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SEEK
ER
C
H R
IOTS
OF SL
NES
H
MAC
HINERIE
S
O
F BLISSFU
L PA
IN
As t he stra in ing
steeds o
f
th
e
Se
eker Cha r iot pu l
l t he
ch
ariot to
full speed, sw ir l
ing
s
hapes sear t
he air with
b l
inding
stre
aks ofthe mos t
v ibran t and luxu
r ious
co lours . Th
e meta l axles sc
reech in a disha
rmony a
kin
to
the w ai li ng o
f
torme
n
t
ed
so
uls a terri
b le cacophony
that u lu lates betwe
en thechantin g
of th e Daemone
ttes
a
nd theli
l
t ing ho
ots of t he St eed
s. W hen the
cha
riot
fin
a lly crashes
home, the Daem
o net t es dance
from yoke
to spar, la
ugh ing
as
th
e
ir e
very d isembow
ell ing
str
ike
weaves
b loody
t ra i ls in
the air.
EXALTEDSE
EKER
CH RIOTS
OF
SL N
ESH
Exa lted
Seeker Ch
ar iots are festoo
ned with razor-
sharp
blades. Indeed,
t he entire rear
axle is a giant
whirling
mass
of
f len
s ing m etal ;
anything
that
falls b
eneath the
cha r iot s
whee
ls is destined
to
emerge
as
a finered
mist.
Thougha vic t im s
body may peris
h in a spectacu la
r
fa s
hion, the unfort
unate soul endu
res much longer
.
The chariot s e
nsco rc elled blade
s ho
ok
deep
into the
spir itual rema
ins of its victims,
draw ing
them
e
ver
deeper into th
e m aelstrom
of meta l. Exa l
ted Chariots
seek
the foe wh
ere
they a
re most numero
us, p l
oughing
into them w ith hyste
rica l abandon.
2
D EMONIC FORCES
W
S
BS s T
I A d
Sv
Exalted A l lures
s
5 0
1 6
4
1
BS F s
R
HP
Seeke
r Chario t
4
10
2
Ex
alted Seeker Ch
ar iot 4
11
10 4
Un it Type:
Exa lt
ed
All
uress:
Infantry
(C
haracter) .
Seeke
r Chariot
of
Sla
anesh/ Exa l ted Se
eker Cha r iot
of
Sla
anesh: Vehicle (C
hariot,
Fast
, O p
en-topped)
ransport
Capacity: 1 ( Exa l
ted l
luress or Hera ld
of
Slaanesh
only)
Dae
monic Gifts: Aur
a of Ac quiescen
ce,
R
ending Claws.
Sp ecial Rules
: Exa lted A llures
s: Daem on .
Seek
er C har iot/E
xa
l
ted Seeker Char io
t of Slaanesh:
Da
emon, Fleet, Fle
shshredder.
D es
igner s Note : n
Exal ted Alluress
cannot disemba
rk
from
a Seeker Chariot
or
Exal ted Seek
er Chariot . Whe
n
a
Seeker Cha
riot
or
Exal ted Seeke
r Chariot being
ridden
by
an Exal ted
Al luress is destr o
yed,
the
Exal ted
Al luress
s
remove
d
fro
m play s a ca
sualty.
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FL MERS OF TZEENTCH
BEARERS
OF
THE
TRUE FIRE
OF
CHANGE
Flamers move by bumping and hopping around
in
a fashion
that
may
even appear amusing
to the
unknowing
observer. Laughter soon turns
to
panic,
though as the mu
lticoloured Warp
flames that dribble
from each Flamer s outstretched arms
roar
to
life
like living blowtorches. The effects
of the
Fires
of
Change are as unpredictable as
they
are devastating,
wreaking countless
mutations
in
the blink of
an eye.
The wash
of
psychic flame can set a man s soul
on fi
re
or even regenerate his wounds,
to the
bafflement of
all concerned. Episodes like this invariably cause much
clapping and cheering from any Pink Horrors
that
witness them.
