Fasten your seatbelts!!!An accelerated ride through some
ed-tech landscapes
Daniel ChristianCalvin College Fall Conference | 8/25/11
Goals of this ride!
Not meant to overwhelm, rather to:
• Help you connect with others
• Take a pulse check of what’s going on both now and in the near future
• Present a variety of ideas, options, possibilities, and resources
• Focus on the ones you think might help you and/or your students – and discard the rest
The ride begins as we zoom down…
Connections Avenue
• Blogs powerful!• Campus Pack here at Calvin• Blogs, wikis, podcasts, journals
• Online-based communities
• Web collaboration tools • Such as Wimba Classroom, Skype,
WebEx…
• Twitter, Facebook, Google + types of tools
Some tools for connecting w/ others
Connecting with others: Yammer
• A blend of the term web log• Often individuals posting w/ invites for
comments• Key pt: You’re subscribing to streams of
content• If outside of Calvin, to create your own:
WordPress• To gather/read postings Google Reader• To get started:• See RSS in Plain English
and/or this resource• Then get Google Reader
or another “feed” aggregator
Connecting with others: Blogs
Connecting with others: Blogs
• Centre for Learning & Performance Technologies• Disrupting Class• Educause• eLearning Learning• Faculty Focus• George Siemens• InsideHigherEd.com• Joshua Kim• Mashable.com• Moodle.org
Connecting with others: Blogs
• New Media Consortium (NMC)• NITLE• November Learning• ReadWriteWeb.com• Smashing Magazine• Stephen Downes• The Masie Center• The World Future Society• The Xplanation
Connecting with others: Blogs
Tapping into streams of content: Example from corporate / L&D world
Jane Hart | C4LPT | August 2011
Tapping into streams of content
Connecting with others: Skype
Coming up to an intersection…
… we now need to take a right on Trends Blvd.
Trends: The pace of change has changed
Choose your metaphor…
Trends: The pace of change has changed
Trends: The pace of change has changed
Trends: The pace of change has changed
Trends: Changes in “Textbooks”
• Books e-Books Apps• Increasing levels of interactivity,
engagement, functionality• Multitouch• Multimedia-based (UDL)• Highly-accessible (UDL)• Digital learning that’s constantly
updated over the web• Helpful in illustrating abstract
concepts• 24 x 7 x 365
Trends: Some innovative startups/publishers
• Touch Press• Flat World Knowledge• Moonbot Studios• Walrus Books (France)• Inkling
Trends: Changes in “Textbooks”
http://morrislessmore.com -- Moonbot Studios
Trends: “Textbooks” of the future
Trends: “Books” morphing into apps
• “Books” morphing into apps• Video from Walrus Books• Game-like interface• Uses upcoming ePub3
standard, esp. HTML5, CSS3, JavaScript
• Digital collaboration project w/ French publisher MNEMOS
Trends: Cloud-based computing
Basically refers to things coming from or being stored out on the Internet, such as:
• Applications• Content• Data
Trends: Quick Response (QR) Codes
• Somewhat like a bar code, but has information embedded into it
• Connects the physical world w/ the virtual world
• QR readers can be downloaded to smart phones (RedLaser, Neoreader, etc.)
• QR generators (SparqCode, Maestro, etc.)
Trends: Near Field Communications (NFC)
• A short-range wireless standard that allows devices to communicate securely and perform transactions
• Some believe NFC will be much more prevalent and popular than QR codes
• Heavily transactions-based; retail, banking, etc.
Trends: Augmented Reality
Definition:
• Augmented reality (AR) is a field of computer research which deals with the combination of real world and computer generated data.
• Often used in entertainment, military training, engineering design, robotics, manufacturing and other industries.
