2013
Beginners Guide To
Embedded Systems & Robotics
Vivekanand goud j
www.myembeddedrobotics.blogspot.in
Contribution
mazidi
Abhijeet Gupta
Ankur Agrawal
Tanmay Gangwani
Acknowledgement
Robocon Team, IIT Kanpur
Robotics Club, IIT Kanpur
Electronics Club, IIT Kanpur
Centre for Mechatronics, IIT Kanpur
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Contents
Section A: Digital Electronics
Chapter 1 Basics ....................................................................................... 8
1.1 What is a Digital system? .................................................................................................... 8
1.2 Assigning States .................................................................................................................. 8
1.3 Number Systems in digital electronics................................................................................ 8
1.4 Types of Digital Circuits....................................................................................................... 8
1.5 Clock: Building block of a sequential circuit ....................................................................... 9
1.6 Logic Gates: Building block of a combinatorial circuitry..................................................... 9
1.7 Practical Circuiting Elements ............................................................................................ 10
1.7.1 Resistor: .................................................................................................................... 10
1.7.2 Capacitor: .................................................................................................................. 10
1.7.3 Breadboard: .............................................................................................................. 11
1.7.4 Integrated Circuits (IC) .............................................................................................. 11
1.7.5 LED ............................................................................................................................ 12
Chapter 2 Some Integrated Circuits and Implementation ....................... 13
2.1 555 .................................................................................................................................... 13
2.1.1 Monostable mode..................................................................................................... 13
2.1.2 Astable mode ............................................................................................................ 14
2.2 4029 counter..................................................................................................................... 15
2.2.1 Pin Description .......................................................................................................... 15
2.3 7447: BCD to 7 segment display decoder ......................................................................... 16
2.3.1 Pin Description .......................................................................................................... 16
2.4 LDR (Light Dependent Resistor) ........................................................................................ 17
2.5 Operational Amplifier (Opamp) ........................................................................................ 17
2.5.1 Opamp as a comparator ........................................................................................... 18
2.6 7805 Voltage Regulator .................................................................................................... 18
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Section B: Embedded Systems
Chapter 3 Introduction to Microcontrollers ........................................... 20
3.1 Compiler / IDE (Integrated Development Environment) .................................................. 22
3.2 Programmer ...................................................................................................................... 22
Chapter 4 Code Vision AVR (CVAVR) ......................................................
23
4.1 CHIP:.................................................................................................................................. 24
4.2 PORT: ................................................................................................................................ 25
Chapter 5 Introduction to Atmega 16 Microcontroller ........................... 26
5.a Introduction to Atmega 16 Microcontroller 5.1 Features ............................................................................................................................ 26
5.2 Pin Configuration .............................................................................................................. 26
5.3 Block Diagram ................................................................................................................... 27
5.4 Pin Descriptions ................................................................................................................ 28
5.5 Digital Input Output Port .................................................................................................. 29
5.6 Registers............................................................................................................................ 29
5.b Introduction to 8051 Microcontroller
• 5.1 What is 8051 Standard?
• 5.2 8051 Microcontroller's pins
• 5.3 Input/Output Ports (I/O Ports)
• 5.4 8051 Microcontroller Memory Organisation
• 5.5 SFRs (Special Function Registers)
• 5.6 Counters and Timers
• 5.7 UART (Universal Asynchronous Receiver and Transmitter)
• 5.8 8051 Microcontroller Interrupts
5.9 8051 Microcontroller Power Consumption Control
Chapter 6 I/O Ports: ............................................................................... 30
6.1 DDRX (Data Direction Register) ........................................................................................ 30
6.2 PORTX (PORTX Data Register)...........................................................................................
31
6.2.1 Output Pin................................................................................................................. 31
6.2.2 Input Pin.................................................................................................................... 31
6.3 PINX (Data Read Register)................................................................................................. 32
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Chapter 7 LCD Interfacing ...................................................................... 33
7.1 Circuit Connection ............................................................................................................ 33
7.2 Setting up in Microcontroller............................................................................................ 33
7.3 Printing Functions ............................................................................................................. 34
7.3.1 lcd_clear() ................................................................................................................. 34
7.3.2 lcd_gotoxy(x,y).......................................................................................................... 34
7.3.3 lcd_putchar(char c) ................................................................................................... 35
7.3.4 lcd_putsf(constant string)......................................................................................... 35
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7.3.5 lcd_puts(char arr) ..................................................................................................... 35
7.3.6 itoa(int val, char arr[])............................................................................................... 35
7.3.7 ftoa(float val, char decimal_places, char arr[])......................................................... 35
Chapter 8 UART Communication ............................................................ 36
8.1 UART: Theory of Operation .............................................................................................. 36
8.2 Serial Port of Computer .................................................................................................... 37
8.3 Setting up UART in microcontroller .................................................................................. 38
8.3.1 putchar() ................................................................................................................... 39
8.3.2 getchar().................................................................................................................... 39
8.3.3 putsf()........................................................................................................................ 39
8.4 Docklight ........................................................................................................................... 40
Chapter 9 Timers .................................................................................... 41
9.1 Basic Theory ...................................................................................................................... 41
9.2 Fast PWM Mode ............................................................................................................... 42
9.3 CTC Mode.......................................................................................................................... 43
Chapter 10 SPI: Serial Peripheral Interface ............................................. 44
10.1 Theory of Operation ..................................................................................................... 44
10.2 Setting up SPI in Microcontroller .................................................................................. 45
10.2.1 Master Microcontroller ........................................................................................ 45
10.2.2 Slave Microcontroller............................................................................................ 45
10.3 Data Functions .............................................................................................................. 45
10.3.1 Transmit Data........................................................................................................ 45
10.3.2 Receive Data ......................................................................................................... 45
Chapter 11 ADC: Analog to Digital Converter .........................................
46
11.1 Theory of operation ...................................................................................................... 46
11.2 Setting up Microcontroller............................................................................................ 46
11.3 Function for getting ADC .............................................................................................. 47
Chapter 12 Interrupts............................................................................. 48
Example .................................................................................................................................. 48
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12.1 Polling ........................................................................................................................... 48
12.2 Hardware interrupt....................................................................................................... 48
12.3 Hardware Interrupt or polling?..................................................................................... 48
12.4 Setting up Hardware Interrupt in Microcontroller ....................................................... 49
12.5 Functions of Interrupt Service Routine......................................................................... 49
Section C: Robotics
Chapter 13 Introduction to Autonomous Robots ................................... 51
13.1 Robot Chassis Designing ............................................................................................... 51
13.1.1 Robot with steering wheel:................................................................................... 51
13.1.2 Robot with differential drive: ............................................................................... 52
Chapter 14 Motor Driver ........................................................................ 54
14.1 H- Bridge: ...................................................................................................................... 54
14.2 Motor Driver ICs: L293/L293D and L298.......................................................................
55
14.2.1 Difference between L293 and L298: ..................................................................... 56
14.2.2 Speed Control: ...................................................................................................... 56
Chapter 15 Sensors ................................................................................ 57
15.1 Analog Sensor ............................................................................................................... 57
15.2 Digital IR Sensor - TSOP Sensor.....................................................................................
58
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Section A
Digital Electronics
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Chapter 1 Basics
1.1 What is a Digital system?
In most general terms, this system’s behavior is sufficiently explained by using only two of its
states can be Voltage(more than x volts or less?),distance covered(more than 2.5 km or less?],true-
false or weight of an elephant(will my weighing machine withstand it?) )
Note that although in every case, the all the intermediate states ARE POSSIBLE AND DO
EXIST, our point of interest are such that we don’t require their explicit description. In electronic
systems we mostly deal with Voltage levels as digital entities.
1.2 Assigning States
There is no specific fixed definition of logic levels in electronics. Most commonly used level
designation is the one used in CMOS and TTL (transistor transistor logic) families:
Logic high –> designated as ‘1’
Logic low –> designated as ‘0’
Where high and low are actually ‘higher’ and ‘lower’ with respect to a reference voltage
level (ideally taken as 2.5V)
GOOGLY: Why assign ‘0’and ‘1’ and not ‘a ‘and ‘b’, ’x’ and ‘y ,’cat ‘and ‘dog’?
ANS: Computational ease!
1.3 Number Systems in digital electronics
1. Binary: Only ‘0’ and ‘1’.
2. Hexadecimal: 0,1,2,3,4,5,6,7,8,9,A,B,C,D,E,F
1.4 Types of Digital Circuits
Combinatorial Circuits: In these circuits, the past states are immaterial
and the output depends only upon the present state. Example logic gates
Sequential circuits: In these circuits, the next state is completely
determined by the past states. Hence these follow a predictable structure
and essentially require a timing device. Ex. counters, flip flops.
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Figure 1
h h l 𝑇𝑙+𝑇ℎ
1.5 Clock: Building block of a sequential circuit
A clock is simply alternate high and low states of voltage with time i.e. essentially a square wave.
Important terms related to clock are its duty cycle and its frequency:
Duty cycle: It is the ratio of T and T +T 𝐷 = 𝑇ℎ
1.6 Logic Gates: Building block of a combinatorial circuitry
These are essentially combinatorial circuits used to implement logical Boolean operations like AND,
NAND, OR, XOR and NOT. NOT and NAND are called universal gates as any other gate can be
formed using either of them!
Figure 2: Table of Logic
Gates
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1.7 Practical Circuiting Elements
1.7.1 Resistor:
A color scheme is followed to give the specifications of a resistor. The table for color code is
shown below:
The 1st
two bands specify the 2 digits of the resistor value whereas the
3rd
band specifies the multiplier in terms of the power to which 10 is
raised and multiplied to the 2 digits.
The tolerance tells the possible % variation of the resistor value about
the value indicated by bands.
Figure 3: Table of Resistance
1.7.2 Capacitor:
The 2 types of capacitors we frequently use in circuits are ceramic and electrolytic capacitors. While
ceramic capacitors do not have a fixed polarity; electrolytic capacitors should be connected in their
specified polarities only else they might blow off! This polarity is usually provided on the side of the
capacitors ‘corresponding leg.
Figure 5: Electrolytic cap with –ve polarity leg seen Figure 4: Ceramic cap with value 15x104 pF
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1.7.3 Breadboard:
This is the base used for setting up the circuit. This has embedded metal strips in it that form a grid
of connections inside its body. This allows us to take multiple connections from a single point
without any need of soldering/disordering as in PCBs. It is always a good habit to test the circuit on
breadboard before making it on a PCB.
Figure 6: Top view showing the connecting holes. Bottom view shows the contact metal strips
1.7.4 Integrated Circuits (IC)
ICs or Integrated Circuits are packaged circuits designed for some
fixed purpose. An IC has its fixed IC name/number that can be used
to get catalog of its functions and pin configuration. ICs come in
various sizes and packages depending upon the purpose.
NOTE: Numbering scheme of IC pins will be explained in the
lab session. Different ICs may have different number of pins.
Figure 7: IC
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1.7.5 LED
LED (Light Emitting Diode) is frequently used to display the outputs at various stages of the circuit. It is essentially a Diode with the energy released in the form of photons due to electron transitions
falling in the visible region. Hence normal diode properties apply to it.
It glows only in fwd bias mode i.e. with p junction connected to +ve voltage and n junction to
negative.
Diodes are essentially low power devices. The current through the LED should be less than
20mA.Hence always put a 220 ohm resistor in series with the LED.
Never forget that LEDs consume a significant amount of power of the outputs of the ICs (CMOS
based).Hence it is advisable to only use them for checking the voltage level (high or low) and then
remove them.
Figure 8:
LEDs
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Chapter 2 Some Integrated Circuits and Implementation
2.1 555
555 is an IC used to generate a clock .The
two attributes of a clock are
Frequency
Duty cycle.
Both of these can be changed using this IC,
however the duty cycle is always <50%.
There are two modes in which 555 can run.
2.1.1 Monostable mode
Figure 9: Pin Configuration of 555
As the name suggests; in this mode the output is stable in only one (mono) state i.e. ‘off’ state.
Thus it can stay only for a finite time, if triggered, to the other state i.e. ‘on’ state. This time can be
set choosing appropriate values of resistances in the formula:
T = 1.1 x R1 x C1
Figure 10: 555 in monostable mode
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F =
2.1.2 Astable mode
In this mode; the output is stable neither in ‘high’ state nor in ‘low ’ state. Hence it oscillates from one
state to another giving us a square wave or clock. We can set the clock frequency and Duty cycle D by
the formulae:
.𝟒𝟒 𝑹 + 𝑹 𝑪
(𝑹 +𝑹 ) D =
(𝑹 + 𝑹 )
Figure 11: 555 in astable mode
NOTE: Capacitor C2 is just to filter the noise and its value can be suitably chosen to be 0.01µF. It
can also be neglected.
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2.2 4029 counter
With the clock made, we are ready to count the number of pulses passed into the circuit. Note that
any kind of counting requires a memory (you got to know that you have just counted ‘3’ to go to
‘4’!). Hence 4029 can also be used as a memory element that remembers its immediate previous
state.
Figure 12: 4029 pin
configuration
2.2.1 Pin Description
PIN No. Name Pin function Connection reqd.
1 Parallel load If given high; loads the value of
Parallel bit into the o/p bits
Gnd
2 Output Bit 3 Most significant bit of o/p To pin 6 of 7447
3 Parallel input bit 3 Most significant bit of parallel i/p Input
4 Parallel input bit 0 Least significant bit of parallel i/p Input
5 Clock enable bar Low on this pin enables counting as
per the clock received
Gnd
6 Output Bit 0 Least significant bit of parallel o/p To pin 7 of 7447
7 TC bar Output bit that gives a low when the
count is complete. Can be used to signal
the end of counting.
