Download - Definitivatorneo (Warhammer 40,000 8th Edition) [83 PL ...Definitivatorneo (Warhammer 40,000 8th Edition) [83 PL, -1CP, 1,300pts] Battalion Detachment +5CP (Imperium - Astra Militarum)

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  • Definitivatorneo (Warhammer 40,000 8th Edition) [83 PL, -1CP, 1,300pts]

    Battalion Detachment +5CP (Imperium - Astra Militarum) [507pts, 33 PL]

    No Force Org Slot

    Regimental DoctrineSelections: Regiment: Tallarn

    Categories: NO FORCE ORG SLOT

    Abilities: Swift as the Wind

    Abilities Description Ref

    Swift astheWind

    INFANTRY units with this doctrine can Advance and still shoot any weapon type (except Heavy weapons).When they do so, they do not suffer the usual penalties to hit rolls for Assault weapons. VEHICLES with thisdoctrine do not suffer the penalty to their hit rolls for moving and firing Heavy weapons. If a TITANICVEHICLE with this doctrine Advances, it treats all Heavy weapons it is equipped with as Assault weaponsuntil the end of the turn (e.g. a Heavy D6 weapon is treated as an Assault D6 weapon).

    HQ [75pts, 6 PL]

    Company Commander [2 PL, 39pts]Selections: Plasma pistol [5pts], Power sword [4pts], Relic (Tallarn): Claw of the Desert Tigers, Warlord

    Categories: OFFICER, FACTION: ASTRA MILITARUM, FACTION: IMPERIUM, (REGIMENT), CHARACTER, INFANTRY, COMPANY COMMANDER, HQ, WARLORD

    Abilities: Claw of the Desert Tigers, Refractor Field, Senior Officer, Voice of Command, Unit: Company Commander, Weapon: Clawof the Desert Tigers, Frag grenade, Plasma pistol, Standard, Plasma pistol, Supercharge, Power sword

    Abilities Description Ref

    Claw ofthe DesertTigers

    TALLARN model with power sword only. Claw of the Desert Tigers replaces the model’s power sword andhas the following profile:

    RefractorField This model has a 5+ invulnerable save.

    SeniorOfficer

    This model may use the Voice of Command ability twice in each of your turns. Resolve the effects of thefirst order before issuing the second order.

    Voice ofCommand

    This unit may issue one order per turn to the soldiers under their command at the start of their Shootingphase. Orders may only be issued to INFANTRY units within 6" of this unit that have the same keyword as this unit. To issue an order, pick a target unit and choose which order you wishto issue from the table below. A unit may only be affected by one order per turn.

    Unit M WS BS S T W A Ld Save Ref

    Company Commander 6" 3+ 3+ 3 3 4 3 8 5+/5++ Codex: Astra Militarum p30

    Weapon Range Type S AP D Abilities Ref

    Claw of the DesertTigers Melee Melee User -3 2

    Each time the bearer fights, it can make 2 additionalattacks with this weapon.

    Frag grenade 6" GrenadeD6 3 0 1 -

    Plasma pistol,Standard 12" Pistol 1 7 -3 1 -

    Plasma pistol,Supercharge 12" Pistol 1 8 -3 2 On a hit roll of 1, the bearer is slain.

    Power sword Melee Melee User -3 1 -

  • Lord Commissar [4 PL, 36pts]Selections: Bolt pistol [1pts], Power axe [5pts]

    Categories: HQ, OFFICIO PREFECTUS, FACTION: ASTRA MILITARUM, CHARACTER, COMMISSAR, FACTION: IMPERIUM, INFANTRY, LORD COMMISSAR

    Abilities: Aura of Discipline, Refractor Field, Summary Execution, Unit: Lord Commissar, Weapon: Bolt pistol, Power axe

    Abilities Description Ref

    Aura ofDiscipline

    Any friendly ASTRA MILITARUM units within 6" of a COMMISSAR can use his Leadership instead of theirown.

    RefractorField This model has a 5+ invulnerable save.

    SummaryExecution

    The first time an Astra Militarum unit fails a Morale test during the Morale phase whilst it is within 6" ofany friendly Commissars, you can execute a model. If you do, one model of your choice in that unit isslain and the Morale test is re- rolled (do not include this slain model when re-rolling the Morale test).