WS
BS
S
2 4 4
T W
4 2 4
A Ld
Sv
2 10
lamer
Pyrocaster
2 4 4 4 2 4 3 1
Unit
Type:
Jump
Pack
Infantry. Pyrocaster is Jump
Pack
Infantry
(Character}.
Daemonic
Gifts
:
Warpfire and
Breath
of
Chaos.
Special Rules: Daemon.
SCRE MER
OF TZEENTCH
TZEENTCH S
SOARING
PREDATORS
Screamers
of
Tzeentch are magical creatures
that
swim
through the lmmaterium
on currents
of
strong psychic
energy, hunt
ing
in shoals
for
vulnerable spirits to prey
upon. Drawn by
the
echo
of mortal
souls, Screamers
often follow star vessels in
the
Warp, probing
their
psychic
energy
fields
unti
l a weakness
is
found.
The
Screamers will then stream
through the
gap in the
shields, prise open
the
armoured skin w
ith
their
lamprey-like teeth and swarm through the breach
to
feast
on
the
terrified
sou
ls
i
ns
ide. When
they
manifest
in
the
material universe, Screamers take
the
form
of
bizarre disc-shaped creatures
that
skim
through the
air,
slashing open throats
and
severing tendons
with their
horns and spiked tails. As their dying vict ims slump
to
the ground
their souls are released from mortal
shackle
whereupon the
Screamers
wi l
l suddenly
sweep
around
to consume
the
incorporeal morsel just
as a raptor would seize upon a dove.
4 DAEMONIC FORCES
WS
BS
S T W
A
Ld Sv
Screamers
3 0 4 4 2 4 3 1
Unit
Type:
Jetbikes.
Special Rules: Daemon.
Lampreys Bite: Screamers
of
Tzeent ch can
manif
est
boiling
daemonic fire in
their
mandible
s
Range
s
AP Ty
pe
5 2
Melee, A r
mourba
ne
Slashing Attack:
If
a
unit
of Screamers moves over one
or more unengaged enemy units with it s
Turbo
-boost
movement, choose one of th ose units - it suffers D3
Strength 4 hits with AP -
per
Screamer that moved over
i t
.
Use the
final positi
on of the Scr
eamers
for
W
ound
allocation ; vehicles are always hit on their side armour.
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E
L
IT
E
S
F
LA
M
ER
S
O
F
T
ZE
E
NT
C
H
r
WS
BS
S
T
W
A L
d Sv
F la
me
r
o
f
Tzee
ntch
2
4
4
4
2
4
2
1
Py
roc a
ste r
2 4
4
4
2
4
3 1
0 '
U
ni t
Ty
pe:
Jum
p In
fan t
ry
N
um
ber/
squa
d :
3
D a
em o
nic
G ifts
:
B re a
th of
Ch
aos
,
W
ar
pfire
.
S
pe c
ial R
ules
:
D
aem
on.
COS
T: 69
POIN
TS
O pti
ons :
M
ay
in
c lu d
e
u
p
to
six add
it io
nal
Fla
mer
s
o
f
Tzeen
tc
h
........
...
.......
.........
.......
.
......
.. 3
p t
s/m ode
l
O n
e F la
m e
r m a
y be
up
grad
ed
to
a Py
roc a
ste r
.
..
.....
....
.
...
.
.........
....
....
.
.
..........
......
.
.