None if you don’t
want to use it
8 Gnd Needed for powering Gnd
9 Binary/Hex bar To choose b/w binary and
hexadecimal modes
10 Up/Down bar count To choose b/w up counting and
down counting modes
low for count 0-15
high for count 0-9
Low for down count
High for up count
11 Output bit 1 2nd
bit of o/p To pin 1 of 7447
12 Parallel input bit 1 2nd
bit of i/p Input
13 Parallel input bit 2 3rd
bit of i/p Input
14 Output bit 2 3rd
bit of o/p To pin 2 of 7447
15 Clock pulse Clock pulse is given here Clock from 555
16 Vdd Needed for powering +5 V
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2.3 7447: BCD to 7 segment display decoder
For displaying the number in the counter output on a seven segment display (i.e. 7 LEDs making up a
figure of ‘8’ as in a general calculator. See fig. ) we need to decode the 4 bits and match them to the 7
pins for lighting the LEDs corresponding to the number. This work is done by 7447.
Figure 13: 7447 pin configuration
2.3.1 Pin Description
PIN
no.
Name Function Connection reqd.
1 i/p B 2nd
bit(O1) of 4029’s o/p To O1 of 4029
2 i/p C 3rd bit(O2) of 4029’s o/p To O2 of 4029
3 Lamp Test
bar
Used to check that all LEDs of 7
seg are working.
High for normal fn
Low to glow all
LEDs
4 BI /RBI Kept high to allow normal function Kept high
5 RBI Blanks ‘0’ from being displayed Kept high
6 i/p D Most significant bit(O3) of 4029’s
o/p
To O2 of 4029
7 i/p A 3rd bit(O2) of 4029’s o/p To O2 of 4029
8 Gnd For power Connected to gnd
9-15 a-g as per the
fig
The o/p pins to 7segment display To 7 seg display
16 Vcc For power Connected to +5 V
NOTE:
The COM pins are to be connected to Vcc via 220 ohm resistor. Why resistor is required??
The dot pin is just for display of decimal point and essentially only makes the upper and
lower sides distinguishable from each other for a single display. without the asymmetry
produced by dot how will we be able to see which side is upper and which is lower?
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2.4 LDR (Light Dependent Resistor)
Light Dependent Resistor (LDR) or photo resistor is a device that acts like a resistance and its
resistance varies with the intensity of light incident on it. In this device, if photons of sufficient
energy fall on it, the resistance drops drastically as the electrons in the semiconductor are able to
jump from the valence band to the conduction band and are available for conduction. The LDRs used
are mostly responsive to visible light. The resistance might drop from as high as 1MΩ in the dark to 1
k Ω in bright light.
Figure 14: LDRs. The coiled portion is responsive to light
2.5 Operational Amplifier (Opamp)
Opamp is a very important device used in everyday electronics .It is essentially a differential
amplifier with a very high gain of the order of 105!By differential amplifier I mean that it amplifies
the difference of 2 signals and gives the output.
Opamp equation:
Vout= A (V+ - V- ) where A is the gain of the order 105.
Ironically, this high gain in open loop makes it impossible to use it as a general purpose
differential amplifier directly.
GOOGLY: If (V+-V-) = 0.005V; Vss = 12V what will be the output??
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2.5.1 Opamp as a comparator
Simplest use of Opamp is as a comparator. It can be used to convert an analog signal to a digital
signal defined by a fixed threshold. Set V- as the threshold voltage say 2.5 V and apply the analog
signal to be digitized at V+ .What will be the output? Well if you have worked out the googly; this
should be a piece of cake!
2.6 7805 Voltage Regulator
7805 voltage regulator is used to get +5 V output out of a higher voltage supply (7.5V-20V).We use adapter’s supply to generate +5V here. Connect the gnd and +12V of adapter to the pins as shown
and get +5V directly as an output out of the 3rd
pin. Current up to 0.5 A can be obtained from this regulator without any significant fall in voltage level.
NOTE: Use 2 capacitors of value say 0.1µF to filter the noise in the input and output of regulator’s
supply as shown.
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Section B
Embedded Systems
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Chapter 3 Introduction to Microcontrollers
You must be knowing about Digital Integrated Circuits (ICs) right ? For example:
7404: Hex Inverter
7408: Quad 2-input AND gate
7410: Triple 3-input NAND Gate
7432: Quad 2-input OR Gate
7457: 60:1 Frequency divider
There are AND, XOR, NAND, NOR, OR logic gate ICs, Counters, Timers, Seven Segment
Display Drivers and much more. Just check out 7400 Series and 4000 Series of Integrated
Circuits.
Now let’s take Quad 2 input AND gate IC. It has 4 AND gates, each having 2 pins for input
and 1 pin for output. The truth table or the function table of each gate is fixed. This is as
follows,
Input 1 Input 2 Output
0 0 0
0 1 0
1 0 0
1 1 1
Similarly all the Integrated circuits have their function tables and input and output pins fixed.
You cannot change the function and no input pin act as output and vice versa. So whenever
you want to design some circuit you first have to get the output as a function of inputs and
then design it using gates or whatever the requirement is.
So once a circuit is built we cannot change its function ! Even if you want to make some
changes again you have to consider all the gates and components involved. Now if you are
designing any circuit which involves change of the function table every now and then you are
in trouble ! For example if I want to design an Autonomous Robot which should perform
various tasks and I don’t just want to fix the task. Suppose I make it to move in a path then I
want to change the path ! How to do that ?
Here comes the use of Microcontrollers ! Now if I give you an Integrated Circuit with 20 pins
and tell you that you can make any pin as output or input also you can change the function
table by programming the IC using your computer ! Then your reactions will be wow ! that’s
nice :-) That’s what the most basic function of a microcontroller is. It has set of pins called as
PORT and you can make any pin either as output or input. After configuring pins you can
program it to perform according to any function table you want. You can change the
configuration or the function table as many times you wants.
There are many Semiconductor Companies which manufactures
microcontrollers. Some of them are:
Intel
Atmel
Microchip
Motorola
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We will discuss about Atmel Microcontrollers commonly known as AVR in this
section.
Question: How a microcontroller works !
Answer: Well I cannot go into lot of details about the working because it is a vast topic in
itself. I can just give an overview.
Microcontroller consists of an Microprocessor (CPU that is Central processing Unit) which is
interfaced to RAM (Random Access Memory) and Flash Memory (one your pen drive has !).
You feed your program in the Flash Memory on the microcontroller. Now when you turn on
the microcontroller, CPU accesses the instruction from RAM which access your code from
Flash. It sets the configuration of pins and start performing according to your program.
Question: How to make the code ?
Answer: You basically write the program on your computer in any of the high level
languages like C, C++, JAVA etc. Then you compile the code to generate the machine file.
Now you will ask what this machine file is ? All the machines understand only one language,
0 & 1 that is on and off. Now this 0 & 1 both corresponds to 2 different voltage levels for
example 0 volt for 0 logic and +5 volt for 1 logic. Actually the code has to be written in this
0, 1 language and then saved in the memory of the microcontroller. But this will be very
difficult for us ! So we write the code in the language we understand (C) and then compile
and make the machine file (.hex). After we make this machine file we feed this to the
memory of the microcontroller.
Question: How to feed the code in the flash of Microcontroller ?
Answer: Assuming you have the machine file (.hex) ready and now you want to feed that to
the flash of the microcontroller. Basically you want to make communication between your
computer and microcontroller. Now computer has many communication ports such as Serial
Port, Parallel Port and USB (Universal Serial Bus).
Lets take Serial Port, it has its own definition that is voltage level to define 0 & 1 (yeah all
the data communication is a just collection of 0 & 1 ) Serial Port's protocol is called as UART
(Universal Asynchronous Receiver & Transmitter) Its voltage levels are :-12 volt for 0 logic
and +12 volt for 1 logic.
Now the voltage levels of our microcontroller are based on CMOS (Complementary Metal
Oxide Semiconductor) technology which has 0 volt for 0 logic and +5 volt for 1 logic.
Two different machines with 2 different ways to define 0 & 1 and we want to exchange
information between them. Consider microcontroller as a French and Computer's Serial Port
as an Indian person (obviously no common language in between !) If they want to exchange
information they basically need a mediator who knows both the language. He will listen one
person and then translate to other person. Similarly we need a circuit which converts CMOS
(microcontroller) to UART (serial port) and vice versa. This circuit is called as programmer.
Using this circuit we can connect computer to the microcontroller and feed the machine file
to the flash.
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3.1 Compiler / IDE (Integrated Development Environment)
Atmel Microcontrollers are very famous as they are very easy to use. There are many
development tools available for them. First of all we need an easy IDE for developing code. I
suggest beginners to use CVAVR (Code Vision AVR) Evaluation version is available for free
download from the website. It has limitation of code size. It works on computers with
Windows platform that is Windows XP & Vista.
Some famous compilers/development tools supporting Windows for Atmel Microcontrollers
are:
WINAVR (AVRGCC for Windows)
Code Vision AVR (CVAVR)
AVR Studio (Atmel's free developing tool)
AVRGCC is a very nice open source compiler used by most of the people.
3.2 Programmer
Programmer basically consists of two parts:
Software (to open .hex file on your computer)
Hardware (to connect microcontroller)
Hardware depends on the communication port you are using on the computer (Serial, Parallel
or USB). I suggest beginners to use Serial Programmer as it is very easy to build. Software
for that is Pony Prog. Some famous Windows (XP, Vista) programmers are:
Pony Prog (Serial, Parallel)
AVRdude (supports many hardwares)
AVRStudio (supports Atmel's hardware)
ATProg (Serial)
USB-ASP (USB)
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Chapter 4 Code Vision AVR (CVAVR)
An IDE has following functions:
Preprocessing
Compilation
Assembly
Linking
Object Translation
Text Editor
If we just use compiler and linker independently we still need to get a text editor. So
combining everything will actually mess things up. So the best way is to get Software which
has it all. That’s called an Integrated Development Environment, in short IDE.
I consider Code-Vision-AVR to be the best IDE for getting started with AVR
programming on Windows XP, Vista. It has a very good Code Wizard which generate codes
automatically ! You need not mess with the assembly words. So in all my tutorials I will be
using CVAVR. You can download evaluation version for free which has code size limitation
but good enough for our purpose.
For all my examples I will be using Atmega-16 as default microcontroller because it very
easily available and is powerful enough with sufficient number of pins and peripherals we
use. You can have a look on the datasheet of Atmega-16 in the datasheet section.
Let’s take a look on the software. The main window looks like following,
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Now click on File ---> New --->Project
A pop up window will come asking whether you want to use Code Wizard AVR,
obviously select yes because that is the reason we are using CVAVR !
Now have a look on this Wizard. It has many tabs where we can configure PORTS,
TIMERS, LCD, ADC etc. I am explaining some of them
4.1 CHIP:
Select the chip for which you are going to write the program. Then select the frequency at
which Chip is running. By default all chips are set on Internal Oscillator of 1 MHz so select 1
MHz if that is the case. If you want to change the running clock frequency of the chip then
you have to change its fuse bits (I will talk more about this in fuse bits section).
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4.2 PORT:
PORT is usually a collection of 8 pins.
From this tab you can select which pin you want to configure as output and which as
input. It basically writes the DDR and PORT register through this setting. Registers are
basically RAM locations which configure various peripherals of microcontroller and by
changing value of these registers we can change the function it is performing. I will talk more
about registers later. All the details are provided in the datasheet.
So you can configure any pin as output or input by clicking the box.
For Atmega-16 which has 4 Ports we can see 4 tabs each corresponding to one Port. You
can also set initial value of the Pins you want to assign. or if you are using a pin as input then
whether you want to make it as pull-up or tristated, again I will talk in details about these
functions later.
Similarly using this code wizard you can very easily configure all the peripherals on the
Atmega.
Now for generating code just go to File ----> Generate, Save and Exit (of the code
wizard)
Now it will ask you name and location for saving three files. Two being project files and
one being the .C file which is your program. try to keep same names of all three files to avoid
confusion. By default these files are generated in C:\CVAVR\bin
The generated program will open in the text editor. Have a look it has some declarations
like PORT, DDR, TCCR0 and many more. These are all registers which configures various
functions of Atmega and by changing these value we make different functions. All the details
about the registers are commented just below them. Now go down and find following infinite
while loop there. We can start writing our part of program just before the while loop. And as
for most of the applications we want microcontroller to perform the same task forever we put
our part of code in the infinite while loop provided by the code wizard !
while (1)
// Place your code here
;
See how friendly this code wizard is, all the work (configuring registers) automatically
done and we don’t even need to understand and go to the details about registers too !
Now we want to generate the hex file, so first compile the program. Either press F9 or go
to Project ---> Compile.
It will show compilation errors if any. If program is error free we can proceed to making
of hex file. So either press Shift+F9 or go to Project ----> Make. A pop up window will
come with information about code size and flash usage etc.
So the machine file is ready now ! It is in the same folder where we saved those 3 files.
25 | P a g e Designed by vivekanand goud j| my embedded robotics
Chapter 5 Introduction to Atmega 16 Microcontroller
5.1 Features
Advanced RISC Architecture
Up to 16 MIPS Throughput at 16 MHz
16K Bytes of In-System Self-Programmable Flash
512 Bytes EEPROM
1K Byte Internal SRAM
32 Programmable I/O Lines
In-System Programming by On-chip Boot Program
8-channel, 10-bit ADC
Two 8-bit Timer/Counters with Separate Prescalers and Compare Modes
One 16-bit Timer/Counter with Separate Prescaler, Compare Mode, and Capture
Four PWM Channels
Programmable Serial USART
Master/Slave SPI Serial Interface
Byte-oriented Two-wire Serial Interface
Programmable Watchdog Timer with Separate On-chip Oscillator
External and Internal Interrupt Sources
5.2 Pin Configuration
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5.3 Block Diagram
27 | P a g e Designed by vivekanand goud j| my embedded robotics
5.4 Pin Descriptions
VCC: Digital supply voltage. (+5V)
GND: Ground. (0 V) Note there are 2 ground Pins.
Port A (PA7 - PA0)
Port A serves as the analog inputs to the A/D Converter. Port A also serves as an 8-bit bi- directional I/O port, if the A/D Converter is not used. When pins PA0 to PA7 are used as inputs and
are externally pulled low, they will source current if the internal pull-up resistors are activated. The
Port A pins are tri-stated when a reset condition becomes active, even if the clock is not running.
Port B (PB7 - PB0)
Port B is an 8-bit bi-directional I/O port with internal pull-up resistors (selected for each bit). Port B also serves the functions of various special features of the ATmega16 as listed on page 58 of
datasheet.