    Unit M WS BS S T W A Ld Save Ref

    Lord Commissar 6" 2+ 2+ 3 3 4 3 9 4+ Codex: Astra Militarum p33

    Weapon Range Type S AP D Abilities Ref

    Bolt pistol 12" Pistol 1 4 0 1 -

    Power axe Melee Melee +1 -2 1 -

    Troops [9 PL, 141pts]

    Infantry Squad [47pts, 3 PL]Categories: (REGIMENT), FACTION: ASTRA MILITARUM, FACTION: IMPERIUM, INFANTRY, INFANTRY SQUAD, TROOPS

    Weapon: Frag grenade

    8x Guardsman [32pts]Unit: Guardsman, Weapon: Lasgun

    Guardsman W/ Special Weapon [11pts]Selections: Plasma gun [7pts]

    Unit: Guardsman, Weapon: Plasma gun, Standard, Plasma gun, Supercharge

    Sergeant [4pts]Selections: Laspistol

    Unit: Sergeant, Weapon: Laspistol

    Unit M WS BS S T W A Ld Save Ref

    Guardsman 6" 4+ 4+ 3 3 1 1 6 5+ Codex: Astra Militarum p36

    Sergeant 6" 4+ 4+ 3 3 1 2 7 5+ Codex: Astra Militarum p36

    Weapon Range Type S AP D Abilities Ref

    Frag grenade 6" GrenadeD6 3 0 1 -

    Lasgun 24 RapidFire 1 3 0 1 -

    Laspistol 12" Pistol 1 3 0 1 -

    Plasma gun,Standard 24"

    RapidFire 1 7 -3 1 -

    Plasma gun,Supercharge 24"

    RapidFire 1 8 -3 2

    On a hit roll of 1, the bearer is slain after all of this weapon'sshots have been resolved.

  • Infantry Squad [47pts, 3 PL]Categories: (REGIMENT), FACTION: ASTRA MILITARUM, FACTION: IMPERIUM, INFANTRY, INFANTRY SQUAD, TROOPS

    Weapon: Frag grenade

    8x Guardsman [32pts]Unit: Guardsman, Weapon: Lasgun

    Guardsman W/ Special Weapon [11pts]Selections: Plasma gun [7pts]

    Unit: Guardsman, Weapon: Plasma gun, Standard, Plasma gun, Supercharge

    Sergeant [4pts]Selections: Laspistol

    Unit: Sergeant, Weapon: Laspistol

    Unit M WS BS S T W A Ld Save Ref

    Guardsman 6" 4+ 4+ 3 3 1 1 6 5+ Codex: Astra Militarum p36

    Sergeant 6" 4+ 4+ 3 3 1 2 7 5+ Codex: Astra Militarum p36

    Weapon Range Type S AP D Abilities Ref

    Frag grenade 6" GrenadeD6 3 0 1 -

    Lasgun 24 RapidFire 1 3 0 1 -

    Laspistol 12" Pistol 1 3 0 1 -

    Plasma gun,Standard 24"

    RapidFire 1 7 -3 1 -

    Plasma gun,Supercharge 24"

    RapidFire 1 8 -3 2

    On a hit roll of 1, the bearer is slain after all of this weapon'sshots have been resolved.

    Infantry Squad [47pts, 3 PL]Categories: (REGIMENT), FACTION: ASTRA MILITARUM, FACTION: IMPERIUM, INFANTRY, INFANTRY SQUAD, TROOPS

    Weapon: Frag grenade

    8x Guardsman [32pts]Unit: Guardsman, Weapon: Lasgun

    Guardsman W/ Special Weapon [11pts]Selections: Plasma gun [7pts]

    Unit: Guardsman, Weapon: Plasma gun, Standard, Plasma gun, Supercharge

    Sergeant [4pts]Selections: Laspistol

    Unit: Sergeant, Weapon: Laspistol

    Unit M WS BS S T W A Ld Save Ref

    Guardsman 6" 4+ 4+ 3 3 1 1 6 5+ Codex: Astra Militarum p36

    Sergeant 6" 4+ 4+ 3 3 1 2 7 5+ Codex: Astra Militarum p36

    Weapon Range Type S AP D Abilities Ref

    Frag grenade 6" GrenadeD6 3 0 1 -

    Lasgun 24 RapidFire 1 3 0 1 -

    Laspistol 12" Pistol 1 3 0 1 -

    Plasma gun,Standard 24"

    RapidFire 1 7 -3 1 -

    Plasma gun,Supercharge 24"

    RapidFire 1 8 -3 2

    On a hit roll of 1, the bearer is slain after all of this weapon'sshots have been resolved.

  • Elites [9 PL, 161pts]

    Bullgryns [126pts, 7 PL]Categories: MILITARUM AUXILLA, FACTION: ASTRA MILITARUM, ELITES, FACTION: IMPERIUM, INFANTRY, OGRYN, BULLGRYNS

    Rules: Avalanche of Muscle

    Bullgryn [42pts]Selections: Bullgryn Maul [7pts], Slabshield

    Abilities: Slabshield, Unit: Bullgryn, Weapon: Bullgryn Maul, Frag Bombs

    Bullgryn [42pts]Selections: Bullgryn Maul [7pts], Slabshield

    Abilities: Slabshield, Unit: Bullgryn, Weapon: Bullgryn Maul, Frag Bombs

    Bullgryn Bone 'ead [42pts]Selections: Bullgryn Maul [7pts], Slabshield

    Abilities: Slabshield, Unit: Bullgryn Bone 'ead, Weapon: Bullgryn Maul, Frag Bombs

    Abilities Description Ref

    Slabshield Add 2 to the save rolls of any models equipped with a slabshield.

