FEZ: A 2D Game made in 3D
FEZ: A 2D Game made in 3DDrew Okenfuss
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Flat GameplayRotate the Map
The game plays in a flat state but the world is actually 3d2
New way to traverse the maps
Traveling around the maps is much different with the ability to rotate the map3
Relatively large mapsVerticality is essential
Just looking in a flat sense, the maps have a strong component of verticality and are very tall4
Changes how you think about maps
From the top left picture, you cannot see the door in the bottom right picture5
Finding and Collecting Cubes
There is both the challenge of spotting the cubes and actually getting to the cubes6
Branching World Map
The levels are not connected in a linear fashion, but rather, they are branching off of each other into smaller groups of levels 7
Similar to Antichamber- Innovative puzzles
- Branching Map
While Antichamber is not 2D, it does have similar underlying gameplay elements8
Player InvolvementNo structured objectivesComplete freedom
The player can choose where to go and what to do at any point in the game9
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