5
p ts
FA
S
T
A
T
T
A
C
K
SCREAMERS OFTZEENTCH
r
crea
mer
s
Uni
t T
ype
:
Je
tbik
es
W
S BS
S T
W
I A
d
SvJ
3
0
4
4
2
4
3
1
N um
ber
/squ
ad :
3
H
E
LL
FL
A
Y
ER
S
OF
S
L
AA
N
E
SH
WS
BS
S
T
W
I
A
d S
v
E
xalt
ed A
llure
ss
5
0 3
3
5
4
1
A
rmo
ur
B
S
F
S
R
HP
H
e
ll
flay
er
C ha
riot
0
1
2
C
OST
: 75
POIN
TS
Spe
cial
Rule
s:
O
p t ion
s:
e
mon
, Sla
shin
g A
tt ack
, M
ay
inc l
ude up
Lam
pre
ys B
ite.
to
s
ix
a
ddit
io
na l
S
crea
mer
s
...
......
5
p t
s /m
odel
Un
it
T
ype:
Allu
ress
: In
fan t
ry (C
har
acte
r)
He
llfla
yer
C
har
iot: V
ehic
le
(Fas
t, O
pen -to
pped
D
aem
on
ic G
if ts:
CO
ST: 60
POIN
TS
Num
be
r/sq
uad
:
1
Exa
l
te
d
All
ure s
s
1
H e l
lf lay
e r C
har
io t
L
....
..--
--
----
'.. ll
ili l
Aur
a of
A c
quie
sce n
ce ,
Ren
din g
Cla
ws .
S
pec
ia l R
ules
:
D
aem
on,
Flee
t , So
ulsc
ent
(Exa
lte d
Allu
ress
on l
y).
AR
MY L
IST
5
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H
E
V
Y SU
PPO
R
T
S
EEK
ER
CA
VAL
CA
DE
Each Se
eker Cav
alcadei
s a
squ
adron
of 1
-3 mode
ls com p
osed of
Seeker C
har iots o
f Slaane
sh
o
r Ex
alted Se
eker
Char iots
of
Slaane sh ch ose n
in any comb
i
natio
n .
S
EEKE
R CH
AR
IOT
O
F SLA
AN
ESH
COST: 4
0 POINTS
W
S BS s
T w
I A
E
xal tedA l
lures
s
5
0
3
3 6
4
Ar
mour
B
S F
s
R
See ker Ch
ar iot
of
Sla an
es
h
Uni
t Ty
pe
:
Exalte
d A ll ure
ss: In fantr
y
(C
haracte r
)
Seek
er Chari
ot: Ve h ic
le (Fast,
O p en-
topped )
0 1
1
10
Number
/squad
:
1
Ex
a
lted
Allur
ess
1 S
eekerChario
t
l
Sv
10
-
H
P
2
_ ,I
Transp
or tC a
pac i ty:
1
(Exa lte
d A llu
ress
or He
rald
ofSl
aanesh only)
Daem
onic Gi
fts:
Au
ra
of Acquie
scen
ce, Ren
ding Claw
s.
S
pecial R
ules:
Exal
ted A llu r
ess: D ae
mon, F l
eet.
Seeker
Chariot
Daemo
n
, Flee t,
Fleshshredder.
O
pt ions:
D
esigner s
no
te An Exal ted
Al luress
cannot d
is embar
k fr
om
a Se
eker Cha
riot. Whe
na Seek
er
Chario
t
bein
g ridden
y
an
xa
l
ted Allure
ss is des
troyed, t
h eExal te
d
Alluress is also
removed
fro
m
p l
ay as a
casual
ty
EX
AL
TED
SEEK
ERC
HA
RIO
T
F SL
AAN
ESH
COST:
90 POINT
S
II
W SBS
s
T
w I
A l S
v
Exa l
ted All ur
ess
5 0
3 3
1
6
4
1 0
Armo
ur
BS
F s
R
HP
E
xalted Se
eker Ch ariot
0
11 11 1 0
4
of Slaa
n esh
Un
it Typ e
:
Nu
mber/squ
ad :
1
Exa lt
ed A ll ure
ss
xalt
ed Al lur e
ss : I
nfantry
(C
haracte
r)
1
Exal ted
Seeker C
h ariot
Exa
lted See
ke r Char
iot:
Ve hic l e
(Fast. O
pen -top
ped)
Tra
nsport
Cap
acity:
1
(Exa lt e
d Al lur
ess or Her
a
ld
ofS
laa ne
s
h
o nly)
Daemonic
G ifts :
Aura
ofA
cqu iesce
nce, Ren
d
ing
C
laws
6
ARMY
LIST
Spe ci
al Rules:
E
xalted A
l
lu
ress Daemon
.