    Unit M WS BS S T W A Ld Save Ref

    Bullgryn 6" 3+ 4+ 5 5 3 3 7 4+ Codex: Astra Militarum p44

    Bullgryn Bone 'ead 6" 3+ 4+ 5 5 3 4 8 4+ Codex: Astra Militarum p44

    Weapon Range Type S AP D Abilities Ref

    Bullgryn Maul Melee Melee +2 -1 2

    Frag Bombs 6" Grenade D6 4 0 1

    Ministorum Priest [35pts, 2 PL]Selections: Chainsword, Laspistol

    Categories: ADEPTUS MINISTORUM, FACTION: ASTRA MILITARUM, FACTION: IMPERIUM, INFANTRY, MINISTORUM PRIEST, CHARACTER, ELITES

    Abilities: Rosarius, War Hymns, Zealot, Unit: Ministorum Priest, Weapon: Chainsword, Frag grenade, Krak grenade, Laspistol

    Abilities Description Ref

    Rosarius This model has a 4+ invulnerable save.

    WarHymns

    You can add 1 to the Attacks characteristic of all models in an ADEPTUS MINISTORUMINFANTRY and ASTRA MILITARUM INFANTRY units that within 6" of any friendly MINISTORUMPRIESTS.

    Zealot You can re-roll failed hit rolls for this unit in a turn in which it charged, made a heroic intervention,or was changed by an enemy unit.

    Codex: AstraMilitarump99

    Unit M WS BS S T W A Ld Save Ref

    Ministorum Priest 6" 4+ 4+ 3 3 4 3 7 6+

    Weapon Range Type S AP D Abilities Ref

    Chainsword Melee Melee User 0 1 Each time the bearer fights, it can make 1 additional attack withthis weapon.

    Fraggrenade 6"

    GrenadeD6 3 0 1 -

    Krakgrenade 6"

    Grenade1 6 -1 D3 -

    Laspistol 12" Pistol 1 3 0 1 -

    Fast Attack [9 PL, 130pts]

  • Rough Riders [50pts, 3 PL]Categories: FAST ATTACK, (REGIMENT), FACTION: ASTRA MILITARUM, CAVALRY, FACTION: IMPERIUM, ROUGH RIDERS

    Abilities: Flanking Manoeuvres, Weapon: Frag grenade

    4x Rough Rider [40pts]Selections: 4x Hunting Lance [8pts]

    Unit: Rough Rider, Weapon: Chainsword, Hunting Lance, Laspistol, Trampling Hooves

    Rough Rider Sergeant [10pts]Selections: Chainsword, Hunting Lance [2pts], Laspistol

    Unit: Rough Rider Sergeant, Weapon: Chainsword, Hunting Lance, Laspistol, Trampling Hooves

    Abilities Description Ref

    FlankingManoeuvres

    During deployment, you can set up this unit riding around the flanks instead of placing it on thebattlefield. At the end of any of your Movement phases the unit can join the battle - set it up so that allmodels in the unit are within 7" of a battlefield edge of your choice and more than 9" from any enemymodels.

    Unit M WS BS S T W A Ld Save Ref

    Rough Rider 10" 4+ 4+ 3 3 2 1 6 5+ Codex: Astra Militarum p45

    Rough Rider Sergeant 10" 4+ 4+ 3 3 2 2 7 5+ Codex: Astra Militarum p45

    Weapon Range Type S AP D Abilities Ref

    Chainsword Melee Melee User 0 1 Each time the bearer fights, it can make 1 additional attackwith this weapon.

    Fraggrenade 6"

    GrenadeD6 3 0 1 -

    HuntingLance - Melee +2 -2 D3

    A model may only attack with this weapon on a turn in whichit has charged.

    Codex:AstraMilitarum

    Laspistol 12" Pistol 1 3 0 1 -

    TramplingHooves - Melee User 0 1

    After a model on it's mount makes it's close combat attacks,you can attack with it's mount. Make 1 additional attack,using this weapon profile.