Trends: Augmented Reality
Trends: Augmented Reality
From t-immersion.com
Trends: Augmented Reality
From K12MobileLearning.com – by Johnny Kisko
Trends: Augmented Reality
Trends: Mobile
Trends: Mobile
Trends: Mobile
Growth of digital video
Trends: Convergence/Multiple Devices
Growth of digital video
Trends: Convergence/Multiple Devices
Trends: Transmedia Storytelling
• Telling stories across multiple platforms and formats
• Commercial& entertainment-oriented for now;but educational applications may soon follow
Growth of digital video
Trends: Growth of digital video
Growth of digital video
Trends: Growth of digital video
• Video traffic surpassed global peer-to-peer traffic in 2010
• Internet video is 40% of consumer Internet traffic; 62% by the end of 2015
• Internet video to TV tripled in 2010
• Video-on-demand traffic will triple by 2015
• 5+ years to watch the amount of video that will cross global IP networks every second in 2015
Trends: Continued growth of online learning
Trends: Continued growth of online learning
Trends: Troubling U.S. debt (with global ramifications)
(No time to address this, but I need to mention it as an important trend…as this will have global ramifications and will most certainly be affecting those of us working within higher education.)
Trends: Robotics & artificial intelligence
• Consider 3 items in this month’s The Futurist:• The coming robot
evolution race• Thank you very
much, Mr. Roboto• The accelerating
techno-humanfuture
• IBM’s Watson
Merging…
… onto Resources Street
Resources: New Media Consortium (NMC)
Time-to-Adoption: One Year or Less
• Electronic Books• Mobiles
Time-to-Adoption: Two to Three Years
• Augmented Reality• Game-Based Learning
Time-to-Adoption: Four to Five Years
• Gesture-Based Computing• Learning Analytics
Resources: New Media Consortium (K-12)
Time-to-Adoption: One Year or Less
• Cloud Computing• Mobiles
Time-to-Adoption: Two to Three Years
• Game-Based Learning • Open Content
Time-to-Adoption: Four to Five Years
• Learning Analytics• Personal Learning
Environments
Resources: Khan Academy
• K-12 math, science (biology, chemistry, physics)
• K-12 humanities (finance, history)
• ~ 10 minutes long videos
• Best viewed on a computer
• Free of charge• 2400 video tutorials• 67+ million views
Resources: Make Khan Academy-style videos
• If using a PC:• A Wacom Bamboo Tablet with
Smooth Draw to create the doodles on the computer screen and Camtasia Studio (or similar) to record those doodles
• If using an iPad:• TechSmith’s ScreenChomp
application• Also see iPad Stylus roundup
From Digital Inspiration blog
Resources: Communities of Practice (COP)
… a self-governed learning partnership among people, who:
• share challenges, passion or interest
• interact regularly• learn from and with each
other• improve their ability to
do what they care about
-- Etienne Wenger | April 5, 2011
Resources: Communities of Practice (COP)
Also see:
• Etienne Wenger: Learning in and across landscapes of practice (April 2011)
• Jenny Mackness’ notes on Etienne’s presentation (above)
• Communities of Practice (from Informal Education)
Resources: Communities of Practice (COP)
• Dr. David Smith -- Calvin College
• Director, Kuyers Institute for Christian Teaching & Learning
• Recently gave a workshop entitled Teaching as a Christian Practice that featured Wenger’s work
Resources: Extensive list of top learning tools
Potential roadblocks ahead…
Potential challenges:
Gaining and keeping students’ attentions
Potential solution…
Digital Storytelling: The power of story
• The Master Teacher, Jesus Christ, constantly used parables to teach
• Stories:• Gain our attention• Stay with us – esp. with repetition• Have power to illicit emotion• Can help us make meaning• Have universal appeal• Encourage imagination,
participation, interaction, and creativity
Digital Storytelling: Example of student creativity
Digital Storytelling: Many ways to contribute!
• Creating multimedia presents opportunities for cross-disciplinary assignments• Digital video /editing• Digital audio /editing• Art / illustration / graphic design• Music / singing • Writing /scripting • Acting / drama / set design• Programming / coding• …and more
Digital Storytelling: Resource
Example for cross-disciplinary assignment
We’ve reached the end of our journey
Periodic but constant pulse checks
Some of the items I’m keeping an eye on…
• Educational gaming / serious games• Learning agents• Personalized, customized learning• Robotics• The need to be lifelong learners• The increasing need to find/tap into
streams of content• Continued growth
of – and offeringsfrom – online learning
Thanks for your time!
Daniel Christiandanielschristian.com/learning-ecosystems
Daniel Christian
Thanks for your time!
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