Seeke
r Chario
t: Da emon,
Fl
eshs hredd e
r.
Opt
ions:
Design
ers
note An Exa
lt ed Allur
ess can
not disem
bark fr
om
a S
eeke r C
ha riot. W
hen a Se
eker Cha
riot be
ing
ridden by
an E
xa lted Al
lu ress is d
estroyed
, the
Exa
lted Allu
ress is al
so
removed
from
p
lay
as
a cas
ua lty.
He ra
lds ofS
laanesh
A Hera ld
of Slaa
nesh
ma
y
takeo
ne of the
fo ll
owing:
-
Mount of
Slaanes
h .. .. ..
........ .. ... .
.. . .. .. . .. 15 p
oints
- Seeke
r Ch a riot
.. . .. .
............
...........
.......3 point
s
the
He ra
ld replac
es theE
xa ltedA
ll uress)
-Ex
alted Seek
er Char
i
o
t .. ..
............
.. . .. . . .8
points
the
Hera ld replaces t h e
Exa
lt
edA ll uress )
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DAEMONIC FOR ES
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SOULGRIN ERS
IRON DOOMSTRIDERS
HARVESTERS
OF SOULS CLINKERSPAWN
When
a
Daemon s body
is slain,
he
can
surrender his
true
nam
e
to the
Forge
of
Souls.
The dark
bargain
thus
sealed,
the Daemon s
crippled
essence is bound
to
a
mighty
warpmeta
l
hulk.
Thus is he
reborn
a Soulgrinder.
No two
Soulgrinders
are exactly
the
same, but all
are
bizarre
to
look
upon. The
transformation
mimics
the
Daemon s inner des
ires
and tl1en
distort them just
enough so that even it finds
the
results
loathsome.
Yet
the
change also grants
might
far beyond that a Daemon
normally enjoys. A Soulgrinder s
clanking
tread shakes
the
ground with every step,
and
it is devilishly fast
for a
creature
its size, able to scuttle
swift
as
a
horse s
gallop,
or even
faster
should the scent of
battle
touch
its nostrils. Piston-
driven
legs
thud home
with
sickening
force, cmshing
to
a
paste
those beneath.
legend
tells that
if the Soulgrinder
can gamer sufficient
mortal souls, the
Forge
of
Souls
frees the
Daemon
from his
mechanical prison and
returns him to the
existence
he
once knew.
Alas,
as with
all
bargains
stmck
within the
Realm
of Chaos,
this is a debt not
easily
settled. Many a Soulgrinder
has come
w i
th
in a
single
kill
of clearing his
debt,
only to
h
ave
ill-
fortune
see
him
destroyed
, rather
than his
victim. Worse still, i f
vanquished ,
the Sou
lgr
ind
er must
se
ll itse
lf
to
the
Forge
of Sou ls
again
or
return
to the
oblivion
it so dreads.
Should
a
Daemon
remain
a So
ulgrind
er
too
long,
his
original identity
begins to
fade,
sub sum ed
into
the
machine that he set-ves. After a
few millennia
of the
binding
it is
gone entirely. Thus can
a Daemon
come
to
be
eternally
damned
,
even
as
he seeks
the
same
fate
for
mortals.
Soulgrinder
SPECIAL RULES:
M WS BS S T
8 3 3 6 7
W A Ld
6 3 4 7
Monster, Daemonic, Large Target, Terror.
Caught
by the Iron Claw: Immediatel
y
before the
Soulgrinder
makes
i
ts
Attacks, n
ominate
one
model
in
base
c
ontact with th
e Soulgrinder.