    Scout Sentinels [40pts, 3 PL]Categories: (REGIMENT), FACTION: ASTRA MILITARUM, FAST ATTACK, FACTION: IMPERIUM, SCOUT SENTINELS, VEHICLE

    Scout Sentinel [40pts]Selections: Autocannon [10pts]

    Abilities: Explodes (6+/3"/1), Scout Vehicle, Smoke Launchers, Unit: Scout Sentinel, Weapon: Autocannon

    Abilities Description Ref

    Explodes(6+/3"/1)

    If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before anyembarked models disembark. On a 6 it explodes, and each unit within 3" suffers 1 mortal wound.

    ScoutVehicle

    At the start of the first battle round but before the first turn begins, you can move this unit up to 9". Itcannot end this move within 9" of any enemy models. If both players have units that can do this, theplayer who is taking the first turn moves their units first.

    SmokeLaunchers

    Once per game, instead of shooting any weapons in the Shooting phase, the vehicle can use its SmokeLaunchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for rangedweapons that target this vehicle.

    BRB

    Unit M WS BS S T W A Ld Save Ref

    Scout Sentinel 9" 4+ 4+ 5 5 6 1 7 4+ Codex: Astra Militarum p45

    Weapon Range Type S AP D Abilities Ref

    Autocannon 48" Heavy 2 7 -1 2 -

  • Scout Sentinels [40pts, 3 PL]Categories: (REGIMENT), FACTION: ASTRA MILITARUM, FAST ATTACK, FACTION: IMPERIUM, SCOUT SENTINELS, VEHICLE

    Scout Sentinel [40pts]Selections: Autocannon [10pts]

    Abilities: Explodes (6+/3"/1), Scout Vehicle, Smoke Launchers, Unit: Scout Sentinel, Weapon: Autocannon

    Abilities Description Ref

    Explodes(6+/3"/1)

    If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before anyembarked models disembark. On a 6 it explodes, and each unit within 3" suffers 1 mortal wound.

    ScoutVehicle

    At the start of the first battle round but before the first turn begins, you can move this unit up to 9". Itcannot end this move within 9" of any enemy models. If both players have units that can do this, theplayer who is taking the first turn moves their units first.

    SmokeLaunchers

    Once per game, instead of shooting any weapons in the Shooting phase, the vehicle can use its SmokeLaunchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for rangedweapons that target this vehicle.

    BRB

    Unit M WS BS S T W A Ld Save Ref

    Scout Sentinel 9" 4+ 4+ 5 5 6 1 7 4+ Codex: Astra Militarum p45

    Weapon Range Type S AP D Abilities Ref

    Autocannon 48" Heavy 2 7 -1 2 -

    Battalion Detachment +5CP (Imperium - Astra Militarum) [265pts, 20 PL]

    No Force Org Slot

    Regimental DoctrineSelections: Regiment: Millitarum Tempestus

    Categories: NO FORCE ORG SLOT

    Abilities: Storm Troopers

    Abilities Description Ref

    StormTroopers

    If a model with this doctrine is shooting a target at half range or less, it can make an extra shot with thesame weapon, at the same target, for each hit roll of 6+ you make for that model. These extra shots do notthemselves generate any more additional shots.

    HQ [86pts, 5 PL]

  • Primaris Psyker [2 PL, 46pts]Selections: Force Stave [8pts]

    Categories: FACTION: ASTRA MILITARUM, ASTRA TELEPATHICA, CHARACTER, HQ, FACTION: IMPERIUM, INFANTRY, PRIMARIS PSYKER, PSYKER, SCHOLASTICAPSYKANA

    Abilities: It's For Your Own Good, Psyker: Psyker, Unit: Primaris Psyker, Weapon: Force Stave, Laspistol

    Abilities Description Ref

    It's ForYourOwnGood

    If this model is slain as a result of Perils of the Warp whilst within 6" of a friendly COMMISSAR they areexecuted before anything untoward can happen -- the power they were attempting still fails, but units within6" of them do not suffer D3 mortal wounds as normal.

    Psyker Cast Deny Powers Known Other Ref

    Psyker 1 1 Smite & 2 Psykana

    Unit M WS BS S T W A Ld Save Ref

    Primaris Psyker 6" 3+ 3+ 3 3 4 3 8 5+

    Weapon Range Type S AP D Abilities Ref

    Force Stave Melee Melee +2 -1 D3

    Laspistol 12" Pistol 1 3 0 1 -

    Tempestor Prime [3 PL, 40pts]Selections: Chainsword, Hot-shot Laspistol

    Categories: TEMPESTUS SCIONS, FACTION: ASTRA MILITARUM, HQ, FACTION: IMPERIUM, INFANTRY, CHARACTER, OFFICER, TEMPESTOR PRIME, MILITARUMTEMPESTUS

    Abilities: Aerial Drop, Voice of Command, Unit: Tempestor Prime, Weapon: Chainsword, Frag grenade, Hot-shot Laspistol, Krakgrenade

    Abilities Description Ref

    AerialDrop

    During deployment, you can set up this model in a high altitude transport, ready to deploy via grav-chute,instead of placing it on the battlefield. At the end of any of your movement phases the model can makean aerial drop - set it up anywhere on the battlefield that is more than 9" away from any enemy models.