Port C (PC7 - PC0) Port C is an 8-bit bi-directional I/O port with internal pull-up resistors (selected for each bit). Port
C also serves the functions of the JTAG interface and other special features of the ATmega16 as listed on page 61 of datasheet. If the JTAG interface is enabled, the pull-up resistors on pins
PC5(TDI), PC3(TMS) and PC2(TCK) will be activated even if a reset occurs.
Port D (PD7 - PD0) Port D is an 8-bit bi-directional I/O port with internal pull-up resistors (selected for each bit).
Port D also serves the functions of various special features of the ATmega16 as listed on page 63 of datasheet.
RESET: Reset Input. A low level on this pin for longer than the minimum pulse length will
generate a reset, even if the clock is not running.
XTAL1: External oscillator pin 1
XTAL2: External oscillator pin 2
AVCC: AVCC is the supply voltage pin for Port A and the A/D Converter. It should be
externally connected to VCC, even if the ADC is not used. If the ADC is used, it should be connected
to VCC through a low-pass filter.
AREF: AREF is the analog reference pin for the A/D Converter.
28 | P a g e Designed by vivekanand goud j| my embedded robotics
5.5 Digital Input Output Port
So let’s start with understanding the functioning of AVR. We will first discuss about I/O
Ports. Again I remind you that I will be using and writing about Atmega-16. Let’s first have
a look at the Pin configuration of Atmega-16. Image is attached, click to enlarge.
You can see it has 32 I/O (Input/Output) pins grouped as A, B, C & D with 8 pins in each
group. This group is called as PORT.
PA0 - PA7 (PORTA)
PB0 - PB7 (PORTB)
PC0 - PC7 (PORTC)
PD0 - PD7 (PORTD)
Notice that all these pins have some function written in bracket. These are additional function
that pin can perform other than I/O. Some of them are.
ADC (ADC0 - ADC7 on PORTA)
UART (Rx,Tx on PORTD)
TIMERS (OC0 - OC2)
SPI (MISO, MOSI, SCK on PORTB)
External Interrupts (INT0 - INT2)
5.6 Registers
All the configurations in microcontroller is set through 8 bit (1 byte) locations in RAM
(RAM is a bank of memory bytes) of the microcontroller called as Registers. All the
functions are mapped to its locations in RAM and the value we set at that location that is at
that Register configures the functioning of microcontroller. There are total 32 x 8bit registers
in Atmega-16. As Register size of this microcontroller is 8 bit, it called as 8 bit
microcontroller.
5. B 8051 Microcontroller Architecture
5.1 What is 8051 Standard?
5.2 8051 Microcontroller's pins
5.3 Input/Output Ports (I/O Ports)
5.4 8051 Microcontroller Memory Organisation
5.5 SFRs (Special Function Registers)
5.6 Counters and Timers
5.7 UART (Universal Asynchronous Receiver and Transmitter)
5.8 8051 Microcontroller Interrupts
5.9 8051 Microcontroller Power Consumption Control
2.1 What is 8051 Standard?
Microcontrollers’ producers have been struggling for a long time for attracting more and more choosy
customers. Every couple of days a new chip with a higher operating frequency, more memory and more
high-quality A/D converters comes on the market.
Nevertheless, by analyzing their structure it is concluded that most of them have the same (or at least very
similar) architecture known in the product catalogs as “8051 compatible”. What is all this about?
The whole story began in the far 80s when Intel launched its series of the microcontrollers labelled with
MCS 051. Although, several circuits belonging to this series had quite modest features in comparison to the
new ones, they took over the world very fast and became a standard for what nowadays is ment by a word
microcontroller.
The reason for success and such a big popularity is a skillfully chosen configuration which satisfies needs of
a great number of the users allowing at the same time stable expanding ( refers to the new types of the
microcontrollers ). Besides, since a great deal of software has been developed in the meantime, it simply was
not profitable to change anything in the microcontroller’s basic core. That is the reason for having a great
number of various microcontrollers which actually are solely upgraded versions of the 8051 family. What is
it what makes this microcontroller so special and universal so that almost all the world producers
manufacture it today under different name ?
As shown on the previous picture, the 8051 microcontroller has nothing impressive at first sight:
4 Kb program memory is not much at all.
128Kb RAM (including SFRs as well) satisfies basic needs, but it is not imposing amount.
4 ports having in total of 32 input/output lines are mostly enough to make connection to peripheral
environment and are not luxury at all.
As it is shown on the previous picture, the 8051 microcontroller have nothing impressive at first sight:
The whole configuration is obviously envisaged as such to satisfy the needs of most programmers who work
on development of automation devices. One of advantages of this microcontroller is that nothing is missing
and nothing is too much. In other words, it is created exactly in accordance to the average user‘s taste and
needs. The other advantage is the way RAM is organized, the way Central Processor Unit (CPU) operates
and ports which maximally use all recourses and enable further upgrading.
2.2 8051 Microcontroller's pins
Pins 1-8: Port 1 Each of these pins can be configured as input or output.
Pin 9: RS Logical one on this pin stops microcontroller’s operating and erases the contents of most registers.
By applying logical zero to this pin, the program starts execution from the beginning. In other words, a
positive voltage pulse on this pin resets the microcontroller.
Pins10-17: Port 3 Similar to port 1, each of these pins can serve as universal input or output . Besides, all of
them have alternative functions:
Pin 10: RXD Serial asynchronous communication input or Serial synchronous communication output.
Pin 11: TXD Serial asynchronous communication output or Serial synchronous communication clock
output.
Pin 12: INT0 Interrupt 0 input
Pin 13: INT1 Interrupt 1 input
Pin 14: T0 Counter 0 clock input
Pin 15: T1 Counter 1 clock input
Pin 16: WR Signal for writing to external (additional) RAM
Pin 17: RD Signal for reading from external RAM
Pin 18, 19: X2, X1 Internal oscillator input and output. A quartz crystal which determines operating
frequency is usually connected to these pins. Instead of quartz crystal, the miniature ceramics resonators can
be also used for frequency stabilization. Later versions of the microcontrollers operate at a frequency of 0 Hz
up to over 50 Hz.
Pin 20: GND Ground
Pin 21-28: Port 2 If there is no intention to use external memory then these port pins are configured as
universal inputs/outputs. In case external memory is used then the higher address byte, i.e. addresses A8-A15
will appear on this port. It is important to know that even memory with capacity of 64Kb is not used ( i.e.
note all bits on port are used for memory addressing) the rest of bits are not available as inputs or outputs.
Pin 29: PSEN If external ROM is used for storing program then it has a logic-0 value every time the
microcontroller reads a byte from memory.
Pin 30: ALE Prior to each reading from external memory, the microcontroller will set the lower address byte
(A0-A7) on P0 and immediately after that activates the output ALE. Upon receiving signal from the ALE
pin, the external register (74HCT373 or 74HCT375 circuit is usually embedded ) memorizes the state of P0
and uses it as an address for memory chip. In the second part of the microcontroller’s machine cycle, a signal
on this pin stops being emitted and P0 is used now for data transmission (Data Bus). In this way, by means of
only one additional (and cheap) integrated circuit, data multiplexing from the port is performed. This port at
the same time used for data and address transmission.
Pin 31: EA By applying logic zero to this pin, P2 and P3 are used for data and address transmission with no
regard to whether there is internal memory or not. That means that even there is a program written to the
microcontroller, it will not be executed, the program written to external ROM will be used instead.
Otherwise, by applying logic one to the EA pin, the microcontroller will use both memories, first internal and
afterwards external (if it exists), up to end of address space.
Pin 32-39: Port 0 Similar to port 2, if external memory is not used, these pins can be used as universal inputs
or outputs. Otherwise, P0 is configured as address output (A0-A7) when the ALE pin is at high level (1) and
as data output (Data Bus), when logic zero (0) is applied to the ALE pin.
Pin 40: VCC Power supply +5V
2.3 Input/Output Ports (I/O Ports)
All 8051 microcontrollers have 4 I/O ports, each consisting of 8 bits which can be configured as inputs or
outputs. This means that the user has on disposal in total of 32 input/output lines connecting the
microcontroller to peripheral devices.
A logic state on a pin determines whether it is configured as input or output: 0=output, 1=input. If a pin on
the microcontroller needs to be configured as output, then a logic zero (0) should be applied to the
appropriate bit on I/O port. In this way, a voltage level on the appropriate pin will be 0.
Similar to that, if a pin needs to be configured as input, then a logic one (1) should be applied to the
appropriate port. In this way, as a side effect a voltage level on the appropriate pin will be 5V (as it is case
with any TTL input). This may sound a bit confusing but everything becomes clear after studying a
simplified electronic circuit connected to one I/O pin.
Input/Output (I/O) pin This is a simplified overview of what is connected to a pin inside the microcontroller. It concerns all pins
except those included in P0 which do not have embedded pullup resistor.
Output pin A logic zero (0) is applied to a bit in the P register. By turning output FE transistor on, the appropriate pin is
directly connected to ground.
Input pin A logic one (1) is applied to a bit in the P register. Output FE transistor is turned off. The appropriate pin
remains connected to voltage power supply through a pull-up resistor of high resistance.
A logic state (voltage) on any pin can be changed or read at any moment. A logic zero (0) and logic one (1)
are not equal. A logic one (0) represents almost short circuit to ground. Such a pin is configured as output.
A logic one (1) is “loosely” connected to voltage power supply through resistors of high resistance. Since
this voltage can be easily “pulled down” by an external signal, such a pin is configured as input.
Port 0
It is specific to this port to have a double purpose. If external memory is used then the lower address byte
(addresses A0-A7) is applied on it. Otherwise, all bits on this port are configured as inputs or outputs.
Another characteristic is expressed when it is configured as output. Namely, unlike other ports consisting of
pins with embedded pull-up resistor ( connected by its end to 5 V power supply ), this resistor is left out here.
This, apparently little change has its consequences:
If any pin on this port is configured as input then it performs as if it “floats”. Such input has unlimited input
resistance and has no voltage coming from “inside”.
When the pin is configured as output, it performs as “open drain”, meaning that by writing 0 to some port’s
bit, the appropriate pin will be connected to ground (0V). By writing 1, the external output will keep on
“floating”. In order to apply 1 (5V) on this output, an external pull-up resistor must be embedded.
Only in case P0 is used for addressing external memory ( only in that case), the microcontroller will provide internal
power supply source in order to establish logical ones on pins. There is no need to add external pullup resistors.
Port 1
This is a true I/O port, because there are no role assigning as it is the case with P0. Since it has embedded
pull-up resistors it is completely compatible with TTL circuits.
Port 2
Similar to P0, when using external memory, lines on this port occupy addresses intended for external
memory chip. This time it is the higher address byte with addresses A8-A15. When there is no additional
memory, this port can be used as universal input-output port similar by its features to the port 1.
Port 3
Even though all pins on this port can be used as universal I/O port, they also have an alternative function.
Since each of these functions use inputs, then the appropriate pins have to be configured like that. In other
words, prior to using some of reserve port functions, a logical one (1) must be written to the appropriate bit
in the P3 register. From hardware’s perspective , this port is also similar to P0, with the difference that its
outputs have a pull-up resistor embedded.
Current limitations on pins
When configured as outputs ( logic zero (0) ), single port pins can "receive" current of 10mA. If all 8 bits on
a port are active, total current must be limited to 15mA (port P0: 26mA). If all ports (32 bits) are active, total
maximal current must be limited to 71mA. When configured as inputs (logic 1), embedded pull-up resistor
provides very weak current, but strong enough to activate up to 4 TTL inputs from LS series.
It may be seen from description of some ports, that even though all pins have more or less similar internal
structure, it is necessary to pay attention to which of them will be used for what and how.
For example: If they are used as outputs with high voltage level (5V), then port 0 should be avoided because
its pins do not have added resistor for connection to +5V. Only low logic level can be obtained therefore, if
another port is used for the same purpose, one should have in mind that pull-up resistors have a relatively
high resistance. Consequentaly it can be counted on only several hundreds microamperes of current coming
out of a pin.
2.4 8051 Microcontroller Memory Organisation
The microcontroller memory is divided into Program Memory and Data Memory. Program Memory (ROM)
is used for permanent saving program being executed, while Data Memory (RAM) is used for temporarily
storing and keeping intermediate results and variables. Depending on the model in use ( still referring to the
whole 8051 microcontroller family) at most a few Kb of ROM and 128 or 256 bytes of RAM can be used.
However…
All 8051 microcontrollers have 16-bit addressing bus and can address 64 kb memory. It is neither a mistake
nor a big ambition of engineers who were working on basic core development. It is a matter of very clever
memory organization which makes these controllers a real “ programmers’ tidbit“ .
Program Memory
The oldest models of the 8051 microcontroller family did not have internal program memory . It was added
from outside as a separate chip. These models are recognizable by their label beginning with 803 ( for ex.
8031 or 8032). All later models have a few Kbytes ROM embedded, Even though it is enough for writing
most of the programs, there are situations when additional memory is necessary. A typical example of it is
the use of so called lookup tables. They are used in cases when something is too complicated or when there
is no time for solving equations describing some process. The example of it can be totally exotic (an estimate
of self-guided rockets’ meeting point) or totally common( measuring of temperature using non-linear thermo
element or asynchronous motor speed control). In those cases all needed estimates and approximates are
executed in advance and the final results are put in the tables ( similar to logarithmic tables ).
How does the microcontroller handle external memory depends on the pin EA logic state:
EA=0 In this case, internal program memory is completely ignored, only a program stored in external
memory is to be executed.
EA=1 In this case, a program from builtin ROM is to be executed first ( to the last location). Afterwards, the
execution is continued by reading additional memory.
in both cases, P0 and P2 are not available to the user because they are used for data nd address transmission.
Besides, the pins ALE and PSEN are used too.
Data Memory
As already mentioned, Data Memory is used for temporarily storing and keeping data and intermediate
results created and used during microcontroller’s operating. Besides, this microcontroller family includes
many other registers such as: hardware counters and timers, input/output ports, serial data buffers etc. The
previous versions have the total memory size of 256 locations, while for later models this number is
incremented by additional 128 available registers. In both cases, these first 256 memory locations (addresses
0-FFh) are the base of the memory. Common to all types of the 8051 microcontrollers. Locations available to
the user occupy memory space with addresses from 0 to 7Fh. First 128 registers and this part of RAM is
divided in several blocks.
