Chapter 1, Diving into Libgdx
Chapter 2, Working with 2D Graphics
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Chapter 3, Advanced 2D graphics
Chapter 4, Detecting User Input
Chapter 5, Audio and File I/O
Chapter 6, Font Rendering
Chapter 7, Asset Management
Chapter 6, User Interfaces with Scene2D
Chapter 9, The 2D Maps API
Chapter 10, Rigid Body Physics with Box2D
Chapter 11, Third-party Libraries and Extras
Chapter 12, Performance and Optimizations
Chapter 13, Giving Back
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