    Voice ofCommand

    This unit may issue one order per turn to the soldiers under their command at the start of their Shootingphase. Orders may only be issued to INFANTRY units within 6" of this unit that have the same keyword as this unit. To issue an order, pick a target unit and choose which order you wishto issue from the table below. A unit may only be affected by one order per turn.

    Unit M WS BS S T W A Ld Save Ref

    Tempestor Prime 6" 3+ 3+ 3 3 4 3 8 4+ Codex: Astra Militarum p39

    Weapon Range Type S AP D Abilities Ref

    Chainsword Melee Melee User 0 1 Each time the bearer fights, it can make 1 additional attackwith this weapon.

    Frag grenade 6" GrenadeD6 3 0 1 -

    Hot-shotLaspistol 6" Pistol 1 3 -2 1 - BRB

    Krak grenade 6" Grenade1 6 -1 D3 -

    Troops [15 PL, 179pts]

  • Militarum Tempestus Scions [61pts, 5 PL]Categories: FACTION: ASTRA MILITARUM, TEMPESTUS SCIONS, TROOPS, FACTION: IMPERIUM, INFANTRY, MILITARUM TEMPESTUS

    Abilities: Aerial Drop

    4x Scion [36pts]Unit: Tempestus Scion, Weapon: Frag grenade, Hot-shot Lasgun, Krak grenade

    Scion w/ Special Weapon [16pts]Selections: Hot-shot Volley Gun [7pts]

    Unit: Tempestus Scion, Weapon: Frag grenade, Hot-Shot Volley Gun, Krak grenade

    Tempestor [9pts]Selections: Chainsword, Hot-shot Laspistol

    Unit: Tempestor, Weapon: Frag grenade, Hot-shot Laspistol, Krak grenade

    Abilities Description Ref

    AerialDrop

    During deployment, you can set up this model in a high altitude transport, ready to deploy via grav-chute,instead of placing it on the battlefield. At the end of any of your movement phases the model can make anaerial drop - set it up anywhere on the battlefield that is more than 9" away from any enemy models.

    Unit M WS BS S T W A Ld Save Ref

    Tempestor 6" 3+ 3+ 3 3 1 2 7 4+ Codex: Astra Militarum p39

    Tempestus Scion 6" 4+ 3+ 3 3 1 1 6 4+ Codex: Astra Militarum p39

    Weapon Range Type S AP D Abilities Ref

    Frag grenade 6" Grenade D6 3 0 1 -

    Hot-shot Lasgun 18" Rapid Fire 1 3 -2 1 - BRB

    Hot-shot Laspistol 6" Pistol 1 3 -2 1 - BRB

    Hot-Shot Volley Gun 24" Heavy 4 4 -2 1 -

    Krak grenade 6" Grenade 1 6 -1 D3 -

  • Militarum Tempestus Scions [61pts, 5 PL]Categories: FACTION: ASTRA MILITARUM, TEMPESTUS SCIONS, TROOPS, FACTION: IMPERIUM, INFANTRY, MILITARUM TEMPESTUS

    Abilities: Aerial Drop

    4x Scion [36pts]Unit: Tempestus Scion, Weapon: Frag grenade, Hot-shot Lasgun, Krak grenade

    Scion w/ Special Weapon [16pts]Selections: Hot-shot Volley Gun [7pts]

    Unit: Tempestus Scion, Weapon: Frag grenade, Hot-Shot Volley Gun, Krak grenade

    Tempestor [9pts]Selections: Chainsword, Hot-shot Laspistol

    Unit: Tempestor, Weapon: Frag grenade, Hot-shot Laspistol, Krak grenade

    Abilities Description Ref

    AerialDrop

    During deployment, you can set up this model in a high altitude transport, ready to deploy via grav-chute,instead of placing it on the battlefield. At the end of any of your movement phases the model can make anaerial drop - set it up anywhere on the battlefield that is more than 9" away from any enemy models.