The first block consists of 4 banks each including 8 registers designated as R0 to R7. Prior to access them, a
bank containing that register must be selected. Next memory block ( in the range of 20h to 2Fh) is bit-
addressable, which means that each bit being there has its own address from 0 to 7Fh. Since there are 16 such
registers, this block contains in total of 128 bits with separate addresses (The 0th bit of the 20h byte has the
bit address 0 and the 7th bit of th 2Fh byte has the bit address 7Fh). The third group of registers occupy
addresses 2Fh-7Fh ( in total of 80 locations) and does not have any special purpose or feature.
Additional Memory Block of Data Memory
In order to satisfy the programmers’ permanent hunger for Data Memory, producers have embedded an
additional memory block of 128 locations into the latest versions of the 8051 microcontrollers. Naturally, it’s
not so simple…The problem is that electronics performing addressing has 1 byte (8 bits) on disposal and due
to that it can reach only the first 256 locations. In order to keep already existing 8-bit architecture and
compatibility with other existing models a little trick has been used.
Using trick in this case means that additional memory block shares the same addresses with existing
locations intended for the SFRs (80h- FFh). In order to differentiate between these two physically separated
memory spaces, different ways of addressing are used. A direct addressing is used for all locations in the
SFRs, while the locations from additional RAM are accessible using indirect addressing.
How to extend memory?
In case on-chip memory is not enough, it is possible to add two external memory chips with capacity of
64Kb each. I/O ports P2 and P3 are used for their addressing and data transmission.
From the users’ perspective, everything functions quite simple if properly connected because the most
operations are performed by the microcontroller itself. The 8051 microcontroller has two separate reading
signals RD#(P3.7) and PSEN#. The first one is activated byte from external data memory (RAM) should be
read, while another one is activated to read byte from external program memory (ROM). These both signals
are active at logical zero (0) level. A typical example of such memory extension using special chips for RAM
and ROM, is shown on the previous picture. It is called Hardward architecture.
Even though the additional memory is rarely used with the latest versions of the microcontrollers, it will be
described here in short what happens when memory chips are connected according to the previous schematic.
It is important to know that the whole process is performed automatically, i.e. with no intervention in the
program.
When the program during execution encounters the instruction which resides in exter nal memory (ROM), the
microcontroller will activate its control output ALE and set the first 8 bits of address (A0-A7) on P0. In this
way, IC circuit 74HCT573 which "lets in" the first 8 bits to memory address pins is activated.
A signal on the pin ALE closes the IC circuit 74HCT573 and immediately afterwards 8 higher bits of address
(A8-A15) appear on the port. In this way, a desired location in addtional program memory is completely
addressed. The only thing left over is to read its content.
Pins on P0 are configured as inputs, the pin PSEN is activated and the microcon troller reads content from
memory chip. The same connections are used both for data and lower address byte.
Similar occurs when it is a needed to read some location from external Data Memory. Now, addressing is
performed in the same way, while reading or writing is performed via signals which appear on the control
outputs RD or WR .
Addressing
While operating, processor processes data according to the program instructions. Each instruction consists of
two parts. One part describes what should be done and another part indicates what to use to do it. This later
part can be data (binary number) or address where the data is stored. All 8051 microcontrollers use two ways
of addressing depending on which part of memory should be accessed:
Direct Addressing
On direct addressing, a value is obtained from a memory location while the address of that location is
specified in instruction. Only after that, the instruction can process data (howdepends on the type of
instruction: addition, subtraction, copy…). Obviously, a number being changed during operating a variable
can reside at that specified address. For example:
Since the address is only one byte in size ( the greatest number is 255), this is how only the first 255
locations in RAM can be accessed in this case the first half of the basic RAM is intended to be used freely,
while another half is reserved for the SFRs.
MOV A,33h; Means: move a number from address 33 hex. to accumulator
Indirect Addressing
On indirect addressing, a register which contains address of another register is specified in the instruction. A
value used in operating process resides in that another register. For example:
Only RAM locations available for use are accessed by indirect addressing (never in the SFRs). For all latest
versions of the microcontrollers with additional memory block ( those 128 locations in Data Memory), this is
the only way of accessing them. Simply, when during operating, the instruction including “@” sign is
encountered and if the specified address is higher than 128 ( 7F hex.), the processor knows that indirect
addressing is used and jumps over memory space reserved for the SFRs.
MOV A,@R0; Means: Store the value from the register whose address is in the R0 register
into accumulator
On indirect addressing, the registers R0, R1 or Stack Pointer are used for specifying 8-bit addresses. Since
only 8 bits are avilable, it is possible to access only registers of internal RAM in this way (128 locations in
former or 256 locations in latest versions of the microcontrollers). If memory extension in form of additional
memory chip is used then the 16-bit DPTR Register (consisting of the registers DPTRL and DPTRH) is used
for specifying addresses. In this way it is possible to access any location in the range of 64K.
2.5 SFRs (Special Function Registers)
SFRs are a kind of control table used for running and monitoring microcontroller’s operating. Each of these
registers, even each bit they include, has its name, address in the scope of RAM and clearly defined purpose (
for example: timer control, interrupt, serial connection etc.). Even though there are 128 free memory
locations intended for their storage, the basic core, shared by all types of 8051 controllers, has only 21 such
registers. Rest of locations are intensionally left free in order to enable the producers to further improved
models keeping at the same time compatibility with the previous versions. It also enables the use of programs
written a long time ago for the microcontrollers which are out of production now.
A Register (Accumulator)
This is a general-purpose register which serves for storing intermediate results during operating. A number
(an operand) should be added to the accumulator prior to execute an instruction upon it. Once an arithmetical
operation is preformed by the ALU, the result is placed into the accumulator. If a data should be transferred
from one register to another, it must go through accumulator. For such universal purpose, this is the most
commonly used register that none microcontroller can be imagined without (more than a half 8051
microcontroller's instructions used use the accumulator in some way).
B Register
B register is used during multiply and divide operations which can be performed only upon numbers stored
in the A and B registers. All other instructions in the program can use this register as a spare accumulator
(A).
During programming, each of registers is called by name so that their exact address is not so important for the user.
During compiling into machine code (series of hexadecimal numbers recognized as instructions by the
microcontroller), PC will automatically, instead of registers’ name, write necessary addresses into the microcontroller.
R Registers (R0-R7)
This is a common name for the total 8 generalpurpose registers (R0, R1, R2 ...R7). Even they are not true
SFRs, they deserve to be discussed here because of their purpose. The bank is active when the R registers it
includes are in use. Similar to the accumulator, they are used for temporary storing variables and
intermediate results. Which of the banks will be active depends on two bits included in the PSW Register.
These registers are stored in four banks in the scope of RAM.
The following example best illustrates the useful purpose of these registers. Suppose that mathematical
operations on numbers previously stored in the R registers should be performed: (R1+R2) - (R3+R4).
Obviously, a register for temporary storing results of addition is needed. Everything is quite simple and the
program is as follows :
MOV A,R3; Means: move number from R3 into accumulator
ADD A,R4; Means: add number from R4 to accumulator (result remains in accumulator)
MOV R5,A; Means: temporarily move the result from accumulator into R5
MOV A,R1; Means: move number from R1 into accumulator
ADD A,R2; Means: add number from R2 to accumulator
SUBB A,R5; Means: subtract number from R5 ( there are R3+R4 )
PSW Register (Program Status Word)
This is one of the most important SFRs. The Program Status Word (PSW) contains several status bits that
reflect the current state of the CPU. This register contains: Carry bit, Auxiliary Carry, two register bank
select bits, Overflow flag, parity bit, and user-definable status flag. The ALU automatically changes some of
register’s bits, which is usually used in regulation of the program performing.
P - Parity bit. If a number in accumulator is even then this bit will be automatically set (1), otherwise it will
be cleared (0). It is mainly used during data transmission and receiving via serial communication.
- Bit 1. This bit is intended for the future versions of the microcontrollers, so it is not supposed to be here.
OV Overflow occurs when the result of arithmetical operation is greater than 255 (deci mal), so that it can
not be stored in one register. In that case, this bit will be set (1). If there is no overflow, this bit will be
cleared (0).
RS0, RS1 - Register bank select bits. These two bits are used to select one of the four register banks in
RAM. By writing zeroes and ones to these bits, a group of registers R0-R7 is stored in one of four banks in
RAM.
RS1 RS2 Space in RAM
0 0 Bank0 00h-07h
0 1 Bank1 08h-0Fh
1 0 Bank2 10h-17h
1 1 Bank3 18h-1Fh
F0 - Flag 0. This is a general-purpose bit available to the user.
AC - Auxiliary Carry Flag is used for BCD operations only.
CY - Carry Flag is the (ninth) auxiliary bit used for all arithmetical operations and shift instructions.
DPTR Register (Data Pointer)
These registers are not true ones because they do not physically exist. They consist of two separate registers:
DPH (Data Pointer High) and (Data Pointer Low). Their 16 bits are used for external memory addressing.
They may be handled as a 16-bit register or as two independet 8-bit registers.Besides, the DPTR Register is
usually used for storing data and intermediate results which have nothing to do with memory locations.
SP Register (Stack Pointer)
A value of the Stack Pointer ensures that the Stack Pointer will point to valid RAM and permits Stack
availability. By starting each subprogram, the value in the Stack Pointer is incremented by 1. In the same
manner, by ending subprogram, this value is decremented by 1. After any reset, the value 7 is written to the
Stack Pointer, which means that the space of RAM reserved for the Stack starts from this location. If another
value is written to this register then the entire Stack is moved to a new location in the memory.
P0, P1, P2, P3 - Input/Output Registers
In case that external memory and serial communication system are not in use then, 4 ports with in total of 32
input-output lines are available to the user for connection to peripheral environment. Each bit inside these
ports coresponds to the appropriate pin on the microcontroller. This means that logic state written to these
ports appears as a voltage on the pin ( 0 or 5 V). Naturally, while reading, the opposite occurs – voltage on
some input pins is reflected in the appropriate port bit.
The state of a port bit, besides being reflected in the pin, determines at the same time whether it will be
configured as input or output. If a bit is cleared (0), the pin will be configured as output. In the same manner,
if a bit is set to 1 the pin will be configured as input. After reset, as well as when turning the microcontroller
on , all bits on these ports are set to one (1). This means that the appropriate pins will be configured as
inputs.
Conditionally said, I/O ports are directly connected to the microcontroller’s pins. This means that a logic
state of these registers can be checked by voltmeter and vice versa-voltage on the pins can be checked by
testing their bits!
2.6 Counters and Timers
As explained in the previous chapter, the main oscillator of the microcontroller uses quartz crystal for its
operating. As the frequency of this oscillator is precisely defined and very stable, these pulses are the most
suitable for time measuring (such oscillators are used in quartz clocks as well). In order to measure time
between two events it is only needed to count up pulses from this oscillator. That is exactly what the timer is
doing. Namely, if the timer is properly programmed, the value written to the timer register will be
incremented or decremented after each coming pulse, i.e. once per each machine cycle cycle. Taking into
account that one instruction lasts 12 quartz oscillator periods (one machine cycle), by embedding quartz with
oscillator frequency of 12MHz, a number in the timer register will be changed million times per second, i.e.
each microsecond.
The 8051 microcontrollers have 2 timer counters called T0 and T1. As their names tell, their main purpose is
to measure time and count external events. Besides, they can be used for generating clock pulses used in
serial communication, i.e. Baud Rate.
Timer T0
As it is shown in the picture below, this timer consists of two registers – TH0 and TL0. The numbers these
registers include represent a lower and a higher byte of one 16-digit binary number.
This means that if the content of the timer 0 is equal to 0 (T0=0) then both registers it includes will include 0.
If the same timer contains for example number 1000 (decimal) then the register TH0 (higher byte) will
contain number 3, while TL0 (lower byte) will contain decimal number 232.
Formula used to calculate values in registers is very simple:
TH0 × 256 + TL0 = T
Matching the previous example it would be as follows :
3 × 256 + 232 = 1000
Since the timers are virtually 16-bit registers, the greatest value that could be written to them is 65 535. In
case of exceeding this value, the timer will be automatically reset and afterwords that counting starts from 0.
It is called overflow. Two registers TMOD and TCON are closely connected to this timer and control how it
operates.
TMOD Register (Timer Mode)
This register selects mode of the timers T0 and T1. As illustrated in the following picture, the lower 4 bits
(bit0 - bit3) refer to the timer 0, while the higher 4 bits (bit4 - bit7) refer to the timer 1. There are in total of 4
modes and each of them is described here in this book.
Bits of this register have the following purpose:
GATE1 starts and stops Timer 1 by means of a signal provided to the pin INT1 (P3.3):
o 1 - Timer 1 operates only if the bit INT1 is set
o 0 - Timer 1 operates regardless of the state of the bit INT 1
C/T1 selects which pulses are to be counted up by the timer/counter 1:
o 1 - Timer counts pulses provided to the pin T1 (P3.5)
o 0 - Timer counts pulses from internal oscillator
T1M1,T1M0 These two bits selects the Timer 1 operating mode.
T1M1 T1M0 Mode Description
0 0 0 13-bit timer
0 1 1 16-bit timer
1 0 2 8-bit auto-
reload
1 1 3 Split mode
GATE0 starts and stops Timer 1, using a signal provided to the pin INT0 (P3.2):
o 1 - Timer 0 operates only if the bit INT0 is set
o 0 - Timer 0 operates regardless of the state of the bit INT0
C/T0 selects which pulses are to be counted up by the timer/counter 0:
o 1 - Timer counts pulses provided to the pin T0(P3.4)
o 0 - Timer counts pulses from internal oscillator
T0M1,T0M0 These two bits select the Timer 0 operating mode.