That model must pass
an
Initiative
test
.
If th
e
test
is
passed,
notl1ing happens.
If
t e
test
is failed, all
other attacks the Soulgrinder
makes
against
that model this
tu rn hit automatically.
Implacable
Advance: This model
can
move
not
march)
and still shoot any one
of
its
weapons.
Natural Armour
(4+):
The
Soulgrinder
has an armour
save of
4+
.
Harvester Cannon:
This
allows
the Soulgrinder
to fire
Grapeshot.
If
a misfire is
ro
lled
on
th
e artillery dice,
the
Soulgrinder
instead suffers a wound with
no
saves
of
any kind allowed.
UPGRADES:
Baleful Torrent: This
follows
the rules for
a fire
thrower. f
a misflre is
rolled
on tl1e
ar t
ill
ery
dice,
the So
ulg rinder suffers a
wound
w
ith no saves of
any
kind
allowed
inst
ead of
rolling on
the
chart.
Daemonbone
Claw: If
a
Soulgrinder
has
a
daemonbone
claw
it
can
exchang
e all
of
its Attacks
for
a
single special
Attack - this is
declared after
the Caught
by
the Iron Claw
rules is r
esolved.
This Attack is resolved at
Strength 10
and has
the
Multiple
Wo
unds
(D6)
special
mle.
Phlegm Bombardment: This shooting
attack
is
fued according to the
rules
for a stone tlu-ower. If a
misfire is rolled on
the
artillery
dice, the Soulgrinder
suffers a wound witl1
no
saves
of any kind
allowed
instead of rolling
on the
chart.
Warp
Gaze: This
sh ooting attack is tiled
accordin
g
to the rules
for
a bolt
thrower.
THE DAEMONIC LEGIONS 5
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H
ER
AL
DS
OF
SL
NES
H
In
a
dd iti o
n to
the
m o u
nts
li ste
di
n Wa
rham
me
r A
lmies
:
Da
em o
ns o
f C
h aos,
a
H
erald
of
Sla
an e
sh m
ay
be
mou nt ed
on
:
E xa
lte
d See
ker
Ch
ar i
o
t
(Co
un t
the
c
os
t a
ga i
nst yo
u r
al
lo
wa
nc
e
for
He ro
es
T
he H
era
ld of
S
laan
esh
r
epla
ces
one
o f
th e
c hariots crew) 190
po
ints
S
P
E
C
I
L
SC
RE
AM
ER
S
OF
TZE
EN
TC
H
Scre
ame
r
M W
S B
S
S
1
3
0
4
T
W
I
4
2
4
A
L
d
3
7
Un
it Si
ze: 3+
W
ea
p
on
s
and
Ar
mou
r:
H
and
w
ea
po n
FL
MERS
OF
TZ
EE
NTC
H
Fl
am
er
P
yro
cast
er
U
nit Si
ze :3
6
M
WS
BS
S
6
2
4 4
6 2
5
4
T
W
I
4 2 4
4
2
4
S
pe
cial Ru
les:
D
aem o
n ic
W
eap
ons
a
nd
A
rm
ou r:
S
kirm
ish
Ll
2
7
H
an
dw e
apon
F
lam
es o
fTz
een
tc h
Fla
mi
n
g
A
ttack
s
SEE
KE
R
CH
R
IO
TS O
F
SL
N
ES
H
M
Dae
mo
ne tte
S
eek
er
Ch ar
iot
S
teed
of
S
laan
esh
10
U
nit
Siz e
:l
W
ea
po n
s an
d A
rm
our:
Scy
thes
W
S B
S s
T
w
I A
L
d
5
3
4
3
5
2
7
4
4
4
0
3 5
1
7
Cre
w:
2 Dae
mo
n
e tt
es
D
raw
nb
y: 2
Stee
ds
of
Slaa
n e
sh
Ar
mou
r
S
ave:
6+
6
D
AEM
ONS
OF
CHA
OS
ARM
Y LIS
T
PO
IN TS
M O
DE
L:
4
Spe
cia l
Ru
les:
D
aem
on i
c
S las
hin
g A tta c k
L
amp
rey s
Bite
Fly
PO
INT
S M
OD
EL:
4
O
pti
ons:
U
pg r
ad e o n
e Fl
a
mer
to
a Py
roca
ster
.