    Unit M WS BS S T W A Ld Save Ref

    Tempestor 6" 3+ 3+ 3 3 1 2 7 4+ Codex: Astra Militarum p39

    Tempestus Scion 6" 4+ 3+ 3 3 1 1 6 4+ Codex: Astra Militarum p39

    Weapon Range Type S AP D Abilities Ref

    Frag grenade 6" Grenade D6 3 0 1 -

    Hot-shot Lasgun 18" Rapid Fire 1 3 -2 1 - BRB

    Hot-shot Laspistol 6" Pistol 1 3 -2 1 - BRB

    Hot-Shot Volley Gun 24" Heavy 4 4 -2 1 -

    Krak grenade 6" Grenade 1 6 -1 D3 -

  • Militarum Tempestus Scions [57pts, 5 PL]Categories: FACTION: ASTRA MILITARUM, TEMPESTUS SCIONS, TROOPS, FACTION: IMPERIUM, INFANTRY, MILITARUM TEMPESTUS

    Abilities: Aerial Drop

    4x Scion [36pts]Unit: Tempestus Scion, Weapon: Frag grenade, Hot-shot Lasgun, Krak grenade

    Scion w/ Special Weapon [12pts]Selections: Grenade Launcher [3pts]

    Unit: Tempestus Scion, Weapon: Frag grenade, Grenade Launcher (Frag), Grenade Launcher (Krak), Krak grenade

    Tempestor [9pts]Selections: Chainsword, Hot-shot Laspistol

    Unit: Tempestor, Weapon: Frag grenade, Hot-shot Laspistol, Krak grenade

    Abilities Description Ref

    AerialDrop

    During deployment, you can set up this model in a high altitude transport, ready to deploy via grav-chute,instead of placing it on the battlefield. At the end of any of your movement phases the model can make anaerial drop - set it up anywhere on the battlefield that is more than 9" away from any enemy models.

    Unit M WS BS S T W A Ld Save Ref

    Tempestor 6" 3+ 3+ 3 3 1 2 7 4+ Codex: Astra Militarum p39

    Tempestus Scion 6" 4+ 3+ 3 3 1 1 6 4+ Codex: Astra Militarum p39

    Weapon Range Type S AP D Abilities Ref

    Frag grenade 6" Grenade D6 3 0 1 -

    Grenade Launcher (Frag) 24" Assault D6 3 0 1

    Grenade Launcher (Krak) 24" Assault 1 6 -1 D3

    Hot-shot Lasgun 18" Rapid Fire 1 3 -2 1 - BRB

    Hot-shot Laspistol 6" Pistol 1 3 -2 1 - BRB

    Krak grenade 6" Grenade 1 6 -1 D3 -

    Spearhead Detachment +1CP (Imperium - Astra Militarum) [-1CP, 30 PL, 528pts]

    No Force Org Slot [-1CP]

    Regimental DoctrineSelections: Regiment: Tallarn

    Categories: NO FORCE ORG SLOT

    Abilities: Swift as the Wind

    Abilities Description Ref

    Swift astheWind

    INFANTRY units with this doctrine can Advance and still shoot any weapon type (except Heavy weapons).When they do so, they do not suffer the usual penalties to hit rolls for Assault weapons. VEHICLES with thisdoctrine do not suffer the penalty to their hit rolls for moving and firing Heavy weapons. If a TITANICVEHICLE with this doctrine Advances, it treats all Heavy weapons it is equipped with as Assault weaponsuntil the end of the turn (e.g. a Heavy D6 weapon is treated as an Assault D6 weapon).

    Vigilus Defiant [-1CP]Selections: Emperor's Fist Tank Company [-1CP]

    Categories: NO FORCE ORG SLOT

    HQ [14 PL, 236pts]

  • Company Commander [2 PL, 30pts]Selections: Chainsword, Laspistol

    Categories: OFFICER, FACTION: ASTRA MILITARUM, FACTION: IMPERIUM, (REGIMENT), CHARACTER, INFANTRY, COMPANY COMMANDER, HQ

    Abilities: Refractor Field, Senior Officer, Voice of Command, Unit: Company Commander, Weapon: Chainsword, Frag grenade,Laspistol

    Abilities Description Ref

    RefractorField This model has a 5+ invulnerable save.

    SeniorOfficer

    This model may use the Voice of Command ability twice in each of your turns. Resolve the effects of thefirst order before issuing the second order.

    Voice ofCommand

    This unit may issue one order per turn to the soldiers under their command at the start of their Shootingphase. Orders may only be issued to INFANTRY units within 6" of this unit that have the same keyword as this unit. To issue an order, pick a target unit and choose which order you wishto issue from the table below. A unit may only be affected by one order per turn.

    Unit M WS BS S T W A Ld Save Ref

    Company Commander 6" 3+ 3+ 3 3 4 3 8 5+/5++ Codex: Astra Militarum p30

    Weapon Range Type S AP D Abilities Ref

    Chainsword Melee Melee User 0 1 Each time the bearer fights, it can make 1 additional attack withthis weapon.