T0M1 T0M0 Mode Description
0 0 0 13-bit timer
0 1 1 16-bit timer
1 0 2 8-bit auto-
reload
1 1 3 Split mode
Timer 0 in mode 0 (13-bit timer)
This is one of the rarities being kept only for compatibility with the previuos versions of the
microcontrollers. When using this mode, the higher byte TH0 and only the first 5 bits of the lower byte TL0
are in use. Being configured in this way, the Timer 0 uses only 13 of all 16 bits. How does it operate? With
each new pulse coming, the state of the lower register (that one with 5 bits) is changed. After 32 pulses
received it becomes full and automatically is reset, while the higher byte TH0 is incremented by 1. This
action will be repeated until registers count up 8192 pulses. After that, both registers are reset and counting
starts from 0.
Timer 0 in mode 1 (16-bit timer)
All bits from the registers TH0 and TL0 are used in this mode. That is why for this mode is being more
commonly used. Counting is performed in the same way as in mode 0, with difference that the timer counts
up to 65 536, i.e. as far as the use of 16 bits allows.
Timer 0 in mode 2 (Auto-Reload Timer)
What does auto-reload mean? Simply, it means that such timer uses only one 8-bit register for counting, but
it never counts from 0 but from an arbitrary chosen value (0- 255) saved in another register.
The advantages of this way of counting are described in the following example: suppose that for any reason
it is continuously needed to count up 55 pulses at a time from the clock generator.
When using mode 1 or mode 0, It is needed to write number 200 to the timer registers and check constantly
afterwards whether overflow occured, i.e. whether the value 255 is reached by counting . When it has
occurred, it is needed to rewrite number 200 and repeat the whole procedure. The microcontroller performs
the same procedure in mode 2 automatically. Namely, in this mode it is only register TL0 operating as a
timer ( normally 8-bit), while the value from which counting should start is saved in the TH0 register.
Referring to the previous example, in order to register each 55th pulse, it is needed to write the number 200
to the register and configure the timer to operate in mode 2.
Timer 0 in Mode 3 (Split Timer)
By configuring Timer 0 to operate in Mode 3, the 16-bit counter consisting of two registers TH0 and TL0 is
split into two independent 8-bit timers. In addition, all control bits which belonged to the initial Timer 1
(consisting of the registers TH1 and TL1), now control newly created Timer 1. This means that even though
the initial Timer 1 still can be configured to operate in any mode ( mode 1, 2 or 3 ), it is no longer able to
stop, simply because there is no bit to do that. Therefore, in this mode, it will uninterruptedly “operate in the
background “.
The only application of this mode is in case two independent 'quick' timers are used and the initial Timer 1
whose operating is out of control is used as baud rate generator.
TCON - Timer Control Register
This is also one of the registers whose bits directly control timer operating.
Only 4 of all 8 bits this register has are used for timer control, while others are used for interrupt control
which will be discussed later.
TF1 This bit is automatically set with the Timer 1 overflow
TR1 This bit turns the Timer 1 on
o 1 - Timer 1 is turned on
o 0 - Timer 1 is turned off
TF0 This bit is automatically set with the Timer 0 overflow.
TR0 This bit turns the timer 0 on
o 1 - Timer 0 is turned on
o 0 - Timer 0 is turned off
How to start Timer 0 ?
Normally, first this timer and afterwards its mode should be selected. Bits which control that are resided in
the register TMOD:
This means that timer 0 operates in mode 1 and counts pulses from internal source whose frequency is equal
to 1/12 the quartz frequency.
In order to enable the timer, turn it on:
Immediately upon the bit TR0 is set, the timer starts operating. Assuming that a quartz crystal with frequency
of 12MHz is embedded, a number it contains will be incremented every microsecond. By counting up to
65.536 microseconds, the both registers that timer consists of will be set. The microcontroller automatically
reset them and the timer keeps on repeating counting from the beginning as far as the bit’s value is logic one
(1).
How to 'read' a timer ?
Depending on the timer’s application, it is needed to read a number in the timer registers or to register a
moment they have been reset.
- Everything is extremely simple when it is needed to read a value of the timer which uses only one register
for counting (mode 2 or Mode 3) . It is sufficient to read its state at any moment and it is it!
- It is a bit complicated to read a timer’s value when it operates in mode 2. Assuming that the state of the
lower byte is read first (TL0) and the state of the higher byte (TH0) afterwards, the result is:
TH0 = 15 TL0 = 255
Everything seems to be in order at first sight, but the current state of register at the moment of reading was:
TH0 = 14 TL0 = 255
In case of negligence, this error in counting ( 255 pulses ) may occur for not so obvious but quite logical
reason. Reading the lower byte is correct ( 255 ), but at the same time the program counter “ was taking “ a
new instruction for the TH0 state reading, an overflow occurred and both registers have changed their
contents ( TH0: 14→15, TL0: 255→0). The problem has simple solution: the state of the higher byte should
be read first, then the state of the lower byte and once again the state of the higher byte. If the number stored
in the higher byte is not the same both times it has been read then this sequence should be repeated ( this is a
mini- loop consisting of only 3 instructions in a program).
There is another solution too. It is sufficient to simply turn timer off while reading ( the bit TR0 in the
register TCON should be 0), and turn it on after that.
Detecting Timer 0 Overflow
Usually, there is no need to continuously read timer registers’ contents. It is sufficient to register the moment
they are reset, i.e. when counting starts from 0. It is called overflow. When this has occurred, the bit TF0
from the register TCON will be automatically set. The microcontroller is waiting for that moment in a way
that program will constantly check the state of this bit. Furthermore, an interrupt to stop the main program
execution can be enabled. Assuming that it is needed to provide a program pause ( time the program
appeared to be stopped) in duration of for example 0.05 seconds ( 50 000 machine cycles ):
First, it is needed to calculate a number that should be written to the timer registers:
This number should be written to the timer registers TH0 and TL0:
Once the timer is started it will continue counting from the written number. Program instruction checks if the
bit TF0 is set, which happens at the moment of overflow, i.e. after exactly 50.000 machine cycles and 0.05
seconds respectively.
How to measure pulses?
Suppose it is needed to measure the duration of an event, for example how long some device has been turned
on? Look at the picture of the timer and pay attention to the purpose of the bit GATE0 ( which resides in the
TMOD register ). If this bit is cleared then the state on the pin P3.2 does not affect the timer operating. If
GATE0 = 1 the timer will operate as far as the pin P3.2 has logic one (1) value. If this pin is supplied with
5V through some external switch at the moment the device is being turned on, the timer will measure
duration of its operating, which actually was the aim.
How to count up pulses?
This time, the answer lies in the register TCON, and bit C/T0 respectively. Similar to the previous example,
this bit brings into an external signal. If the bit is cleared everything occurs in the same way as in the
previous examples and the timer counts pulses from oscillator of defined frequency, i.e. measures the time
that went by. If the bit is set, the timer input is provided with pulses from the pin P3.4 (T0). Since these
pulses do not have some definite time or order, it is not possible to measure time by counting them. For that
reason, this timer is turned into the counter. The highest frequency that could be measured by such a counter
is 1/24 frequency of used quartz-crystal.
Timer 1
Referring to its characteristics, this timer is “ a twin brother “ to the Timer 0. This means that they have the
same purpose, their operating is controlled by the same registers TMOD and TCON and both of them can
operate in one of 4 different modes.
2.7 UART (Universal Asynchronous Receiver and Transmitter)
One of the features that makes this microcontroller so powerful is an integrated UART, better known as a
serial port. It is a duplex port, which means that it can transmit and receive data simultaneously. Without it,
serial data sending and receiving would be endlessly complicated part of the program where the pin state
continuously is being changed and checked according to strictly determined rhythm. Naturally, it does not
happen here because the UART resolves it in a very elegant manner. All the programmer needs to do is to
simply select serial port mode and baud rate. When the programmer is such configured, serial data sending is
done by writing to the register SBUF while data receiving is done by reading the same register. The
microcontroller takes care of all issues necessary for not making any error during data exchange.
Serial port should be configured prior to being used. That determines how many bits one serial “word”
contains, what the baud rate is and what the pulse source for synchronization is. All bits controlling this are
stored in the SFR Register SCON (Serial Control).
SCON Register (Serial Port Control Register)
SM0 - bit selects mode
SM1 - bit selects mode
SM2 - bit is used in case that several microcontrollers share the same interface. In normal circumstances this
bit must be cleared in order to enable connection to function normally.
REN - bit enables data receiving via serial communication and must be set in order to enable it.
TB8 - Since all registers in microcontroller are 8-bit registers, this bit solves the problem of sending the 9th bit
in modes 2 and 3. Simply, bits content is sent as the 9th bit.
RB8 - bit has the same purpose as the bit TB8 but this time on the receiver side. This means that on receiving
data in 9-bit format , the value of the last ( ninth) appears on its location.
TI - bit is automatically set at the moment the last bit of one byte is sent when the USART operates as a
transmitter. In that way processor “knows” that the line is available for sending a new byte. Bit must be clear
from within the program!
RI - bit is automatically set once one byte has been received. Everything functions in the similar way as in the
previous case but on the receive side. This is line a “doorbell” which announces that a byte has been received
via serial communication. It should be read quickly prior to a new data takes its place. This bit must also be
also cleared from within the program!
As seen, serial port mode is selected by combining the bits SM0 and SM2 :
SM0 SM1 Mode Description Baud Rate
0 0 0 8-bit Shift Register 1/12 the quartz frequency
0 1 1 8-bit UART Determined by the timer 1
1 0 2 9-bit UART 1/32 the quartz frequency (1/64
the quartz frequency)
1 1 3 9-bit UART Determined by the timer 1
In mode 0, the data are transferred through the RXD pin, while clock pulses appear on the TXD pin. The
bout rate is fixed at 1/12 the quartz oscillator frequency. On transmit, the least significant bit (LSB bit) is
being sent/received first. (received).
TRANSMIT - Data transmission in form of pulse train automatically starts on the pin RXD at the moment
the data has been written to the SBUF register.In fact, this process starts after any instruction being
performed on this register. Upon all 8 bits have been sent, the bit TI in the SCON register is automatically
set.
RECEIVE - Starts data receiving through the pin RXD once two necessary conditions are met: bit REN=1
and RI=0 (both bits reside in the SCON register). Upon 8 bits have been received, the bit RI (register SCON)
is automatically set, which indicates that one byte is received.
Since, there are no START and STOP bits or any other bit except data from the SBUF register, this mode is
mainly used on shorter distance where the noise level is minimal and where operating rate is important. A
typical example for this is I/O port extension by adding cheap IC circuit ( shift registers 74HC595, 74HC597
and similar).
Mode 1
In Mode1 10 bits are transmitted through TXD or received through RXD in the following manner: a START
bit (always 0), 8 data bits (LSB first) and a STOP bit (always 1) last. The START bit is not registered in this
pulse train. Its purpose is to start data receiving mechanism. On receive the STOP bit is automatically written
to the RB8 bit in the SCON register.
TRANSMIT - A sequence for data transmission via serial communication is automatically started upon the
data has been written to the SBUF register. End of 1 byte transmission is indicated by setting the TI bit in the
SCON register.
RECEIVE - Receiving starts as soon as the START bit (logic zero (0)) appears on the pin RXD. The
condition is that bit REN=1and bit RI=0. Both of them are stored in the SCON register. The RI bit is
automatically set upon receiving has been completed.
The Baud rate in this mode is determined by the timer 1 overflow time.
Mode 2
In mode 2, 11 bits are sent through TXD or received through RXD: a START bit (always 0), 8 data bits
(LSB first), additional 9th data bit and a STOP bit (always 1) last. On transmit, the 9th data bit is actually the
TB8 bit from the SCON register. This bit commonly has the purpose of parity bit. Upon transmission, the 9th
data bit is copied to the RB8 bit in the same register ( SCON).The baud rate is either 1/32 or 1/64 the quartz
oscillator frequency.
TRANSMIT - A sequence for data transmission via serial communication is automatically started upon the
data has been written to the SBUF register. End of 1 byte transmission is indicated by setting the TI bit in the
SCON register.
RECEIVE - Receiving starts as soon as the START bit (logic zero (0)) appears on the pin RXD. The
condition is that bit REN=1and bit RI=0. Both of them are stored in the SCON register. The RI bit is
automatically set upon receiving has been completed.
Mode 3
Mode 3 is the same as Mode 2 except the baud rate. In Mode 3 is variable and can be selected.
The parity bit is the bit P in the PSW register. The simplest way to check correctness of the received byte is
to add this parity bit to the transmit side as additional bit. Simply, immediately before transmit, the message
is stored in the accumulator and the bit P goes into the TB8 bit in order to be “a part of the message”. On the
receive side is the opposite : received byte is stored in the accumulator and the bit P is compared with the bit
RB8 ( additional bit in the message). If they are the same- everything is OK!
Baud Rate
Baud Rate is defined as a number of send/received bits per second. In case the UART is used, baud rate
depends on: selected mode, oscillator frequency and in some cases on the state of the bit SMOD stored in the
SCON register. All necessary formulas are specified in the table :
Baud Rate BitSMOD
Mode 0 Fosc. / 12
Mode 1
1 Fosc.
16 12 (256-
TH1)
BitSMOD
Mode 2 Fosc. / 32
Fosc. / 64
1
0
Mode 3
1 Fosc.
16 12 (256-
TH1)
Timer 1 as a baud rate generator
Timer 1 is usually used as a baud rate generator because it is easy to adjust various baud rate by the means of
this timer. The whole procedure is simple:
First, Timer 1 overflow interrupt should be disabled
Timer T1 should be set in auto-reload mode
Depending on necessary baud rate, in order to obtain some of the standard values one of the numbers from the
table should be selected. That number should be written to the TH1 register. That's all.
Baud Rate
Fosc. (MHz)
Bit SMOD
11.0592 12 14.7456 16 20
150 40 h 30 h 00 h 0
300 A0 h 98 h 80 h 75 h 52 h 0
600 D0 h CC h C0 h BB h A9 h 0
1200 E8 h E6 h E0 h DE h D5 h 0
2400 F4 h F3 h F0 h EF h EA h 0
4800 F3 h EF h EF h 1
4800 FA h F8 h F5 h 0
9600 FD h FC h 0
9600 F5 h 1
19200 FD h FC h 1
38400 FE h 1
76800 FF h 1
Multiprocessor Communication
As described in the previous text, modes 2 and 3 enable the additional 9th data bit to be part of message. It
can be used for checking data via parity bit. Another useful application of this bit is in communication
between two microcontrollers, i.e. multiprocessor communication. This feature is enabled by setting the SM2
bit in the SCON register. The consequence is the following: when the STOP bit is ready, indicating end of
message, the serial port interrupt will be requested only in case the bit RB8 = 1 (the 9th bit).
