

TOOLS

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https://www.classdojo.com/

Create a positive cultureTeachers can encourage students for any skill or value — whether it's working hard, being kind, helping others or something else

Give students a voiceStudents can showcase and share their learning by adding photos and videos to their own portfolios

Share moments with parentsGet parents engaged by sharing photos and videos of wonderful classroom moments

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Transform your class into an adventure and take student motivation to the next level.

https://www.classcraft.com/

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Use Virtual & Augmented Reality to…

32 Augmented Reality Apps for Education: http://www.teachthought.com/uncategorized/32-augmented-reality-apps-for-the-classroom-from-edshelf/

Engage & Gamify Learning in the Physical World!

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https://tackk.com/armicrobes

Gamifying Augmented Reality!

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Use Interactive Web Tools to Engage & …

Student Response Systems (SRS) that empower teachers to engage their students via smartphones, laptops, and tablets.

Gamify Learning!

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More Learning Tools?

http://list.ly/list/I5U-top-100-plus-learning-tools-on-planet-earth

Top 190+ LEARNING TOOLS on Planet Earth!

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6Simplified

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Gamify Any Course?

C2S2C

Gamify!

LearningActivities

ContentAssessment

Learning Outcomes

Tools

BlendF2F Online

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Paperback (Print)https://www.amazon.com/21st-Century-PhD-Learning-Adventure/dp/1520558899

E-Book (Kindle)https://www.amazon.com/21st-Century-PhD-Learning-Adventure-ebook/dp/B01N3BO5YX

This book by Zaid Ali Alsagoff, explores 43 of his

most inspiring and impactful learning adventures

over one decade (2007 - 2016). These 43 learning

adventures were originally captured in his blog

(ZaidLearn) during this period, which explored

various inspirational educators, technologies,

methods and ideas to innovate and transform

learning. You will also discover why he pursued a

personalized learning journey rather than a PhD

route, and some mind boggling lessons learned on

the way. Finally, it explores whether any of his

learning adventures made an impact and a

significant original contribution to the world of

learning.

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https://www.facebook.com/groups/LearningInnovationCircle/

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http://zaidlearn.blogspot.com/

Have a

ZaidLearn!

Finally, You Might Want To…

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[email protected]

https://my.linkedin.com/in/zaidlearn

http://zaidlearn.blogspot.com/

http://twitter.com/zaidlearn

http://www.slideshare.net/zaid

Zaid Ali AlsagoffLearning Innovation Specialist

AQL Learning Innovation Consultancy