    Fraggrenade 6"

    GrenadeD6 3 0 1 -

    Laspistol 12" Pistol 1 3 0 1 -

  • Tank Commander [206pts, 12 PL]Selections: Emperor's Fist, Lascannon [20pts], Plasma Cannons [20pts], Relic (Emperor's Fist): Hammer of Sunderance, StormBolter [2pts]

    Categories: FACTION: ASTRA MILITARUM, CHARACTER, HQ, FACTION: IMPERIUM, LEMAN RUSS BATTLE TANK, TANK COMMANDER, VEHICLE, OFFICER,(REGIMENT), LEMAN RUSS, EMPEROR'S FIST

    Abilities: Emergency Plasma Vents, Explodes (6+/6"/D3), Grinding Advance, Hammer of Sunderance, Smoke Launchers, TankOrders, Stat Damage - M/BS/A: TC Russ 1, TC Russ 2, TC Russ 3, Unit: Tank Commander, Weapon: Hammer of Sunderance,Lascannon, Plasma cannon, Standard, Plasma cannon, Supercharge, Storm bolter

    Command Battle Tank [22pts]Selections: Battle Cannon [22pts]

    Weapon: Battle Cannon

    Abilities Description Ref

    EmergencyPlasmaVents

    If this model fires a supercharged plasma cannon, and you roll one or more hit rolls of 1, it is notautomatically destroyed. Instead, for each hit roll of 1, the bearer suffers 1 mortal wound after allof this weapon's shots have been resolved.

    Codex:AstraMilitarump114

    Explodes(6+/6"/D3)

    If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and beforeany embarked models disembark. On a 6 it explodes, and each unit within 6" suffers D3 mortalwounds.

    GrindingAdvance

    If this model remains stationary or moves under half speed in its Movement phase (i.e. it movesa distance in inches less than half of its current Move characteristic) it can shoot its turretweapon twice in the following Shooting phase (the turret weapon must target the same unit bothtimes). Furthermore, hit rolls for this model’s turret weapon do not suffer the penalty for movingand shooting a Heavy weapon. The following weapons are turret weapons: battle cannon,Conqueror battle cannon, Demolisher cannon, Eradicator nova cannon, Executioner plasmacannon, Exterminator autocannon, Punisher gatling cannon, Stygies Vanquisher battle cannon,twin lascannon and Vanquisher battle cannon.

    Hammer ofSunderance

    Model with battle cannon only. Hammer of Sunderance replaces the bearer’s battle cannon andhas the following profile:

    SmokeLaunchers

    Once per game, instead of shooting any weapons in the Shooting phase, the vehicle can use itsSmoke Launchers; until your next Shooting phase your opponent must subtract 1 from all hitrolls for ranged weapons that target this vehicle.

    BRB

    TankOrders

    This model can issue one order each turn to a friendly LEMAN RUSS at the start ofyour Shooting phase. To issue a Tank Order, pick a target LEMAN RUSS within 6" of this modeland choose which order you wish to issue from the Tank Orders table. Each LEMAN RUSS canonly be given a single order each turn.

    Stat Damage - M/BS/A Remaining W Movement BS Attacks Ref

    TC Russ 1 7-12+ 10" 3+ 3

    TC Russ 2 4-6 7" 4+ D3

    TC Russ 3 1-3 4" 5+ 1

    Unit M WS BS S T W A Ld Save Ref

    Tank Commander * 6+ * 7 8 12 * 7 3+

    Weapon Range Type S AP D Abilities Ref

    Battle Cannon 72" HeavyD6 8 -2 D3 -

    Hammer ofSunderance 72"

    HeavyD6 8 -2 3

    Lascannon 48" Heavy 1 9 -3 D6 -

    Plasma cannon,Standard 36"

    HeavyD3 7 -3 1 -

    Plasma cannon,Supercharge 36"

    HeavyD3 8 -3 2

    On a hit roll of 1, the bearer is slain after all of this weapon'sshots have been resolved.

    Storm bolter 24" RapidFire 2 4 0 1 -

    Heavy Support [16 PL, 292pts]

  • Heavy Weapons Squad [78pts, 3 PL]Categories: (REGIMENT), FACTION: ASTRA MILITARUM, FACTION: IMPERIUM, INFANTRY, HEAVY SUPPORT, HEAVY WEAPONS SQUAD

    Weapon: Frag grenade

    Heavy Weapon Team [26pts]Selections: Lascannon [20pts]

    Unit: Heavy Weapons Team, Weapon: Lascannon, Lasgun

    Heavy Weapon Team [26pts]Selections: Lascannon [20pts]

    Unit: Heavy Weapons Team, Weapon: Lascannon, Lasgun

    Heavy Weapon Team [26pts]Selections: Lascannon [20pts]