The whole procedure will be performed as follows:
Suppose that there are several connected microcontrollers having to exchange data. That means that each of
them must have its address. The point is that each address sent via serial communication has the 9th bit set
(1), while data has it cleared (0). If the microcontroller A should send data to the microcontroller C then it at
will place first send address of C and the 9th bit set to 1. That will generate interrupt and all microcontrollers
will check whether they are called.
Of course, only one of them will recognize this address and immediately clear the bit SM2 in the SCON
register. All following data will be normally received by that microcontroller and ignored by other
microcontrollers.
2.8 8051 Microcontroller Interrupts
There are five interrupt sources for the 8051, which means that they can recognize 5 different event that can
interrupt regular program execution. Each interrupt can be enabled or disabled by setting bits in the IE
register. Also, as seen from the picture below the whole interrupt system can be disabled by clearing bit EA
from the same register.
Now, one detail should be explained which is not completely obvious but refers to external interrupts- INT0
and INT1. Namely, if the bits IT0 and IT1 stored in the TCON register are set, program interrupt will occur
on changing logic state from 1 to 0, (only at the moment). If these bits are cleared, the same signal will
generate interrupt request and it will be continuously executed as far as the pins are held low.
IE Register (Interrupt Enable)
EA - bit enables or disables all other interrupt sources (globally)
o 0 - (when cleared) any interrupt request is ignored (even if it is enabled)
o 1 - (when set to 1) enables all interrupts requests which are individually enabled
ES - bit enables or disables serial communication interrupt (UART)
o 0 - UART System can not generate interrupt
o 1 - UART System enables interrupt
ET1 - bit enables or disables Timer 1 interrupt
o 0 - Timer 1 can not generate interrupt
o 1 - Timer 1 enables interrupt
EX1 - bit enables or disables INT 0 pin external interrupt
o 0 - change of the pin INT0 logic state can not generate interrupt
o 1 - enables external interrupt at the moment of changing the pin INT0 state
ET0 - bit enables or disables timer 0 interrupt
o 0 - Timer 0 can not generate interrupt
o 1 - enables timer 0 interrupt
EX0 - bit enables or disables INT1 pin external interrupt
o 0 - change of the INT1 pin logic state can not cause interrupt
o 1 - enables external interrupt at the moment of changing the pin INT1 state
Interrupt Priorities
It is not possible to predict when an interrupt will be required. For that reason, if several interrupts are
enabled. It can easily occur that while one of them is in progress, another one is requested. In such situation,
there is a priority list making the microcontroller know whether to continue operating or meet a new interrupt
request.
The priority list cosists of 3 levels:
1. Reset! The apsolute master of the situation. If an request for Reset omits, everything is stopped and the
microcontroller starts operating from the beginning.
2. Interrupt priority 1 can be stopped by Reset only.
3. Interrupt priority 0 can be stopped by both Reset and interrupt priority 1.
Which one of these existing interrupt sources have higher and which one has lower priority is defined in the
IP Register ( Interrupt Priority Register). It is usually done at the beginning of the program. According to
that, there are several possibilities:
Once an interrupt service begins. It cannot be interrupted by another inter rupt at the same or lower priority
level, but only by a higher priority interrupt.
If two interrupt requests, at different priority levels, arrive at the same time then the higher priority interrupt is
serviced first.
If the both interrupt requests, at the same priority level, occur one after another , the one who came later has to
wait until routine being in progress ends.
If two interrupts of equal priority requests arrive at the same time then the interrupt to be serviced is selected
according to the following priority list :
1. External interrupt INT0
2. Timer 0 interrupt
3. External Interrupt INT1
4. Timer 1 interrupt
5. Serial Communication Interrupt
IP Register (Interrupt Priority)
The IP register bits specify the priority level of each interrupt (high or low priority).
PS - Serial Port Interrupt priority bit
o Priority 0
o Priority 1
PT1 - Timer 1 interrupt priority
o Priority 0
o Priority 1
PX1 - External Interrupt INT1 priority
o Priority 0
o Priority 1
PT0 - Timer 0 Interrupt Priority
o Priority 0
o Priority 1
PX0 - External Interrupt INT0 Priority
o Priority 0
o Priority 1
Handling Interrupt
Once some of interrupt requests arrives, everything occurs according to the following order:
1. Instruction in progress is ended
2. The address of the next instruction to execute is pushed on the stack
3. Depending on which interrupt is requested, one of 5 vectors (addresses) is written to the program counter in
accordance to the following table:
4.
Interrupt Source Vector (address)
IE0 3 h
TF0 B h
TF1 1B h
RI, TI 23 h
All addresses are in hexadecimal format
5. The appropriate subroutines processing interrupts should be located at these addresses. Instead of
them, there are usually jump instructions indicating the location where the subroutines reside.
6. When interrupt routine is executed, the address of the next instruction to execute is poped from the stack to the
program counter and interrupted program continues operating from where it left off.
From the moment an interrupt is enabled, the microcontroller is on alert all the time. When interrupt request
arrives, the program execution is interrupted, electronics recognizes the cause and the program “jumps” to
the appropriate address (see the table above ). Usually, there is a jump instruction already prepared
subroutine prepared in advance. The subroutine is executed which exactly the aim- to do something when
something else has happened. After that, the program continues operating from where it left off…
Reset
Reset occurs when the RS pin is supplied with a positive pulse in duration of at least 2 machine cycles ( 24
clock cycles of crystal oscillator). After that, the microcontroller generates internal reset signal during which
all SFRs, excluding SBUF registers, Stack Pointer and ports are reset ( the state of the first two ports is
indefinite while FF value is being written to the ports configuring all pins as inputs). Depending on device
purpose and environment it is in, on power-on reset it is usually push button or circuit or both connected to
the RS pin. One of the most simple circuit providing secure reset at the moment of turning power on is
shown on the picture.
Everything functions rather simply: upon the power is on, electrical condenser is being charged for several
milliseconds through resistor connected to the ground and during this process the pin voltage supply is on.
When the condenser is charged, power supply voltage is stable and the pin keeps being connected to the
ground providing normal operating in that way. If later on, during the operation, manual reset button is
pushed, the condenser is being temporarily discharged and the microcontroller is being reset. Upon the
button release, the whole process is repeated…
Through the program- step by step...
The microcontrollers normally operate at very high speed. The use of 12 Mhz quartz crystal enables
1.000.000 instructions per second to be executed! In principle, there is no need for higher operating rate. In
case it is needed, it is easy to built-in crystal for high frequency. The problem comes up when it is necessary
to slow down. For example, when during testing in real operating environment, several instructions should be
executed step by step in order to check for logic state of I/O pins.
Interrupt system applied on the 8051 microcontrollers practically stops operating and enables instructions to
be executed one at a time by pushing button. Two interrupt features enable that:
Interrupt request is ignored if an interrupt of the same priority level is being in progress.
Upon interrupt routine has been executed, a new interrupt is not executed until at least one instruction from the
main program is executed.
In order to apply this in practice, the following steps should be done:
1. External interrupt sensitive to the signal level should be enabled (for example INT0).
2. Three following instructions should be entered into the program (start from address 03hex.):
What is going on? Once the pin P3.2 is set to “0” (for example, by pushing button), the microcontroller will
interrupt program execution jump to the address 03hex, will be executed a mini-interrupt routine consisting
of 3 instructions is located at that address.
The first instruction is being executed until the push button is pressed ( logic one (1) on the pin P3.2). The
second instruction is being executed until the push button is released. Immediately after that, the instruction
RETI is executed and processor continues executing the main program. After each executed instruction, the
interrupt INT0 is generated and the whole procedure is repeated ( push button is still pressed). Button Press =
One Instruction.
2.9 8051 Microcontroller Power Consumption Control
Conditionally said microcontroller is the most part of its “lifetime” is inactive for some external signal in
order to takes its role in a show. It can make a great problem in case batteries are used for power supply. In
extremely cases, the only solution is to put the whole electronics to sleep in order to reduce consumption to
the minimum. A typical example of this is remote TV controller: it can be out of use for months but when
used again it takes less than a second to send a command to TV receiver. While normally operating, the
AT89S53 uses current of approximately 25mA, which shows that it is not too sparing microcontroller.
Anyway, it doesn’t have to be always like this, it can easily switch the operation mode in order to reduce its
total consumption to approximately 40uA. Actually, there are two power-saving modes of operation: Idle and
Power Down.
Idle
mode
Immediately upon instruction which sets the bit IDL in the PCON register, the microcontroller turns off the
greatest power consumer- CPU unit while peripheral units serial port, timers and interrupt system continue
operating normally consuming 6.5mA. In Idle mode, the state of all registers and I/O ports is remains
unchanged.
In order to terminate the Idle mode and make the microcontroller operate normally, it is necessary to enable
and execute any interrupt or reset.Then, the IDL bit is automatically cleared and the program continues
executing from instruction following that instruction which has set the IDL bit. It is recommended that three
first following one which set NOP instructions. They do not perform any operation but keep the
microcontroller from undesired changes on the I/O ports.
Power Down mode
When the bit PD in the register PCON is set from within the program, the microcontroller is set to
Powerdown mode. It and turns off its internal oscillator reducing drastically consumption in that way. In
power- down mode the microcontroller can operate using only 2V power supply while the total power
consumption is less than 40uA. The only way to get the microcontroller back to normal mode is reset.
During Power Down mode, the state of all SFR registers and I/O ports remains unchanged, and after the
microcontroller is put get into the normal mode, the content of the SFR register is lost, but the content of
internal RAM is saved. Reset signal must be long enough approximately 10mS in order to stabilize quartz
oscillator operating.
PCON register
The purpose of the Register PCON bits :
SMOD By setting this bit baud rate is doubled.
GF1 General-purpose bit (available for use).
GF1 General-purpose bit (available for use).
GF0 General-purpose bit (available for use).
PD By setting this bit the microcontroller is set into Power Down mode.
IDL By setting this bit the microcontroller is set into Idle mode.
29 | P a g e Designed by vivekanand goud j| my embedded robotics
Chapter 6 I/O Ports:
Input Output functions are set by Three Registers for each PORT.
DDRX ----> Sets whether a pin is Input or Output of PORTX.
PORTX ---> Sets the Output Value of PORTX.
PINX -----> Reads the Value of PORTX.
Go to the page 50 in the datasheet or you can also see the I/O Ports tab in the Bookmarks.
6.1 DDRX (Data Direction Register)
First of all we need to set whether we want a pin to act as output or input. DDRX register sets
this. Every bit corresponds to one pin of PORTX. Let’s have a look on DDRA register.
Bit 7 6 5 4 3 2 1 0
PIN PA7 PA6 PA5 PA4 PA3 PA2 PA1 PA0
Now to make a pin act as I/O we set its corresponding bit in its DDR register.
To make Input set bit 0
To make Output set bit 1
If I write DDRA = 0xFF (0x for Hexadecimal number system) that is setting all the bits of
DDRA to be 1, will make all the pins of PORTA as Output.
Similarly by writing DDRD = 0x00 that is setting all the bits of DDRD to be 0, will make all
the pins of PORTD as Input.
Now let’s take another example. Consider I want to set the pins of PORTB as shown in table,
PORT-B PB7 PB6 PB5 PB4 PB3 PB2 PB1 PB0
Function Output Output Input Output Input Input Input Output
DDRB 1 1 0 1 0 0 0 1
For this configuration we have to set DDRB as 11010001 which in hexadecimal is D1. So we
will write DDRB=0xD1
Summary
DDRX -----> to set PORTX as input/output with a byte.
DDRX.y ---> to set yth pin of PORTX as input/output with a bit (works only with CVAVR).
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6.2 PORTX (PORTX Data Register)
This register sets the value to the corresponding PORT. Now a pin can be Output or Input. So
let’s discuss both the cases.
6.2.1 Output Pin
If a pin is set to be output, then by setting bit 1 we make output High that is +5V and by
setting bit 0 we make output Low that is 0V.
Let’s take an example. Consider I have set DDRA=0xFF, that is all the pins to be Output.
Now I want to set Outputs as shown in table,
PORT-A PA7 PA6 PA5 PA4 PA3 PA2 PA1 PA0
Value High(+5V
) High(+5V
) Low(0V) Low(0V) Low(0V) High(+5V
) High(+5V
) Low(0V)
PORTA 1 1 0 0 0 1 1 0
For this configuration we have to set PORTA as 11000110 which in hexadecimal is C6. So
we will write PORTA=0xC6;
6.2.2 Input Pin
If a pin is set to be input, then by setting its corresponding bit in PORTX register will make it
as follows,
Set bit 0 ---> Tri-Stated
Set bit 1 ---> Pull Up
Tristated means the input will hang (no specific value) if no input voltage is specified on that
pin.
Pull Up means input will go to +5V if no input voltage is given on that pin. It is basically
connecting PIN to +5V through a 10K Ohm resistance.
Summary
PORTX ----> to set value of PORTX with a byte.
PORTX.y --> to set value of yth
pin of PORTX with a bit (works only with CVAVR).
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6.3 PINX (Data Read Register)
This register is used to read the value of a PORT. If a pin is set as input then corresponding
bit on PIN register is,
0 for Low Input that is V < 2.5V
1 for High Input that is V > 2.5V (Ideally, but actually 0.8 V - 2.8 V is error zone !)
For an example consider I have connected a sensor on PC4 and configured it as an input pin
through DDR register. Now I want to read the value of PC4 whether it is Low or High. So I
will just check 4th bit of PINC register.
We can only read bits of the PINX register; can never write on that as it is meant for reading
the value of PORT.
Summary
PINX ----> Read complete value of PORTX as a byte.
PINX.y --> Read yth
pin of PORTX as a bit (works only with CVAVR).