1
0 pt s
PO
INT
SM
O
EL:
1
1
S
pe c
ial
Rule
s :
Arm
ou
r Pi
erci
ng
D
aem
oni
c
P
ois
on e
d Atta
cks
(S
teed
s of
Sl
aane
sh
o n
ly)
8/10/2019 Daemons Official Update
14/16
R
RE
H E
LLFl Y
ER OF
SL
NESH
M W S BS
s
T
w
I A
Ld
Exalted
Allure
s
s
5
Daemon
e
tte
5
S
eek
er
Chariot
Steed
of Slaanesh
10
3
Uni
t
S
ize:1
We
apons
and Ar mo
ur:
S
cythes
4
3
3
1
5
4
7
4
3
5
2
7
4 4
4
3
5
1
7
C
rew: 2
Daemo
nettes a
nd
1
E x aA
lluress
Dra w
n
b
y: 2 Ste
ed s o
f
S
la
a
nes h
EX LT
ED SE
EKER C
H R I
OTS OF
SL
NESH
M W S
BS
s
T
w
I A
Ld
E xa
l te
d
A
llur
es
s
5
Daemo
ne
tte
5
Exalt
ed C hariot
S
te ed
of
Sla an
es
h
10
3
UnitSize:
1
Cre
w: 4 Da
emonet
tes a
nd
1 Ex
al ted A
ll ures
s
Dra
wnB
y
4
St
eeds
o
f
S
laa
ne s
h
4
3
3
1
5
4
7
4
3
5
2
7
4
4
8
0
3
5
1
7
Armou
r
Sa
ve : 6
Weapo
ns a
nd
A
rm our
S
cy th e
s
SO
ULG
RIND
ER OFCH
AOS
S
oul grinder
Unit
Size:
1
M W S
BS S
8 3
3 6
T
W I
7
6
3
Sp
ecial Ru l
es:
D
aemoni
c
A L d
4 7
Weapo
ns
a
ndArmo
ur:
C au
ght
by the
Iron
Cl
aw
Harvest
cannon
Implaca
b
l
e
A
dvance
L
arge T
arget
Nat
ural
Ar mou
r (4+)
T
err
or
PO
INTS/M
ODEL:
130
Arm our
Save:
6
Sp ecial
Ru
les:
A
rm
o
u r Pie
rcing
Da
e mo
nic
Poiso
ned A ttack s S
teeds
ofSl
aa
n
es h
only)
S
ou lscen
t
PO INTS
/MOD
EL: 220
Specia
l
R
ules:
Armour
P
ierc ing
Da e
monic
Im pa
c t
Hits
2D6
+1 )
Poisoned
A tt acks
Steeds
of
Slaanesh
o
nly)
POINT
S/MODE
L: 250
~ p t i o
M
ay take
Daemonb
on e Claw
... .... ....
..............
. .. ... . .
10 pts
M a
y take on
eo
f the fo llow
in g:
- B ale fu
l
To
rre
nt ...
.....
..............
..............
.............
. 50pts
- P
h
l
egmBo
mbardment..
. ........
..............
............
...
5
0 pts
- Wa
rpgaze .. . .
.... ........
...... . .......
.... .........
.. .. ... . ......
.... 55 pts
DAEM
ONS O
CH AOS AR
MY LI
ST
7
8/10/2019 Daemons Official Update
15/16
8/10/2019 Daemons Official Update
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