    Unit: Heavy Weapons Team, Weapon: Lascannon, Lasgun

    Unit M WS BS S T W A Ld Save Ref

    Heavy Weapons Team 6" 4+ 4+ 3 3 2 2 6 5+ Codex: Astra Militarum p36

    Weapon Range Type S AP D Abilities Ref

    Frag grenade 6" Grenade D6 3 0 1 -

    Lascannon 48" Heavy 1 9 -3 D6 -

    Lasgun 24 Rapid Fire 1 3 0 1 -

    Heavy Weapons Squad [48pts, 3 PL]Categories: (REGIMENT), FACTION: ASTRA MILITARUM, FACTION: IMPERIUM, INFANTRY, HEAVY SUPPORT, HEAVY WEAPONS SQUAD

    Weapon: Frag grenade

    Heavy Weapon Team [16pts]Selections: Autocannon [10pts]

    Unit: Heavy Weapons Team, Weapon: Autocannon, Lasgun

    Heavy Weapon Team [16pts]Selections: Autocannon [10pts]

    Unit: Heavy Weapons Team, Weapon: Autocannon, Lasgun

    Heavy Weapon Team [16pts]Selections: Autocannon [10pts]

    Unit: Heavy Weapons Team, Weapon: Autocannon, Lasgun

    Unit M WS BS S T W A Ld Save Ref

    Heavy Weapons Team 6" 4+ 4+ 3 3 2 2 6 5+ Codex: Astra Militarum p36

    Weapon Range Type S AP D Abilities Ref

    Autocannon 48" Heavy 2 7 -1 2 -

    Frag grenade 6" Grenade D6 3 0 1 -

    Lasgun 24 Rapid Fire 1 3 0 1 -

  • Leman Russ Battle Tanks [10 PL, 166pts]Selections: Emperor's Fist

    Categories: (REGIMENT), FACTION: ASTRA MILITARUM, HEAVY SUPPORT, FACTION: IMPERIUM, LEMAN RUSS, LEMAN RUSS BATTLE TANK, VEHICLE,EMPEROR'S FIST

    Leman Russ Punisher [10 PL, 166pts]Selections: Heavy Bolter [8pts], Heavy Bolters [16pts], Turret-mounted Punisher Gatling Cannon [20pts]

    Abilities: Emergency Plasma Vents, Explodes (6+/6"/D3), Grinding Advance, Smoke Launchers, Vehicle Squadron, Stat Damage- M/BS/A: Leman Russ 1, Leman Russ 2, Leman Russ 3, Unit: Leman Russ, Weapon: Heavy bolter, Punisher Gatling Cannon

    Abilities Description Ref

    EmergencyPlasmaVents

    If this model fires a supercharged plasma cannon, and you roll one or more hit rolls of 1, it is notautomatically destroyed. Instead, for each hit roll of 1, the bearer suffers 1 mortal wound after allof this weapon's shots have been resolved.

    Codex:AstraMilitarump114

    Explodes(6+/6"/D3)

    If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and beforeany embarked models disembark. On a 6 it explodes, and each unit within 6" suffers D3 mortalwounds.

    GrindingAdvance

    If this model remains stationary or moves under half speed in its Movement phase (i.e. it moves adistance in inches less than half of its current Move characteristic) it can shoot its turret weapontwice in the following Shooting phase (the turret weapon must target the same unit both times).Furthermore, hit rolls for this model’s turret weapon do not suffer the penalty for moving andshooting a Heavy weapon. The following weapons are turret weapons: battle cannon, Conquerorbattle cannon, Demolisher cannon, Eradicator nova cannon, Executioner plasma cannon,Exterminator autocannon, Punisher gatling cannon, Stygies Vanquisher battle cannon, twinlascannon and Vanquisher battle cannon.

    SmokeLaunchers

    Once per game, instead of shooting any weapons in the Shooting phase, the vehicle can use itsSmoke Launchers; until your next Shooting phase your opponent must subtract 1 from all hit rollsfor ranged weapons that target this vehicle.

    BRB

    VehicleSquadron

    The first time this unit is set up, all models in this unit must be placed within 6" of each other.From that point onwards, each operates independently and is treated as a separate unit for allrules purposes.

    Stat Damage - M/BS/A Remaining W Movement BS Attacks Ref

    Leman Russ 1 7-12+ 10" 4+ 3

    Leman Russ 2 4-6 7" 5+ D3

    Leman Russ 3 1-3 4" 6+ 1

    Unit M WS BS S T W A Ld Save Ref

    Leman Russ * 6+ * 7 8 12 * 7 3+ Codex: Astra Militarum p46

    Weapon Range Type S AP D Abilities Ref

    Heavy bolter 36" Heavy 3 5 -1 1 -

    Punisher Gatling Cannon 24" Heavy 20 5 0 1 - BRB

    Selection RulesAvalanche of Muscle: youcan add 1 to the Attacks characteristic of thie model in the Fight phase on any turn in which it made a successfulcharge. This ability may only be used the first time this model fights each turn. (Codex: Astra Militarum p102)

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