I hope you must have got basic idea about the functioning of I/O Ports. For detailed reading
you can always refer to datasheet of Atmega.
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Chapter 7 LCD Interfacing
Now we need to interface an LCD to our microcontroller so that we can display messages, outputs,
etc. Sometimes using an LCD becomes almost inevitable for debugging and calibrating the sensors
(discussed later). We will use the 16x2 LCD, which means it has two rows of 16 characters each.
Hence in total we can display 32 characters.
7.1 Circuit Connection
There are 16 pins in an LCD; See reverse side of the LCD for the PIN
configuration. The connections have to be made as shown below:
Figure 15: LCD connections
7.2 Setting up in Microcontroller
When we connect an LCD to Atmega16, one full PORT is dedicated to it, denoted by PORT-X in
the figure. To enable LCD interfacing in the microcontroller, just click on the LCD tab in the Code
Wizard and select the PORT at which you want to connect the LCD. We will select PORTC. Also
select the number of characters per line in your LCD. This is 16 in our case. Code Wizard now shows
you
the complete list of connections which you will have to make in order to interface the LCD. These are
nothing but the same as in the above figure for general PORT-X.
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Figure 16: LCD settings on CVAVR wizard window.
As you can see, there are some special connections other than those to uC, Vcc and gnd. These
are general LCD settings. Pin 3 (VO) is for the LCD contrast, ground it through a <1kΩ resistance/
potentiometer for optimum contrast. Pin 15 & 16 (LEDA and LEDK) are for LCD backlight, give
them permanent +5V and GND respectively as we need to glow it continuously.
7.3 Printing Functions
Now once the connections have been made, we are ready to display something on our screen.
Displaying our name would be great to start with. Some of the general LCD functions which you must
know are:
7.3.1 lcd_clear()
Clears the lcd. Remember! Call this function before the while(1) loop, otherwise you won’t be
able to see anything!
7.3.2 lcd_gotoxy(x,y)
Place the cursor at coordinates (x,y) and start writing from there. The first coordinate is (0,0).
Hence, x ranges from 0 to 15 and y from 0 to 1 in our LCD. Suppose you want to display something
starting from the 5th
character in second line, then the function would be
lcd_gotoxy(5,1);
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7.3.3 lcd_putchar(char c)
To display a single character. E.g.,
lcd_putchar(‘H’);
7.3.4 lcd_putsf(constant string)
To display a constant string. Eg,
lcd_putsf(“IIT Kanpur”);
7.3.5 lcd_puts(char arr)
To display a variable string, which is nothing but an array of characters (data type char) in C
language . e.g., You have an array char c[10] which keeps on changing. Then to display it, the
function would be called as
lcd_puts(c);
Now we have seen that only characters or strings (constant or variable) can be displayed on the
LCD. But quite often we have to display values of numeric variables, which is not possible directly.
Hence we need to first convert that numeric value to a string and then display it. For e.g., if we have a
variable of type integer, say int k, and we need to display the value of k (which changes every now
and then, 200 now and 250 after a second... and so on). For this, we use the C functions itoa() and
ftoa(), but remember to include the header file stdlib.h to use these C functions.
7.3.6 itoa(int val, char arr[])
It stores the value of integer val in the character array arr. E.g., we have already defined int i and
char c[20], then
itoa(i,c);
lcd_puts(c);
Similarly we have
7.3.7 ftoa(float val, char decimal_places, char arr[])
It stores the value of floating variable f in the character array arr with the number of decimal places
as specified by second parameter. E.g., we have already defined float f and char c[20], then
ftoa(f,4,c); // till 4 decimal places
lcd_puts(c);
Now we are ready to display anything we want on our LCD. Just try out something which you
would like to see glowing on it!
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Chapter 8 UART Communication
UART (Universal Asynchronous Receiver Transmitter) is a way of communication between the
microcontroller and the computer system or another microcontroller. There are always two parts to
any mode of communication-a Receiver and a Transmitter. Hence, our Atmega can receive data as
well as send data to other microcontroller, computer or any other device.
8.1 UART: Theory of Operation
Figure 16 illustrates a basic UART data packet. While no data is being transmitted, logic 1 must be placed in
the Tx line. A data packet is composed of 1 start bit, which is always a logic 0, followed by a programmable
number of data bits (typically between 6 to 8), an optional parity bit, and a programmable number of stop bits
(typically 1). The stop bit must always be logic 1.
Most UART uses 8bits for data, no parity and 1 stop bit. Thus, it takes 10 bits to transmit a byte of data.
Figure 17: Basic UART packet format: 1 start bit, 8 data bits, 1 parity bit, 1 stop bit.
BAUD Rate: This parameter specifies the desired baud rate (bits per second) of the UART. Most typical
standard baud rates are: 300, 1200, 2400, 9600, 19200, etc. However, any baud rate can be used. This
parameter affects both the receiver and the transmitter. The default is 2400 (bauds).
In the UART protocol, the transmitter and the receiver do not share a clock signal. That is, a clock signal does
not emanate from one UART transmitter to the other UART receiver. Due to this reason the protocol is said to
be asynchronous.
Since no common clock is shared, a known data transfer rate (baud rate) must be agreed upon prior to data
transmission. That is, the receiving UART needs to know the transmitting UART’s baud rate (and conversely
the transmitter needs to know the receiver’s baud rate, if any). In almost all cases the receiving and transmitting
baud rates are the same. The transmitter shifts out the data starting with the LSB first.
Once the baud rate has been established (prior to initial communication), both the transmitter and the receiver’s
internal clock is set to the same frequency (though not the same phase). The receiver "synchronizes" its internal
clock to that of the transmitter’s at the beginning of every data packet received. This allows the receiver to
sample the data bit at the bit-cell center.
A key concept in UART design is that UART’s internal clock runs at much faster rate than the baud rate. For
example, the popular 16450 UART controller runs its internal clock at 16 times the baud rate. This allows the
UART receiver to sample the incoming data with granularity of 1/16 the baud-rate period. This "oversampling"
is critical since the receiver adds about 2 clock-ticks in the input data synchronizer uncertainty. The incoming
data is not sampled directly by the receiver, but goes through a synchronizer which translates the clock
domain from the transmitter’s to that of the receiver. Additionally, the greater the granularity, the receiver
has greater immunity with the baud rate error.
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The receiver detects the start bit by detecting the transition from logic 1 to logic 0 (note that while the data line
is idle, the logic level is high). In the case of 16450 UART, once the start-bit is detected, the next data bit’s
"center" can be assured to be 24 ticks minus 2 (worse case synchronizer uncertainty) later. From then on, every
next data bit center is 16 clock ticks later. Figure 2 illustrates this point.
Once the start bit is detected, the subsequent data bits are assembled in a de-serializer. Error condition
maybe generated if the parity/stop bits are incorrect or missing.
Figure 18: Data sampling points by the UART receiver.
8.2 Serial Port of Computer
We will be using Serial Port for
communication between the uC and the
computer. A serial port has 9 pins as shown. If
you have a laptop, then most probably there
won’t be a serial port. Then you can use a USB
to serial Converter.
If you have to transmit one byte of data,
the serial port will transmit 8 bits as one bit at
a time. The advantage is that a serial port needs
only one wire to transmit the 8 bits.
Figure 19: A Serial Port
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Pin 3 is the Transmit (TX) pin, pin 2 is the Receive (RX) pin and pin 5 is Ground pin. Other pins
are used for controlling data communication in case of a modem. For the purpose of data transmission,
only the pins 3 and 5 are required.
The standard used for serial communication is RS-232 (Recommended Standard 232). The RS-
232 standard defines the voltage levels that correspond to logical one and logical zero levels. Valid
signals are plus or minus 3 to 15 volts. The range near zero volts is not a valid RS-232 level; logic one
is defined as a negative voltage, the signal condition is called marking, and has the functional
significance of OFF. Logic zero is positive; the signal condition is spacing, and has the function ON.
Now we know that this is not the voltage level at which our microcontroller works. Hence, we
need a device which can convert this voltage level to that of CMOS, i.e., logic 1 = +5V and logic 0
=
0V. This task is carried out by an IC MAX 232, which is always used with four 10uF capacitors.
The circuit is shown:
The Rx and Tx shown in above figure (pins 11 and 12 of MAX232) are the Rx and Tx of
Atmega
16 (PD0 and PD1 respectively).
8.3 Setting up UART in microcontroller
Once our electronic circuit is complete, we can start with coding. To enable UART mode in
Atmega16, click on the USART tab in Code Wizard. Now depending upon your requirement, you can
either check receiver, transmitter or both. You get a list of options to select from for the baud rate.
Baud Rate is the unit of data transfer, defined as bits per second. We will select 9600 as it is fair
enough for our purpose, and default setting in most of the applications (like Matlab, Docklight, etc.).
Keep the communication parameters as default, i.e., 8 data, 1 stop and no parity and mode
asynchronous. You also have option of enabling Rx and Tx Interrupt functions, but we won’t do at
this point.
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Once you generate and save the code, all the register values are set by CVAVR and you only need
to know some of the C functions to transfer data. Some of them are:
8.3.1 putchar()
To send one character to the buffer, which will be received by the device (uC or computer)? E.g.,
putchar(‘A’); //sends character ‘A’ to the buffer
putchar(c); // sends a variable character c
8.3.2 getchar()
To receive one character from the buffer, which might have been sent by the other uC or the
computer. E.g., if we have already defined a variable char c, then
c = getchar(); // receives the character from buffer and save it in variable c
8.3.3 putsf()
To send a constant string. Eg,
putsf(“Robocon Team”);
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8.4 Docklight
To communicate with the computer, you need a terminal where you can send data through keyboard
and the received data can be displayed on the screen. There are many softwares which provide such
terminal, but we will be using Docklight. Its evaluation version is free for download on internet,
which is sufficient for our purpose.
To start with, check the Terminal Settings in Docklight. Go to Tools -> Project Settings. Select the
Send/Receive communication channel, i.e., the name by which the serial port is known in your
computer (like COM1…). In the COM port settings, select the same values as you had set while
coding Atmega 16. So, we will select Baud Rate 9600, Data Bits 8, Stop Bits 1, Parity Bits none.
You can select ‘none’ in Parity Error Character. Click OK.
We are now ready to send/receive data, so, select Run -> Start Communication, or, press F5. If your
uC is acting as a transmitter, then the characters it sends will appear in the Communication window of
Docklight. E.g.,
putchar(‘K’);
delay_ms(500); // Sends character K after every 500ms
Hence what you get on the screen is a KKKKKKKKKKKKKKKKKKKKKKKKK…….. one K increasing
every
500ms. To stop receiving characters, select Run -> Stop Communication, or press F6.
If the receiver option is also enabled in Atmega16, then whatever you type from keyboard will be
received by it. You can either display these received characters on an LCD, control motors depending
on what characters you send, etc. e.g.,
c = getchar() ; // receive character
lcd_putchar(c); // display it on LCD
if (c==’A’)
PORTA=255; // if that character is A, make all pins of PORTA high.
When you are done with sending data, select Run -> Stop Communication, or press F6.
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Chapter 9 Timers
9.1 Basic Theory
Atmega 16 has following timers,
Timer 0, 8 bit
Timer 1, 16 bit consisting of two 8 bit parts, A and B
Timer 2, 8 bit
Now there are two clocks,
1. System Clock (fs): This is the clock frequency at which Atmega is running. By default it is 1
MHz which can be changed by setting fuse bits.
2. Timer Clock (ft): This is the clock frequency at which
timer module is running. Each timer module has different
clocks.
Now ft can be in ratios of fs. That is, ft = fs, fs/8, fs/64 ...
For example, if we keep fs = 8 MHz then available options for ft
are: 8 MHz, 1 MHz, 125 KHz ... (look in the image)
There are total 4 settings for Timers,
1. Clock Source: Source for timer clock, keep it as system
clock. You can also provide external clock. Read datasheet
for more information about external clock source.
2. Clock value: This is value of ft. Drop down for
available options of ft. Chose whichever is required
3. Mode: There are many modes of timers. We will be
discussing following 2 modes,
a. Fast PWM top = FFh
b. CTC top=OCRx (x=0, 1A, 2)
4. Output: Depending upon the mode we have chosen there
are options for output pulse. We will look in detail later.
Basically each Timer has a counter unit with size 8 bit for Timer 0, 2 and 16 bit for Timer 1. I will
be talking about Timer 0 and same will follow for other Timers.
Each counter has a register which increments by one on every rising edge of timer clock. After
counting to its full capacity, 255 for 8 bit, it again starts from 0. By using this register we can have
different modes.
Timer/Counter (TCNT0) and Output Compare Register (OCR0) are 8-bit registers.
TOP: The counter reaches the TOP when it becomes equal to the highest value in the count
sequence. The TOP value can be assigned to be the fixed value 0xFF (MAX) or the value stored in
the OCR0 Register. The assignment is dependent on the mode of operation.
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9.2 Fast PWM Mode
PWM = Pulse Width Modulation.
This mode is used to generate pulse with
Fixed Frequency (F)
Variable Duty Cycle (D)
F = Ft / 256
D = OCR0 / 255 (non inverted)
D = (255-OCR0) / 255 (inverted)
By changing OCR0 value we can change the duty cycle of the
output pulse.
As OCR0 is an 8bit register it can vary from 0 o 255.
0 ≤ OCR0 ≤
255
Pins for Output pulse,
Timer 0 : OC0, pin
4
Timer 1A : OC1A, pin 19
Timer 1B : OC1B, pin 18
Timer 2 : OC2, pin 21
Figure 20: Fast PWM mode Timing
Diagram
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9.3 CTC Mode
CTC = Clear Timer on Compare
Match. This mode is to generate pulse
with,
Fixed Duty Cycle (D = 0.5)
Variable Frequency (F)
𝐟𝐭 F = (𝑶𝑪𝑹+)
D = 0.5
By changing value of OCR0 we can change the value of
output pulse frequency. As OCR0 is an 8bit register it can
vary from 0 to 255.
0 ≤ OCR0 ≤ 255
Figure 21: CTC Mode timing
diagram
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Chapter 10 SPI: Serial Peripheral Interface
10.1 Theory of Operation
The Serial Peripheral Interface Bus or SPI bus is a synchronous serial data link used to communicate
between two or more microcontroller and devices supporting SPI mode data transfer. Devices
communicate in master/slave mode where the master device initiates the data frame. Multiple slave
devices are allowed with individual slave select (chip select) lines.
This communication protocol consists of folliwng lines or pins,
1. MOSI : Master Out Slave In (Tx for Master and Rx for Slave)
2. MISO : Master In Slave Out (Rx for Master Tx for Slave)
3. SCK : Serial Clock (Clock line)
4. SS : Slave Select (To select Slave chip) (if given 0 device acts as slave)
Master: This device provides the serial clock to the other device for data transfer. As a clock is used
for the data transfer, this protocol is Synchronous in nature. SS for Master will be disconnected.
Slave: This device accepts the clock from master device. SS for this has to be made 0 externally.
Master
MOS
I
MIS
O
SCK
MOS
I
MIS
O
SCK
0 SS
Slave
Pin connections for SPI protocol
Figure 22: SPI Data Communication
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10.2 Setting up SPI in Microcontroller
10.2.1 Master Microcontroller
Open Code Wizard and go to SPI tab. Enable SPI and choose
Master in SPI Type.
Select clock rate depending upon your data transfer speed
requirement.
Keep other settings as default.
10.2.2 Slave Microcontroller
Open Code Wizard and go to SPI tab. Enable SPI and choose
Slave in SPI Type.
Select clock rate depending upon your data transfer speed
requirement.
Keep other settings as kept in the master microcontroller.
10.3 Data Functions
You can transmit or receive 1 byte of data at a time.
10.3.1 Transmit Data
spi(1 byte data); Example: spi(‘A’);
10.3.2 Receive Data
c = spi(0); // c is 1 byte variable Example: char c = spi(0);
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Chapter 11 ADC: Analog to Digital Converter
11.1 Theory of operation
What we have seen till now that the input given to uC was digital, i.e., either +5 V (logic 1) or 0V
(logic 0). But what if we have an analog input, i.e., value varies over a range, say 0V to +5V? Then
we require a tool that converts this analog voltage to discrete values. Analog to Digital Converter
(ADC) is such a tool.
ADC is available at PORTA of Atmega16. Thus we have 8 pins available where we can apply
analog voltage and get corresponding digital values. The ADC register is a 10 bit register, i.e., the
digital value ranges from 0 to 1023. But we can also use only 8 bit out of it (0 to 255) as too much
precision is not required.
Reference voltage is the voltage to which the ADC assigns the maximum value (255 in case of 8
bit and 1023 for 10 bit). Hence, the ADC of Atmega16 divides the input analog voltage range (0V to
Reference Voltage) into 1024 or 256 equal parts, depending upon whether 10 bit or 8 bit ADC is
used. For example, if the reference voltage is 5V and we use 10bit ADC, 0V has digital equivalent 0,
+5V is digitally 1023 and 2.5V is approximately equal to 512.
ADC =Vin x 255/Vref (8 bit)
ADC =Vin x 1023/Vref (10 bit)
11.2 Setting up Microcontroller
To enable ADC in Atmega16, click on the ADC tab in Code Wizard and enable the checkbox.
You can also check “use 8 bits” as that is sufficient for our purpose and 10 bit accuracy is not
required. If the input voltage ranges from 0 to less than +5V, then apply that voltage at AREF (pin 32)
and select the Volt. Ref. as AREF pin. But if it ranges from 0 to +5 V, you can select the Volt. Ref. as AVCC pin itself. Keep the clock at its default value of 125 kHz and select the Auto Trigger Source as
Free Running. You can also enable an interrupt function if you require.
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11.3 Function for getting ADC
Now when you generate and save the code, all the register values are set automatically along
with a function:
unsigned char read_adc(unsigned char adc_input).
This function returns the digital value of analog input at that pin of PORTA whose number is
passed as parameter, e.g., if you want to know the digital value of voltage applied at PA3, and then
just call the function as,
read_adc(3);
If the ADC is 8 bit, it will return a value from 0 to 255. Most probably you will need to print it on
LCD. So, the code would be somewhat like
int a; char c[10]; // declare in the section of global variables
a=read_adc(3);
itoa(a,c);
lcd_puts(c);
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Chapter 12 Interrupts
An interrupt is a signal that stops the current program forcing it to execute another program
immediately. The interrupt does this without waiting for the current program to finish. It is
unconditional and immediate which is why it is called an interrupt.
The whole point of an interrupt is that the main program can perform a task without worrying about an
external event.
Example
For example if you want to read a push button connected to
one pin of an input port you could read it in one of two ways
either by polling it or by using interrupts.
12.1 Polling
Polling is simply reading the button input regularly. Usually
you need to do some other tasks as well e.g. read an RS232
input so there will be a delay between reads of the button. As
long as the delays are small compared to the speed of the
input change then no button presses will be missed.
If however you had to do some long calculation then a keyboard press could be missed while the
processor is busy. With polling you have to be more aware of the processor activity so that you allow
enough time for each essential activity.
12.2 Hardware interrupt
By using a hardware interrupt driven button reader the calculation could proceed with all button
presses captured. With the interrupt running in the background you would not have to alter the
calculation function to give up processing time for button reading.
The interrupt routine obviously takes processor time – but you do not have to worry about it while
constructing the calculation function.
You do have to keep the interrupt routine small compared to the processing time of the other
functions - it’s no good putting tons of operations into the ISR. Interrupt routines should be kept
short and sweet so that the main part of the program executes correctly e.g. for lots of interrupts
you need the routine to finish quickly ready for the next one.
12.3 Hardware Interrupt or polling?
The benefit of the hardware interrupt is that processor time is used efficiently and not wasted
polling input ports. The benefit of polling is that it is easy to do.
Another benefit of using interrupts is that in some processors you can use a wake-from-sleep
interrupt. This lets the processor go into a low power mode, where only the interrupt hardware is
active, which is useful if the system is running on batteries.
Hardware interrupt Common terms
Terms you might hear associated with hardware interrupts are ISR, interrupt mask, non maskable
interrupt, an asynchronous event, and interrupt vector and context switching.
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12.4 Setting up Hardware Interrupt in Microcontroller
There are 3 external interrupts in Atmega 16. They are
INT0 : PD2, Pin 16
INT1 : PD3, Pin 17
INT2 : PB2, Pin 3
There are 3 modes of external Interrupts,
1. Low Level: In this mode interrupt occurs whenever it
detects a ‘0’ logic at INT pin. To use this, you should put
an external pull up resistance to avoid interrupt every
time.
2. Falling Edge: In this mode interrupt occurs whenever it detects a falling edge that is ‘1’ to ‘0’
logic change at INT pin.
3. Rising Edge: In this mode interrupt occurs whenever it detects a falling edge that is ‘0’ to ‘1’ logic
change at INT pin.
12.5 Functions of Interrupt Service Routine
After generating the code, you can see the following function,
// External Interrupt 0 service routine
interrupt [EXT_INT0] void
ext_int0_isr(void)
// Place your code here
You can place your code in the function, and the code will be executed whenever interrupt occurs.
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Section C
Robotics
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Chapter 13 Introduction to Autonomous Robots
Any Autonomous Robot consists of following essential parts.
1. Robot Chassis and actuators
Includes wheeled or any type of chassis with all the necessary actuators fitted on the chassis to
achieve desired goal. We mostly use DC geared motors as actuators.
2. Electronics
Electronics includes Sensors, motion control circuits, power management system etc.
3. Power Source
Usually battery pack consisting of Lead acid, Nickel cadmium, Nickel metal hydride or
Lithium batteries is used.
4. Intelligence
This is the most important part of the autonomous robots. Usually intelligence is achieved by using
Microcontroller.
First step in making an autonomous robot is to chalk out what tasks we are expecting the robot to
perform. After gauging these we get a vague idea about the design and appearance of the robot.
13.1 Robot Chassis Designing
Selecting the Drive Mechanism for the wheeled motion:
13.1.1 Robot with steering wheel:
Power for motion is provided by back wheels and turning is achieved using front wheels.
This scheme is similar to that of cars.
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Advantages:
1. When path to be followed is straight in nature with curved turns this configuration gives fastest
speed and graceful path following.
2. Don’t need to modify left or right wheels velocity to follow the path. This is very advantageous
when we want precision velocity control. In this case back wheels take care of velocity control
and front wheels take care of direction control.
Disadvantages:
1. It will not able to take very sharp turns. Hence it is difficult to move robot on the grid of lines.
2. Somewhat difficult and expensive to make.
3. Front wheels will need position feedback to control turning control.
13.1.2 Robot with differential drive:
A method of controlling a robot where the left and right wheels are powered independently.
The Three Wheel Differential drive uses two motors and a caster or an omni-directional wheel
easiest to design and program.
Figure 23: Ball bearing caster, wheel based swivel caster and omni directional wheel
The radius and centre of rotation can be varied by the varying the relative speed of rotation
between the two motors.
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Rotating the wheels in different directions provides a sharp turn.
For a smooth turn, rotate the wheels in the same direction but with different speeds. Greater the
difference in speeds, smaller the radius of rotation.
Advantages:
1. Zero turning radius achievable.
2. Easy to move when path to be followed is contoured and zigzag in nature. E.g., navigating along
the maze of lines.
Disadvantages:
1. If we want to move along curved path we have to control left and right motor’s velocity
independently. Hence precision velocity control becomes difficult as actual velocity of the robot
will be average of the both wheels.
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S1 S2 S3 S4 Result 1 0 0 1 Motor rotates in one
direction
0 1 1 0 Motor rotates in opposite direction
0 0 0 0 Motor free runs (coasts)
0 1 0 1 Motor brakes 1 0 1 0 Motor brakes
Chapter 14 Motor Driver
14.1 H- Bridge:
It is an electronic circuit which enables a voltage to be applied across a load in either
direction.
It allows a circuit full control over a standard electric DC motor. That is, with an H-bridge, a
microcontroller, logic chip, or remote control can electronically command the motor to go
forward, reverse, brake, and coast.
H-bridges are available as integrated circuits, or can be built from discrete components.
A "double pole double throw" relay can generally achieve the same electrical functionality as
an H-bridge, but an H-bridge would be preferable where a smaller physical size is needed,
high speed switching, low driving voltage, or where the wearing out of mechanical parts is
undesirable.
The term "H-bridge" is derived from the typical graphical representation of such a circuit,
which is built with four switches, either solid-state (eg, L293/ L298) or mechanical (eg,
relays).
Structure of an H-bridge (highlighted in red)
To power the motor, you turn on two switches that are diagonally opposed.
The two basic states of an H-bridge.
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14.2 Motor Driver ICs: L293/L293D and L298
Figure 25: L293D Figure 24: L298
The current provided by the MCU is of the order of 5mA and that required by a motor is
~500mA. Hence, motor can’t be controlled directly by MCU and we need an interface
between the MCU and the motor.
A Motor Driver IC like L293D or L298 is used for this purpose which has two H-bridge drivers.
Hence, each IC can drive two motors.
Note that a motor driver does not amplify the current; it only acts as a switch (An H bridge is
nothing but 4 switches).
Drivers are enabled in pairs, with drivers 1 and 2 being enabled by the Enable pin. When an
enable input is high (logic 1 or +5V), the associated drivers are enabled and their outputs are
active and in phase with their inputs.
When the enable pin is low, the output is neither high nor low (disconnected), irrespective of
the input.
Direction of the motor is controlled by asserting one of the inputs to motor to be high (logic
1) and the other to be low (logic 0).
To move the motor in opposite direction just interchange the logic applied to the two inputs of
the motors.
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Asserting both inputs to logic high or logic low will stop the motor.
Resistance of our motors is about 26 ohms i.e. its short circuit current will be around.
0.46Amp which is below the maximum current limit.
It is always better to use high capacitance (~1000µF) in the output line of a motor driver
which acts as a small battery at times of current surges and hence improves battery life.
Difference between L293 and L293D: Output current per channel = 1A for L293 and 600mA
for L293D.
14.2.1 Difference between L293 and L298:
L293 is quadruple half-H driver while L298 is dual full-H driver, i.e, in L293 all four input-
output lines are independent while in L298, a half H driver cannot be used independently,
only full H driver has to be used.
Output current per channel = 1A for L293 and 2A for L298. Hence, heat sink is provided in
L298.
Protective Diodes against back EMF are provided internally in L293D but must be provided
externally in L298.
14.2.2 Speed Control:
To control motor speed we can use pulse width modulation (PWM), applied to the enable
pins of L293 driver.
PWM is the scheme in which the duty cycle of a square wave output from the
microcontroller is varied to provide a varying average DC output.
What actually happens by applying a PWM pulse is that the motor is switched ON and OFF at
a given frequency. In this way, the motor reacts to the time average of the power supply.
Figure 26: Velocity control of motor using PWM
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Chapter 15 Sensors
15.1 Analog Sensor
The IR analog sensor consists of:
Transmitter: An Infra Red emitting diode
Receiver: A Phototransistor (also referred as photodiode)
It is better to keep R2 as a variac to vary the sensitivity.
The output varies from 0V to 5V depending upon the amount of IR it receives, hence the name
analog.
The output can be taken to a microcontroller either to its ADC (Analog to Digital Converter) or LM
339 can be used as a comparator.
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15.2 Digital IR Sensor - TSOP Sensor
TSOP 1738 Sensor is a digital IR Sensor; It is logic 1 (+5V) when IR below a threshold is
falling on it and logic 0 (0V) when it receives IR above threshold.
It does not respond to any stray IR, it only responds to IR falling on it at a pulse rate of 38
KHz. Hence we have a major advantage of high immunity against ambient light.
No comparator is required and the range of the sensor can be varied by varying the intensity of
the IR emitting diode (the variac in figure).
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Chapter 16 References
[1] Atmega 16 Datasheet
[2] www.wikipedia.org
[3] http://www.cmosexod.com/micro_uart.htm
[4] http://www.best-microcontroller-projects.com/hardware-interrupt.html
[5] http://www.avrtutor.com/tutorial/interrupt/interrupts.php
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